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-rw-r--r--cmake/plugins/Team_Duell/TeamDuell.dpr273
1 files changed, 273 insertions, 0 deletions
diff --git a/cmake/plugins/Team_Duell/TeamDuell.dpr b/cmake/plugins/Team_Duell/TeamDuell.dpr
new file mode 100644
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+++ b/cmake/plugins/Team_Duell/TeamDuell.dpr
@@ -0,0 +1,273 @@
+library TeamDuell ;
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+// compile with fpc -k-U -k_SDL_main TeamDuell.dpr -Fi../../src/lib/JEDI-SDL/SDL/Pas/
+
+uses
+ ModiSDK in '..\SDK\ModiSDK.pas',
+// USDXStrUtils in '..\SDK\USDXStrUtils.pas',
+ sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
+ moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
+ gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas',
+ sysutils;
+
+var
+ TeamPlayer: array of array of string;
+ StartPoints: array of integer;
+ CurSinger, NextSinger: array[0..2] of integer;
+ MethodRec: TMethodRec;
+ SPT, PlayerSelected: array[0..2] of integer;
+ TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal;
+ bps, RTimeToNextChange: double;
+ firsttime, secondtime: boolean;
+
+// Give the plugin's info
+procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+begin
+ Info.Name := 'PLUGIN_TEAMDUELL_NAME';
+
+ Info.Creator := 'jekatt';
+ Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC';
+
+ Info.Typ := 8;
+
+ Info.NumPlayers := 31;
+ // Options
+ Info.LoadSong := true; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ Info.ShowScore := true; // Whether or not the score should be shown
+ Info.ShowNotes := true; // Whether the note lines should be displayed
+ Info.LoadVideo := true; // Should the video be loaded ?
+ Info.LoadBack := true; // Should the background be loaded ?
+
+ Info.BGShowFull := false; // Whether the background or the video should be shown full size
+ Info.BGShowFull_O := true; // Whether the background or the video should be shown full size
+
+ Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
+
+ Info.EnLineBonus := false; // Whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
+
+ // Options even when song is not loaded
+ Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := true; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sounddata is available
+ Info.Dummy := false; // Should be set to false... for updating plugin interface
+end;
+
+// executed on game start. if true game begins, else failure
+function Init (const TeamInfo: TTeamInfo;
+ var Playerinfo: TPlayerinfo;
+ const Sentences: TSentences;
+ const Methods: TMethodRec)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+var
+ Index, J: integer;
+begin
+// Get beginning of sentences
+ for Index := 0 to Sentences.High do
+ begin
+ SetLength(Startpoints, Index+1);
+ Startpoints[Index]:=Sentences.Sentence[Index].Start;
+ end;
+ // Get teams and players
+ for Index := 0 to TeamInfo.NumTeams-1 do
+ begin
+ SetLength(TeamPlayer, Index+1);
+ for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do
+ begin
+ SetLength(TeamPlayer[Index], J+1);
+ TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8);
+ if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then
+ TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.';
+ SPT[Index]:=J+1;
+ end;
+ CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer;
+ repeat
+ NextSinger[Index] := random(SPT[Index]);
+ until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1);
+ end;
+ ChangeOnSentence := 8;
+ starttick := SDL_GetTicks();
+ firsttime := true;
+ secondtime := true;
+ bps := 1;
+ MethodRec := Methods;
+ Result := true;
+end;
+
+// Executed every time the screen is drawn; if false the game finishes
+function Draw (var Playerinfo: TPlayerinfo;
+ const CurSentence: cardinal)
+ : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+var
+ Index, timeline, x, y: integer;
+ display: PChar;
+ TimeString: PChar;
+ start: boolean;
+begin
+ // TickCount(firstSentence) (not zero!)
