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Diffstat (limited to '')
-rw-r--r-- | Medley/plugins/SDK/ModiSDK.pas | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/Medley/plugins/SDK/ModiSDK.pas b/Medley/plugins/SDK/ModiSDK.pas new file mode 100644 index 00000000..e0b52a81 --- /dev/null +++ b/Medley/plugins/SDK/ModiSDK.pas @@ -0,0 +1,164 @@ +unit ModiSDK; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +type // PluginInfo, for init + TPluginInfo = record + // Info + Name: array [0..32] of char; // modus to register for the plugin + Creator: array [0..32] of char; // name of the author + PluginDesc: array [0..64] of char; // plugin description + + // plugin type, atm: 8 only for partymode modus + Case Typ: byte of + 8: ( + // Options + LoadSong: boolean; // Whether or not a song should be loaded + // Only when song is loaded: + ShowNotes: boolean; // Whether the note lines should be displayed + LoadVideo: boolean; // Should the video be loaded? + LoadBack: boolean; // Should the background be loaded? + + ShowRateBar: boolean; // Whether the bar that shows how good the player was sould be displayed + ShowRateBar_O: boolean; // Load from ini whether the bar should be displayed + + EnLineBonus: boolean; // Whether line bonus should be enabled + EnLineBonus_O: boolean; // Load from ini whether line bonus should be enabled + + BGShowFull: boolean; // Whether the background or the video should be shown full size + BGShowFull_O: boolean; // Whether the background or the video should be shown full size + + // Options -> everytime + ShowScore: boolean; // Whether or not the score should be shown + ShowBars: boolean; // Whether the white bars on top and bottom should be drawn + TeamModeOnly: boolean; // If true the plugin can only be played in team mode + GetSoundData: boolean; // If true the rdata procedure is called when new sound data is available + Dummy: boolean; // Should be set to false... for updating plugin interface + + NumPlayers: byte // Number of available players for modus + // Set different bits + // 1 -> one player + // 2 -> two players + // 4 -> three players + // 8 -> four players + // 16-> six players + // e.g. : 10 -> playable with 2 and 4 players + ); + + end; + + TPlayerInfo = record + NumPlayers: byte; + Playerinfo: array[0..5] of record + Name: PChar; // Name of the player + Score: word; // Player's score + Bar: byte; // Percentage of the singbar filled + PosX: real; // PosX of player's singbar + PosY: real; // PosY " + Enabled: boolean; // Whether the player could get points + Percentage: byte; // Percentage shown on the score screen + end; + end; + + TTeamInfo = record + NumTeams: byte; + Teaminfo: array[0..5] of record + Name: PChar; + Score: word; + Joker: byte; + CurPlayer: byte; + NumPlayers: byte; + Playerinfo: array[0..3] of record + Name: PChar; + TimesPlayed: byte; + end; + end; + end; + + TsmallTexture = record + TexNum: integer; + W: real; + H: real; + end; + + TSentences = record + Current: integer; // current part of a line + High: integer; + Number: integer; + Resolution: integer; + NotesGAP: integer; + TotalLength: integer; + Sentence: array of record + Start: integer; + StartNote: integer; + Lyric: string; + LyricWidth: real; + End_: integer; + BaseNote: integer; + HighNote: integer; + IlNut: integer; + TotalNotes: integer; + Note: array of record + Color: integer; + Start: integer; + Length: integer; + Tone: integer; + //Text: string; + FreeStyle: boolean; + Typ: integer; // normal note x1, golden note x2 + end; + end; + end; + + dword = longword; + hstream = dword; + + TTextureType = ( + TEXTURE_TYPE_PLAIN, // Plain (alpha = 1) + TEXTURE_TYPE_TRANSPARENT, // Alpha is used + TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value + ); + + // Routines to give to the plugin + fModi_LoadTex = function (const Name: PChar; Typ: TTextureType): TsmallTexture; // Pointer to texture loader + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + //fModi_Translate = function (const Name, Translation: AChar): integer; // Pointer to translator + // {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + + fModi_Print = procedure (const Style, Size: byte; const X, Y: real; const Text: PChar); // Procedure to print text // Now translated automatically + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + fModi_LoadSound = function (const Name: PChar): cardinal; // Procedure that loads a custom sound + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + pModi_PlaySound = procedure (const Index: cardinal); // Plays a custom sound + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + + TMethodRec = record + LoadTex: fModi_LoadTex; + Print: fModi_Print; + LoadSound: fModi_LoadSound; + PlaySound: pModi_PlaySound; + end; + // DLL functions + // Give the plugins info + pModi_PluginInfo = procedure (var Info: TPluginInfo); + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + // Executed on game start // if true game begins, else failure + fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + // Executed everytime the screen is drawn // if false the game finishes + fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: cardinal): boolean; + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + // Is executed on finish, returns the player num of the winner + fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + // Procedure called when new sound data is available + pModi_RData = procedure (handle: hstream; buffer: pointer; len: dword; user: dword); + {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} + +implementation + +end. |