diff options
Diffstat (limited to '')
-rw-r--r-- | Modis/Team_Duell/TeamDuell.dpr | 474 |
1 files changed, 237 insertions, 237 deletions
diff --git a/Modis/Team_Duell/TeamDuell.dpr b/Modis/Team_Duell/TeamDuell.dpr index 5b90e8ad..20db2b2e 100644 --- a/Modis/Team_Duell/TeamDuell.dpr +++ b/Modis/Team_Duell/TeamDuell.dpr @@ -1,237 +1,237 @@ -library TeamDuell ;
-
-uses
- ModiSDK in '..\SDK\ModiSDK.pas',
- StrUtils in '..\SDK\StrUtils.pas',
- sysutils,
- OpenGL12,
- Windows;
-
-var
- TeamPlayer: array of array of String;
- StartPoints: array of integer;
- CurSinger, NextSinger: array[0..2] of Integer;
- MethodRec: TMethodRec;
- SPT, PlayerSelected: array[0..2] of Integer;
- TtoNextChange, starttick, endtick, ChangeOnSentence : Cardinal;
- bps, RTtoNextChange: Double;
- firsttime, secondtime: boolean;
-
-
-//Gave the Plugins Info
-procedure PluginInfo (var Info: TPluginInfo); stdcall;
-begin
- Info.Name := 'PLUGIN_TEAMDUELL_NAME';
-
- Info.Creator := 'jekatt';
- Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC';
-
- Info.Typ := 8;
-
- Info.NumPlayers := 31;
- //Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := True; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
-
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
-
- Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
- Info.ShowRateBar_O := false; //Load from Ini whether the Bar should be Displayed
-
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
- Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
-
- //Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := True; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
-end;
-
-//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
-var
-I,J: Integer;
-begin
- // Get beginning of sentences
- for I := 0 to Sentences.High do begin
- SetLength(Startpoints, I+1);
- Startpoints[I]:=Sentences.Sentence[I].Start;
- end;
- // Get Teams and Players
- for I := 0 to TeamInfo.NumTeams-1 do
- begin
- SetLength(TeamPlayer, I+1);
- for J := 0 to TeamInfo.Teaminfo[I].NumPlayers-1 do
- begin
- SetLength(TeamPlayer[I], J+1);
- TeamPlayer[I,J] := Copy(String(TeamInfo.Teaminfo[I].Playerinfo[J].Name),1,8);
- If (NOT(TeamPlayer[I,J] = (String(TeamInfo.Teaminfo[I].Playerinfo[J].Name)))) THEN TeamPlayer[I,J] := TeamPlayer[I,J]+'.';
- SPT[I]:=J+1;
- end;
- CurSinger[I] := TeamInfo.Teaminfo[I].CurPlayer;
- repeat
- NextSinger[I] := random(SPT[I]);
- until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ;
- end;
- ChangeOnSentence := 8;
- starttick := GetTickCount;
- firsttime := true;
- secondtime := true;
- bps := 1;
- MethodRec := Methods;
- LoadOpenGL;
- Result := True;
-end;
-
-//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
-var
- I,timeline,x,y: Integer;
- display: PChar;
- start: boolean;
-begin
- // TickCount(firstSentence) (not zero!)
