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-rw-r--r--game/plugins/teamduel.usdx514
1 files changed, 257 insertions, 257 deletions
diff --git a/game/plugins/teamduel.usdx b/game/plugins/teamduel.usdx
index 68e91da3..254f67a6 100644
--- a/game/plugins/teamduel.usdx
+++ b/game/plugins/teamduel.usdx
@@ -1,258 +1,258 @@
---[[
- * UltraStar Deluxe - Karaoke Game
- *
- * UltraStar Deluxe is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; see the file COPYING. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *]]
-
--- some values to adjust the creation of PlayerChanges
-local MinPercentage = 0.06; -- minimal amount of points between changes (in percent)
-local MaxPercentage = 0.12; -- maximal amount of points between changes (in percent)
--- position of big progress bar in the center
-local BarPos = {};
-BarPos.Top = 30
-BarPos.Bottom = 50
-BarPos.Left = 300
-BarPos.Right = 500
-
-function plugin_init()
- register('party mode: teamduel', '1.00', 'USDX Team', 'http://www.UltrastarDeluxe.org');
-
- require('math', 'Usdx.Party', 'Usdx.ScreenSing', 'Usdx.Gl', 'Usdx.TextGl');
- local Mode = {}
-
- Mode.Name = 'teamduel';
- Mode.CanParty = true;
- Mode.PlayerCount = {2,3,4,5,6};
-
- Mode.BeforeSing = 'BeforeSing'
- Mode.OnSing = 'Sing';
-
- Usdx.Party.Register(Mode)
-
- ScreenSing.GetBeat();
-
- return true;
-end
-
--- called everytime a singing session w/ this party mode is startet
--- we just hook ScreenSing.SongLoaded to prepare the mic changes here
-function BeforeSing()
- hSongLoaded = Usdx.Hook('ScreenSing.SongLoaded', 'PrepareChanges');
-
- -- execute default action (e.g. set correct singing playercount)
- return true
-end;
-
--- adds a new SentenceChange at Line to the PlayerChanges array
-function AddChange(Line)
- PlayerChanges[#PlayerChanges + 1] = {};
- PlayerChanges[#PlayerChanges].OnBeat = Lines[Line].Start;
-
- PlayerChanges[#PlayerChanges].NextPlayer = {}
- for i = 1, #Teams do
- repeat
- PlayerChanges[#PlayerChanges].NextPlayer[i] = math.random(#Teams[i].Players);
- until (1 == #PlayerChanges) or (PlayerChanges[#PlayerChanges].NextPlayer[i] ~= PlayerChanges[#PlayerChanges-1].NextPlayer[i]) or (#Teams[i].Players == 1);
- end;
-end;
-
-function PrepareChanges()
- Lines = ScreenSing.GetSongLines();
- Teams = Party.GetTeams();
-
- -- get sum of hittable beats (per line and total)
- local TotalBeats = 0;
- local LineValue = {};
- for i = 1, #Lines do
- for j = 1, #Lines[i].Notes do
- LineValue[i] = (LineValue[i] or 0) + Lines[i].Notes[j].Length * Lines[i].Notes[j].NoteType;
- end;
- TotalBeats = TotalBeats + LineValue[i];
- end;
-
- -- calculate changes
- PlayerChanges = {};
- -- fallback if there are only freestyle notes
- -- random count of lines between changes
