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Diffstat (limited to 'cmake/plugins/Dont_Get_Worse/Hold_The_Line.dpr')
-rw-r--r--cmake/plugins/Dont_Get_Worse/Hold_The_Line.dpr227
1 files changed, 0 insertions, 227 deletions
diff --git a/cmake/plugins/Dont_Get_Worse/Hold_The_Line.dpr b/cmake/plugins/Dont_Get_Worse/Hold_The_Line.dpr
deleted file mode 100644
index a7828f8e..00000000
--- a/cmake/plugins/Dont_Get_Worse/Hold_The_Line.dpr
+++ /dev/null
@@ -1,227 +0,0 @@
-library Hold_The_Line;
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-uses
- SysUtils,
- ModiSDK in '..\SDK\ModiSDK.pas',
- gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
-
-var
- PointerTex: TSmallTexture;
- CountSentences: cardinal;
- Limit: byte;
- MethodRec: TMethodRec;
-// Frame: integer;
- PlayerTimes: array[0..5] of integer;
- LastTick: cardinal;
- PointerVisible: boolean;
-
- DismissedSound: cardinal;
-
-// Give the plugin's info
-procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-begin
- Info.Name := 'PLUGIN_HDL_NAME';
-
- Info.Creator := 'Whiteshark';
- Info.PluginDesc := 'PLUGIN_HDL_DESC';
-
- // Set to Party Modi Plugin
- Info.Typ := 8;
-
- Info.NumPlayers := 31;
- // Options
- Info.LoadSong := true; // Whether or not a song should be loaded
- // Only when song is loaded:
- Info.ShowScore := true; // Whether or not the score should be shown
- Info.ShowNotes := true; // Whether the note lines should be displayed
- Info.LoadVideo := true; // Should the video be loaded?
- Info.LoadBack := true; // Should the background be loaded?
-
- Info.BGShowFull := false; // Whether the background or the video should be shown full size
- Info.BGShowFull_O := true; // Whether the Background or the Video should be shown full size
-
- Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
- Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
-
- Info.EnLineBonus := false; // Whether line bonus should be enabled
- Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
-
- // Options even when song is not loaded
- Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
- Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
- Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
- Info.Dummy := false; // Should be set to false... for updating plugin interface
-end;
-
-// executed on game start. if true game begins, else failure
-function Init (const TeamInfo: TTeamInfo;
- var Playerinfo: TPlayerinfo;
- const Sentences: TSentences;
- const Methods: TMethodRec)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-
-const
- TextureName : PChar = 'HDL_Pointer';
- SoundName : PChar = 'dismissed.mp3';
-var
- Index: integer;
-// Texname: PChar;
- TexType: TTextureType;
-begin
-{
- TexName := CreateStr(PChar('HDL_Pointer'));
- TexType := TEXTURE_TYPE_TRANSPARENT;
- PointerTex := Methods.LoadTex(TexName, TexType);
-
- FreeStr(TexName);
-
- TexName := CreateStr(PChar('dismissed.mp3'));
- DismissedSound := Methods.LoadSound (TexName);
- FreeStr(TexName);
-}
- TexType := TEXTURE_TYPE_TRANSPARENT;
- PointerTex := Methods.LoadTex(TextureName, TexType);
-
- DismissedSound := Methods.LoadSound (SoundName);
-
- CountSentences := Sentences.High;
- Limit := 0;
-// Frame := 0;
-
- MethodRec := Methods;
-
- for Index := 0 to PlayerInfo.NumPlayers-1 do
- begin
- PlayerInfo.Playerinfo[Index].Enabled := true;
- PlayerInfo.Playerinfo[Index].Percentage := 100;
- PlayerTimes[Index] := 0;
- end;
-
- Result := true;
-end;
-
-function Draw (var Playerinfo: TPlayerinfo;
- const CurSentence: cardinal)
- : boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-const
- SoundName : PChar = 'PARTY_DISMISSED';
-var
- Index: integer;
- L: byte;
- C: byte;
- Tick: cardinal;
-begin
- // activate blink
- if (CurSentence = CountSentences div 5 * 2 - 1) or (CurSentence = CountSentences div 3 * 2 - 1) then
- begin
- Tick := round(TimeStampToMSecs(DateTimeToTimeStamp(Now))) div 400;
- if (Tick <> LastTick) then
- begin
- LastTick := Tick;
- PointerVisible := not PointerVisible;
- end;
- end
- else
- PointerVisible := true;
-
- // inc limit
- if (Limit = 0) and (CurSentence >= CountSentences div 5 * 2) then
- Inc(Limit)
- else if (Limit = 1) and (CurSentence >= CountSentences div 3 * 2) then
- Inc(Limit);
-
- case Limit of
- 0: L := 20;
- 1: L := 50;
- 2: L := 75;
- end;
-
- C:= 0;
-
- Result := true;
-
- for Index := 0 to PlayerInfo.NumPlayers-1 do
- begin
- if PlayerInfo.Playerinfo[Index].Enabled then
- begin
- if PlayerInfo.Playerinfo[Index].Bar < L then
- begin
- PlayerInfo.Playerinfo[Index].Enabled := false;
- Inc(C);
- PlayerTimes[Index] := CurSentence; // Save Time of Dismission
- // PlaySound
- MethodRec.PlaySound (DismissedSound);
- end;
-
- // Draw pointer
- if (PointerVisible) then
- begin
- glColor4f (0.2, 0.8, 0.1, 1);
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum);
-
- glBegin(GL_QUADS);
- glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY - 4);
- glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX + L - 3, PlayerInfo.Playerinfo[Index].PosY + 12);
- glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY + 12);
- glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[Index].PosX+ L + 3, PlayerInfo.Playerinfo[Index].PosY - 4);
- glEnd;
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- end;
-
- end
- else
- begin
- Inc(C);
- // Draw dismissed
- glColor4f (0.8, 0.8, 0.8, 1);
- MethodRec.Print (1, 18, PlayerInfo.Playerinfo[Index].PosX, PlayerInfo.Playerinfo[Index].PosY-8, SoundName);
- end;
- end;
- if (C >= PlayerInfo.NumPlayers-1) then
- Result := false;
-end;
-
-// is executed on finish, returns the player number of the winner
-function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
-var
- Index: integer;
-begin
- Result := 0;
- for Index := 0 to PlayerInfo.NumPlayers-1 do
- begin
- PlayerInfo.Playerinfo[Index].Percentage := (PlayerTimes[Index] * 100) div CountSentences;
- if (PlayerInfo.Playerinfo[Index].Enabled) then
- begin
- PlayerInfo.Playerinfo[Index].Percentage := 100;
- case Index of
- 0: Result := Result or 1;
- 1: Result := Result or 2;
- 2: Result := Result or 4;
- 3: Result := Result or 8;
- 4: Result := Result or 16;
- 5: Result := Result or 32;
- end;
- end;
- end;
-end;
-
-exports
- PluginInfo,
- Init,
- Draw,
- Finish;
-
-begin
-
-end.