aboutsummaryrefslogtreecommitdiffstats
path: root/medley_new
diff options
context:
space:
mode:
Diffstat (limited to 'medley_new')
-rw-r--r--medley_new/src/base/UDraw.pas15
-rw-r--r--medley_new/src/screens/UScreenSing.pas530
-rw-r--r--medley_new/src/screens/UScreenSong.pas20
3 files changed, 432 insertions, 133 deletions
diff --git a/medley_new/src/base/UDraw.pas b/medley_new/src/base/UDraw.pas
index 5bec3eab..3ee2f9e7 100644
--- a/medley_new/src/base/UDraw.pas
+++ b/medley_new/src/base/UDraw.pas
@@ -93,6 +93,7 @@ uses
UMusic,
URecord,
UScreenSing,
+ USong,
UTexture;
procedure SingDrawBackground;
@@ -1115,6 +1116,8 @@ var
width, height: real;
LyricsProgress: real;
CurLyricsTime: real;
+ TotalTime: real;
+
begin
x := Theme.Sing.StaticTimeProgress.x;
y := Theme.Sing.StaticTimeProgress.y;
@@ -1135,11 +1138,19 @@ begin
glTexCoord2f(0, 0);
glVertex2f(x, y);
- CurLyricsTime := LyricsState.GetCurrentTime();
+ if (ScreenSong.Mode = smMedley) then
+ begin
+ CurLyricsTime := LyricsState.GetCurrentTime() - ScreenSing.MedleyStart;
+ TotalTime := ScreenSing.MedleyEnd - ScreenSing.MedleyStart;
+ end else
+ begin
+ CurLyricsTime := LyricsState.GetCurrentTime();
+ TotalTime := LyricsState.TotalTime;
+ end;
if (CurLyricsTime > 0) and
(LyricsState.TotalTime > 0) then
begin
- LyricsProgress := CurLyricsTime / LyricsState.TotalTime;
+ LyricsProgress := CurLyricsTime / TotalTime;
// avoid that the bar "overflows" for inaccurate song lengths
if (LyricsProgress > 1.0) then
LyricsProgress := 1.0;
diff --git a/medley_new/src/screens/UScreenSing.pas b/medley_new/src/screens/UScreenSing.pas
index 3b8fda40..986538c6 100644
--- a/medley_new/src/screens/UScreenSing.pas
+++ b/medley_new/src/screens/UScreenSing.pas
@@ -54,6 +54,12 @@ uses
UHookableEvent;
type
+ TPos = record // Lines[part].Line[line].Note[note]
+ part: integer;
+ line: integer;
+ note: integer;
+ end;
+
TLyricsSyncSource = class(TSyncSource)
function GetClock(): real; override;
end;
@@ -77,6 +83,13 @@ type
fLyricsSync: TLyricsSyncSource;
fMusicSync: TMusicSyncSource;
fTimebarMode: TTimebarMode;
+
+ StartNote, EndNote: TPos;
+
+ procedure LoadNextSong();
+ procedure UpdateMedleyStats(medley_end: boolean);
+ procedure DrawMedleyCountdown();
+ procedure SongError();
protected
eSongLoaded: THookableEvent; //< event is called after lyrics of a song are loaded on OnShow
Paused: boolean; //pause Mod
@@ -97,6 +110,8 @@ type
StaticP1ThreeP: integer;
TextP1ThreeP: integer;
+ MedleyStart, MedleyEnd: real;
+
StaticP2R: integer;
TextP2R: integer;
@@ -360,17 +375,14 @@ end;
procedure TScreenSing.OnShow;
var
- Index: integer;
V1: boolean;
V1TwoP: boolean; // position of score box in two player mode
V1ThreeP: boolean; // position of score box in three player mode
V2R: boolean;
V2M: boolean;
V3R: boolean;
- Color: TRGB;
- VideoFile, BgFile: IPath;
- success: boolean;
BadPlayer: integer;
+
begin
inherited;
@@ -382,25 +394,17 @@ begin
ClearSettings;
Party.CallBeforeSing;
- // reset video playback engine
- fCurrentVideo := nil;
-
- // setup score manager
- Scores.ClearPlayers; // clear old player values
- Color.R := 0;
- Color.G := 0;
- Color.B := 0; // dummy atm <- \(O.o)/? B like bummy?
