diff options
Diffstat (limited to 'Medley/src/menu/UMenuStatic.pas')
-rw-r--r-- | Medley/src/menu/UMenuStatic.pas | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/Medley/src/menu/UMenuStatic.pas b/Medley/src/menu/UMenuStatic.pas new file mode 100644 index 00000000..72f4eb36 --- /dev/null +++ b/Medley/src/menu/UMenuStatic.pas @@ -0,0 +1,117 @@ +{* UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + *} + +unit UMenuStatic; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + UTexture, + gl; + +type + TStatic = class + public + Texture: TTexture; // Button Screen position and size + Visible: boolean; + + //Reflection Mod + Reflection: boolean; + Reflectionspacing: real; + + procedure Draw; + constructor Create(Textura: TTexture); overload; + end; + +implementation +uses + UDrawTexture; + +procedure TStatic.Draw; +begin + if Visible then + begin + DrawTexture(Texture); + + //Reflection Mod + if (Reflection) then // Draw Reflections + begin + with Texture do + begin + //Bind Tex and GL Attributes + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + + glDepthRange(0, 10); + glDepthFunc(GL_LEQUAL); + glEnable(GL_DEPTH_TEST); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, TexNum); + + //Draw + glBegin(GL_QUADS);//Top Left + glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha-0.3); + glTexCoord2f(TexX1*TexW, TexY2*TexH); + glVertex3f(x, y+h*scaleH+ Reflectionspacing, z); + + //Bottom Left + glColor4f(ColR * Int, ColG * Int, ColB * Int, 0); + glTexCoord2f(TexX1*TexW, 0.5*TexH+TexY1); + glVertex3f(x, y+h*scaleH + h*scaleH/2 + Reflectionspacing, z); + + + //Bottom Right + glColor4f(ColR * Int, ColG * Int, ColB * Int, 0); + glTexCoord2f(TexX2*TexW, 0.5*TexH+TexY1); + glVertex3f(x+w*scaleW, y+h*scaleH + h*scaleH/2 + Reflectionspacing, z); + + //Top Right + glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha-0.3); + glTexCoord2f(TexX2*TexW, TexY2*TexH); + glVertex3f(x+w*scaleW, y+h*scaleH + Reflectionspacing, z); + glEnd; + + glDisable(GL_TEXTURE_2D); + glDisable(GL_DEPTH_TEST); + glDisable(GL_BLEND); + end; + end; + end; +end; + +constructor TStatic.Create(Textura: TTexture); +begin + inherited Create; + Texture := Textura; +end; + +end. |