diff options
Diffstat (limited to 'Modis/Don't_Get_Worse')
-rw-r--r-- | Modis/Don't_Get_Worse/Hold_The_Line.dpr | 424 |
1 files changed, 212 insertions, 212 deletions
diff --git a/Modis/Don't_Get_Worse/Hold_The_Line.dpr b/Modis/Don't_Get_Worse/Hold_The_Line.dpr index 27b9c3df..a197d51b 100644 --- a/Modis/Don't_Get_Worse/Hold_The_Line.dpr +++ b/Modis/Don't_Get_Worse/Hold_The_Line.dpr @@ -1,212 +1,212 @@ -library Hold_The_Line;
-
-uses
- ModiSDK in '..\SDK\ModiSDK.pas',
- StrUtils in '..\SDK\StrUtils.pas',
- OpenGL12,
- Windows;
-
-var
- PointerTex: TSmallTexture;
- CountSentences: Cardinal;
- Limit: Byte;
- MethodRec: TMethodRec;
- Frame: Integer;
- PlayerTimes: array[0..5] of Integer;
- LastTick: Cardinal;
- PointerVisible: Boolean;
-
- DismissedSound: Cardinal;
-
-//Gave the Plugins Info
-procedure PluginInfo (var Info: TPluginInfo); stdcall;
-begin
- Info.Name := 'PLUGIN_HDL_NAME';
-
- Info.Creator := 'Whiteshark';
- Info.PluginDesc := 'PLUGIN_HDL_DESC';
-
- //Set to Party Modi Plugin
- Info.Typ := 8;
-
- Info.NumPlayers := 31;
- //Options
- Info.LoadSong := True; //Whether or not a Song should be Loaded
- //Only When Song is Loaded:
- Info.ShowScore := True; //Whether or not the Score should be shown
- Info.ShowNotes := True; //Whether the Note Lines should be displayed
- Info.LoadVideo := True; //Should the Video be loaded ?
- Info.LoadBack := True; //Should the Background be loaded ?
-
- Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
- Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
-
- Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed
- Info.ShowRateBar_O := False; //Load from Ini whether the Bar should be Displayed
-
- Info.EnLineBonus := False; //Whether LineBonus Should be enabled
- Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
-
- //Options even when song is Not loaded
- Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
- Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
- Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
-end;
-
-//Executed on Game Start //If True Game begins, else Failure
-function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
-var
- I: Integer;
- Texname: PChar;
- TexType: TTextureType;
-begin
- TexName := CreateStr(PChar('HDL_Pointer'));
- TexType := TEXTURE_TYPE_TRANSPARENT;
- PointerTex := Methods.LoadTex(TexName, TexType);
-
- FreeStr(TexName);
-
- TexName := CreateStr(PChar('dismissed.mp3'));
- DismissedSound := Methods.LoadSound (TexName);
- FreeStr(TexName);
-
- CountSentences := Sentences.High;
- Limit := 0;
- Frame := 0;
-
- MethodRec := Methods;
-
- for I := 0 to PlayerInfo.NumPlayers-1 do
- begin
- PlayerInfo.Playerinfo[I].Enabled := True;
- PlayerInfo.Playerinfo[I].Percentage := 100;
- PlayerTimes[I] := 0;
- end;
-
- LoadOpenGL;
-
- Result := True;
-end;
-
-//Executed everytime the Screen is Drawed //If False The Game finishes
-function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
-var
- I: Integer;
- L: Byte;
- C: Byte;
- Text: PChar;
- Blink: Boolean;
- tick: Cardinal;
-begin
- //Aktivate Blink
- If (CurSentence = CountSentences div 5 * 2 - 1) OR (CurSentence = CountSentences div 3 * 2 - 1) then
- begin
- Tick := Gettickcount div 400;
- If (Tick <> LastTick) then
- begin
- LastTick := Tick;
- PointerVisible := Not PointerVisible;
- end;
- end
- else
- PointerVisible := True;
-
- //Inc Limit
- if (Limit = 0) And (CurSentence >= CountSentences div 5 * 2) then
- Inc(Limit)
- else if (Limit = 1) And (CurSentence >= CountSentences div 3 * 2) then
- Inc(Limit);
-
- case Limit of
- 0: L := 20;
- 1: L := 50;
- 2: L := 75;
- end;
-
- C:= 0;
-