+ // prepare players
+ SetLength(Player, PlayersPlay);
- // add new players
- for Index := 0 to PlayersPlay - 1 do
+ //Reset Player Medley stats
+ if (ScreenSong.Mode = smMedley) then
begin
- Scores.AddPlayer(Tex_ScoreBG[Index], Color);
- end;
-
- Scores.Init; // get positions for players
+ PlaylistMedley.CurrentMedleySong:=1;
- // prepare players
- SetLength(Player, PlayersPlay);
+ PlaylistMedley.NumPlayer := PlayersPlay;
+ SetLength(PlaylistMedley.Stats, 0);
+ end;
case PlayersPlay of
1:
@@ -474,9 +478,262 @@ begin
fTimebarMode := tbmCurrent;
+ BadPlayer := AudioInputProcessor.CheckPlayersConfig(PlayersPlay);
+ if (BadPlayer <> 0) then
+ begin
+ ScreenPopupError.ShowPopup(
+ Format(Language.Translate('ERROR_PLAYER_NO_DEVICE_ASSIGNMENT'),
+ [BadPlayer]));
+ end;
+
+ // set custom options
+ case Ini.LyricsFont of
+ 0: // normal fonts
+ begin
+ Lyrics.FontStyle := ftNormal;
+
+ Lyrics.LineColor_en.R := Skin_FontR;
+ Lyrics.LineColor_en.G := Skin_FontG;
+ Lyrics.LineColor_en.B := Skin_FontB;
+ Lyrics.LineColor_en.A := 1;
+
+ Lyrics.LineColor_dis.R := 0.4;
+ Lyrics.LineColor_dis.G := 0.4;
+ Lyrics.LineColor_dis.B := 0.4;
+ Lyrics.LineColor_dis.A := 1;
+
+ Lyrics.LineColor_act.R := 0.02;
+ Lyrics.LineColor_act.G := 0.6;
+ Lyrics.LineColor_act.B := 0.8;
+ Lyrics.LineColor_act.A := 1;
+ end;
+ 1, 2: // outline fonts
+ begin
+ if (Ini.LyricsFont = 1) then
+ Lyrics.FontStyle := ftOutline1
+ else
+ Lyrics.FontStyle := ftOutline2;
+
+ Lyrics.LineColor_en.R := 0.75;
+ Lyrics.LineColor_en.G := 0.75;
+ Lyrics.LineColor_en.B := 1;
+ Lyrics.LineColor_en.A := 1;
+
+ Lyrics.LineColor_dis.R := 0.8;
+ Lyrics.LineColor_dis.G := 0.8;
+ Lyrics.LineColor_dis.B := 0.8;
+ Lyrics.LineColor_dis.A := 1;
+
+ Lyrics.LineColor_act.R := 0.5;
+ Lyrics.LineColor_act.G := 0.5;
+ Lyrics.LineColor_act.B := 1;
+ Lyrics.LineColor_act.A := 1;
+ end;
+ end; // case
+
+ // deactivate pause
+ Paused := false;
+
+ LoadNextSong();
+
+ Log.LogStatus('End', 'OnShow');
+end;
+
+procedure TScreenSing.onShowFinish;
+begin
+ // hide cursor on singscreen show
+ Display.SetCursor;
+
+ // prepare music
+ // Important: AudioPlayback must not be initialized in onShow() as TScreenSong
+ // uses stops AudioPlayback in onHide() which interferes with TScreenSings onShow.
