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-rwxr-xr-xcmake/game/fonts/fonts.ini67
1 files changed, 56 insertions, 11 deletions
diff --git a/cmake/game/fonts/fonts.ini b/cmake/game/fonts/fonts.ini
index 6abd7366..f152852d 100755
--- a/cmake/game/fonts/fonts.ini
+++ b/cmake/game/fonts/fonts.ini
@@ -1,11 +1,56 @@
-[Normal]
-File=normal/eurostar_regular.png
-
-[Bold]
-File=bold/eurostar_regular_bold.png
-
-[Outline1]
-File=outline1/outline1.png
-
-[Outline2]
-File=outline2/outline2.png
+;+++++++++++++++++++++++++++++++++++++++++++++++++
+; UltraStar Deluxe font configuration file
+;-------------------------------------------------
+; Format:
+;-------------------------------------------------
+;[Font_XYZ]
+;# the font file
+;File=Filename
+;# space between glyphs (default: 0.0)
+;GlyphSpacing=float
+;# width stretch factor (default: 1.0)
+;Stretch=float
+;# makes the font more bold (default: 0.0). Not used if Outline > 0.0.
+;Embolden=float(>=0.0)
+;# draws an outline around the glyph
+;Outline=float(>=0.0)
+;# outline color components (default: 0.0/0.0/0.0/-1.0)
+;OutlineColorR/G/B=float([0..1])
+;# outline alpha, -1.0 for alpha of interior (default: -1.0)
+;OutlineColorA=float([0..1] or -1)
+;
+;[Font_...]
+;...
+;
+; Fonts that are used in case a character can't be found in the regular font.
+; This is used to display Japanese characters.
+;[Fallbacks]
+;File1=xy.ttf
+;File2=...
+;...
+;+++++++++++++++++++++++++++++++++++++++++++++++++
+
+[Font_Normal]
+File=FreeSans/FreeSans.ttf
+;GlyphSpacing=1.4
+;Stretch=1.2
+
+[Font_Bold]
+File=FreeSans/FreeSansBold.ttf
+;Embolden=0.06
+
+[Font_Outline1]
+File=DejaVu/DejaVuSans-Bold.ttf
+Outline=0.06
+;OutlineColorR=0.3
+;OutlineColorG=0.3
+;OutlineColorB=0.3
+;OutlineColorA=0.3
+
+[Font_Outline2]
+File=FreeSans/FreeSansBold.ttf
+Outline=0.06
+
+[Fallbacks]
+File1=wqy-microhei/wqy-microhei.ttc
+;File2=C:/Windows/Fonts/simsun.ttc