- if (TotalBeats == 0) then
- local i = 1;
- repeat
- if i > 1 then
- AddChange(i);
- end
-
- local step = math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * #Lines);
- if step < 1 then
- step = 1;
- end;
-
- i = i + step;
- until i >= #Lines;
- else -- calculate changes by amount of hittable beats
- local i = 1;
- local BeatsToChange = math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * TotalBeats);
- local Beats = 0;
-
- repeat
- Beats = Beats + LineValue[i];
- if Beats >= BeatsToChange then
- AddChange(i);
- BeatsToChange = BeatsToChange + math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * TotalBeats);
- end
- i = i + 1;
- until i >= #Lines;
- end;
-
- -- free lines
- Lines = nil;
-
- -- init NextPlayerChange
- NextPlayerChange = 1;
-
- -- calculate OSD position for players
- do
- local RBRect = ScreenSing.GetRBRect();
- OSD = {};
-
- for i = 1, #RBRect do
- OSD[i] = {};
- OSD[i].Left = RBRect[i].x;
- OSD[i].Right = RBRect[i].x + RBRect[i].w;
- OSD[i].Top = RBRect[i].y + RBRect[i].h;
- OSD[i].Bottom = RBRect[i].y + RBRect[i].h + math.max(RBRect[i].h, 13);
- end;
- end;
-
- -- remove hook
- hSongLoaded:Unhook();
- hSongLoaded = nil;
-end
-
-function DrawPlayerText(i, Text)
- Gl.Disable('GL_TEXTURE_2D');
-
- -- background
- Gl.Color (0, 0, 0, 1);
- Gl.Begin('GL_QUADS');
- Gl.Vertex(OSD[i].Left, OSD[i].Top);
- Gl.Vertex(OSD[i].Left, OSD[i].Bottom);
- Gl.Vertex(OSD[i].Right, OSD[i].Bottom);
- Gl.Vertex(OSD[i].Right, OSD[i].Top);
- Gl.End();
-
- -- text
- Gl.Color(1, 0, 0, 1);
- TextGl.Style(1);
- TextGl.Size(18);
- TextGl.Italic(false);
- local PosX = (OSD[i].Left + OSD[i].Right) / 2;
- PosX = PosX - TextGl.Width(Text) / 2;
-
- TextGl.Pos(PosX, OSD[i].Top - 3);
-
- TextGl.Print(Text);
-end;
-
--- draws the progress bar for player i
-function DrawPlayerProgress(i, Progress)
- Gl.Disable('GL_TEXTURE_2D');
-
- -- background
- Gl.Color (0, 0, 0, 1);
- Gl.Begin('GL_QUADS');
- Gl.Vertex(OSD[i].Left, OSD[i].Top);
- Gl.Vertex(OSD[i].Left, OSD[i].Bottom);
- Gl.Vertex(OSD[i].Right, OSD[i].Bottom);
- Gl.Vertex(OSD[i].Right, OSD[i].Top);
- Gl.End();
-
- -- bar
- Gl.Color(1, 0, 0, 1);
- Gl.Begin('GL_QUADS');
- Gl.Vertex(OSD[i].Left + 2, OSD[i].Top + 2);
- Gl.Vertex(OSD[i].Left + 2, OSD[i].Bottom - 2);
- Gl.Vertex(OSD[i].Left + 2 + (OSD[i].Right - OSD[i].Left - 4) * Progress, OSD[i].Bottom - 2);
- Gl.Vertex(OSD[i].Left + 2 + (OSD[i].Right - OSD[i].Left - 4) * Progress, OSD[i].Top + 2);
- Gl.End();
-end;
-
--- draws the big progress bar in the screen center
-function DrawCenterProgress(Progress)
- Gl.Disable('GL_TEXTURE_2D');
-
- -- background
- Gl.Color (0, 0, 0, 1);
- Gl.Begin('GL_QUADS');
- Gl.Vertex(BarPos.Left, BarPos.Top);
- Gl.Vertex(BarPos.Left, BarPos.Bottom);
