diff options
Diffstat (limited to '')
-rw-r--r-- | Modis/Team_Duell/TeamDuell.dpr | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/Modis/Team_Duell/TeamDuell.dpr b/Modis/Team_Duell/TeamDuell.dpr new file mode 100644 index 00000000..5b90e8ad --- /dev/null +++ b/Modis/Team_Duell/TeamDuell.dpr @@ -0,0 +1,237 @@ +library TeamDuell ;
+
+uses
+ ModiSDK in '..\SDK\ModiSDK.pas',
+ StrUtils in '..\SDK\StrUtils.pas',
+ sysutils,
+ OpenGL12,
+ Windows;
+
+var
+ TeamPlayer: array of array of String;
+ StartPoints: array of integer;
+ CurSinger, NextSinger: array[0..2] of Integer;
+ MethodRec: TMethodRec;
+ SPT, PlayerSelected: array[0..2] of Integer;
+ TtoNextChange, starttick, endtick, ChangeOnSentence : Cardinal;
+ bps, RTtoNextChange: Double;
+ firsttime, secondtime: boolean;
+
+
+//Gave the Plugins Info
+procedure PluginInfo (var Info: TPluginInfo); stdcall;
+begin
+ Info.Name := 'PLUGIN_TEAMDUELL_NAME';
+
+ Info.Creator := 'jekatt';
+ Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC';
+
+ Info.Typ := 8;
+
+ Info.NumPlayers := 31;
+ //Options
+ Info.LoadSong := True; //Whether or not a Song should be Loaded
+ //Only When Song is Loaded:
+ Info.ShowScore := True; //Whether or not the Score should be shown
+ Info.ShowNotes := True; //Whether the Note Lines should be displayed
+ Info.LoadVideo := True; //Should the Video be loaded ?
+ Info.LoadBack := True; //Should the Background be loaded ?
+
+ Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
+
+ Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
+ Info.ShowRateBar_O := false; //Load from Ini whether the Bar should be Displayed
+
+ Info.EnLineBonus := False; //Whether LineBonus Should be enabled
+ Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
+
+ //Options even when song is Not loaded
+ Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
+ Info.TeamModeOnly := True; //If True the Plugin can only be Played in Team Mode
+ Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
+ Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+end;
+
+//Executed on Game Start //If True Game begins, else Failure
+function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
+var
+I,J: Integer;
+begin
+ // Get beginning of sentences
+ for I := 0 to Sentences.High do begin
+ SetLength(Startpoints, I+1);
+ Startpoints[I]:=Sentences.Sentence[I].Start;
+ end;
+ // Get Teams and Players
+ for I := 0 to TeamInfo.NumTeams-1 do
+ begin
+ SetLength(TeamPlayer, I+1);
+ for J := 0 to TeamInfo.Teaminfo[I].NumPlayers-1 do
+ begin
+ SetLength(TeamPlayer[I], J+1);
+ TeamPlayer[I,J] := Copy(String(TeamInfo.Teaminfo[I].Playerinfo[J].Name),1,8);
+ If (NOT(TeamPlayer[I,J] = (String(TeamInfo.Teaminfo[I].Playerinfo[J].Name)))) THEN TeamPlayer[I,J] := TeamPlayer[I,J]+'.';
+ SPT[I]:=J+1;
+ end;
+ CurSinger[I] := TeamInfo.Teaminfo[I].CurPlayer;
+ repeat
+ NextSinger[I] := random(SPT[I]);
+ until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ;
+ end;
+ ChangeOnSentence := 8;
+ starttick := GetTickCount;
+ firsttime := true;
+ secondtime := true;
+ bps := 1;
+ MethodRec := Methods;
+ LoadOpenGL;
+ Result := True;
+end;
+
+//Executed everytime the Screen is Drawed //If False The Game finishes
+function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+var
+ I,timeline,x,y: Integer;
+ display: PChar;
+ start: boolean;
+begin
+ // TickCount(firstSentence) (not zero!)
+ If (CurSentence = ChangeOnSentence - 7) AND (firsttime) then
+ begin
+ firsttime := false;
+ starttick := GetTickCount;
+ end;
+ start := false;
+ // show first singers for 5sec
+ if (CurSentence < 1) AND ((starttick + 5000) > GetTickCount) then begin start := true; end;
+
+ // TickCount(thirdSentence)
+ If (CurSentence = 3) AND (secondtime) then
+ begin
+ secondtime := false;
+ firsttime := true;
+ endtick := GetTickCount;
+ bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond
+ end;
+
+ // Time to next Change
+ RTtoNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((GetTickCount - starttick) / 1000);
+ TtoNextChange := Trunc(RTtoNextChange) +1;
+
+ // Next Singer for Team I
+ for I := 0 to High(TeamPlayer) do begin
+ if (CurSentence = ChangeOnSentence) AND NOT(PlayerSelected[I] = CurSentence) then begin
+ PlayerSelected[I] := CurSentence;
+ CurSinger[I] := NextSinger[I];
+ repeat
+ NextSinger[I] := random(SPT[I]);
+ until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ;
+ end;
+
+ // display bg
+ glColor4f (0.8, 0.8, 0.8, 1);
+ display := PChar(TeamPlayer[I,CurSinger[I]]);
+ if (TtoNextChange <= 11) OR (start = true) Then begin
+ glEnable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+ glColor4f (0, 0, 0, 1);
+ glBegin(GL_QUADS);
+ glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY+8);
+ glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY + 30);
+ glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY + 30);
+ glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY+8);
+ glEnd;
+ display := 'Next Singer';
+
+ // timeline
+ x:= 270; y:= 472;
+ if (TtoNextChange <= 5) AND (RTtoNextChange > 0) then begin
+ timeline := Trunc(RTtoNextChange*50);
+ glColor3f (0, 0, 0);
+ glBegin(GL_QUADS);
+ glVertex2f(x, y);
+ glVertex2f(x, y+18);
+ glVertex2f(x+6+250, y+18);
+ glVertex2f(x+6+250, y);
+ glEnd;
+ glColor3f (0.2, 0.2, 0.2);
+ glBegin(GL_QUADS);
+ glVertex2f(x+3, y+3);
+ glVertex2f(x+3, y+15);
+ glVertex2f(x+3+250, y+15);
+ glVertex2f(x+3+250, y+3);
+ glEnd;
+ glColor3f (0.8, 0.2, 0.2);
+ glBegin(GL_QUADS);
+ glColor3f (0.9, 0, 0); glVertex2f(x+3, y+3);
+ glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3, y+15);
+ glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3+timeline, y+15);
+ glColor3f (0.9, 0, 0); glVertex2f(x+3+timeline, y+3);
+ glEnd;
+ end;
+ glDisable(GL_TEXTURE_2D);
+ end;
+
+ // Names, Timer
+ if (TtoNextChange <= 9) Then begin display := PChar(TeamPlayer[I,NextSinger[I]]);
+ glColor4f (0.8, 0.1, 0.2, 1);
+ MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX+85, PlayerInfo.Playerinfo[I].PosY+10, CreateStr(PChar(IntToStr(Trunc(TtoNextChange)))));
+ end;
+ glColor4f (0.8, 0.8, 0.8, 1);
+ if (CurSentence = 0) then display := PChar(TeamPlayer[I,CurSinger[I]]);
+ if (TtoNextChange <= 11) OR (start) Then MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX+5, PlayerInfo.Playerinfo[I].PosY+10, display);
+ end;
+ if (CurSentence = ChangeOnSentence) then begin ChangeOnSentence := CurSentence + 7; firsttime := true; end;
+Result := True;
+end;
+
+//Is Executed on Finish, Returns the Playernum of the Winner
+function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
+var
+ I:Integer;
+ MaxScore: Word;
+begin
+ Result := 0;
+ MaxScore := 0;
+ for I := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
+ if (PlayerInfo.Playerinfo[I].Score > MaxScore) then
+ begin
+ MaxScore := PlayerInfo.Playerinfo[I].Score;
+ Case I of
+ 0: Result := 1;
+ 1: Result := 2;
+ 2: Result := 4;
+ 3: Result := 8;
+ 4: Result := 16;
+ 5: Result := 32;
+ end;
+ end
+ else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then
+ begin
+ Case I of
+ 0: Result := Result OR 1;
+ 1: Result := Result OR 2;
+ 2: Result := Result OR 4;
+ 3: Result := Result OR 8;
+ 4: Result := Result OR 16;
+ 5: Result := Result OR 32;
+ end;
+ end;
+ end;
+
+ //When nobody has Points -> Everybody loose
+ if (MaxScore = 0) then
+ Result := 0;
+end;
+
+exports
+PluginInfo, Init, Draw, Finish;
+
+begin
+
+end.
+
+
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