diff options
Diffstat (limited to 'plugins/5000Points')
-rw-r--r-- | plugins/5000Points/Until5000.dpr | 106 |
1 files changed, 56 insertions, 50 deletions
diff --git a/plugins/5000Points/Until5000.dpr b/plugins/5000Points/Until5000.dpr index df79bfe2..83bc1007 100644 --- a/plugins/5000Points/Until5000.dpr +++ b/plugins/5000Points/Until5000.dpr @@ -7,81 +7,87 @@ library Until5000; uses ModiSDK in '..\SDK\ModiSDK.pas'; -//Gave the Plugins Info +// give the plugin's info procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin - Info.Name := 'PLUGIN_UNTIL5000_NAME'; + Info.Name := 'PLUGIN_UNTIL5000_NAME'; Info.Creator := 'Whiteshark'; Info.PluginDesc := 'PLUGIN_UNTIL5000_DESC'; - //Set to Party Modi Plugin - Info.Typ := 8; + // set to party modus plugin + Info.Typ := 8; Info.NumPlayers := 31; - //Options - Info.LoadSong := True; //Whether or not a Song should be Loaded - //Only When Song is Loaded: - Info.ShowScore := True; //Whether or not the Score should be shown - Info.ShowNotes := True; //Whether the Note Lines should be displayed - Info.LoadVideo := True; //Should the Video be loaded ? - Info.LoadBack := True; //Should the Background be loaded ? - - Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize - Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize - - Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed - Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed - - Info.EnLineBonus := False; //Whether LineBonus Should be enabled - Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled - - //Options even when song is Not loaded - Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn - Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode - Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available - Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface + // options + Info.LoadSong := true; // whether or not a song should be loaded + // only when song is loaded: + Info.ShowScore := true; // whether or not the score should be shown + Info.ShowNotes := true; // whether the note lines should be displayed + Info.LoadVideo := true; // should the video be loaded? + Info.LoadBack := true; // should the background be loaded? + + Info.BGShowFull := false; // whether the background or the video should be shown full size + Info.BGShowFull_O := true; // whether the background or the video should be shown full size + + Info.ShowRateBar := true; // whether the bar that shows how good the player was should be displayed + Info.ShowRateBar_O := true; // load from ini whether the bar should be displayed + + Info.EnLineBonus := false; // whether line bonus should be enabled + Info.EnLineBonus_O := true; // load from ini whether line bonus should be enabled + + // options even when song is not loaded + Info.ShowBars := false; // whether the white bars on top and bottom should be drawn + Info.TeamModeOnly := false; // if true the plugin can only be played in team mode + Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available + Info.Dummy := false; // should be set to false... for updateing plugin interface end; -//Executed on Game Start //If True Game begins, else Failure -function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +// executed on game start; if true game begins, else failure +function Init (const TeamInfo: TTeamInfo; + var Playerinfo: TPlayerinfo; + const Sentences: TSentences; + const Methods: TMethodRec) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} begin -Result := True; + Result := true; end; -//Executed everytime the Screen is Drawed //If False The Game finishes -function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +// executed everytime the screen is drawn; if false the game finishes +function Draw (var Playerinfo: TPlayerinfo; + const CurSentence: cardinal) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var -I: Integer; + Index: integer; begin -Result := False; - for I := 0 to PlayerInfo.NumPlayers-1 do + Result := false; + for Index := 0 to PlayerInfo.NumPlayers-1 do begin - PlayerInfo.Playerinfo[I].Bar := PlayerInfo.Playerinfo[I].Score div 50; - PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Bar; - if (PlayerInfo.Playerinfo[I].Score >=5000) then + PlayerInfo.Playerinfo[Index].Bar := PlayerInfo.Playerinfo[Index].Score div 50; + PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Bar; + if (PlayerInfo.Playerinfo[Index].Score >= 5000) then Exit; end; -Result := True; + Result := true; end; -//Is Executed on Finish, Returns the Playernum of the Winner +// is executed on finish, returns the player number of the winner function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} var - I:Integer; + Index: integer; begin -Result := 0; -for I := 0 to PlayerInfo.NumPlayers-1 do + Result := 0; + for Index := 0 to PlayerInfo.NumPlayers-1 do begin - if (PlayerInfo.Playerinfo[I].Score >=5000) then + if (PlayerInfo.Playerinfo[Index].Score >= 5000) then begin - Case I of - 0: Result := Result OR 1; - 1: Result := Result OR 2; - 2: Result := Result OR 4; - 3: Result := Result OR 8; - 4: Result := Result OR 16; - 5: Result := Result OR 32; + case Index of + 0: Result := Result or 1; + 1: Result := Result or 2; + 2: Result := Result or 4; + 3: Result := Result or 8; + 4: Result := Result or 16; + 5: Result := Result or 32; end; end; end; |