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path: root/cmake/src/screens/UScreenOptionsGame.pas
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Diffstat (limited to 'cmake/src/screens/UScreenOptionsGame.pas')
-rw-r--r--cmake/src/screens/UScreenOptionsGame.pas31
1 files changed, 15 insertions, 16 deletions
diff --git a/cmake/src/screens/UScreenOptionsGame.pas b/cmake/src/screens/UScreenOptionsGame.pas
index 1d741d25..39de61e4 100644
--- a/cmake/src/screens/UScreenOptionsGame.pas
+++ b/cmake/src/screens/UScreenOptionsGame.pas
@@ -35,40 +35,39 @@ interface
uses
SDL,
+ UMenu,
UDisplay,
+ UMusic,
UFiles,
UIni,
- UMenu,
- UMusic,
- USongs,
- UThemes;
+ UThemes,
+ USongs;
type
TScreenOptionsGame = class(TMenu)
public
old_Tabs, old_Sorting: integer;
constructor Create; override;
- function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override;
- procedure onShow; override;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean; override;
+ procedure OnShow; override;
procedure RefreshSongs;
end;
implementation
uses
- SysUtils,
- UGraphic;
+ UGraphic,
+ UUnicodeUtils,
+ SysUtils;
-function TScreenOptionsGame.ParseInput(PressedKey: cardinal;
- CharCode: WideChar;
- PressedDown: boolean): boolean;
+function TScreenOptionsGame.ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
Result := true;
if PressedDown then
begin // Key Down
// check normal keys
- case WideCharUpperCase(CharCode)[1] of
- 'Q':
+ case UCS4UpperCase(CharCode) of
+ Ord('Q'):
begin
Result := false;
Exit;
@@ -137,7 +136,7 @@ begin
Theme.OptionsGame.SelectLanguage.showArrows := true;
Theme.OptionsGame.SelectLanguage.oneItemOnly := true;
- AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguage);
+ AddSelectSlide(Theme.OptionsGame.SelectLanguage, Ini.Language, ILanguageTranslated);
Theme.OptionsGame.SelectTabs.showArrows := true;
Theme.OptionsGame.SelectTabs.oneItemOnly := true;
@@ -155,7 +154,7 @@ begin
AddButton(Theme.OptionsGame.ButtonExit);
if (Length(Button[0].Text) = 0) then
- AddButtonText(14, 20, Theme.Options.Description[7]);
+ AddButtonText(20, 5, Theme.Options.Description[7]);
end;
@@ -166,7 +165,7 @@ begin
ScreenSong.Refresh;
end;
-procedure TScreenOptionsGame.onShow;
+procedure TScreenOptionsGame.OnShow;
begin
inherited;