+ AudioPlayback.Open(CurrentSong.Path.Append(CurrentSong.Mp3));
+ if (ScreenSong.Mode = smMedley) then
+ AudioPlayback.SetVolume(0.1)
+ else
+ AudioPlayback.SetVolume(1.0);
+ AudioPlayback.Position := LyricsState.GetCurrentTime();
+
+ // synchronize music
+ if (Ini.SyncTo = Ord(stLyrics)) then
+ AudioPlayback.SetSyncSource(fLyricsSync)
+ else
+ AudioPlayback.SetSyncSource(nil);
+
+ // synchronize lyrics (do not set this before AudioPlayback is initialized)
+ if (Ini.SyncTo = Ord(stMusic)) then
+ LyricsState.SetSyncSource(fMusicSync)
+ else
+ LyricsState.SetSyncSource(nil);
+
+ // start lyrics
+ LyricsState.Start(true);
+
+ // start music
+ if (ScreenSong.Mode = smMedley) then
+ AudioPlayback.FadeIn(CurrentSong.Medley.FadeIn_time, 1.0)
+ else
+ AudioPlayback.Play();
+
+
+ // start timer
+ CountSkipTimeSet;
+end;
+
+procedure TScreenSing.SongError();
+var
+ I, len: integer;
+
+begin
+ if (ScreenSong.Mode <> smMedley) then
+ begin
+ // error loading song -> go back to previous screen and show some error message
+ Display.AbortScreenChange;
+ // select new song in party mode
+ if ScreenSong.Mode = smPartyMode then
+ ScreenSong.SelectRandomSong();
+ if (Length(CurrentSong.LastError) > 0) then
+ ScreenPopupError.ShowPopup(Format(Language.Translate(CurrentSong.LastError), [CurrentSong.ErrorLineNo]))
+ else
+ ScreenPopupError.ShowPopup(Language.Translate('ERROR_CORRUPT_SONG'));
+ // FIXME: do we need this?
+ CurrentSong.Path := CatSongs.Song[CatSongs.Selected].Path;
+ Exit;
+ end else
+ begin
+ if (PlaylistMedley.CurrentMedleySong<PlaylistMedley.NumMedleySongs) then
+ begin
+ //Error Loading Song in Medley Mode -> skip actual Medley Song an go on if possible
+ len := Length(PlaylistMedley.Song);
+ for I := PlaylistMedley.CurrentMedleySong-1 to len - 1 do
+ PlaylistMedley.Song[I] := PlaylistMedley.Song[I+1];
+
+ SetLength(PlaylistMedley.Song, Len-1);
+ Dec(PlaylistMedley.NumMedleySongs);
+ LoadNextSong;
+ Exit;
+ end else
+ begin
+ if (PlaylistMedley.NumMedleySongs=1) then
+ begin
+ //Error Loading Song in Medley Mode -> Go back to Song Screen and Show some Error Message
+ Display.AbortScreenChange;
+ // select new song in party mode
+ if ScreenSong.Mode = smPartyMode then
+ ScreenSong.SelectRandomSong();
+ if (Length(CurrentSong.LastError) > 0) then
+ ScreenPopupError.ShowPopup(Format(Language.Translate(CurrentSong.LastError), [CurrentSong.ErrorLineNo]))
+ else
+ ScreenPopupError.ShowPopup(Language.Translate('ERROR_CORRUPT_SONG'));
+ // FIXME: do we need this?
+ CurrentSong.Path := CatSongs.Song[CatSongs.Selected].Path;
+ Exit;
+ end else
+ begin
+ //Error Loading Song in Medley Mode -> Finish actual round
+ len := Length(PlaylistMedley.Song);
+ SetLength(PlaylistMedley.Song, len-1);
+ Dec(PlaylistMedley.NumMedleySongs);
+ Finish;
+ Exit;
+ end;
+ end;
+ end;
+end;
+
+procedure TScreenSing.LoadNextSong();
+var
+ Color: TRGB;
+ Index: integer;
+ VideoFile: IPath;
+ BgFile: IPath;
+ success: boolean;
+
+ function FindNote(beat: integer): TPos;
+ var
+ line: integer;
+ note: integer;
+ found: boolean;
+ min: integer;
+ diff: integer;
+
+ begin
+ found := false;
+
+ for line := 0 to length(Lines[0].Line) - 1 do
+ begin
+ for note := 0 to length(Lines[0].Line[line].Note) - 1 do
+ begin
+ if (beat>=Lines[0].Line[line].Note[line].Start) and
+ (beat<=Lines[0].Line[line].Note[line].Start + Lines[0].Line[line].Note[note].Length) then
+ begin
+ Result.part := 0;
+ Result.line := line;
+ Result.note := note;
+ found:=true;
+ break;
+ end;
+ end;
+ end;
+
+ if found then //found exactly
+ exit;
+
+ min := high(integer);
+ //second try (approximating)
+ for line := 0 to length(Lines[0].Line) - 1 do
+ begin
+ for note := 0 to length(Lines[0].Line[line].Note) - 1 do
+ begin
+ diff := abs(Lines[0].Line[line].Note[note].Start - beat);
+ if diff<min then
+ begin
+ Result.part := 0;
+ Result.line := line;
+ Result.note := note;
+ min := diff;
+ end;
+ end;
+ end;
+ end;
+
+begin
+ // reset video playback engine
+ fCurrentVideo := nil;
+
+ // setup score manager
+ Scores.ClearPlayers; // clear old player values
+ Color.R := 0;
+ Color.G := 0;
+ Color.B := 0; // dummy atm <- \(O.o)/? B like bummy?
