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-rw-r--r--cmake/plugins/SDK/ModiSDK.pas164
1 files changed, 0 insertions, 164 deletions
diff --git a/cmake/plugins/SDK/ModiSDK.pas b/cmake/plugins/SDK/ModiSDK.pas
deleted file mode 100644
index e0b52a81..00000000
--- a/cmake/plugins/SDK/ModiSDK.pas
+++ /dev/null
@@ -1,164 +0,0 @@
-unit ModiSDK;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-type // PluginInfo, for init
- TPluginInfo = record
- // Info
- Name: array [0..32] of char; // modus to register for the plugin
- Creator: array [0..32] of char; // name of the author
- PluginDesc: array [0..64] of char; // plugin description
-
- // plugin type, atm: 8 only for partymode modus
- Case Typ: byte of
- 8: (
- // Options
- LoadSong: boolean; // Whether or not a song should be loaded
- // Only when song is loaded:
- ShowNotes: boolean; // Whether the note lines should be displayed
- LoadVideo: boolean; // Should the video be loaded?
- LoadBack: boolean; // Should the background be loaded?
-
- ShowRateBar: boolean; // Whether the bar that shows how good the player was sould be displayed
- ShowRateBar_O: boolean; // Load from ini whether the bar should be displayed
-
- EnLineBonus: boolean; // Whether line bonus should be enabled
- EnLineBonus_O: boolean; // Load from ini whether line bonus should be enabled
-
- BGShowFull: boolean; // Whether the background or the video should be shown full size
- BGShowFull_O: boolean; // Whether the background or the video should be shown full size
-
- // Options -> everytime
- ShowScore: boolean; // Whether or not the score should be shown
- ShowBars: boolean; // Whether the white bars on top and bottom should be drawn
- TeamModeOnly: boolean; // If true the plugin can only be played in team mode
- GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available
- Dummy: boolean; // Should be set to false... for updating plugin interface
-
- NumPlayers: byte // Number of available players for modus
- // Set different bits
- // 1 -> one player
- // 2 -> two players
- // 4 -> three players
- // 8 -> four players
- // 16-> six players
- // e.g. : 10 -> playable with 2 and 4 players
- );
-
- end;
-
- TPlayerInfo = record
- NumPlayers: byte;
- Playerinfo: array[0..5] of record
- Name: PChar; // Name of the player
- Score: word; // Player's score
- Bar: byte; // Percentage of the singbar filled
- PosX: real; // PosX of player's singbar
- PosY: real; // PosY "
- Enabled: boolean; // Whether the player could get points
- Percentage: byte; // Percentage shown on the score screen
- end;
- end;
-
- TTeamInfo = record
- NumTeams: byte;
- Teaminfo: array[0..5] of record
- Name: PChar;
- Score: word;
- Joker: byte;
- CurPlayer: byte;
- NumPlayers: byte;
- Playerinfo: array[0..3] of record
- Name: PChar;
- TimesPlayed: byte;
- end;
- end;
- end;
-
- TsmallTexture = record
- TexNum: integer;
- W: real;
- H: real;
- end;
-
- TSentences = record
- Current: integer; // current part of a line
- High: integer;
- Number: integer;
- Resolution: integer;
- NotesGAP: integer;
- TotalLength: integer;
- Sentence: array of record
- Start: integer;
- StartNote: integer;
- Lyric: string;
- LyricWidth: real;
- End_: integer;
- BaseNote: integer;
- HighNote: integer;
- IlNut: integer;
- TotalNotes: integer;
- Note: array of record
- Color: integer;
- Start: integer;
- Length: integer;
- Tone: integer;
- //Text: string;
- FreeStyle: boolean;
- Typ: integer; // normal note x1, golden note x2
- end;
- end;
- end;
-
- dword = longword;
- hstream = dword;
-
- TTextureType = (
- TEXTURE_TYPE_PLAIN, // Plain (alpha = 1)
- TEXTURE_TYPE_TRANSPARENT, // Alpha is used
- TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value
- );
-
- // Routines to give to the plugin
- fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; // Pointer to texture loader
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- //fModi_Translate = function (const Name, Translation: AChar): integer; // Pointer to translator
- // {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-
- fModi_Print = procedure (const Style, Size: byte; const X, Y: real; const Text: PChar); // Procedure to print text // Now translated automatically
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- fModi_LoadSound = function (const Name: PChar): cardinal; // Procedure that loads a custom sound
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- pModi_PlaySound = procedure (const Index: cardinal); // Plays a custom sound
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-
- TMethodRec = record
- LoadTex: fModi_LoadTex;
- Print: fModi_Print;
- LoadSound: fModi_LoadSound;
- PlaySound: pModi_PlaySound;
- end;
- // DLL functions
- // Give the plugins info
- pModi_PluginInfo = procedure (var Info: TPluginInfo);
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // Executed on game start // if true game begins, else failure
- fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean;
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // Executed everytime the screen is drawn // if false the game finishes
- fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean;
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // Is executed on finish, returns the player num of the winner
- fModi_Finish = function (var Playerinfo: TPlayerinfo): byte;
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
- // Procedure called when new sound data is available
- pModi_RData = procedure (handle: hstream; buffer: pointer; len: dword; user: dword);
- {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-
-implementation
-
-end.