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-rw-r--r--Modis/SDK/ModiSDK.pas151
1 files changed, 0 insertions, 151 deletions
diff --git a/Modis/SDK/ModiSDK.pas b/Modis/SDK/ModiSDK.pas
deleted file mode 100644
index 7cc3ef1a..00000000
--- a/Modis/SDK/ModiSDK.pas
+++ /dev/null
@@ -1,151 +0,0 @@
-unit ModiSDK;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-type //PluginInfo, for Init
- TPluginInfo = record
- //Info
- Name : Array [0..32] of Char; //Modi to Register for the Plugin
- Creator : Array [0..32] of Char; //Name of the Author
- PluginDesc : Array [0..64] of Char; //Plugin Description
-
- //Plugin Typ, atm: 8 only for PartyMode Modi
- Case Typ: byte of
- 8: (
- //Options
- LoadSong: boolean; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- ShowNotes: boolean; //Whether the Note Lines should be displayed
- LoadVideo: boolean; //Should the Video be loaded ?
- LoadBack: boolean; //Should the Background be loaded ?
-
- ShowRateBar: boolean; //Whether the Bar that shows how good the player was sould be displayed
- ShowRateBar_O: boolean; //Load from Ini whether the Bar should be Displayed
-
- EnLineBonus: boolean; //Whether LineBonus Should be enabled
- EnLineBonus_O: boolean; //Load from Ini whether LineBonus Should be enabled
-
- BGShowFull: boolean; //Whether the Background or the Video should be shown Fullsize
- BGShowFull_O: boolean; //Whether the Background or the Video should be shown Fullsize
-
- //Options -> everytime
- ShowScore: boolean; //Whether or not the Score should be shown
- ShowBars: boolean; //Whether the White Bars on Top and Bottom should be Drawn
- TeamModeOnly: boolean; //If True the Plugin can only be Played in Team Mode
- GetSoundData: boolean; //If True the RData Procedure is called when new SoundData is available
- Dummy: boolean; //Should be Set to False... for Updateing Plugin Interface
-
- NumPlayers: Byte //Number of Available Players for Modi
- //Set different Bits
- //1 -> One Player
- //2 -> Two Players
- //4 -> Three Players
- //8 -> Four Players
- //16-> Six Players
- //e.g. : 10 -> Playable with 2 and 4 Players
- );
-
- end;
-
- TPlayerInfo = record
- NumPlayers: Byte;
- Playerinfo: array[0..5] of record
- Name: PChar; //Name of the Player
- Score:Word; //Players Score
- Bar: Byte; //Percentage of the SingBar filled
- PosX: Real; //PosX of Players SingBar
- PosY: Real; //PosY "
- Enabled: Boolean; //Whether the Player could get Points
- Percentage: Byte; //Percentage Shown on the Score Screen
- end;
- end;
-
- TTeamInfo = record
- NumTeams: Byte;
- Teaminfo: array[0..5] of record
- Name: PChar;
- Score: Word;
- Joker: Byte;
- CurPlayer: Byte;
- NumPlayers: Byte;
- Playerinfo: array[0..3] of record
- Name: PChar;
- TimesPlayed: Byte;
-
- end;
- end;
- end;
-
- TsmallTexture = record
- TexNum: integer;
- W: real;
- H: real;
- end;
-
- TSentences = record
- Akt: integer; // aktualna czesc utworu do rysowania
- High: integer;
- Ilosc: integer;
- Resolution: integer;
- NotesGAP: integer;
- TotalLength: integer;
- Sentence: array of record
- Start: integer;
- StartNote: integer;
- Lyric: string;
- LyricWidth: real;
- Koniec: integer;
- BaseNote: integer;
- HighNote: integer;
- IlNut: integer;
- TotalNotes: integer;
- Note: array of record
- Color: integer;
- Start: integer;
- Length: integer;
- Ton: integer;
- TonGamy: integer;
- //Text: string;
- FreeStyle: boolean;
- Typ: integer; // zwykla nuta x1, zlota nuta x2
- end;
- end;
- end;
-
- DWORD = Longword;
- HSTREAM = DWORD;
-
- //Routines to gave to the Plugin
- fModi_LoadTex = function (const Name, Typ: PChar): TsmallTexture; stdcall; //Pointer to Texture Loader
- //fModi_Translate = function (const Name, Translation: AChar): Integer; stdcall; //Pointer to Translator
- fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text //Now translated automatically
- fModi_LoadSound = function (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
- pModi_PlaySound = procedure (const Index: Cardinal); stdcall; //Plays a Custom Sound
-
- TMethodRec = record
- LoadTex: fModi_LoadTex;
- Print: fModi_Print;
- LoadSound: fModi_LoadSound;
- PlaySound: pModi_PlaySound;
- end;
- //DLL Funktionen
- //Gave the Plugins Info
- pModi_PluginInfo = procedure (var Info: TPluginInfo); stdcall;
- //Executed on Game Start //If True Game begins, else Failure
- fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
- //Executed everytime the Screen is Drawed //If False The Game finishes
- fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
- //Is Executed on Finish, Returns the Playernum of the Winner
- fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; stdcall;
- //Procedure called when new Sound Data is available
- pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); stdcall;
-
-implementation
-
-end.