+
+ // add new players
+ for Index := 0 to PlayersPlay - 1 do
+ begin
+ Scores.AddPlayer(Tex_ScoreBG[Index], Color);
+ end;
+
+ Scores.Init; // get positions for players
+
+
// FIXME: sets path and filename to ''
ResetSingTemp;
+ PlaylistMedley.ApplausePlayed := false;
+
+ if (ScreenSong.Mode = smMedley) then
+ begin
+ if (length(PlaylistMedley.Song)>=PlaylistMedley.CurrentMedleySong) then
+ begin
+ CatSongs.Selected := PlaylistMedley.Song[PlaylistMedley.CurrentMedleySong-1];
+ //Music.Open(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].Mp3);
+ end else
+ begin
+ SongError;
+ Exit;
+ end;
+ end;
+
CurrentSong := CatSongs.Song[CatSongs.Selected];
// FIXME: bad style, put the try-except into loadsong() and not here
@@ -485,27 +742,41 @@ begin
if CurrentSong.FileName.GetExtension.ToUTF8 = '.xml' then
success := CurrentSong.AnalyseXML and CurrentSong.LoadXMLSong()
else
- success := CurrentSong.Analyse and CurrentSong.LoadSong();
+ success := CurrentSong.Analyse(); // and CurrentSong.LoadSong();
except
success := false;
end;
if (not success) then
begin
- // error loading song -> go back to previous screen and show some error message
- Display.AbortScreenChange;
- // select new song in party mode
- if ScreenSong.Mode = smPartyMode then
- ScreenSong.SelectRandomSong();
- if (Length(CurrentSong.LastError) > 0) then
- ScreenPopupError.ShowPopup(Format(Language.Translate(CurrentSong.LastError), [CurrentSong.ErrorLineNo]))
- else
- ScreenPopupError.ShowPopup(Language.Translate('ERROR_CORRUPT_SONG'));
- // FIXME: do we need this?
