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-rw-r--r--cmake/plugins/Team_Duell/TeamDuell.dpr274
1 files changed, 0 insertions, 274 deletions
diff --git a/cmake/plugins/Team_Duell/TeamDuell.dpr b/cmake/plugins/Team_Duell/TeamDuell.dpr
deleted file mode 100644
index 1371c95d..00000000
--- a/cmake/plugins/Team_Duell/TeamDuell.dpr
+++ /dev/null
@@ -1,274 +0,0 @@
-library TeamDuell ;
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-uses
- SysUtils,
- ModiSDK in '..\SDK\ModiSDK.pas',
- gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
-
-var
- TeamPlayer: array of array of string;
- StartPoints: array of integer;
- CurSinger, NextSinger: array[0..2] of integer;
- MethodRec: TMethodRec;
- SPT, PlayerSelected: array[0..2] of integer;
- TimeToNextChange, starttick, endtick, ChangeOnSentence: cardinal;
- bps, RTimeToNextChange: double;
- firsttime, secondtime: boolean;
-
-function GetTicks: cardinal;
-// returns a time stamp in milliseconds
-begin
- GetTicks := round(TimeStampToMSecs(DateTimeToTimeStamp(Now)));
-end;
-
-// Give the plugin's info
-procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-begin
- Info.Name := 'PLUGIN_TEAMDUELL_NAME';
-
- Info.Creator := 'jekatt';
- Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC';
-
- Info.Typ := 8;
-
- Info.NumPlayers := 31;
- // Options
- Info.LoadSong := true; // Whether or not a song should be loaded
- // Only when song is loaded:
- Info.ShowScore := true; // Whether or not the score should be shown
- Info.ShowNotes := true; // Whether the note lines should be displayed
- Info.LoadVideo := true; // Should the video be loaded ?
- Info.LoadBack := true; // Should the background be loaded ?
-
- Info.BGShowFull := false; // Whether the background or the video should be shown full size
- Info.BGShowFull_O := true; // Whether the background or the video should be shown full size
-
- Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
- Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
-
- Info.EnLineBonus := false; // Whether line bonus should be enabled
- Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
-
- // Options even when song is not loaded
- Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
- Info.TeamModeOnly := true; // if true the plugin can only be played in team mode
- Info.GetSoundData := false; // if true the rdata procedure is called when new sounddata is available
- Info.Dummy := false; // Should be set to false... for updating plugin interface
-end;
-
-// executed on game start. if true game begins, else failure
-function Init (const TeamInfo: TTeamInfo;
- var Playerinfo: TPlayerinfo;
- const Sentences: TSentences;
- const Methods: TMethodRec)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-var
- Index, J: integer;
-begin
-// Get beginning of sentences
- for Index := 0 to Sentences.High do
- begin
- SetLength(Startpoints, Index+1);
- Startpoints[Index]:=Sentences.Sentence[Index].Start;
- end;
- // Get teams and players
- for Index := 0 to TeamInfo.NumTeams-1 do
- begin
- SetLength(TeamPlayer, Index+1);
- for J := 0 to TeamInfo.Teaminfo[Index].NumPlayers-1 do
- begin
- SetLength(TeamPlayer[Index], J+1);
- TeamPlayer[Index,J] := Copy(string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name), 1, 8);
- if (not(TeamPlayer[Index,J] = (string(TeamInfo.Teaminfo[Index].Playerinfo[J].Name)))) then
- TeamPlayer[Index,J] := TeamPlayer[Index,J]+'.';
- SPT[Index]:=J+1;
- end;
- CurSinger[Index] := TeamInfo.Teaminfo[Index].CurPlayer;
- repeat
- NextSinger[Index] := random(SPT[Index]);
- until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1);
- end;
- ChangeOnSentence := 8;
- starttick := GetTicks;
- firsttime := true;
- secondtime := true;
- bps := 1;
- MethodRec := Methods;
- Result := true;
-end;
-
-// Executed every time the screen is drawn; if false the game finishes
-function Draw (var Playerinfo: TPlayerinfo;
- const CurSentence: cardinal)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-var
- Index, timeline, x, y: integer;
- display: PChar;
- TimeString: PChar;
- start: boolean;
-begin
- // TickCount(firstSentence) (not zero!)