- Result := True;
-
- for I := 0 to PlayerInfo.NumPlayers-1 do
- begin
- if PlayerInfo.Playerinfo[I].Enabled then
- begin
- if PlayerInfo.Playerinfo[I].Bar < L then
- begin
- PlayerInfo.Playerinfo[I].Enabled := False;
- Inc(C);
- PlayerTimes[I] := CurSentence; //Save Time of Dismission
- //PlaySound
- MethodRec.PlaySound (DismissedSound);
- end;
-
- //Draw Pointer
- if (PointerVisible) then
- begin
- glColor4f (0.2, 0.8, 0.1, 1);
-
- glEnable(GL_TEXTURE_2D);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum);
-
- glBegin(GL_QUADS);
- glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY - 4);
- glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY + 12);
- glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY + 12);
- glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY - 4);
- glEnd;
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- end;
-
- end
- else
- begin
- Inc(C);
- //Draw Dismissed
- Text := CreateStr(PChar('PARTY_DISMISSED'));
-
- glColor4f (0.8, 0.8, 0.8, 1);
-
- MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text);
- FreeStr(Text);
- end;
- end;
- if (C >= PlayerInfo.NumPlayers-1) then
- Result := False;
-end;
-
-//Is Executed on Finish, Returns the Playernum of the Winner
-function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
-var
- I:Integer;
-begin
-Result := 0;
-for I := 0 to PlayerInfo.NumPlayers-1 do
- begin
- PlayerInfo.Playerinfo[I].Percentage := (PlayerTimes[I] * 100) div CountSentences;
- if (PlayerInfo.Playerinfo[I].Enabled) then
- begin
- PlayerInfo.Playerinfo[I].Percentage := 100;
- Case I of
- 0: Result := Result OR 1;
- 1: Result := Result OR 2;
- 2: Result := Result OR 4;
- 3: Result := Result OR 8;
- 4: Result := Result OR 16;
- 5: Result := Result OR 32;
- end;
- end;
- end;
-end;
-
-exports
-PluginInfo, Init, Draw, Finish;
-
-begin
-
-end.
+library Hold_The_Line; + +uses + ModiSDK in '..\SDK\ModiSDK.pas', + StrUtils in '..\SDK\StrUtils.pas', + OpenGL12, + Windows; + +var + PointerTex: TSmallTexture; + CountSentences: Cardinal; + Limit: Byte; + MethodRec: TMethodRec; + Frame: Integer; + PlayerTimes: array[0..5] of Integer; + LastTick: Cardinal; + PointerVisible: Boolean; + + DismissedSound: Cardinal; + +//Gave the Plugins Info +procedure PluginInfo (var Info: TPluginInfo); stdcall; +begin + Info.Name := 'PLUGIN_HDL_NAME'; + + Info.Creator := 'Whiteshark'; + Info.PluginDesc := 'PLUGIN_HDL_DESC'; + + //Set to Party Modi Plugin + Info.Typ := 8; + + Info.NumPlayers := 31; + //Options + Info.LoadSong := True; //Whether or not a Song should be Loaded + //Only When Song is Loaded: + Info.ShowScore := True; //Whether or not the Score should be shown + Info.ShowNotes := True; //Whether the Note Lines should be displayed + Info.LoadVideo := True; //Should the Video be loaded ? + Info.LoadBack := True; //Should the Background be loaded ? + + Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize + Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize + + Info.ShowRateBar:= True; //Whether the Bar that shows how good the player was sould be displayed + Info.ShowRateBar_O := False; //Load from Ini whether the Bar should be Displayed + + Info.EnLineBonus := False; //Whether LineBonus Should be enabled + Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled + + //Options even when song is Not loaded + Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn + Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode + Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available + Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface +end; + +//Executed on Game Start //If True Game begins, else Failure +function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall; +var + I: Integer; + Texname: PChar; + TexType: TTextureType; +begin + TexName := CreateStr(PChar('HDL_Pointer')); + TexType := TEXTURE_TYPE_TRANSPARENT; + PointerTex := Methods.LoadTex(TexName, TexType); + + FreeStr(TexName); + + TexName := CreateStr(PChar('dismissed.mp3')); + DismissedSound := Methods.LoadSound (TexName); + FreeStr(TexName); + + CountSentences := Sentences.High; + Limit := 0; + Frame := 0; + + MethodRec := Methods; + + for I := 0 to PlayerInfo.NumPlayers-1 do + begin + PlayerInfo.Playerinfo[I].Enabled := True; + PlayerInfo.Playerinfo[I].Percentage := 100; + PlayerTimes[I] := 0; + end; + + LoadOpenGL; + + Result := True; +end; + +//Executed everytime the Screen is Drawed //If False The Game finishes +function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall; +var + I: Integer; + L: Byte; + C: Byte; + Text: PChar; + Blink: Boolean; + tick: Cardinal; +begin + //Aktivate Blink + If (CurSentence = CountSentences div 5 * 2 - 1) OR (CurSentence = CountSentences div 3 * 2 - 1) then + begin + Tick := Gettickcount div 400; + If (Tick <> LastTick) then + begin + LastTick := Tick; + PointerVisible := Not PointerVisible; + end; + end + else + PointerVisible := True; + + //Inc Limit + if (Limit = 0) And (CurSentence >= CountSentences div 5 * 2) then + Inc(Limit) + else if (Limit = 1) And (CurSentence >= CountSentences div 3 * 2) then + Inc(Limit); + + case Limit of + 0: L := 20; + 1: L := 50; + 2: L := 75; + end; + + C:= 0; + + Result := True; + + for I := 0 to PlayerInfo.NumPlayers-1 do + begin + if PlayerInfo.Playerinfo[I].Enabled then + begin + if PlayerInfo.Playerinfo[I].Bar < L then + begin + PlayerInfo.Playerinfo[I].Enabled := False; + Inc(C); + PlayerTimes[I] := CurSentence; //Save Time of Dismission + //PlaySound + MethodRec.PlaySound (DismissedSound); + end; + + //Draw Pointer + if (PointerVisible) then + begin + glColor4f (0.2, 0.8, 0.1, 1); + + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + glBindTexture(GL_TEXTURE_2D, PointerTex.TexNum); + + glBegin(GL_QUADS); + glTexCoord2f(1/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY - 4); + glTexCoord2f(1/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX + L - 3, PlayerInfo.Playerinfo[I].PosY + 12); + glTexCoord2f(31/32, 1); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY + 12); + glTexCoord2f(31/32, 0); glVertex2f(PlayerInfo.Playerinfo[I].PosX+ L + 3, PlayerInfo.Playerinfo[I].PosY - 4); + glEnd; + + glDisable(GL_TEXTURE_2D); + glDisable(GL_BLEND); + end; + + end + else + begin + Inc(C); + //Draw Dismissed + Text := CreateStr(PChar('PARTY_DISMISSED')); + + glColor4f (0.8, 0.8, 0.8, 1); + + MethodRec.Print (1, 6, PlayerInfo.Playerinfo[I].PosX, PlayerInfo.Playerinfo[I].PosY-8, Text); + FreeStr(Text); + end; + end; + if (C >= PlayerInfo.NumPlayers-1) then + Result := False; +end; + +//Is Executed on Finish, Returns the Playernum of the Winner +function Finish (var Playerinfo: TPlayerinfo): byte; stdcall; +var + I:Integer; +begin +Result := 0; +for I := 0 to PlayerInfo.NumPlayers-1 do + begin + PlayerInfo.Playerinfo[I].Percentage := (PlayerTimes[I] * 100) div CountSentences; + if (PlayerInfo.Playerinfo[I].Enabled) then + begin + PlayerInfo.Playerinfo[I].Percentage := 100; + Case I of + 0: Result := Result OR 1; + 1: Result := Result OR 2; + 2: Result := Result OR 4; + 3: Result := Result OR 8; + 4: Result := Result OR 16; + 5: Result := Result OR 32; + end; + end; + end; +end; + +exports +PluginInfo, Init, Draw, Finish; + +begin + +end. |