- CurrentSong.Path := CatSongs.Song[CatSongs.Selected].Path;
+ SongError();
Exit;
end;
+ // Set up Medley timings
+ if (ScreenSong.Mode = smMedley) then
+ begin
+ CurrentSong.SetMedleyMode();
+
+ (* TODO:
+ Text[SongNameText].Text := IntToStr(PlaylistMedley.CurrentMedleySong) +
+ '/' + IntToStr(PlaylistMedley.NumMedleySongs) + ': ' +
+ CurrentSong.Artist + ' - ' + CurrentSong.Title;
+ *)
+
+ //medley start and end timestamps
+ StartNote := FindNote(CurrentSong.Medley.StartBeat - round(CurrentSong.BPM[0].BPM*CurrentSong.Medley.FadeIn_time/60));
+ MedleyStart := GetTimeFromBeat(Lines[0].Line[StartNote.line].Note[0].Start);
+
+ //check Medley-Start
+ if (MedleyStart+CurrentSong.Medley.FadeIn_time*0.5>GetTimeFromBeat(CurrentSong.Medley.StartBeat)) then
+ MedleyStart := GetTimeFromBeat(CurrentSong.Medley.StartBeat) - CurrentSong.Medley.FadeIn_time;
+ if MedleyStart<0 then
+ MedleyStart := 0;
+
+ MedleyEnd := GetTimeFromBeat(CurrentSong.Medley.EndBeat) + CurrentSong.Medley.FadeOut_time;
+ end;
+
{*
* == Background ==
* We have four types of backgrounds:
@@ -529,7 +800,10 @@ begin
if (fVideoClip <> nil) then
begin
fShowVisualization := false;
- fCurrentVideo.Position := CurrentSong.VideoGAP + CurrentSong.Start;
+ if (ScreenSong.Mode = smMedley) then
+ fCurrentVideo.Position := CurrentSong.VideoGAP + MedleyStart
+ else
+ fCurrentVideo.Position := CurrentSong.VideoGAP + CurrentSong.Start;
fCurrentVideo.Play;
end;
end;
@@ -578,22 +852,24 @@ begin
// prepare lyrics timer
LyricsState.Reset();
- LyricsState.SetCurrentTime(CurrentSong.Start);
- LyricsState.StartTime := CurrentSong.Gap;
- if (CurrentSong.Finish > 0) then
- LyricsState.TotalTime := CurrentSong.Finish / 1000
- else
- LyricsState.TotalTime := AudioPlayback.Length;
- LyricsState.UpdateBeats();
- BadPlayer := AudioInputProcessor.CheckPlayersConfig(PlayersPlay);
- if (BadPlayer <> 0) then
+ if (ScreenSong.Mode = smMedley) then
begin
- ScreenPopupError.ShowPopup(
- Format(Language.Translate('ERROR_PLAYER_NO_DEVICE_ASSIGNMENT'),
- [BadPlayer]));
+ LyricsState.SetCurrentTime(MedleyStart);
+ LyricsState.StartTime := CurrentSong.Gap;
+ LyricsState.TotalTime := MedleyEnd;
+ end else
+ begin
+ LyricsState.SetCurrentTime(CurrentSong.Start);
+ LyricsState.StartTime := CurrentSong.Gap;
+ if (CurrentSong.Finish > 0) then
+ LyricsState.TotalTime := CurrentSong.Finish / 1000
+ else
+ LyricsState.TotalTime := AudioPlayback.Length;
end;
+ LyricsState.UpdateBeats();
+
// prepare and start voice-capture
AudioInput.CaptureStart;
@@ -619,51 +895,6 @@ begin
// main text
Lyrics.Clear(CurrentSong.BPM[0].BPM, CurrentSong.Resolution);
- // set custom options
- case Ini.LyricsFont of
- 0: // normal fonts
- begin
- Lyrics.FontStyle := ftNormal;
-
- Lyrics.LineColor_en.R := Skin_FontR;
- Lyrics.LineColor_en.G := Skin_FontG;
- Lyrics.LineColor_en.B := Skin_FontB;
- Lyrics.LineColor_en.A := 1;
-
- Lyrics.LineColor_dis.R := 0.4;
- Lyrics.LineColor_dis.G := 0.4;
- Lyrics.LineColor_dis.B := 0.4;
- Lyrics.LineColor_dis.A := 1;
-
- Lyrics.LineColor_act.R := 0.02;
- Lyrics.LineColor_act.G := 0.6;
- Lyrics.LineColor_act.B := 0.8;
- Lyrics.LineColor_act.A := 1;
