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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UAudioConverter_SDL;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMusic,
+ ULog,
+ UMediaPlugin,
+ UMediaCore_SDL,
+ sdl,
+ SysUtils,
+ Math;
+
+type
+ TAudioConverter_SDL = class(TInterfacedObject, IAudioConverter)
+ public
+ function GetName(): string;
+ function GetPriority(): integer;
+ function Init(): boolean;
+ function Finalize(): boolean;
+
+ function Open(SrcFormatInfo: TAudioFormatInfo;
+ DstFormatInfo: TAudioFormatInfo): TAudioConvertStream;
+ end;
+
+ TAudioConvertStream_SDL = class(TAudioConvertStream)
+ private
+ cvt: TSDL_AudioCVT;
+ function Init(): boolean;
+ protected
+ constructor Create(SrcFormatInfo: TAudioFormatInfo;
+ DstFormatInfo: TAudioFormatInfo);
+ public
+ destructor Destroy(); override;
+
+ class function Open(SrcFormatInfo: TAudioFormatInfo;
+ DstFormatInfo: TAudioFormatInfo): TAudioConvertStream_SDL;
+
+ function Convert(InputBuffer: PByteArray; OutputBuffer: PByteArray; var InputSize: integer): integer; override;
+ function GetOutputBufferSize(InputSize: integer): integer; override;
+ function GetRatio(): double; override;
+ end;
+
+implementation
+
+{ TAudioConverter_SDL }
+
+function TAudioConverter_SDL.GetName(): string;
+begin
+ Result := 'AudioConverter_SDL';
+end;
+
+function TAudioConverter_SDL.GetPriority(): integer;
+begin
+ {* Notes:
+ * - 44.1kHz to 48kHz conversion or vice versa is not supported
+ * by SDL 1.2 (will be introduced in 1.3).
+ * No conversion takes place in this cases.
+ * This is because SDL just converts differences in powers of 2.
+ * So the result might not be that accurate.
+ * This IS audible (voice to high/low) and it needs good synchronization
+ * with the video or the lyrics timer.
+ * - float<->int16 conversion is not supported (will be part of 1.3) and
+ * SDL (<1.3) is not capable of handling floats at all.
+ * -> Using FFmpeg or libsamplerate for resampling is preferred.
+ * Use SDL for channel and format conversion only.
+ *}
+ Result := 0;
+end;
+
+function TAudioConverter_SDL.Init(): boolean;
+begin
+ Result := true;
+end;
+
+function TAudioConverter_SDL.Finalize(): boolean;
+begin
+ Result := true;
+end;
+
+function TAudioConverter_SDL.Open(SrcFormatInfo: TAudioFormatInfo;
+ DstFormatInfo: TAudioFormatInfo): TAudioConvertStream;
+begin
+ Result := TAudioConvertStream_SDL.Open(SrcFormatInfo, DstFormatInfo);
+end;
+
+{ TAudioConvertStream_SDL }
+
+constructor TAudioConvertStream_SDL.Create(SrcFormatInfo: TAudioFormatInfo;
+ DstFormatInfo: TAudioFormatInfo);
+begin
+ inherited Create(SrcFormatInfo, DstFormatInfo);
+end;
+
+destructor TAudioConvertStream_SDL.Destroy();
+begin
+ inherited;
+end;
+
+class function TAudioConvertStream_SDL.Open(SrcFormatInfo: TAudioFormatInfo;
+ DstFormatInfo: TAudioFormatInfo): TAudioConvertStream_SDL;
+var
+ Stream: TAudioConvertStream_SDL;
+begin
+ Result := nil;
+ Stream := TAudioConvertStream_SDL.Create(SrcFormatInfo, DstFormatInfo);
+ if (not Stream.Init()) then
+ begin
+ Stream.Free;
+ Exit;
+ end;
+ Result := Stream;
+end;
+
+function TAudioConvertStream_SDL.Init(): boolean;
+var
+ srcFormat: UInt16;
+ dstFormat: UInt16;
+begin
+ Result := false;
+
+ if (not ConvertAudioFormatToSDL(srcFormatInfo.Format, srcFormat) or
+ not ConvertAudioFormatToSDL(dstFormatInfo.Format, dstFormat)) then
+ begin
+ Log.LogError('Audio-format not supported by SDL', 'TSoftMixerPlaybackStream.InitFormatConversion');
+ Exit;
+ end;
+
+ if (SDL_BuildAudioCVT(@cvt,
+ srcFormat, srcFormatInfo.Channels, Round(srcFormatInfo.SampleRate),
+ dstFormat, dstFormatInfo.Channels, Round(dstFormatInfo.SampleRate)) = -1) then
+ begin
+ Log.LogError(SDL_GetError(), 'TSoftMixerPlaybackStream.InitFormatConversion');
+ Exit;
+ end;
+
+ Result := true;
+end;
+
+(*
+ * Returns the size of the output buffer. This might be bigger than the actual
+ * size of resampled audio data.
+ *)
+function TAudioConvertStream_SDL.GetOutputBufferSize(InputSize: integer): integer;
+begin
+ // Note: len_ratio must not be used here. Even if the len_ratio is 1.0, len_mult might be 2.
+ // Example: 44.1kHz/mono to 22.05kHz/stereo -> len_ratio=1, len_mult=2
+ Result := InputSize * cvt.len_mult;
+end;
+
+function TAudioConvertStream_SDL.GetRatio(): double;
+begin
+ Result := cvt.len_ratio;
+end;
+
+function TAudioConvertStream_SDL.Convert(InputBuffer: PByteArray; OutputBuffer: PByteArray; var InputSize: integer): integer;
+begin
+ Result := -1;
+
+ if (InputSize <= 0) then
+ begin
+ // avoid div-by-zero problems
+ if (InputSize = 0) then
+ Result := 0;
+ Exit;
+ end;
+
+ // OutputBuffer is always bigger than or equal to InputBuffer
+ Move(InputBuffer[0], OutputBuffer[0], InputSize);
+ cvt.buf := PUint8(OutputBuffer);
+ cvt.len := InputSize;
+ if (SDL_ConvertAudio(@cvt) = -1) then
+ Exit;
+
+ Result := cvt.len_cvt;
+end;
+
+initialization
+ MediaManager.add(TAudioConverter_SDL.Create);
+
+end. \ No newline at end of file