- Gl.Vertex(BarPos.Right, BarPos.Bottom);
- Gl.Vertex(BarPos.Right, BarPos.Top);
- Gl.End();
-
- -- bar
- Gl.Color(1, 0, 0, 1);
- Gl.Begin('GL_QUADS');
- Gl.Vertex(BarPos.Left + 2, BarPos.Top + 2);
- Gl.Vertex(BarPos.Left + 2, BarPos.Bottom - 2);
- Gl.Vertex(BarPos.Left + 2 + (BarPos.Right - BarPos.Left - 4) * Progress, BarPos.Bottom - 2);
- Gl.Vertex(BarPos.Left + 2 + (BarPos.Right - BarPos.Left - 4) * Progress, BarPos.Top + 2);
- Gl.End();
-end;
-
-function Sing()
- if (NextPlayerChange <= #PlayerChanges) then
- local BeatsToNextChange = PlayerChanges[NextPlayerChange].OnBeat - ScreenSing.GetBeat();
- local TimeToNextChange = ScreenSing.BeatsToSeconds(BeatsToNextChange);
-
- -- draw next player text or progress bar
- if (TimeToNextChange <= 0) then
- --there is a change
- NextPlayerChange = NextPlayerChange + 1;
-
- elseif (TimeToNextChange <= 5) then
- for i = 1, #Teams do
- DrawPlayerProgress(i, 1 - TimeToNextChange/5);
- end;
- elseif (TimeToNextChange <= 6.5) then
- for i = 1, #Teams do
- DrawPlayerText(i, Teams[i].Players[PlayerChanges[NextPlayerChange].NextPlayer[i]].Name);
- end;
- elseif (TimeToNextChange <= 8) then
- for i = 1, #Teams do
- DrawPlayerText(i, 'Next Player');
- end;
- elseif (TimeToNextChange <= 9.5) then
- for i = 1, #Teams do
- DrawPlayerText(i, Teams[i].Players[PlayerChanges[NextPlayerChange].NextPlayer[i]].Name);
- end;
- elseif (TimeToNextChange <= 11) then
- for i = 1, #Teams do
- DrawPlayerText(i, 'Next Player');
- end;
- end
-
- if (TimeToNextChange <= 11) then
- DrawCenterProgress(1 - TimeToNextChange/11);
- end;
- end;
+--[[
+ * UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *]]
+
+-- some values to adjust the creation of PlayerChanges
+local MinPercentage = 0.06; -- minimal amount of points between changes (in percent)
+local MaxPercentage = 0.12; -- maximal amount of points between changes (in percent)
+-- position of big progress bar in the center
+local BarPos = {};
+BarPos.Top = 30
+BarPos.Bottom = 50
+BarPos.Left = 300
+BarPos.Right = 500
+
+function plugin_init()
+ register('party mode: teamduel', '1.00', 'USDX Team', 'http://www.UltrastarDeluxe.org');
+
+ require('math', 'Usdx.Party', 'Usdx.ScreenSing', 'Usdx.Gl', 'Usdx.TextGl');
+ local Mode = {}
+
+ Mode.Name = 'teamduel';
+ Mode.CanParty = true;
+ Mode.PlayerCount = {2,3,4,5,6};
+
+ Mode.BeforeSing = 'BeforeSing'
+ Mode.OnSing = 'Sing';
+
+ Usdx.Party.Register(Mode)
+
+ ScreenSing.GetBeat();
+
+ return true;
+end
+
+-- called everytime a singing session w/ this party mode is startet
+-- we just hook ScreenSing.SongLoaded to prepare the mic changes here
+function BeforeSing()
+ hSongLoaded = Usdx.Hook('ScreenSing.SongLoaded', 'PrepareChanges');
+
+ -- execute default action (e.g. set correct singing playercount)
+ return true
+end;
+
+-- adds a new SentenceChange at Line to the PlayerChanges array
+function AddChange(Line)
+ PlayerChanges[#PlayerChanges + 1] = {};
+ PlayerChanges[#PlayerChanges].OnBeat = Lines[Line].Start;
+
+ PlayerChanges[#PlayerChanges].NextPlayer = {}
+ for i = 1, #Teams do
+ repeat
+ PlayerChanges[#PlayerChanges].NextPlayer[i] = math.random(#Teams[i].Players);
+ until (1 == #PlayerChanges) or (PlayerChanges[#PlayerChanges].NextPlayer[i] ~= PlayerChanges[#PlayerChanges-1].NextPlayer[i]) or (#Teams[i].Players == 1);
+ end;
+end;
+
+function PrepareChanges()
+ Lines = ScreenSing.GetSongLines();
+ Teams = Party.GetTeams();
+
+ -- get sum of hittable beats (per line and total)
+ local TotalBeats = 0;
+ local LineValue = {};
+ for i = 1, #Lines do
+ for j = 1, #Lines[i].Notes do
+ LineValue[i] = (LineValue[i] or 0) + Lines[i].Notes[j].Length * Lines[i].Notes[j].NoteType;
+ end;
+ TotalBeats = TotalBeats + LineValue[i];
+ end;
+
+ -- calculate changes
+ PlayerChanges = {};
+ -- fallback if there are only freestyle notes
+ -- random count of lines between changes
+ if (TotalBeats == 0) then
+ local i = 1;
+ repeat
+ if i > 1 then
+ AddChange(i);
+ end
+
+ local step = math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * #Lines);
+ if step < 1 then
+ step = 1;
+ end;
+
+ i = i + step;
+ until i >= #Lines;
+ else -- calculate changes by amount of hittable beats
+ local i = 1;
+ local BeatsToChange = math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * TotalBeats);
+ local Beats = 0;
+
+ repeat
+ Beats = Beats + LineValue[i];
+ if Beats >= BeatsToChange then
+ AddChange(i);
+ BeatsToChange = BeatsToChange + math.ceil((MinPercentage + (MaxPercentage - MinPercentage) * math.random()) * TotalBeats);
+ end
+ i = i + 1;
+ until i >= #Lines;
+ end;
+
+ -- free lines
+ Lines = nil;
+
+ -- init NextPlayerChange
+ NextPlayerChange = 1;
+
+ -- calculate OSD position for players
+ do
+ local RBRect = ScreenSing.GetRBRect();
+ OSD = {};
+
+ for i = 1, #RBRect do
+ OSD[i] = {};
+ OSD[i].Left = RBRect[i].x;
+ OSD[i].Right = RBRect[i].x + RBRect[i].w;
+ OSD[i].Top = RBRect[i].y + RBRect[i].h;
+ OSD[i].Bottom = RBRect[i].y + RBRect[i].h + math.max(RBRect[i].h, 13);
+ end;
+ end;
+
+ -- remove hook
+ hSongLoaded:Unhook();
+ hSongLoaded = nil;
+end
+
+function DrawPlayerText(i, Text)
+ Gl.Disable('GL_TEXTURE_2D');
+
+ -- background
+ Gl.Color (0, 0, 0, 1);
+ Gl.Begin('GL_QUADS');
+ Gl.Vertex(OSD[i].Left, OSD[i].Top);
+ Gl.Vertex(OSD[i].Left, OSD[i].Bottom);
+ Gl.Vertex(OSD[i].Right, OSD[i].Bottom);
+ Gl.Vertex(OSD[i].Right, OSD[i].Top);
+ Gl.End();
+
+ -- text
+ Gl.Color(1, 0, 0, 1);
+ TextGl.Style(1);
+ TextGl.Size(18);
+ TextGl.Italic(false);