- If (CurSentence = ChangeOnSentence - 7) AND (firsttime) then
- begin
- firsttime := false;
- starttick := GetTickCount;
- end;
- start := false;
- // show first singers for 5sec
- if (CurSentence < 1) AND ((starttick + 5000) > GetTickCount) then begin start := true; end;
-
- // TickCount(thirdSentence)
- If (CurSentence = 3) AND (secondtime) then
- begin
- secondtime := false;
- firsttime := true;
- endtick := GetTickCount;
- bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond
- end;
-
- // Time to next Change
- RTtoNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((GetTickCount - starttick) / 1000);
- TtoNextChange := Trunc(RTtoNextChange) +1;
-
- // Next Singer for Team I
- for I := 0 to High(TeamPlayer) do begin
- if (CurSentence = ChangeOnSentence) AND NOT(PlayerSelected[I] = CurSentence) then begin
- PlayerSelected[I] := CurSentence;
- CurSinger[I] := NextSinger[I];
- repeat
- NextSinger[I] := random(SPT[I]);
- until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ;
- end;
-
- // display bg
- glColor4f (0.8, 0.8, 0.8, 1);
- display := PChar(TeamPlayer[I,CurSinger[I]]);
- if (TtoNextChange <= 11) OR (start = true) Then begin
- glEnable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- glColor4f (0, 0, 0, 1);
- glBegin(GL_QUADS);
- glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY+8);
- glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY + 30);
- glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY + 30);
- glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY+8);
- glEnd;
- display := 'Next Singer';
-
- // timeline
- x:= 270; y:= 472;
- if (TtoNextChange <= 5) AND (RTtoNextChange > 0) then begin
- timeline := Trunc(RTtoNextChange*50);
- glColor3f (0, 0, 0);
- glBegin(GL_QUADS);
- glVertex2f(x, y);
- glVertex2f(x, y+18);
- glVertex2f(x+6+250, y+18);
- glVertex2f(x+6+250, y);
- glEnd;
- glColor3f (0.2, 0.2, 0.2);
- glBegin(GL_QUADS);
- glVertex2f(x+3, y+3);
- glVertex2f(x+3, y+15);
- glVertex2f(x+3+250, y+15);
- glVertex2f(x+3+250, y+3);
- glEnd;
- glColor3f (0.8, 0.2, 0.2);
- glBegin(GL_QUADS);
- glColor3f (0.9, 0, 0); glVertex2f(x+3, y+3);
- glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3, y+15);
- glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3+timeline, y+15);
- glColor3f (0.9, 0, 0); glVertex2f(x+3+timeline, y+3);
- glEnd;
- end;
- glDisable(GL_TEXTURE_2D);
- end;
-
- // Names, Timer
- if (TtoNextChange <= 9) Then begin display := PChar(TeamPlayer[I,NextSinger[I]]);
- glColor4f (0.8, 0.1, 0.2, 1);
- MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX+85, PlayerInfo.Playerinfo[I].PosY+10, CreateStr(PChar(IntToStr(Trunc(TtoNextChange)))));
- end;
- glColor4f (0.8, 0.8, 0.8, 1);
- if (CurSentence = 0) then display := PChar(TeamPlayer[I,CurSinger[I]]);
- if (TtoNextChange <= 11) OR (start) Then MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX+5, PlayerInfo.Playerinfo[I].PosY+10, display);
- end;
- if (CurSentence = ChangeOnSentence) then begin ChangeOnSentence := CurSentence + 7; firsttime := true; end;
-Result := True;
-end;
-
-//Is Executed on Finish, Returns the Playernum of the Winner
-function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
-var
- I:Integer;
- MaxScore: Word;
-begin
- Result := 0;
- MaxScore := 0;
- for I := 0 to PlayerInfo.NumPlayers-1 do
- begin
- PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
- if (PlayerInfo.Playerinfo[I].Score > MaxScore) then
- begin
- MaxScore := PlayerInfo.Playerinfo[I].Score;
- Case I of
- 0: Result := 1;
- 1: Result := 2;
- 2: Result := 4;
- 3: Result := 8;
- 4: Result := 16;
- 5: Result := 32;
- end;
- end
- else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then
- begin
- Case I of
- 0: Result := Result OR 1;
- 1: Result := Result OR 2;
- 2: Result := Result OR 4;
- 3: Result := Result OR 8;
- 4: Result := Result OR 16;
- 5: Result := Result OR 32;
- end;
- end;
- end;
-
- //When nobody has Points -> Everybody loose
- if (MaxScore = 0) then
- Result := 0;
-end;
-
-exports
-PluginInfo, Init, Draw, Finish;
-
-begin
-
-end.
