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-rw-r--r--cmake/src/Makefile.in252
1 files changed, 0 insertions, 252 deletions
diff --git a/cmake/src/Makefile.in b/cmake/src/Makefile.in
deleted file mode 100644
index 3d4b6def..00000000
--- a/cmake/src/Makefile.in
+++ /dev/null
@@ -1,252 +0,0 @@
-#################################################
-# @PACKAGE_STRING@
-# @configure_input@
-#################################################
-
-@SET_MAKE@
-SHELL = /bin/sh
-
-#################################################
-# Standard definitions
-#################################################
-
-prefix ?= @prefix@
-exec_prefix ?= @exec_prefix@
-datarootdir ?= @datarootdir@
-datadir ?= @datadir@
-# project root-dir (directory of configure script)
-top_srcdir ?= @top_srcdir@
-# project src-dir (directory of the current Makefile)
-srcdir ?= @srcdir@
-
-# file-type suffix of executables (e.g. ".exe" in windows)
-EXEEXT ?= @EXEEXT@
-
-#################################################
-# Tools
-#################################################
-
-# recursive dir creation tool (mkdir -p)
-MKDIR ?= @MKDIR_P@
-RM ?= rm -f
-RM_REC ?= $(RM) -r
-
-#################################################
-# General package configuration
-#################################################
-
-USDX_PACKAGE_NAME := @PACKAGE_NAME@
-USDX_VERSION := @PACKAGE_VERSION@
-USDX_TARNAME := @PACKAGE_TARNAME@
-
-#################################################
-# USDX Paths
-#################################################
-
-USDX_SRC_DIR := $(top_srcdir)/src
-USDX_GAME_DIR := $(top_srcdir)/game
-USDX_TOOLS_DIR := $(top_srcdir)/tools
-USDX_BUILD_DIR := $(top_srcdir)/build
-USDX_LIB_DIR := $(USDX_SRC_DIR)/lib
-
-INSTALL_DATADIR := $(datadir)/$(USDX_PACKAGE_NAME)
-
-#################################################
-# FPC config
-#################################################
-
-# Free Pascal compiler binary
-PPC := @PPC@
-# FPC target platform and processor
-PPLATFORM := @FPC_PLATFORM@
-PPROCESSOR := @FPC_PROCESSOR@
-
-# Directories added to the unit path
-PUNIT_FLAGS := -Fu.
-
-# Directory where compiled units (.ppu and .o files) are stored
-PCUNIT_DIR := $(USDX_BUILD_DIR)/fpc-$(PPROCESSOR)-$(PPLATFORM)
-PCUNIT_FLAGS := -FU$(PCUNIT_DIR)
-
-# Directories added to the includes path
-PINC_FLAGS := -Fi$(USDX_LIB_DIR)/JEDI-SDL/SDL/Pas
-
-##
-# PFLAGS
-##
-
-# Defined on debug mode
-ENABLE_DEBUG := @ENABLE_DEBUG@
-
-# Note:
-# - PFLAGS/PFLAGS_* defaults to $(PFLAGS_XYZ_DEFAULT) if not set by the user
-# - if PFLAGS is defined, PFLAGS_* will be ignored on "make all"
-PFLAGS ?= @PFLAGS@
-PFLAGS_BASE ?= @PFLAGS_BASE@
-PFLAGS_DEBUG ?= @PFLAGS_DEBUG@
-PFLAGS_RELEASE ?= @PFLAGS_RELEASE@
-
-# Do not overwrite, just add extra flags
-PFLAGS_EXTRA += @PFLAGS_EXTRA@
-
-# Default PFLAGS, used if PFLAGS/PFLAGS_* was not set by the user
-# - Do not use -dDEBUG because it will enable unwanted features
-# - Do not strip executable (-Xs, set by fpc.cfg) to be GNU make conformant
-# - Use DEBUG_MODE instead of DEBUG to avoid enabling the fpc.cfg DEBUG preset
-# - The flag -vB appends the full path to filenames
-# - Note that fpc.cfg already defines -vinw, so add -v0 first
-# - The stack check (-Ct) might not work with enabled threading
-# - Do we need -Coi?
-PFLAGS_BASE_DEFAULT := -Si -Sg- -Sc- -v0Binwe
-PFLAGS_DEBUG_DEFAULT := -Xs- -g -gl -dDEBUG_MODE
-PFLAGS_RELEASE_DEFAULT := -Xs- -O2
-PFLAGS_EXTRA_DEFAULT :=
-
-# Debug/Release mode flags
-# Note that flags will overwrite previously specified flags,
-# e.g. "-vinwe -vi-" is the same as "-vnwe"
-PFLAGS_DEBUG_ALL := $(PFLAGS_BASE) $(PFLAGS_DEBUG) $(PFLAGS_EXTRA)
-PFLAGS_RELEASE_ALL := $(PFLAGS_BASE) $(PFLAGS_RELEASE) $(PFLAGS_EXTRA)
-
-# Choose default PFLAGS, depending on debug mode.