- end;
- 1, 2: // outline fonts
- begin
- if (Ini.LyricsFont = 1) then
- Lyrics.FontStyle := ftOutline1
- else
- Lyrics.FontStyle := ftOutline2;
-
- Lyrics.LineColor_en.R := 0.75;
- Lyrics.LineColor_en.G := 0.75;
- Lyrics.LineColor_en.B := 1;
- Lyrics.LineColor_en.A := 1;
-
- Lyrics.LineColor_dis.R := 0.8;
- Lyrics.LineColor_dis.G := 0.8;
- Lyrics.LineColor_dis.B := 0.8;
- Lyrics.LineColor_dis.A := 1;
-
- Lyrics.LineColor_act.R := 0.5;
- Lyrics.LineColor_act.G := 0.5;
- Lyrics.LineColor_act.B := 1;
- Lyrics.LineColor_act.A := 1;
- end;
- end; // case
-
// initialize lyrics by filling its queue
while (not Lyrics.IsQueueFull) and
(Lyrics.LineCounter <= High(Lines[0].Line)) do
@@ -671,9 +902,6 @@ begin
Lyrics.AddLine(@Lines[0].Line[Lyrics.LineCounter]);
end;
- // deactivate pause
- Paused := false;
-
// kill all stars not killed yet (goldenstarstwinkle mod)
GoldenRec.SentenceChange;
@@ -686,42 +914,10 @@ begin
eSongLoaded.CallHookChain(False);
- Log.LogStatus('End', 'OnShow');
+ if (ScreenSong.Mode = smMedley) and (PlaylistMedley.CurrentMedleySong>1) then
+ onShowFinish;
end;
-procedure TScreenSing.onShowFinish;
-begin
- // hide cursor on singscreen show
- Display.SetCursor;
-
- // prepare music
- // Important: AudioPlayback must not be initialized in onShow() as TScreenSong
- // uses stops AudioPlayback in onHide() which interferes with TScreenSings onShow.
- AudioPlayback.Open(CurrentSong.Path.Append(CurrentSong.Mp3));
- AudioPlayback.SetVolume(1.0);
- AudioPlayback.Position := CurrentSong.Start;
-
- // synchronize music
- if (Ini.SyncTo = Ord(stLyrics)) then
- AudioPlayback.SetSyncSource(fLyricsSync)
- else
- AudioPlayback.SetSyncSource(nil);
-
- // synchronize lyrics (do not set this before AudioPlayback is initialized)
- if (Ini.SyncTo = Ord(stMusic)) then
- LyricsState.SetSyncSource(fMusicSync)
- else
- LyricsState.SetSyncSource(nil);
-
- // start lyrics
- LyricsState.Start(true);
-
- // start music
- AudioPlayback.Play();
-
- // start timer
- CountSkipTimeSet;
-end;
procedure TScreenSing.ClearSettings;
begin
@@ -763,6 +959,7 @@ var
DisplaySec: integer;
T: integer;
CurLyricsTime: real;
+ TotalTime: real;
VideoFrameTime: Extended;
Line: TLyricLine;
LastWord: TLyricWord;
@@ -805,19 +1002,27 @@ begin
// retrieve current lyrics time, we have to store the value to avoid
// that min- and sec-values do not match
- CurLyricsTime := LyricsState.GetCurrentTime();
+ if (ScreenSong.Mode = smMedley) then
+ begin
+ CurLyricsTime := LyricsState.GetCurrentTime() - ScreenSing.MedleyStart;
+ TotalTime := ScreenSing.MedleyEnd - ScreenSing.MedleyStart;
+ end else
+ begin
+ CurLyricsTime := LyricsState.GetCurrentTime();
+ TotalTime := LyricsState.TotalTime;
+ end;
// retrieve time for timebar text
case (fTimebarMode) of
tbmRemaining: begin
- DisplayTime := LyricsState.TotalTime - CurLyricsTime;
+ DisplayTime := TotalTime - CurLyricsTime;
DisplayPrefix := '-';
end;
tbmTotal: begin
- DisplayTime := LyricsState.TotalTime;
+ DisplayTime := TotalTime;
DisplayPrefix := '#';
end;
- else begin
+ else begin // current time
DisplayTime := CurLyricsTime;
DisplayPrefix := '';
end;
@@ -866,6 +1071,10 @@ begin
