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-rw-r--r--cmake/src/base/UDraw.pas374
1 files changed, 63 insertions, 311 deletions
diff --git a/cmake/src/base/UDraw.pas b/cmake/src/base/UDraw.pas
index 1783986f..308526b8 100644
--- a/cmake/src/base/UDraw.pas
+++ b/cmake/src/base/UDraw.pas
@@ -35,11 +35,9 @@ interface
uses
UThemes,
- ModiSDK,
UGraphicClasses;
procedure SingDraw;
-procedure SingModiDraw (PlayerInfo: TPlayerInfo);
procedure SingDrawBackground;
procedure SingDrawOscilloscope(X, Y, W, H: real; NrSound: integer);
procedure SingDrawNoteLines(Left, Top, Right: real; Space: integer);
@@ -86,7 +84,6 @@ uses
Math,
gl,
TextGL,
- UDLLManager,
UDrawTexture,
UGraphic,
UIni,
@@ -96,7 +93,6 @@ uses
UMusic,
URecord,
UScreenSing,
- UScreenSingModi,
UTexture;
procedure SingDrawBackground;
@@ -258,19 +254,21 @@ begin
// So we exploit this behavior a bit - we give NrLines the playernumber, keep it in playernumber - and then we set NrLines to zero
// This could also come quite in handy when we do the duet mode, cause just the notes for the player that has to sing should be drawn then
// BUT this is not implemented yet, all notes are drawn! :D
+ if (ScreenSing.settings.NotesVisible and (1 shl NrLines) <> 0) then
+ begin
- PlayerNumber := NrLines + 1; // Player 1 is 0
- NrLines := 0;
+ PlayerNumber := NrLines + 1; // Player 1 is 0
+ NrLines := 0;
-// exploit done
+ // exploit done
- glColor3f(1, 1, 1);
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glColor3f(1, 1, 1);
+ glEnable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- lTmpA := (Right-Left);
- lTmpB := (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start);
+ lTmpA := (Right-Left);
+ lTmpB := (Lines[NrLines].Line[Lines[NrLines].Current].End_ - Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start);
if ( lTmpA > 0 ) and ( lTmpB > 0 ) then
TempR := lTmpA / lTmpB
@@ -285,16 +283,17 @@ begin
begin
if NoteType <> ntFreestyle then
begin
- if Ini.EffectSing = 0 then
- // If Golden note Effect of then Change not Color
- begin
- case NoteType of
- ntNormal: glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
- ntGolden: glColor4f(1, 1, 0.3, 1); // no stars, paint yellow -> glColor4f(1, 1, 0.3, 0.85); - we could
+
+ if Ini.EffectSing = 0 then
+ // If Golden note Effect of then Change not Color
+ begin
+ case NoteType of
+ ntNormal: glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
+ ntGolden: glColor4f(1, 1, 0.3, 1); // no stars, paint yellow -> glColor4f(1, 1, 0.3, 0.85); - we could
end; // case
- end //Else all Notes same Color
- else
- glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
+ end //Else all Notes same Color
+ else
+ glColor4f(1, 1, 1, 1); // We set alpha to 1, cause we can control the transparency through the png itself
// left part
Rec.Left := (Start-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left + 0.5 + 10*ScreenX;
@@ -309,35 +308,35 @@ begin
glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
glEnd;
- //We keep the postion of the top left corner b4 it's overwritten
+ //We keep the postion of the top left corner b4 it's overwritten
GoldenStarPos := Rec.Left;
- //done
+ //done
- // middle part
- Rec.Left := Rec.Right;
- Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
+ // middle part
+ Rec.Left := Rec.Right;
+ Rec.Right := (Start+Length-Lines[NrLines].Line[Lines[NrLines].Current].Note[0].Start) * TempR + Left - NotesW - 0.5 + 10*ScreenX;
- glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum);
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
- glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(round((Rec.Right-Rec.Left)/32), 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(round((Rec.Right-Rec.Left)/32), 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