-# Only used if PFLAGS was not set by the user.
-ifdef ENABLE_DEBUG
-PFLAGS_DEFAULT := $(PFLAGS_DEBUG_ALL)
-else
-PFLAGS_DEFAULT := $(PFLAGS_RELEASE_ALL)
-endif
-
-###
-# linker and library settings
-###
-
-LIBS ?= @LIBS@
-LDFLAGS ?= @LDFLAGS@
-linkflags := $(sort $(LDFLAGS) $(LIBS))
-ifneq ($(linkflags),)
-PLINKFLAGS := -k"$(linkflags)"
-endif
-
-PFLAGS_ALL = $(PFLAGS) $(PDEFINES) $(PLINKFLAGS) $(PINC_FLAGS) $(PUNIT_FLAGS) $(PCUNIT_FLAGS)
-
-#################################################
-# USDX project config
-#################################################
-
-# dpr project file used as input
-USDX_PROJ := ultrastardx.dpr
-# name of executable
-USDX_BIN_NAME ?= ultrastardx$(EXEEXT)
-USDX_BIN := $(USDX_GAME_DIR)/$(USDX_BIN_NAME)
-
-#################################################
-# ProjectM
-#################################################
-
-PROJECTM_CWRAPPER_DIR := $(USDX_LIB_DIR)/projectM/cwrapper
-PROJECTM_CWRAPPER_LIB := $(PROJECTM_CWRAPPER_DIR)/libprojectM-cwrapper.a
-USE_PROJECTM_CWRAPPER := @USE_PROJECTM_CWRAPPER@
-
-#################################################
-# Static libs
-#################################################
-
-STATIC_LIBS :=
-ifeq ($(USE_PROJECTM_CWRAPPER), yes)
-STATIC_LIBS += $(PROJECTM_CWRAPPER_LIB)
-endif
-
-#################################################
-# general targets
-#################################################
-
-.PHONY: all
-all: build
-
-# One shot debug build (always rebuild)
-# Note: we cannot set PFLAGS and call build directly,
-# as target specific flags are not passed at recursive
-# make calls. So call debug-build first.
-.PHONY: debug debug-build
-debug: clean_obj
- $(MAKE) debug-build
-
-debug-build: PFLAGS := $(PFLAGS_DEBUG_ALL)
-debug-build: build
-
-# One shot release build (always rebuild)
-# Note: we cannot set PFLAGS and call build directly,
-# as target specific flags are not passed at recursive
-# make calls. So call release-build first.
-.PHONY: release release-build
-release: clean_obj
- $(MAKE) release-build
-
-release-build: PFLAGS := $(PFLAGS_RELEASE_ALL)
-release-build: build
-
-# Always rebuild, even if no file changed.
-.PHONY: rebuild
-rebuild: clean_obj
- $(MAKE) build
-
-# Build if files changed. Always clean old data before compiling.
-# FPC does not reliably recognize changes, neither in .pas,
-# .inc-files nor static libs (.a/.o). This might result in corrupted
-# builds and renders debugging difficult (because FPC uses outdated
-# .ppu/.o data of files that have been changed).
-.PHONY: build
-build: $(USDX_BIN)
-
-#################################################
-# build
-#################################################
-
-SRC_FILES = $(shell find $(srcdir) -name "*.inc" -o -name "*.pas" -o -name "*.pp")
-
-# To conform to the GNU Coding Standards, INSTALL_DATADIR is
-# not hardcoded so $prefix and $datadir can be changed at any
-# execution of this Makefile.
-# Paths cannot be passed to fpc via -d as with gcc's -D parameter.
-# We use an intermediate file instead.
-#
-# See [info autoconf], "19.5 How Do I `#define' Installation Directories?"
-#
-# Do NOT use paths.inc as target name as it is in the requisite list
-# of $(USDX_BIN).
-.PHONY: create-pathinfo
-create-pathinfo:
- echo "INSTALL_DATADIR = '$(INSTALL_DATADIR)';" > paths.inc
-
-# check if any src-file changed and rebuild
-$(USDX_BIN): $(USDX_PROJ) $(STATIC_LIBS) $(SRC_FILES)
- @echo "==================================="
- @echo "Changed files:"
- @echo "$?"
- @echo "==================================="
- @echo "-----------------------------------"
- @echo "Clean old object data..."
-
- $(MAKE) clean_obj
-
- @echo "-----------------------------------"
-
- $(MKDIR) "$(PCUNIT_DIR)"
- $(MAKE) create-pathinfo
- $(PPC) $(strip $(PFLAGS_ALL)) -o$@ $(USDX_PROJ)
-
-#################################################
-# clean-up
-#################################################
-
-.PHONY: clean
-clean: clean_obj
- $(RM) paths.inc
-
-.PHONY: clean_obj
-clean_obj: clean_bin
- $(RM_REC) "$(PCUNIT_DIR)"
-
-.PHONY: clean_bin
-clean_bin:
- $(RM) "$(USDX_BIN)"