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-rw-r--r--game/scripts/main.lua (renamed from game/main.lua)76
-rw-r--r--game/scripts/party/Until5000.lua46
2 files changed, 84 insertions, 38 deletions
diff --git a/game/main.lua b/game/scripts/main.lua
index ed12d8ed..3e035bb9 100644
--- a/game/main.lua
+++ b/game/scripts/main.lua
@@ -1,38 +1,38 @@
--- Calculate FPS
-FPScounter = 1 + (FPScounter or 0) -- increment FPScounter (which is nil, when undefined, therefore "or 0")
-if os.time() > (LastTime or 0) then
- LastTime = os.time()
- print("FPS: " .. FPScounter - (LastFPScounter or 0)) -- print is only displayed, if compiled with DEBUG
- LastFPScounter = FPScounter
- -- Show the first 200 Textures
- TexNum = 1 + (TexNum or 0)
- if TexNum > 200 then TexNum = 1 end
- print("TexNum: " .. (TexNum or 0))
-end
-
--- Draw some rectangles
-gl.Enable("GL_BLEND")
-gl.Color(1, 1, 1, 0.5)
-for i = 1,10 do
- gl.Begin("GL_LINE_loop")
- gl.Vertex(0+4*i, 0+4*i);
- gl.Vertex(0+4*i, 600-4*i);
- gl.Vertex(800-4*i, 600-4*i);
- gl.Vertex(800-4*i, 0+4*i);
- gl.End()
-end
-gl.Disable("GL_BLEND")
-
--- Display a Texture
-gl.Enable("GL_BLEND")
-gl.Enable("GL_TEXTURE_2D")
-gl.Color(1, 1, 1, 1)
-gl.BindTexture("GL_TEXTURE_2D", TexNum or 0)
-gl.Begin("GL_QUADS")
-gl.TexCoord(0, 0); gl.Vertex(10, 10);
-gl.TexCoord(0, 1); gl.Vertex(10, 110);
-gl.TexCoord(1, 1); gl.Vertex(110, 110);
-gl.TexCoord(1, 0); gl.Vertex(110, 10);
-gl.End()
-gl.Disable("GL_TEXTURE_2D")
-gl.Disable("GL_BLEND")
+-- Calculate FPS
+FPScounter = 1 + (FPScounter or 0) -- increment FPScounter (which is nil, when undefined, therefore "or 0")
+if os.time() > (LastTime or 0) then
+ LastTime = os.time()
+ print("FPS: " .. FPScounter - (LastFPScounter or 0)) -- print is only displayed, if compiled with DEBUG
+ LastFPScounter = FPScounter
+ -- Show the first 200 Textures
+ TexNum = 1 + (TexNum or 0)
+ if TexNum > 200 then TexNum = 1 end
+ print("TexNum: " .. (TexNum or 0))
+end
+
+-- Draw some rectangles
+gl.Enable("GL_BLEND")
+gl.Color(1, 1, 1, 0.5)
+for i = 1,10 do
+ gl.Begin("GL_LINE_loop")
+ gl.Vertex(0+4*i, 0+4*i);
+ gl.Vertex(0+4*i, 600-4*i);
+ gl.Vertex(800-4*i, 600-4*i);
+ gl.Vertex(800-4*i, 0+4*i);
+ gl.End()
+end
+gl.Disable("GL_BLEND")
+
+-- Display a Texture
+gl.Enable("GL_BLEND")
+gl.Enable("GL_TEXTURE_2D")
+gl.Color(1, 1, 1, 1)
+gl.BindTexture("GL_TEXTURE_2D", TexNum or 0)
+gl.Begin("GL_QUADS")
+gl.TexCoord(0, 0); gl.Vertex(10, 10);
+gl.TexCoord(0, 1); gl.Vertex(10, 110);
+gl.TexCoord(1, 1); gl.Vertex(110, 110);
+gl.TexCoord(1, 0); gl.Vertex(110, 10);
+gl.End()
+gl.Disable("GL_TEXTURE_2D")
+gl.Disable("GL_BLEND")
diff --git a/game/scripts/party/Until5000.lua b/game/scripts/party/Until5000.lua
new file mode 100644
index 00000000..10d1d070
--- /dev/null
+++ b/game/scripts/party/Until5000.lua
@@ -0,0 +1,46 @@
+function InitPartyMode()
+ -- PartyModi created by users should use tables
+ Party.Mode.Name = {English = "Until 5000",
+ French = "A 5000",
+ German = "Bis 5000"}
+
+ -- PartyModi delivered with USDX should use translateable Strings
+ Party.Mode.Name = "PLUGIN_UNTIL5000_NAME"
+ Party.Mode.Description = "PLUGIN_UNTIL5000_DESC"
+
+ Party.Mode.Author = "Whiteshark & Hawkear"
+ Party.Mode.Homepage = "http://ultrastardx.sourceforge.net/"
+ Party.Mode.Version = "0.9"
+
+ Party.ShowRateBar = true
+ Party.ShowScore = true
+ Party.ShowNotes = true
+ Party.NoDuet = true -- dont sing duets - this would be unfair
+
+ -- all the other settings are at default or loaded from ini
+
+ return true
+end
+
+function Draw()
+ local i
+ for i=0,Party.Teams-1 do
+ Party.Team[i].Bar = math.floor(Party.Team[i].Score / 50)
+ Party.Team[i].Percentage = Party.Team[i].Bar
+ if Party.Team[i].Score >= 5000 then
+ return false -- end the round
+ end
+ end
+ return true -- continue with the round
+end
+
+function Finish()
+ local i
+ local winners={}
+ for i=0,Party.Teams-1 do
+ if Party.Team[i].Score >= 5000 then
+ table.insert(winners,i)
+ end
+ end
+ return winners
+end