+ glBindTexture(GL_TEXTURE_2D, Tex_plain_Mid[PlayerNumber].TexNum);
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
+ glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
+ glTexCoord2f(round((Rec.Right-Rec.Left)/32), 1); glVertex2f(Rec.Right, Rec.Bottom);
+ glTexCoord2f(round((Rec.Right-Rec.Left)/32), 0); glVertex2f(Rec.Right, Rec.Top);
+ glEnd;
// right part
Rec.Left := Rec.Right;
Rec.Right := Rec.Right + NotesW;
- glBindTexture(GL_TEXTURE_2D, Tex_plain_Right[PlayerNumber].TexNum);
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
- glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
- glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
- glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
- glEnd;
+ glBindTexture(GL_TEXTURE_2D, Tex_plain_Right[PlayerNumber].TexNum);
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0); glVertex2f(Rec.Left, Rec.Top);
+ glTexCoord2f(0, 1); glVertex2f(Rec.Left, Rec.Bottom);
+ glTexCoord2f(1, 1); glVertex2f(Rec.Right, Rec.Bottom);
+ glTexCoord2f(1, 0); glVertex2f(Rec.Right, Rec.Top);
+ glEnd;
// Golden Star Patch
if (NoteType = ntGolden) and (Ini.EffectSing=1) then
@@ -345,13 +344,14 @@ begin
GoldenRec.SaveGoldenStarsRec(GoldenStarPos, Rec.Top, Rec.Right, Rec.Bottom);
end;
- end; // if not FreeStyle
- end; // with
- end; // for
- end; // with
+ end; // if not FreeStyle
+ end; // with
+ end; // for
+ end; // with
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ end;
end;
// draw sung notes
@@ -481,7 +481,7 @@ var
W, H: real;
lTmpA, lTmpB: real;
begin
- if (Player[PlayerIndex].ScoreTotalInt >= 0) then
+ if (ScreenSing.settings.NotesVisible and (1 shl PlayerIndex) <> 0) then
begin
glColor4f(1, 1, 1, sqrt((1+sin( AudioPlayback.Position * 3))/4)/ 2 + 0.5 );
glEnable(GL_TEXTURE_2D);
@@ -683,20 +683,25 @@ begin
// draw note-lines
- if (PlayersPlay = 1) and (Ini.NoteLines = 1) then
+ // to-do : needs fix when party mode works w/ 2 screens
+ if (PlayersPlay = 1) and (Ini.NoteLines = 1) and (ScreenSing.settings.NotesVisible and (1) <> 0) then
SingDrawNoteLines(NR.Left + 10*ScreenX, Skin_P2_NotesB - 105, NR.Right + 10*ScreenX, 15);
if ((PlayersPlay = 2) or (PlayersPlay = 4)) and (Ini.NoteLines = 1) then
begin
- SingDrawNoteLines(NR.Left + 10*ScreenX, Skin_P1_NotesB - 105, NR.Right + 10*ScreenX, 15);
- SingDrawNoteLines(NR.Left + 10*ScreenX, Skin_P2_NotesB - 105, NR.Right + 10*ScreenX, 15);
+ if (ScreenSing.settings.NotesVisible and (1 shl 0) <> 0) then
+ SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P1_NotesB - 105, Nr.Right + 10*ScreenX, 15);
+ if (ScreenSing.settings.NotesVisible and (1 shl 1) <> 0) then
+ SingDrawNoteLines(Nr.Left + 10*ScreenX, Skin_P2_NotesB - 105, Nr.Right + 10*ScreenX, 15);
end;
- if ((PlayersPlay = 3) or (PlayersPlay = 6)) and (Ini.NoteLines = 1) then
- begin
- SingDrawNoteLines(NR.Left + 10*ScreenX, 120, NR.Right + 10*ScreenX, 12);
- SingDrawNoteLines(NR.Left + 10*ScreenX, 245, NR.Right + 10*ScreenX, 12);
- SingDrawNoteLines(NR.Left + 10*ScreenX, 370, NR.Right + 10*ScreenX, 12);
+ if ((PlayersPlay = 3) or (PlayersPlay = 6)) and (Ini.NoteLines = 1) then begin
+ if (ScreenSing.settings.NotesVisible and (1 shl 0) <> 0) then
+ SingDrawNoteLines(Nr.Left + 10*ScreenX, 120, Nr.Right + 10*ScreenX, 12);
+ if (ScreenSing.settings.NotesVisible and (1 shl 1) <> 0) then
+ SingDrawNoteLines(Nr.Left + 10*ScreenX, 245, Nr.Right + 10*ScreenX, 12);
+ if (ScreenSing.settings.NotesVisible and (1 shl 2) <> 0) then
+ SingDrawNoteLines(Nr.Left + 10*ScreenX, 370, Nr.Right + 10*ScreenX, 12);
end;
// draw Lyrics
@@ -895,259 +900,6 @@ begin
glDisable(GL_TEXTURE_2D);
end;
-// q'n'd for using the game mode dll's
-procedure SingModiDraw (PlayerInfo: TPlayerInfo);
-var
- NR: TRecR;
-begin
- // positions
- if Ini.SingWindow = 0 then
- begin
- NR.Left := 120;
- end
- else
- begin
- NR.Left := 20;
- end;
-
- NR.Right := 780;
- NR.Width := NR.Right - NR.Left;
- NR.WMid := NR.Width / 2;
- NR.Mid := NR.Left + NR.WMid;
-
- // time bar
- SingDrawTimeBar();
-
- if DLLMan.Selected.ShowNotes then
- begin
- if PlayersPlay = 1 then
- SingDrawNoteLines(NR.Left + 10*ScreenX, Skin_P2_NotesB - 105, NR.Right + 10*ScreenX, 15);
- if (PlayersPlay = 2) or (PlayersPlay = 4) then
- begin
- SingDrawNoteLines(NR.Left + 10*ScreenX, Skin_P1_NotesB - 105, NR.Right + 10*ScreenX, 15);
- SingDrawNoteLines(NR.Left + 10*ScreenX, Skin_P2_NotesB - 105, NR.Right + 10*ScreenX, 15);
- end;
-
- if (PlayersPlay = 3) or (PlayersPlay = 6) then
- begin
- SingDrawNoteLines(NR.Left + 10*ScreenX, 120, NR.Right + 10*ScreenX, 12);
- SingDrawNoteLines(NR.Left + 10*ScreenX, 245, NR.Right + 10*ScreenX, 12);
- SingDrawNoteLines(NR.Left + 10*ScreenX, 370, NR.Right + 10*ScreenX, 12);
- end;
- end;
-
- // Draw Lyrics
- ScreenSingModi.Lyrics.Draw(LyricsState.MidBeat);
- // TODO: Lyrics helper
-
- // oscilloscope | the thing that moves when you yell into your mic (imho)
- if (((Ini.Oscilloscope = 1) and (DLLMan.Selected.ShowRateBar_O)) and (not DLLMan.Selected.ShowRateBar)) then
- begin
- if PlayersPlay = 1 then
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);
-
- if PlayersPlay = 2 then
- begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1);
- end;
-
- if PlayersPlay = 4 then
- begin
- if ScreenAct = 1 then
- begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 0);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 1);
- end;
- if ScreenAct = 2 then
- begin
- if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawOscilloscope(190 + 10*ScreenX, 55, 180, 40, 2);
- if PlayerInfo.Playerinfo[3].Enabled then
- SingDrawOscilloscope(425 + 10*ScreenX, 55, 180, 40, 3);
- end;
- end;
-
- if PlayersPlay = 3 then
- begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 0);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1);
- if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2);
- end;
-
- if PlayersPlay = 6 then
- begin
- if ScreenAct = 1 then
- begin
- if PlayerInfo.Playerinfo[0].Enabled then
- SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 0);
- if PlayerInfo.Playerinfo[1].Enabled then
- SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 1);
- if PlayerInfo.Playerinfo[2].Enabled then
- SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 2);
- end;
- if ScreenAct = 2 then
- begin
- if PlayerInfo.Playerinfo[3].Enabled then
- SingDrawOscilloscope( 75 + 10*ScreenX, 95, 100, 20, 3);
- if PlayerInfo.Playerinfo[4].Enabled then
- SingDrawOscilloscope(370 + 10*ScreenX, 95, 100, 20, 4);
- if PlayerInfo.Playerinfo[5].Enabled then
- SingDrawOscilloscope(670 + 10*ScreenX, 95, 100, 20, 5);
- end;
- end;
-
- end;
-
-// resize the notes according to the difficulty level
- case Ini.Difficulty of
- 0:
- begin
- NotesH := 11; // 9
- NotesW := 6; // 5
- end;
- 1:
- begin
- NotesH := 8; // 7
- NotesW := 4; // 4
- end;
- 2:
- begin
- NotesH := 5;
- NotesW := 3;
- end;
- end;
-
- if (DLLMAn.Selected.ShowNotes and DLLMan.Selected.LoadSong) then
- begin
- if (PlayersPlay = 1) and PlayerInfo.Playerinfo[0].Enabled then
- begin
- SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 0, 15);
- SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15);
- SingDrawPlayerLine(NR.Left + 20, Skin_P2_NotesB, NR.Width - 40, 0, 15);
- end;
-
- if PlayersPlay = 2 then
- begin
- if PlayerInfo.Playerinfo[0].Enabled then
- begin
- SingDrawPlayerBGLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 0, 15);
- SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
- SingDrawPlayerLine(NR.Left + 20, Skin_P1_NotesB, NR.Width - 40, 0, 15);
- end;
- if PlayerInfo.Playerinfo[1].Enabled then
- begin
- SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 1, 15);
- SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15);
- SingDrawPlayerLine(NR.Left + 20, Skin_P2_NotesB, NR.Width - 40, 1, 15);
- end;
-
- end;
-
- if PlayersPlay = 3 then
- begin
- NotesW := NotesW * 0.8;
- NotesH := NotesH * 0.8;
-
- if PlayerInfo.Playerinfo[0].Enabled then
- begin
- SingDrawPlayerBGLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 0, 12);
- SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
- SingDrawPlayerLine(NR.Left + 20, 120+95, NR.Width - 40, 0, 12);
- end;
-
- if PlayerInfo.Playerinfo[1].Enabled then
- begin
- SingDrawPlayerBGLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 1, 12);
- SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 12);
- SingDrawPlayerLine(NR.Left + 20, 245+95, NR.Width - 40, 1, 12);
- end;
-
- if PlayerInfo.Playerinfo[2].Enabled then
- begin
- SingDrawPlayerBGLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 2, 12);
- SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 12);
- SingDrawPlayerLine(NR.Left + 20, 370+95, NR.Width - 40, 2, 12);
- end;
- end;
-
- if PlayersPlay = 4 then
- begin
- if ScreenAct = 1 then
- begin
- SingDrawPlayerBGLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 0, 15);
- SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 1, 15);
- end;
- if ScreenAct = 2 then
- begin
- SingDrawPlayerBGLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 2, 15);
- SingDrawPlayerBGLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 3, 15);
- end;
-
- SingDrawLine(NR.Left + 20, Skin_P1_NotesB, NR.Right - 20, 0, 15);
- SingDrawLine(NR.Left + 20, Skin_P2_NotesB, NR.Right - 20, 0, 15);
-
- if ScreenAct = 1 then
- begin
- SingDrawPlayerLine(NR.Left + 20, Skin_P1_NotesB, NR.Width - 40, 0, 15);
- SingDrawPlayerLine(NR.Left + 20, Skin_P2_NotesB, NR.Width - 40, 1, 15);
- end;
- if ScreenAct = 2 then
- begin
- SingDrawPlayerLine(NR.Left + 20, Skin_P1_NotesB, NR.Width - 40, 2, 15);
- SingDrawPlayerLine(NR.Left + 20, Skin_P2_NotesB, NR.Width - 40, 3, 15);
- end;
- end;
-
- if PlayersPlay = 6 then
- begin
- NotesW := NotesW * 0.8;
- NotesH := NotesH * 0.8;
-
- if ScreenAct = 1 then
- begin
- SingDrawPlayerBGLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 0, 12);
- SingDrawPlayerBGLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 1, 12);
- SingDrawPlayerBGLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 2, 12);
- end;
- if ScreenAct = 2 then
- begin
- SingDrawPlayerBGLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 3, 12);
- SingDrawPlayerBGLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 4, 12);
- SingDrawPlayerBGLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 5, 12);
- end;
-
- SingDrawLine(NR.Left + 20, 120+95, NR.Right - 20, 0, 12);
- SingDrawLine(NR.Left + 20, 245+95, NR.Right - 20, 0, 12);
- SingDrawLine(NR.Left + 20, 370+95, NR.Right - 20, 0, 12);
-
- if ScreenAct = 1 then
- begin
- SingDrawPlayerLine(NR.Left + 20, 120+95, NR.Width - 40, 0, 12);
- SingDrawPlayerLine(NR.Left + 20, 245+95, NR.Width - 40, 1, 12);
- SingDrawPlayerLine(NR.Left + 20, 370+95, NR.Width - 40, 2, 12);
- end;
- if ScreenAct = 2 then
- begin
- SingDrawPlayerLine(NR.Left + 20, 120+95, NR.Width - 40, 3, 12);
- SingDrawPlayerLine(NR.Left + 20, 245+95, NR.Width - 40, 4, 12);
- SingDrawPlayerLine(NR.Left + 20, 370+95, NR.Width - 40, 5, 12);
- end;
- end;
- end;
-
- glDisable(GL_BLEND);
- glDisable(GL_TEXTURE_2D);
-end;
-
{//SingBar Mod
procedure SingDrawSingbar(X, Y, W, H: real; Percent: integer);
var