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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit UConsole;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$DEFINE SYNCHRONIZE_CONSOLE}
+
+procedure ConsoleWriteLn(const msg: string);
+
+implementation
+
+uses
+ // Do not include the unit 'Libc', it also defines TRTLCriticalSection,
+ // use the TRTLCriticalSection
+ {$IFDEF MSWINDOWS}
+ Windows,
+ {$ENDIF}
+ SysUtils,
+ SyncObjs,
+ Classes;
+
+procedure _ConsoleWriteLn(const aString: string); {$IFDEF HasInline}inline;{$ENDIF} forward;
+
+{$IFDEF SYNCHRONIZE_CONSOLE}
+type
+ {**
+ * FPC uses threadvars (TLS) managed by FPC for console output locking.
+ * Using WriteLn() from external threads (like in SDL callbacks)
+ * will crash the program as those threadvars have never been initialized.
+ * Access to the console by two non-managed threads in Delphi also causes a
+ * crash.
+ *
+ * The solution is to create an FPC/Delphi-managed thread which has the TLS data
+ * and use it to handle the console-output (hence it is called Console-Handler)
+ * This must be a thread managed by FPC/Delphi, otherwise (e.g. SDL-thread)
+ * it will crash when using Writeln.
+ *}
+ TConsoleHandler = class(TThread)
+ private
+ fMessageList: TStringList;
+ fConsoleCriticalSection: TCriticalSection;
+ fConsoleEvent: TEvent;
+
+ public
+ constructor Create();
+ destructor Destroy(); override;
+ procedure WriteLn(const msg: string);
+
+ protected
+ procedure Execute(); override;
+ end;
+
+var
+ ConsoleHandler: TConsoleHandler;
+
+constructor TConsoleHandler.Create();
+begin
+ inherited Create(false);
+
+ // init thread-safe output
+ fMessageList := TStringList.Create();
+ fConsoleCriticalSection := TCriticalSection.Create;
+ fConsoleEvent := TEvent.Create(nil, false, false, 'ConsoleEvent');
+end;
+
+destructor TConsoleHandler.Destroy();
+begin
+ // terminate console-handler
+ fConsoleCriticalSection.Enter;
+ Terminate;
+ fConsoleEvent.SetEvent();
+ fConsoleCriticalSection.Leave();
+
+ WaitFor();
+
+ // free data
+ fConsoleCriticalSection.Free;
+ fConsoleEvent.Free;
+ fMessageList.Free;
+
+ inherited;
+end;
+
+{*
+ * The console-handlers main-function.
+ *}
+procedure TConsoleHandler.Execute();
+var
+ i: integer;
+begin
+ while (true) do
+ begin
+ // wait for new output or quit-request
+ fConsoleEvent.WaitFor(INFINITE);
+
+ fConsoleCriticalSection.Enter;
+ try
+ // output pending messages
+ for i := 0 to fMessageList.Count - 1 do
+ begin
+ _ConsoleWriteLn(fMessageList[i]);
+ end;
+ fMessageList.Clear();
+
+ // use local quit-variable to avoid accessing
+ // ConsoleQuit outside of the critical section
+ if (Terminated) then
+ Break;
+ finally
+ fConsoleEvent.ResetEvent();
+ fConsoleCriticalSection.Leave;
+ end;
+ end;
+end;
+
+procedure TConsoleHandler.WriteLn(const msg: string);
+begin
+ // TODO: check for the main-thread and use a simple _ConsoleWriteLn() then?
+ //GetCurrentThreadThreadId();
+ fConsoleCriticalSection.Enter;
+ try
+ fMessageList.Add(msg);
+ fConsoleEvent.SetEvent();
+ finally
+ fConsoleCriticalSection.Leave;
+ end;
+end;
+
+{$ENDIF}
+
+(*
+ * Write to console if one is available.
+ * It checks if a console is available before output so it will not
+ * crash on windows if none is available.
+ * Do not use this function directly because it is not thread-safe,
+ * use ConsoleWriteLn() instead.
+ *)
+procedure _ConsoleWriteLn(const aString: string); {$IFDEF HasInline}inline;{$ENDIF}
+begin
+ {$IFDEF MSWINDOWS}
+ // sanity check to avoid crashes with writeln()
+ if (IsConsole) then
+ begin
+ {$ENDIF}
+ Writeln(aString);
+ {$IFDEF MSWINDOWS}
+ end;
+ {$ENDIF}
+end;
+
+procedure ConsoleWriteLn(const msg: string);
+begin
+{$IFDEF CONSOLE}
+ {$IFDEF SYNCHRONIZE_CONSOLE}
+ ConsoleHandler.WriteLn(msg);
+ {$ELSE}
+ _ConsoleWriteLn(msg);
+ {$ENDIF}
+{$ENDIF}
+end;
+
+procedure InitConsoleOutput();
+begin
+ {$IFDEF SYNCHRONIZE_CONSOLE}
+ ConsoleHandler := TConsoleHandler.Create;
+ {$ENDIF}
+end;
+
+procedure FinalizeConsoleOutput();
+begin
+ {$IFDEF SYNCHRONIZE_CONSOLE}
+ ConsoleHandler.Free;
+ {$ENDIF}
+end;
+
+initialization
+ InitConsoleOutput();
+
+finalization
+ FinalizeConsoleOutput();
+
+end.