- if (CurSentence = ChangeOnSentence - 7) and (firsttime) then
- begin
- firsttime := false;
- starttick := GetTicks;
- end;
- start := false;
- // show first singer for 5 sec
- if (CurSentence < 1) and ((starttick + 5000) > GetTicks) then
- start := true;
-
- // TickCount(thirdSentence)
- if (CurSentence = 3) and (secondtime) then
- begin
- secondtime := false;
- firsttime := true;
- endtick := GetTicks;
- bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond
- end;
-
- // Time to next change
- RTimeToNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((GetTicks - starttick) / 1000);
- TimeToNextChange := Trunc(RTimeToNextChange) + 1;
-
- // Next singer for team I
- for Index := 0 to High(TeamPlayer) do
- begin
- if (CurSentence = ChangeOnSentence) and not(PlayerSelected[Index] = CurSentence) then
- begin
- PlayerSelected[Index] := CurSentence;
- CurSinger[Index] := NextSinger[Index];
- repeat
- NextSinger[Index] := random(SPT[Index]);
- until not(NextSinger[Index] = CurSinger[Index]) or (SPT[Index] = 1) ;
- end;
-
- // display background
- glColor4f (0.8, 0.8, 0.8, 1);
- display := PChar(TeamPlayer[Index,CurSinger[Index]]);
- if (TimeToNextChange <= 11) or (start = true) then
- begin
- glEnable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- glColor4f(0, 0, 0, 1);
- glBegin(GL_QUADS);
- glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 8);
- glVertex2f(PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY + 30);
- glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 30);
- glVertex2f(PlayerInfo.Playerinfo[Index].PosX + 100, PlayerInfo.Playerinfo[Index].PosY + 8);
- glEnd;
- display := 'Next Singer';
-
- // timeline
- x := 270;
- y := 472;
- if (TimeToNextChange <= 5) and (RTimeToNextChange > 0) then
- begin
- timeline := Trunc(RTimeToNextChange*50);
- glColor3f(0, 0, 0);
- glBegin(GL_QUADS);
- glVertex2f(x, y);
- glVertex2f(x, y + 18);
- glVertex2f(x + 6 + 250, y + 18);
- glVertex2f(x + 6 + 250, y);
- glEnd;
- glColor3f(0.2, 0.2, 0.2);
- glBegin(GL_QUADS);
- glVertex2f(x + 3, y + 3);
- glVertex2f(x + 3, y + 15);
- glVertex2f(x + 3 + 250, y + 15);
- glVertex2f(x + 3 + 250, y + 3);
- glEnd;
- glColor3f(0.8, 0.2, 0.2);
- glBegin(GL_QUADS);
- glColor3f(0.9, 0, 0); glVertex2f(x + 3, y + 3);
- glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3, y + 15);
- glColor3f(0.8, 0.3, 0.3); glVertex2f(x + 3 + timeline, y + 15);
- glColor3f(0.9, 0, 0); glVertex2f(x + 3 + timeline, y + 3);
- glEnd;
- end;
- glDisable(GL_TEXTURE_2D);
- end;
-
- // Names, Timer
- if (TimeToNextChange <= 9) then
- begin display := PChar(TeamPlayer[Index,NextSinger[Index]]);
- glColor4f(0.8, 0.1, 0.2, 1);
-// KMS aka Mischi:
-// try to replace the use of the unit USDXStrUtils
-// original:
-// MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, CreateStr(PChar(IntToStr(Trunc(TimeToNextChange)))));
-// replacement: Is this correct?
- TimeString := PChar(IntToStr(Trunc(TimeToNextChange)));
- MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+85, PlayerInfo.Playerinfo[Index].PosY+10, TimeString);
- end;
- glColor4f(0.8, 0.8, 0.8, 1);
- if (CurSentence = 0) then
- display := PChar(TeamPlayer[Index,CurSinger[Index]]);
- if (TimeToNextChange <= 11) or (start) then
- MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX+5, PlayerInfo.Playerinfo[Index].PosY+10, display);
- end;
- if (CurSentence = ChangeOnSentence) then
- begin
- ChangeOnSentence := CurSentence + 7;
- firsttime := true;
- end;
- Result := true;
-end;
-
-// is executed on finish, returns the player number of the winner
-function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-var
- Index: integer;
- MaxScore: word;
-begin
- Result := 0;
- MaxScore := 0;
- for Index := 0 to PlayerInfo.NumPlayers-1 do
- begin
- PlayerInfo.Playerinfo[Index].Percentage := PlayerInfo.Playerinfo[Index].Score div 9999;
- if (PlayerInfo.Playerinfo[Index].Score > MaxScore) then
- begin
- MaxScore := PlayerInfo.Playerinfo[Index].Score;
- case Index of
- 0: Result := 1;
- 1: Result := 2;
- 2: Result := 4;
- 3: Result := 8;
- 4: Result := 16;
- 5: Result := 32;
- end;
- end
- else if (PlayerInfo.Playerinfo[Index].Score = MaxScore) and (PlayerInfo.Playerinfo[Index].Score <> 0) then
- begin
- case Index of
- 0: Result := Result or 1;
- 1: Result := Result or 2;
- 2: Result := Result or 4;
- 3: Result := Result or 8;
- 4: Result := Result or 16;
- 5: Result := Result or 32;
- end;
- end;
- end;
-
- // When nobody has points -> everybody looses
- if (MaxScore = 0) then
- Result := 0;
-end;
-
-exports
- PluginInfo,
- Init,
- Draw,
- Finish;
-
-begin
-
-end.
-
-