-
-
+library TeamDuell ; + +uses + ModiSDK in '..\SDK\ModiSDK.pas', + StrUtils in '..\SDK\StrUtils.pas', + sysutils, + OpenGL12, + Windows; + +var + TeamPlayer: array of array of String; + StartPoints: array of integer; + CurSinger, NextSinger: array[0..2] of Integer; + MethodRec: TMethodRec; + SPT, PlayerSelected: array[0..2] of Integer; + TtoNextChange, starttick, endtick, ChangeOnSentence : Cardinal; + bps, RTtoNextChange: Double; + firsttime, secondtime: boolean; + + +//Gave the Plugins Info +procedure PluginInfo (var Info: TPluginInfo); stdcall; +begin + Info.Name := 'PLUGIN_TEAMDUELL_NAME'; + + Info.Creator := 'jekatt'; + Info.PluginDesc := 'PLUGIN_TEAMDUELL_DESC'; + + Info.Typ := 8; + + Info.NumPlayers := 31; + //Options + Info.LoadSong := True; //Whether or not a Song should be Loaded + //Only When Song is Loaded: + Info.ShowScore := True; //Whether or not the Score should be shown + Info.ShowNotes := True; //Whether the Note Lines should be displayed + Info.LoadVideo := True; //Should the Video be loaded ? + Info.LoadBack := True; //Should the Background be loaded ? + + Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize + Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize + + Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed + Info.ShowRateBar_O := false; //Load from Ini whether the Bar should be Displayed + + Info.EnLineBonus := False; //Whether LineBonus Should be enabled + Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled + + //Options even when song is Not loaded + Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn + Info.TeamModeOnly := True; //If True the Plugin can only be Played in Team Mode + Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available + Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface +end; + +//Executed on Game Start //If True Game begins, else Failure +function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; +var +I,J: Integer; +begin + // Get beginning of sentences + for I := 0 to Sentences.High do begin + SetLength(Startpoints, I+1); + Startpoints[I]:=Sentences.Sentence[I].Start; + end; + // Get Teams and Players + for I := 0 to TeamInfo.NumTeams-1 do + begin + SetLength(TeamPlayer, I+1); + for J := 0 to TeamInfo.Teaminfo[I].NumPlayers-1 do + begin + SetLength(TeamPlayer[I], J+1); + TeamPlayer[I,J] := Copy(String(TeamInfo.Teaminfo[I].Playerinfo[J].Name),1,8); + If (NOT(TeamPlayer[I,J] = (String(TeamInfo.Teaminfo[I].Playerinfo[J].Name)))) THEN TeamPlayer[I,J] := TeamPlayer[I,J]+'.'; + SPT[I]:=J+1; + end; + CurSinger[I] := TeamInfo.Teaminfo[I].CurPlayer; + repeat + NextSinger[I] := random(SPT[I]); + until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ; + end; + ChangeOnSentence := 8; + starttick := GetTickCount; + firsttime := true; + secondtime := true; + bps := 1; + MethodRec := Methods; + LoadOpenGL; + Result := True; +end; + +//Executed everytime the Screen is Drawed //If False The Game finishes +function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; +var + I,timeline,x,y: Integer; + display: PChar; + start: boolean; +begin + // TickCount(firstSentence) (not zero!) + If (CurSentence = ChangeOnSentence - 7) AND (firsttime) then + begin + firsttime := false; + starttick := GetTickCount; + end; + start := false; + // show first singers for 5sec + if (CurSentence < 1) AND ((starttick + 5000) > GetTickCount) then begin start := true; end; + + // TickCount(thirdSentence) + If (CurSentence = 3) AND (secondtime) then + begin + secondtime := false; + firsttime := true; + endtick := GetTickCount; + bps := (Startpoints[3]-Startpoints[1]) * 1000 / (endtick-starttick); // BeatsPerSecond + end; + + // Time to next Change + RTtoNextChange := ((Startpoints[ChangeOnSentence]-Startpoints[ChangeOnSentence - 7]) / bps) - ((GetTickCount - starttick) / 1000); + TtoNextChange := Trunc(RTtoNextChange) +1; + + // Next Singer for Team I + for I := 0 to High(TeamPlayer) do begin + if (CurSentence = ChangeOnSentence) AND NOT(PlayerSelected[I] = CurSentence) then begin + PlayerSelected[I] := CurSentence; + CurSinger[I] := NextSinger[I]; + repeat + NextSinger[I] := random(SPT[I]); + until NOT(NextSinger[I] = CurSinger[I]) OR (SPT[I] = 1) ; + end; + + // display bg + glColor4f (0.8, 0.8, 0.8, 1); + display := PChar(TeamPlayer[I,CurSinger[I]]); + if (TtoNextChange <= 11) OR (start = true) Then begin + glEnable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + glColor4f (0, 0, 0, 1); + glBegin(GL_QUADS); + glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY+8); + glVertex2f(PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY + 30); + glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY + 30); + glVertex2f(PlayerInfo.Playerinfo[I].PosX + 100, PlayerInfo.Playerinfo[I].PosY+8); + glEnd; + display := 'Next Singer'; + + // timeline + x:= 270; y:= 472; + if (TtoNextChange <= 5) AND (RTtoNextChange > 0) then begin + timeline := Trunc(RTtoNextChange*50); + glColor3f (0, 0, 0); + glBegin(GL_QUADS); + glVertex2f(x, y); + glVertex2f(x, y+18); + glVertex2f(x+6+250, y+18); + glVertex2f(x+6+250, y); + glEnd; + glColor3f (0.2, 0.2, 0.2); + glBegin(GL_QUADS); + glVertex2f(x+3, y+3); + glVertex2f(x+3, y+15); + glVertex2f(x+3+250, y+15); + glVertex2f(x+3+250, y+3); + glEnd; + glColor3f (0.8, 0.2, 0.2); + glBegin(GL_QUADS); + glColor3f (0.9, 0, 0); glVertex2f(x+3, y+3); + glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3, y+15); + glColor3f (0.8, 0.3, 0.3); glVertex2f(x+3+timeline, y+15); + glColor3f (0.9, 0, 0); glVertex2f(x+3+timeline, y+3); + glEnd; + end; + glDisable(GL_TEXTURE_2D); + end; + + // Names, Timer + if (TtoNextChange <= 9) Then begin display := PChar(TeamPlayer[I,NextSinger[I]]); + glColor4f (0.8, 0.1, 0.2, 1); + MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX+85, PlayerInfo.Playerinfo[I].PosY+10, CreateStr(PChar(IntToStr(Trunc(TtoNextChange))))); + end; + glColor4f (0.8, 0.8, 0.8, 1); + if (CurSentence = 0) then display := PChar(TeamPlayer[I,CurSinger[I]]); + if (TtoNextChange <= 11) OR (start) Then MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX+5, PlayerInfo.Playerinfo[I].PosY+10, display); + end; + if (CurSentence = ChangeOnSentence) then begin ChangeOnSentence := CurSentence + 7; firsttime := true; end; +Result := True; +end; + +//Is Executed on Finish, Returns the Playernum of the Winner +function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; +var + I:Integer; + MaxScore: Word; +begin + Result := 0; + MaxScore := 0; + for I := 0 to PlayerInfo.NumPlayers-1 do + begin + PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999; + if (PlayerInfo.Playerinfo[I].Score > MaxScore) then + begin + MaxScore := PlayerInfo.Playerinfo[I].Score; + Case I of + 0: Result := 1; + 1: Result := 2; + 2: Result := 4; + 3: Result := 8; + 4: Result := 16; + 5: Result := 32; + end; + end + else if (PlayerInfo.Playerinfo[I].Score = MaxScore) AND (PlayerInfo.Playerinfo[I].Score <> 0) then + begin + Case I of + 0: Result := Result OR 1; + 1: Result := Result OR 2; + 2: Result := Result OR 4; + 3: Result := Result OR 8; + 4: Result := Result OR 16; + 5: Result := Result OR 32; + end; + end; + end; + + //When nobody has Points -> Everybody loose + if (MaxScore = 0) then + Result := 0; +end; + +exports +PluginInfo, Init, Draw, Finish; + +begin + +end. + + |