diff options
Diffstat (limited to 'cmake/plugins/Team_Duell/TeamDuell.dpr')
-rw-r--r-- | cmake/plugins/Team_Duell/TeamDuell.dpr | 273 |
1 files changed, 273 insertions, 0 deletions
diff --git a/cmake/plugins/Team_Duell/TeamDuell.dpr b/cmake/plugins/Team_Duell/TeamDuell.dpr new file mode 100644 index 00000000..7937a78c --- /dev/null +++ b/cmake/plugins/Team_Duell/TeamDuell.dpr @@ -0,0 +1,273 @@ +library TeamDuell ; + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +// compile with fpc -k-U -k_SDL_main TeamDuell.dpr -Fi../../src/lib/JEDI-SDL/SDL/Pas/ + +uses + ModiSDK in '..\SDK\ModiSDK.pas', +// USDXStrUtils in '..\SDK\USDXStrUtils.pas', + sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas', + moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas', + gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas', + sysutils; + +var + TeamPlayer: array of array of string; + StartPoints: array of integer; + CurSinger, NextSinger: array[0..2] of integer; + MethodRec: TMethodRec; + SPT, PlayerSelected: array[0..2] of integer; + TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal; + bps, RTimeToNextChange: double; + firsttime, secondtime: boolean; + +// Give the plugin's info +procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +begin + Info.Name := 'PLUGIN_TEAMDUELL_NAME'; + + Info.Creator := 'jekatt'; + Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC'; + + Info.Typ := 8; + + Info.NumPlayers := 31; + // Options + Info.LoadSong := true; // Whether or not a song should be loaded + // Only when song is loaded: + Info.ShowScore := true; // Whether or not the score should be shown + Info.ShowNotes := true; // Whether the note lines should be displayed + Info.LoadVideo := true; // Should the video be loaded ? + Info.LoadBack := true; // Should the background be loaded ? + + Info.BGShowFull := false; // Whether the background or the video should be shown full size + Info.BGShowFull_O := true; // Whether the background or the video should be shown full size + + Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed + Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed + + Info.EnLineBonus := false; // Whether line bonus should be enabled + Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled + + // Options even when song is not loaded + Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn + Info.TeamModeOnly := true; // if true the plugin can only be played in team mode + Info.GetSoundData := false; // if true the rdata procedure is called when new sounddata is available + Info.Dummy := false; // Should be set to false... for updating plugin interface +end; + +// executed on game start. if true game begins, else failure +function Init (const TeamInfo: TTeamInfo; + var Playerinfo: TPlayerinfo; + const Sentences: TSentences; + const Methods: TMethodRec) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +var + Index, J: integer; +begin +// Get beginning of sentences + for Index := 0 to Sentences.High do + begin + SetLength(Startpoints, Index+1); + Startpoints[Index]:=Sentences.Sentence[Index].Start; + end; + // Get teams and players + for Index := 0 to TeamInfo.NumTeams-1 do + begin + SetLength(TeamPlayer, Index+1); + for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do + begin + SetLength(TeamPlayer[Index], J+1); + TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8); + if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then + TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.'; + SPT[Index]:=J+1; + end; + CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer; + repeat + NextSinger[Index] := random(SPT[Index]); + until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1); + end; + ChangeOnSentence := 8; + starttick := SDL_GetTicks(); + firsttime := true; + secondtime := true; + bps := 1; + MethodRec := Methods; + Result := true; +end; + +// Executed every time the screen is drawn; if false the game finishes +function Draw (var Playerinfo: TPlayerinfo; + const CurSentence: cardinal) + : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +var + Index, timeline, x, y: integer; + display: PChar; + TimeString: PChar; + start: boolean; +begin + // TickCount(firstSentence) (not zero!) + if (CurSentence = ChangeOnSentence - 7) and (firsttime) then + begin + firsttime := false; + starttick := SDL_GetTicks(); + end; + start := false; + // show first singer for 5 sec + if (CurSentence < 1) and ((starttick + 5000) > SDL_GetTicks()) then + start := true; + + // TickCount(thirdSentence) + if (CurSentence = 3) and (secondtime) then + begin + secondtime := false; + firsttime := true; + endtick := SDL_GetTicks(); + bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond + end; + + // Time to next change + RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((SDL_GetTicks() - starttick) / 1000); + TimeToNextChange := Trunc(RTimeToNextChange) + 1; + + // Next singer for team I + for Index := 0 to High(TeamPlayer) do + begin + if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then + begin + PlayerSelected[Index] := CurSentence; + CurSinger[Index] := NextSinger[Index]; + repeat + NextSinger[Index] := random(SPT[Index]); + until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ; + end; + + // display background + glColor4f (0.8, 0.8, 0.8, 1); + display := PChar(TeamPlayer[Index,CurSinger[Index]]); + if (TimeToNextChange <= 11) or (start = true) then + begin + glEnable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + glColor4f(0, 0, 0, 1); + glBegin(GL_QUADS); + glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 8); + glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30); + glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30); + glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 8); + glEnd; + display := 'Next Singer'; + + // timeline + x := 270; + y := 472; + if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then + begin + timeline := Trunc(RTimeToNextChange*50); + glColor3f(0, 0, 0); + glBegin(GL_QUADS); + glVertex2f(x, y); + glVertex2f(x, y + 18); + glVertex2f(x + 6 + 250, y + 18); + glVertex2f(x + 6 + 250, y); + glEnd; + glColor3f(0.2, 0.2, 0.2); + glBegin(GL_QUADS); + glVertex2f(x + 3, y + 3); + glVertex2f(x + 3, y + 15); + glVertex2f(x + 3 + 250, y + 15); + glVertex2f(x + 3 + 250, y + 3); + glEnd; + glColor3f(0.8, 0.2, 0.2); + glBegin(GL_QUADS); + glColor3f(0.9, 0, 0); glVertex2f(x + 3, y + 3); + glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3, y + 15); + glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15); + glColor3f(0.9, 0, 0); glVertex2f(x + 3 + timeline, y + 3); + glEnd; + end; + glDisable(GL_TEXTURE_2D); + end; + + // Names, Timer + if (TimeToNextChange <= 9) then + begin display := PChar(TeamPlayer[Index,NextSinger[Index]]); + glColor4f(0.8, 0.1, 0.2, 1); +// KMS aka Mischi: +// try to replace the use of the unit USDXStrUtils +// original: +// MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange))))); +// replacement: Is this correct? + TimeString := PChar(IntToStr(Trunc(TimeToNextChange))); + MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString); + end; + glColor4f(0.8, 0.8, 0.8, 1); + if (CurSentence = 0) then + display := PChar(TeamPlayer[Index,CurSinger[Index]]); + if (TimeToNextChange <= 11) or (start) then + MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display); + end; + if (CurSentence = ChangeOnSentence) then + begin + ChangeOnSentence := CurSentence + 7; + firsttime := true; + end; + Result := true; +end; + +// is executed on finish, returns the player number of the winner +function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} +var + Index: integer; + MaxScore: word; +begin + Result := 0; + MaxScore := 0; + for Index := 0 to PlayerInfo.NumPlayers-1 do + begin + PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999; + if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then + begin + MaxScore := PlayerInfo.Playerinfo[Index].Score; + case Index of + 0: Result := 1; + 1: Result := 2; + 2: Result := 4; + 3: Result := 8; + 4: Result := 16; + 5: Result := 32; + end; + end + else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then + begin + case Index of + 0: Result := Result or 1; + 1: Result := Result or 2; + 2: Result := Result or 4; + 3: Result := Result or 8; + 4: Result := Result or 16; + 5: Result := Result or 32; + end; + end; + end; + + // When nobody has points -> everybody looses + if (MaxScore = 0) then + Result := 0; +end; + +exports + PluginInfo, + Init, + Draw, + Finish; + +begin + +end. + + |