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-rw-r--r--Lua/src/base/UParty.pas4
-rw-r--r--Lua/src/screens/UScreenPartyScore.pas106
2 files changed, 50 insertions, 60 deletions
diff --git a/Lua/src/base/UParty.pas b/Lua/src/base/UParty.pas
index 713cfc33..1ec0f82d 100644
--- a/Lua/src/base/UParty.pas
+++ b/Lua/src/base/UParty.pas
@@ -365,7 +365,7 @@ end;
//----------
procedure TPartyGame.GenScores;
var
- I: byte;
+ I: Integer;
begin
if (Length(Teams) = 2) then
begin // score generation for 2 teams, winner gets 1 point
@@ -524,6 +524,8 @@ begin
Self.Rounds[I].Mode := GetRandomMode;
Self.Rounds[I].AlreadyPlayed := False;
+
+ SetLength(Self.Rounds[I].Ranking, 0);
end;
// get the party started!11
diff --git a/Lua/src/screens/UScreenPartyScore.pas b/Lua/src/screens/UScreenPartyScore.pas
index bd54d55e..b249a55a 100644
--- a/Lua/src/screens/UScreenPartyScore.pas
+++ b/Lua/src/screens/UScreenPartyScore.pas
@@ -90,26 +90,21 @@ begin
// check special keys
case PressedKey of
SDLK_ESCAPE,
- SDLK_BACKSPACE :
+ SDLK_BACKSPACE,
+ SDLK_RETURN :
begin
AudioPlayback.PlaySound(SoundLib.Start);
- {if (PartySession.CurRound < High(PartySession.Rounds)) then
- FadeTo(@ScreenPartyNewRound)
- else // to-do : Party
- begin
- PartySession.EndRound; }
- FadeTo(@ScreenPartyWin);
- //end;
- end;
- SDLK_RETURN:
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- // to-do : Party
- {if (PartySession.CurRound < High(PartySession.Rounds)) then
- FadeTo(@ScreenPartyNewRound)
- else }
+ Party.NextRound; //< go to next round
+
+ if (not Party.GameFinished) then
+ begin
+ FadeTo(@ScreenPartyNewRound);
+ end
+ else
+ begin
FadeTo(@ScreenPartyWin);
+ end;
end;
end;
end;
@@ -186,31 +181,14 @@ end;
procedure TScreenPartyScore.onShow;
var
I, J: Integer;
- Placings: Array [0..5] of Byte;
+ Ranking: AParty_TeamRanking;
begin
inherited;
+ Ranking := Party.Rounds[Party.CurrentRound].Ranking;
- //Get Maxscore
- MaxScore := 0;
- for I := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do
- begin
- if (ScreenSingModi.PlayerInfo.Playerinfo[I].Score > MaxScore) then
- MaxScore := ScreenSingModi.PlayerInfo.Playerinfo[I].Score;
- end;
-
- //Get Placings
- for I := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do
- begin
- Placings[I] := 0;
- for J := 0 to ScreenSingModi.PlayerInfo.NumPlayers - 1 do
- If (ScreenSingModi.PlayerInfo.Playerinfo[J].Score > ScreenSingModi.PlayerInfo.Playerinfo[I].Score) then
- Inc(Placings[I]);
- end;
-
-
- //Set Static Length
+ {//Set Static Length
Static[StaticTeam1].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[0].Percentage / 100;
Static[StaticTeam2].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[1].Percentage / 100;
Static[StaticTeam3].Texture.ScaleW := ScreenSingModi.PlayerInfo.Playerinfo[2].Percentage / 100;
@@ -218,26 +196,29 @@ begin
//fix: prevents static from drawn out of bounds.
