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-rw-r--r--Modis/Don't_Get_Worse/Hold_The_Line.dpr8
-rw-r--r--Modis/SDK/ModiSDK.pas8
2 files changed, 11 insertions, 5 deletions
diff --git a/Modis/Don't_Get_Worse/Hold_The_Line.dpr b/Modis/Don't_Get_Worse/Hold_The_Line.dpr
index de19858b..27b9c3df 100644
--- a/Modis/Don't_Get_Worse/Hold_The_Line.dpr
+++ b/Modis/Don't_Get_Worse/Hold_The_Line.dpr
@@ -58,14 +58,14 @@ end;
function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
var
I: Integer;
- Texname, TexType: PChar;
+ Texname: PChar;
+ TexType: TTextureType;
begin
TexName := CreateStr(PChar('HDL_Pointer'));
- TexType := CreateStr(PChar('Font Black'));
+ TexType := TEXTURE_TYPE_TRANSPARENT;
PointerTex := Methods.LoadTex(TexName, TexType);
FreeStr(TexName);
- FreeStr(TexType);
TexName := CreateStr(PChar('dismissed.mp3'));
DismissedSound := Methods.LoadSound (TexName);
@@ -209,4 +209,4 @@ PluginInfo, Init, Draw, Finish;
begin
-end. \ No newline at end of file
+end.
diff --git a/Modis/SDK/ModiSDK.pas b/Modis/SDK/ModiSDK.pas
index 517e4b2b..260d6324 100644
--- a/Modis/SDK/ModiSDK.pas
+++ b/Modis/SDK/ModiSDK.pas
@@ -121,8 +121,14 @@ type //PluginInfo, for Init
DWORD = Longword;
HSTREAM = DWORD;
+ TTextureType = (
+ TEXTURE_TYPE_PLAIN, // Plain (alpha = 1)
+ TEXTURE_TYPE_TRANSPARENT, // Alpha is used
+ TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value
+ );
+
//Routines to gave to the Plugin
- fModi_LoadTex = function (const Name, Typ: PChar): TsmallTexture; stdcall; //Pointer to Texture Loader
+ fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; stdcall; //Pointer to Texture Loader
//fModi_Translate = function (const Name, Translation: AChar): Integer; stdcall; //Pointer to Translator
fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text //Now translated automatically
fModi_LoadSound = function (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound