diff options
Diffstat (limited to 'Modis/Team_Duell')
-rw-r--r-- | Modis/Team_Duell/TeamDuell.dpr | 237 |
1 files changed, 0 insertions, 237 deletions
diff --git a/Modis/Team_Duell/TeamDuell.dpr b/Modis/Team_Duell/TeamDuell.dpr deleted file mode 100644 index 20db2b2e..00000000 --- a/Modis/Team_Duell/TeamDuell.dpr +++ /dev/null @@ -1,237 +0,0 @@ -library TeamDuell ; - -uses - ModiSDK in '..\SDK\ModiSDK.pas', - StrUtils in '..\SDK\StrUtils.pas', - sysutils, - OpenGL12, - Windows; - -var - TeamPlayer: array of array of String; - StartPoints: array of integer; - CurSinger, NextSinger: array[0..2] of Integer; - MethodRec: TMethodRec; - SPT, PlayerSelected: array[0..2] of Integer; - TtoNextChange, starttick, endtick, ChangeOnSentence : Cardinal; - bps, RTtoNextChange: Double; - firsttime, secondtime: boolean; - - -//Gave the Plugins Info -procedure PluginInfo (var Info: TPluginInfo); stdcall; -begin - Info.Name := 'PLUGIN_TEAMDUELL_NAME'; - - Info.Creator := 'jekatt'; - Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC'; - - Info.Typ := 8; - - Info.NumPlayers := 31; - //Options - Info.LoadSong := True; //Whether or not a Song should be Loaded - //Only When Song is Loaded: - Info.ShowScore := True; //Whether or not the Score should be shown - Info.ShowNotes := True; //Whether the Note Lines should be displayed - Info.LoadVideo := True; //Should the Video be loaded ? - Info.LoadBack := True; //Should the Background be loaded ? - - Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize - Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize - - Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed - Info.ShowRateBar_O := false; //Load from Ini whether the Bar should be Displayed - - Info.EnLineBonus := False; //Whether LineBonus Should be enabled - Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled - - //Options even when song is Not loaded - Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn - Info.TeamModeOnly := True; //If True the Plugin can only be Played in Team Mode - Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available - Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface -end; - -//Executed on Game Start //If True Game begins, else Failure -function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; -var -I,J: Integer; -begin - // Get beginning of sentences - for I := 0 to Sentences.High do begin - SetLength(Startpoints, I+1); - Startpoints[I]:=Sentences.Sentence[I].Start; - end; - // Get Teams and Players - for I := 0 to TeamInfo.NumTeams-1 do - begin - SetLength(TeamPlayer, I+1); - for J := 0 to TeamInfo.Teaminfo[I].NumPlayers-1 do - begin - SetLength(TeamPlayer[I], J+1); - TeamPlayer[I,J] := Copy(String(TeamInfo.Teaminfo[I].Playerinfo[J].Name),1,8); - If (NOT(TeamPlayer[I,J] = (String(TeamInfo.Teaminfo[I].Playerinfo[J].Name)))) THEN TeamPlayer[I,J] := TeamPlayer[I,J]+'.'; - SPT[I]:=J+1; - end; - CurSinger[I] := TeamInfo.Teaminfo[I].CurPlayer; - repeat - NextSinger[I] := random(SPT[I]); - until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ; - end; - ChangeOnSentence := 8; - starttick := GetTickCount; - firsttime := true; - secondtime := true; - bps := 1; - MethodRec := Methods; - LoadOpenGL; - Result := True; -end; - -//Executed everytime the Screen is Drawed //If False The Game finishes -function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; -var - I,timeline,x,y: Integer; - display: PChar; - start: boolean; -begin - // TickCount(firstSentence) (not zero!) - If (CurSentence = ChangeOnSentence - 7) AND (firsttime) then - begin - firsttime := false; - starttick := GetTickCount; - end; - start := false; - // show first singers for 5sec - if (CurSentence < 1) AND ((starttick + 5000) > GetTickCount) then begin start := true; end; - - // TickCount(thirdSentence) - If (CurSentence = 3) AND (secondtime) then - begin - secondtime := false; - firsttime := true; - endtick := GetTickCount; - bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond - end; - - // Time to next Change - RTtoNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((GetTickCount - starttick) / 1000); - TtoNextChange := Trunc(RTtoNextChange) +1; - - // Next Singer for Team I - for I := 0 to High(TeamPlayer) do begin - if (CurSentence = ChangeOnSentence) AND NOT(PlayerSelected[I] = CurSentence) then begin - PlayerSelected[I] := CurSentence; - CurSinger[I] := NextSinger[I]; - repeat - NextSinger[I] := random(SPT[I]); - until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ; - end; - - // display bg - glColor4f (0.8, 0.8, 0.8, 1); - display := PChar(TeamPlayer[I,CurSinger[I]]); - if (TtoNextChange <= 11) OR (start = true) Then begin - glEnable(GL_TEXTURE_2D); - glDisable(GL_BLEND); - glColor4f (0, 0, 0, 1); - glBegin(GL_QUADS); - glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY+8); - glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY + 30); - glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY + 30); - glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY+8); - glEnd; - display := 'Next Singer'; - - // timeline - x:= 270; y:= 472; - if (TtoNextChange <= 5) AND (RTtoNextChange > 0) then begin - timeline := Trunc(RTtoNextChange*50); - glColor3f (0, 0, 0); - glBegin(GL_QUADS); - glVertex2f(x, y); - glVertex2f(x, y+18); - glVertex2f(x+6+250, y+18); - glVertex2f(x+6+250, y); - glEnd; - glColor3f (0.2, 0.2, 0.2); - glBegin(GL_QUADS); - glVertex2f(x+3, y+3); - glVertex2f(x+3, y+15); - glVertex2f(x+3+250, y+15); - glVertex2f(x+3+250, y+3); - glEnd; - glColor3f (0.8, 0.2, 0.2); - glBegin(GL_QUADS); - glColor3f (0.9, 0, 0); glVertex2f(x+3, y+3); - glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3, y+15); - glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3+timeline, y+15); - glColor3f (0.9, 0, 0); glVertex2f(x+3+timeline, y+3); - glEnd; - end; - glDisable(GL_TEXTURE_2D); - end; - - // Names, Timer - if (TtoNextChange <= 9) Then begin display := PChar(TeamPlayer[I,NextSinger[I]]); - glColor4f (0.8, 0.1, 0.2, 1); - MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX+85, PlayerInfo.Playerinfo[I].PosY+10, CreateStr(PChar(IntToStr(Trunc(TtoNextChange))))); - end; - glColor4f (0.8, 0.8, 0.8, 1); - if (CurSentence = 0) then display := PChar(TeamPlayer[I,CurSinger[I]]); - if (TtoNextChange <= 11) OR (start) Then MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX+5, PlayerInfo.Playerinfo[I].PosY+10, display); - end; - if (CurSentence = ChangeOnSentence) then begin ChangeOnSentence := CurSentence + 7; firsttime := true; end; -Result := True; -end; - -//Is Executed on Finish, Returns the Playernum of the Winner -function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; -var - I:Integer; - MaxScore: Word; -begin - Result := 0; - MaxScore := 0; - for I := 0 to PlayerInfo.NumPlayers-1 do - begin - PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999; - if (PlayerInfo.Playerinfo[I].Score > MaxScore) then - begin - MaxScore := PlayerInfo.Playerinfo[I].Score; - Case I of - 0: Result := 1; - 1: Result := 2; - 2: Result := 4; - 3: Result := 8; - 4: Result := 16; - 5: Result := 32; - end; - end - else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then - begin - Case I of - 0: Result := Result OR 1; - 1: Result := Result OR 2; - 2: Result := Result OR 4; - 3: Result := Result OR 8; - 4: Result := Result OR 16; - 5: Result := Result OR 32; - end; - end; - end; - - //When nobody has Points -> Everybody loose - if (MaxScore = 0) then - Result := 0; -end; - -exports -PluginInfo, Init, Draw, Finish; - -begin - -end. - - |