diff options
Diffstat (limited to 'game/main.lua')
-rw-r--r-- | game/main.lua | 38 |
1 files changed, 0 insertions, 38 deletions
diff --git a/game/main.lua b/game/main.lua deleted file mode 100644 index ed12d8ed..00000000 --- a/game/main.lua +++ /dev/null @@ -1,38 +0,0 @@ --- Calculate FPS -FPScounter = 1 + (FPScounter or 0) -- increment FPScounter (which is nil, when undefined, therefore "or 0") -if os.time() > (LastTime or 0) then - LastTime = os.time() - print("FPS: " .. FPScounter - (LastFPScounter or 0)) -- print is only displayed, if compiled with DEBUG - LastFPScounter = FPScounter - -- Show the first 200 Textures - TexNum = 1 + (TexNum or 0) - if TexNum > 200 then TexNum = 1 end - print("TexNum: " .. (TexNum or 0)) -end - --- Draw some rectangles -gl.Enable("GL_BLEND") -gl.Color(1, 1, 1, 0.5) -for i = 1,10 do - gl.Begin("GL_LINE_loop") - gl.Vertex(0+4*i, 0+4*i); - gl.Vertex(0+4*i, 600-4*i); - gl.Vertex(800-4*i, 600-4*i); - gl.Vertex(800-4*i, 0+4*i); - gl.End() -end -gl.Disable("GL_BLEND") - --- Display a Texture -gl.Enable("GL_BLEND") -gl.Enable("GL_TEXTURE_2D") -gl.Color(1, 1, 1, 1) -gl.BindTexture("GL_TEXTURE_2D", TexNum or 0) -gl.Begin("GL_QUADS") -gl.TexCoord(0, 0); gl.Vertex(10, 10); -gl.TexCoord(0, 1); gl.Vertex(10, 110); -gl.TexCoord(1, 1); gl.Vertex(110, 110); -gl.TexCoord(1, 0); gl.Vertex(110, 10); -gl.End() -gl.Disable("GL_TEXTURE_2D") -gl.Disable("GL_BLEND") |