+ local PosX = (OSD[i].Left + OSD[i].Right) / 2;
+ PosX = PosX - TextGl.Width(Text) / 2;
+
+ TextGl.Pos(PosX, OSD[i].Top - 3);
+
+ TextGl.Print(Text);
+end;
+
+-- draws the progress bar for player i
+function DrawPlayerProgress(i, Progress)
+ Gl.Disable('GL_TEXTURE_2D');
+
+ -- background
+ Gl.Color (0, 0, 0, 1);
+ Gl.Begin('GL_QUADS');
+ Gl.Vertex(OSD[i].Left, OSD[i].Top);
+ Gl.Vertex(OSD[i].Left, OSD[i].Bottom);
+ Gl.Vertex(OSD[i].Right, OSD[i].Bottom);
+ Gl.Vertex(OSD[i].Right, OSD[i].Top);
+ Gl.End();
+
+ -- bar
+ Gl.Color(1, 0, 0, 1);
+ Gl.Begin('GL_QUADS');
+ Gl.Vertex(OSD[i].Left + 2, OSD[i].Top + 2);
+ Gl.Vertex(OSD[i].Left + 2, OSD[i].Bottom - 2);
+ Gl.Vertex(OSD[i].Left + 2 + (OSD[i].Right - OSD[i].Left - 4) * Progress, OSD[i].Bottom - 2);
+ Gl.Vertex(OSD[i].Left + 2 + (OSD[i].Right - OSD[i].Left - 4) * Progress, OSD[i].Top + 2);
+ Gl.End();
+end;
+
+-- draws the big progress bar in the screen center
+function DrawCenterProgress(Progress)
+ Gl.Disable('GL_TEXTURE_2D');
+
+ -- background
+ Gl.Color (0, 0, 0, 1);
+ Gl.Begin('GL_QUADS');
+ Gl.Vertex(BarPos.Left, BarPos.Top);
+ Gl.Vertex(BarPos.Left, BarPos.Bottom);
+ Gl.Vertex(BarPos.Right, BarPos.Bottom);
+ Gl.Vertex(BarPos.Right, BarPos.Top);
+ Gl.End();
+
+ -- bar
+ Gl.Color(1, 0, 0, 1);
+ Gl.Begin('GL_QUADS');
+ Gl.Vertex(BarPos.Left + 2, BarPos.Top + 2);
+ Gl.Vertex(BarPos.Left + 2, BarPos.Bottom - 2);
+ Gl.Vertex(BarPos.Left + 2 + (BarPos.Right - BarPos.Left - 4) * Progress, BarPos.Bottom - 2);
+ Gl.Vertex(BarPos.Left + 2 + (BarPos.Right - BarPos.Left - 4) * Progress, BarPos.Top + 2);
+ Gl.End();
+end;
+
+function Sing()
+ if (NextPlayerChange <= #PlayerChanges) then
+ local BeatsToNextChange = PlayerChanges[NextPlayerChange].OnBeat - ScreenSing.GetBeat();
+ local TimeToNextChange = ScreenSing.BeatsToSeconds(BeatsToNextChange);
+
+ -- draw next player text or progress bar
+ if (TimeToNextChange <= 0) then
+ --there is a change
+ NextPlayerChange = NextPlayerChange + 1;
+
+ elseif (TimeToNextChange <= 5) then
+ for i = 1, #Teams do
+ DrawPlayerProgress(i, 1 - TimeToNextChange/5);
+ end;
+ elseif (TimeToNextChange <= 6.5) then
+ for i = 1, #Teams do
+ DrawPlayerText(i, Teams[i].Players[PlayerChanges[NextPlayerChange].NextPlayer[i]].Name);
+ end;
+ elseif (TimeToNextChange <= 8) then
+ for i = 1, #Teams do
+ DrawPlayerText(i, 'Next Player');
+ end;
+ elseif (TimeToNextChange <= 9.5) then
+ for i = 1, #Teams do
+ DrawPlayerText(i, Teams[i].Players[PlayerChanges[NextPlayerChange].NextPlayer[i]].Name);
+ end;
+ elseif (TimeToNextChange <= 11) then
+ for i = 1, #Teams do
+ DrawPlayerText(i, 'Next Player');
+ end;
+ end
+
+ if (TimeToNextChange <= 11) then
+ DrawCenterProgress(1 - TimeToNextChange/11);
+ end;
+ end;
end \ No newline at end of file