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-rw-r--r--Modis/Blind/Blind.dpr97
1 files changed, 97 insertions, 0 deletions
diff --git a/Modis/Blind/Blind.dpr b/Modis/Blind/Blind.dpr
new file mode 100644
index 00000000..99c7d7eb
--- /dev/null
+++ b/Modis/Blind/Blind.dpr
@@ -0,0 +1,97 @@
+library Blind;
+
+uses
+ ModiSDK in '..\SDK\ModiSDK.pas';
+
+//Gave the Plugins Info
+procedure PluginInfo (var Info: TPluginInfo); stdcall;
+begin
+ Info.Name := 'PLUGIN_BLIND_NAME';
+ Info.NumPlayers := 31;
+
+ Info.Creator := 'Whiteshark';
+ Info.PluginDesc := 'PLUGIN_BLIND_DESC';
+
+
+ //Options
+ Info.LoadSong := True; //Whether or not a Song should be Loaded
+ //Only When Song is Loaded:
+ Info.ShowScore := True; //Whether or not the Score should be shown
+ Info.ShowNotes := False; //Whether the Note Lines should be displayed
+ Info.LoadVideo := True; //Should the Video be loaded ?
+ Info.LoadBack := True; //Should the Background be loaded ?
+
+ Info.BGShowFull := False; //Whether the Background or the Video should be shown Fullsize
+ Info.BGShowFull_O := True; //Whether the Background or the Video should be shown Fullsize
+
+ Info.ShowRateBar:= False; //Whether the Bar that shows how good the player was sould be displayed
+ Info.ShowRateBar_O := True; //Load from Ini whether the Bar should be Displayed
+
+ Info.EnLineBonus := False; //Whether LineBonus Should be enabled
+ Info.EnLineBonus_O := True; //Load from Ini whether LineBonus Should be enabled
+
+ //Options even when song is Not loaded
+ Info.ShowBars := False; //Whether the White Bars on Top and Bottom should be Drawn
+ Info.TeamModeOnly := False; //If True the Plugin can only be Played in Team Mode
+ Info.GetSoundData := False; //If True the RData Procedure is called when new SoundData is available
+ Info.Dummy := False; //Should be Set to False... for Updateing Plugin Interface
+end;
+
+//Executed on Game Start //If True Game begins, else Failure
+function Init (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const LoadTex: fModi_LoadTex; const Print: fModi_Print; LoadSound: fModi_LoadSound; PlaySound: fModi_PlaySound): boolean; stdcall;
+begin
+Result := True;
+end;
+
+//Executed everytime the Screen is Drawed //If False The Game finishes
+function Draw (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
+var
+I: Integer;
+begin
+Result := True;
+end;
+
+//Is Executed on Finish, Returns the Playernum of the Winner
+function Finish (var Playerinfo: TPlayerinfo): byte; stdcall;
+var
+ I:Integer;
+ MaxScore: Word;
+begin
+ Result := 0;
+ MaxScore := 0;
+ for I := 0 to PlayerInfo.NumPlayers-1 do
+ begin
+ PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
+ if (PlayerInfo.Playerinfo[I].Score > MaxScore) then
+ begin
+ MaxScore := PlayerInfo.Playerinfo[I].Score;
+ Case I of
+ 0: Result := 1;
+ 1: Result := 2;
+ 2: Result := 4;
+ 3: Result := 8;
+ 4: Result := 16;
+ 5: Result := 32;
+ end;
+ end
+ else if (PlayerInfo.Playerinfo[I].Score = MaxScore) then
+ begin
+ Case I of
+ 0: Result := Result OR 1;
+ 1: Result := Result OR 2;
+ 2: Result := Result OR 4;
+ 3: Result := Result OR 8;
+ 4: Result := Result OR 16;
+ 5: Result := Result OR 32;
+ end;
+ end;
+ end;
+
+end;
+
+exports
+PluginInfo, Init, Draw, Finish;
+
+begin
+
+end. \ No newline at end of file