+ if (CurSentence = ChangeOnSentence - 7) and (firsttime) then
+ begin
+ firsttime := false;
+ starttick := SDL_GetTicks();
+ end;
+ start := false;
+ // show first singer for 5 sec
+ if (CurSentence < 1) and ((starttick + 5000) > SDL_GetTicks()) then
+ start := true;
+
+ // TickCount(thirdSentence)
+ if (CurSentence = 3) and (secondtime) then
+ begin
+ secondtime := false;
+ firsttime := true;
+ endtick := SDL_GetTicks();
+ bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond
+ end;
+
+ // Time to next change
+ RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000);
+ TimeToNextChange := Trunc(RTimeToNextChange) + 1;
+
+ // Next singer for team I
+ for Index := 0 to High(TeamPlayer) do
+ begin
+ if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then
+ begin
+ PlayerSelected[Index] := CurSentence;
+ CurSinger[Index] := NextSinger[Index];
+ repeat
+ NextSinger[Index] := random(SPT[Index]);
+ until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ;
+ end;
+
+ // display background
+ glColor4f (0.8, 0.8, 0.8, 1);
+ display := PChar(TeamPlayer[Index,CurSinger[Index]]);
+ if (TimeToNextChange <= 11) or (start = true) then
+ begin
+ glEnable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ glColor4f(0, 0, 0, 1);
+ glBegin(GL_QUADS);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 8);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30);
+ glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 8);
+ glEnd;
+ display := 'Next Singer';
+
+ // timeline
+ x := 270;
+ y := 472;
+ if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then
+ begin
+ timeline := Trunc(RTimeToNextChange*50);
+ glColor3f(0, 0, 0);
+ glBegin(GL_QUADS);
+ glVertex2f(x, y);
+ glVertex2f(x, y + 18);
+ glVertex2f(x + 6 + 250, y + 18);
+ glVertex2f(x + 6 + 250, y);
+ glEnd;
+ glColor3f(0.2, 0.2, 0.2);
+ glBegin(GL_QUADS);
+ glVertex2f(x + 3, y + 3);
+ glVertex2f(x + 3, y + 15);
+ glVertex2f(x + 3 + 250, y + 15);
+ glVertex2f(x + 3 + 250, y + 3);
+ glEnd;
+ glColor3f(0.8, 0.2, 0.2);
+ glBegin(GL_QUADS);
+ glColor3f(0.9, 0, 0); glVertex2f(x + 3, y + 3);
+ glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3, y + 15);
+ glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15);
+ glColor3f(0.9, 0, 0); glVertex2f(x + 3 + timeline, y + 3);
+ glEnd;
+ end;
+ glDisable(GL_TEXTURE_2D);
+ end;
+
+ // Names, Timer
+ if (TimeToNextChange <= 9) then
+ begin display := PChar(TeamPlayer[Index,NextSinger[Index]]);
+ glColor4f(0.8, 0.1, 0.2, 1);
+// KMS aka Mischi:
+// try to replace the use of the unit USDXStrUtils
+// original:
+// MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange)))));
+// replacement: Is this correct?
+ TimeString := PChar(IntToStr(Trunc(TimeToNextChange)));
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString);
+ end;
+ glColor4f(0.8, 0.8, 0.8, 1);
+ if (CurSentence = 0) then
+ display := PChar(TeamPlayer[Index,CurSinger[Index]]);
+ if (TimeToNextChange <= 11) or (start) then
+ MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display);
+ end;
+ if (CurSentence = ChangeOnSentence) then
+ begin
+ ChangeOnSentence := CurSentence + 7;
+ firsttime := true;
+ end;
+ Result := true;
+end;
+
+// is executed on finish, returns the player number of the winner
+function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+var
+ Index: integer;
+ MaxScore: word;
+begin
+ Result := 0;
+ MaxScore := 0;
+ for Index := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999;
+ if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then
+ begin
+ MaxScore := PlayerInfo.Playerinfo[Index].Score;
+ case Index of
+ 0: Result := 1;
+ 1: Result := 2;
+ 2: Result := 4;
+ 3: Result := 8;
+ 4: Result := 16;
+ 5: Result := 32;
+ end;
+ end
+ else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then
+ begin
+ case Index of
+ 0: Result := Result or 1;
+ 1: Result := Result or 2;
+ 2: Result := Result or 4;
+ 3: Result := Result or 8;
+ 4: Result := Result or 16;
+ 5: Result := Result or 32;
+ end;
+ end;
+ end;
+
+ // When nobody has points -> everybody looses
+ if (MaxScore = 0) then
+ Result := 0;
+end;
+
+exports
+ PluginInfo,
+ Init,
+ Draw,
+ Finish;
+
+begin
+
+end.
+
+