// draw static menu (FG)
DrawFG;
+ //Medley Countdown
+ if (ScreenSong.Mode = smMedley) then
+ DrawMedleyCountdown;
+
// check for music finish
//Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(LyricsState.CurrentTime*1000) + ' ' + IntToStr(CurrentSong.Finish));
if ShowFinish then
@@ -1067,5 +1276,64 @@ begin
Result := AudioPlayback.Position;
end;
+procedure TScreenSing.UpdateMedleyStats(medley_end: boolean);
+var
+ len, num, I : integer;
+
+begin
+ len := Length(PlaylistMedley.Stats);
+ num := PlaylistMedley.NumPlayer;
+
+ if (PlaylistMedley.CurrentMedleySong>len) and
+ (PlaylistMedley.CurrentMedleySong<=PlaylistMedley.NumMedleySongs) then
+ begin
+ inc(len);
+ SetLength(PlaylistMedley.Stats, len);
+ SetLength(PlaylistMedley.Stats[len-1].Player, num);
+ PlaylistMedley.Stats[len-1].SongArtist := CurrentSong.Artist;
+ PlaylistMedley.Stats[len-1].SongTitle := CurrentSong.Title;
+ end;
+
+ if (PlaylistMedley.CurrentMedleySong<=PlaylistMedley.NumMedleySongs) then
+ for I := 0 to num - 1 do
+ PlaylistMedley.Stats[len-1].Player[I] := Player[I];
+
+ if medley_end and not PlaylistMedley.ApplausePlayed and
+ (PlaylistMedley.CurrentMedleySong<=PlaylistMedley.NumMedleySongs) then
+ begin
+ PlaylistMedley.ApplausePlayed:=true;
+ // TODO:
+ //Music.PlayApplause;
+ //Music.Fade(MP3Volume, 10, CurrentSong.Medley.FadeOut_time);
+ end;
+end;
+
+procedure TScreenSing.DrawMedleyCountdown();
+var
+ w, h: real;
+ timeDiff: real;
+ t: real;
+ CountDownText: UTF8String;
+
+begin
+ if (AudioPlayback.Position < GetTimeFromBeat(CurrentSong.Medley.StartBeat)) then
+ begin
+ timeDiff := GetTimeFromBeat(CurrentSong.Medley.StartBeat)-AudioPlayback.Position+1;
+ t := frac(timeDiff);
+
+ glColor4f(0.15, 0.30, 0.6, t);
+
+ h := 300*t*ScreenH/RenderH;
+ SetFontStyle(ftBold);
+ SetFontItalic(false);
+ SetFontSize(h);
+ CountDownText := IntToStr(round(timeDiff-t));
+ w := glTextWidth(PChar(CountDownText));
+
+ SetFontPos (RenderW/2-w/2, RenderH/2-h/2);
+ glPrint(PChar(CountDownText));
+ end;
+end;
+
end.
diff --git a/medley_new/src/screens/UScreenSong.pas b/medley_new/src/screens/UScreenSong.pas
index 9b741788..716cfb0c 100644
--- a/medley_new/src/screens/UScreenSong.pas
+++ b/medley_new/src/screens/UScreenSong.pas
@@ -423,6 +423,24 @@ begin
Exit;
end;
+ Ord('S'):
+ begin
+ if (SDL_ModState = KMOD_LSHIFT) and
+ (CatSongs.Song[Interaction].Medley.Source>=msCalculated) and (Mode = smNormal)then
+ StartMedley(0, msCalculated)
+ else if (CatSongs.Song[Interaction].Medley.Source>=msTag) and (Mode = smNormal) then
+ StartMedley(0, msTag);
+ end;
+
+ Ord('D'):
+ begin
+ if (Mode = smNormal) and (SDL_ModState = KMOD_LSHIFT) and
+ (length(getVisibleMedleyArr(msCalculated))>0) then
+ StartMedley(5, msCalculated)
+ else if (Mode = smNormal) and (Length(getVisibleMedleyArr(msTag)) > 0) then
+ StartMedley(5, msTag);
+ end;
+
Ord('R'):
begin
if (Songs.SongList.Count > 0) and
@@ -1526,6 +1544,8 @@ begin
// reset Medley-Playlist
SetLength(PlaylistMedley.Song, 0);
+ if Mode = smMedley then
+ Mode := smNormal;
if Ini.Players <= 3 then PlayersPlay := Ini.Players + 1;
if Ini.Players = 4 then PlayersPlay := 6;