if Static[StaticTeam1].Texture.ScaleW > 99 then Static[StaticTeam1].Texture.ScaleW := 99;
if Static[StaticTeam2].Texture.ScaleW > 99 then Static[StaticTeam2].Texture.ScaleW := 99;
- if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99;
+ if Static[StaticTeam3].Texture.ScaleW > 99 then Static[StaticTeam3].Texture.ScaleW := 99; }
//End Last Round // to-do : Party
//PartySession.EndRound;
//Set Winnertext
- //Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [PartySession.GetWinnerString(PartySession.CurRound)]);
+ Text[TextWinner].Text := Format(Language.Translate('PARTY_SCORE_WINS'), [Party.GetWinnerString(Party.CurrentRound)]);
- if (ScreenSingModi.PlayerInfo.NumPlayers >= 1) then
+ if (Length(Party.Teams) >= 1) then
begin
- Text[TextScoreTeam1].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[0].Score);
- Text[TextNameTeam1].Text := String(ScreenSingModi.TeamInfo.Teaminfo[0].Name);
+ Text[TextScoreTeam1].Text := InttoStr(Party.Teams[0].Score);
+ Text[TextNameTeam1].Text := Party.Teams[0].Name;
//Set Deco Texture
if Theme.PartyScore.DecoTextures.ChangeTextures then
begin
- Static[StaticTeam1Deco].Texture.TexNum := DecoTex[Placings[0]];
- Static[StaticTeam1Deco].Texture.ColR := DecoColor[Placings[0]].R;
- Static[StaticTeam1Deco].Texture.ColG := DecoColor[Placings[0]].G;
- Static[StaticTeam1Deco].Texture.ColB := DecoColor[Placings[0]].B;
+ if (Length(Ranking) >= 1) and (Ranking[0].Rank >= 1) and (Ranking[0].Rank <= Length(DecoTex)) then
+ begin
+ Static[StaticTeam1Deco].Texture.TexNum := DecoTex[Ranking[0].Rank-1];
+ Static[StaticTeam1Deco].Texture.ColR := DecoColor[Ranking[0].Rank-1].R;
+ Static[StaticTeam1Deco].Texture.ColG := DecoColor[Ranking[0].Rank-1].G;
+ Static[StaticTeam1Deco].Texture.ColB := DecoColor[Ranking[0].Rank-1].B;
+ end;
end;
Text[TextScoreTeam1].Visible := True;
@@ -255,18 +236,21 @@ begin
Static[StaticTeam1Deco].Visible := False;
end;
- if (ScreenSingModi.PlayerInfo.NumPlayers >= 2) then
+ if (Length(Party.Teams) >= 2) then
begin
- Text[TextScoreTeam2].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[1].Score);
- Text[TextNameTeam2].Text := String(ScreenSingModi.TeamInfo.Teaminfo[1].Name);
+ Text[TextScoreTeam2].Text := InttoStr(Party.Teams[1].Score);
+ Text[TextNameTeam2].Text := Party.Teams[1].Name;
//Set Deco Texture
if Theme.PartyScore.DecoTextures.ChangeTextures then
begin
- Static[StaticTeam2Deco].Texture.TexNum := DecoTex[Placings[1]];
- Static[StaticTeam2Deco].Texture.ColR := DecoColor[Placings[1]].R;
- Static[StaticTeam2Deco].Texture.ColG := DecoColor[Placings[1]].G;
- Static[StaticTeam2Deco].Texture.ColB := DecoColor[Placings[1]].B;
+ if (Length(Ranking) >= 2) and (Ranking[1].Rank >= 1) and (Ranking[1].Rank <= Length(DecoTex)) then
+ begin
+ Static[StaticTeam2Deco].Texture.TexNum := DecoTex[Ranking[1].Rank-1];
+ Static[StaticTeam2Deco].Texture.ColR := DecoColor[Ranking[1].Rank-1].R;
+ Static[StaticTeam2Deco].Texture.ColG := DecoColor[Ranking[1].Rank-1].G;
+ Static[StaticTeam2Deco].Texture.ColB := DecoColor[Ranking[1].Rank-1].B;
+ end;
end;
Text[TextScoreTeam2].Visible := True;
@@ -284,18 +268,21 @@ begin
Static[StaticTeam2Deco].Visible := False;
end;
- if (ScreenSingModi.PlayerInfo.NumPlayers >= 3) then
+ if (Length(Party.Teams) >= 3) then
begin
- Text[TextScoreTeam3].Text := InttoStr(ScreenSingModi.PlayerInfo.Playerinfo[2].Score);
- Text[TextNameTeam3].Text := String(ScreenSingModi.TeamInfo.Teaminfo[2].Name);
+ Text[TextScoreTeam3].Text := InttoStr(Party.Teams[2].Score);
+ Text[TextNameTeam3].Text := Party.Teams[2].Name;
//Set Deco Texture
if Theme.PartyScore.DecoTextures.ChangeTextures then
begin
- Static[StaticTeam3Deco].Texture.TexNum := DecoTex[Placings[2]];
- Static[StaticTeam3Deco].Texture.ColR := DecoColor[Placings[2]].R;
- Static[StaticTeam3Deco].Texture.ColG := DecoColor[Placings[2]].G;
- Static[StaticTeam3Deco].Texture.ColB := DecoColor[Placings[2]].B;
+ if (Length(Ranking) >= 3) and (Ranking[2].Rank >= 1) and (Ranking[2].Rank <= Length(DecoTex)) then
+ begin
+ Static[StaticTeam3Deco].Texture.TexNum := DecoTex[Ranking[2].Rank-1];
+ Static[StaticTeam3Deco].Texture.ColR := DecoColor[Ranking[2].Rank-1].R;
+ Static[StaticTeam3Deco].Texture.ColG := DecoColor[Ranking[2].Rank-1].G;
+ Static[StaticTeam3Deco].Texture.ColB := DecoColor[Ranking[2].Rank-1].B;
+ end;
end;
Text[TextScoreTeam3].Visible := True;
@@ -325,3 +312,4 @@ begin
end;
end.
+