diff options
Diffstat (limited to 'Lua')
-rw-r--r-- | Lua/src/base/UParty.pas | 187 | ||||
-rw-r--r-- | Lua/src/lua/ULuaParty.pas | 52 |
2 files changed, 90 insertions, 149 deletions
diff --git a/Lua/src/base/UParty.pas b/Lua/src/base/UParty.pas index 21f604f7..f042973e 100644 --- a/Lua/src/base/UParty.pas +++ b/Lua/src/base/UParty.pas @@ -42,19 +42,21 @@ type it is used as argument for TPartyGame.StartParty } ARounds = array of integer; - { record used by TPartyGame to store round specific data } - TParty_Round = record - Mode: Integer; - Winner: Integer; - end; - - { element of APartyTeamRanking returned by TPartyGame.GetTeamRanking } + { element of APartyTeamRanking returned by TPartyGame.GetTeamRanking + and parameter for TPartyGame.SetWinner } TParty_TeamRanking = record Team: Integer; //< id of team Rank: Integer; //< 1 to Length(Teams) e.g. 1 is for placed first end; AParty_TeamRanking = Array of TParty_TeamRanking; //< returned by TPartyGame.GetTeamRanking + { record used by TPartyGame to store round specific data } + TParty_Round = record + Mode: Integer; + AlreadyPlayed: Boolean; + Ranking: AParty_TeamRanking; + end; + TParty_ModeInfo = record Name: String; // name of this mode Parent: Integer; // Id of owning plugin @@ -106,7 +108,6 @@ type TimesPlayed: array of Integer; //< times every mode was played in current party game (for random mode calculation) - function IsWinner(Player, Winner: integer): boolean; procedure GenScores; function GetRandomMode: integer; function GetRandomPlayer(Team: integer): integer; @@ -155,7 +156,7 @@ type { sets the winner(s) of current round returns true on success } - function SetWinner(WinBin: Integer): Boolean; + function SetRanking(Ranking: AParty_TeamRanking): Boolean; { increases round counter by 1 and clears all round specific information; returns the number of the current round or -1 if last round has already @@ -211,6 +212,11 @@ const { to indicate that element (mode) should set randomly in ARounds array } Party_Round_Random = -1; + + { values for TParty_TeamRanking.Rank } + PR_First = 1; + PR_Second = 2; + PR_Third = 3; StandardModus = 0; //Modus Id that will be played in non-party mode @@ -354,21 +360,6 @@ begin end; end; -{ private: returns true if the players bit is set in the winner int } -function TPartyGame.IsWinner(Player, Winner: Integer): boolean; -var - Bit: byte; -begin - if (Player < 31) then - begin - Bit := 1 shl Player; - - Result := ((Winner and Bit) = Bit); - end - else - Result := False; -end; - //---------- //GenScores - inc scores for cur. round //---------- @@ -376,11 +367,21 @@ procedure TPartyGame.GenScores; var I: byte; begin - for I := 0 to High(Teams) do - begin - if isWinner(I, Rounds[CurRound].Winner) then - Inc(Teams[I].Score); - end; + if (Length(Teams) = 2) then + begin // score generation for 2 teams, winner gets 1 point + for I := 0 to High(Rounds[CurRound].Ranking) do + if (Rounds[CurRound].Ranking[I].Rank = PR_First) then + Inc(Teams[Rounds[CurRound].Ranking[I].Team].Score); + end + else if (Length(Teams) = 3) then + begin // score generation for 3 teams, + // winner gets 3 points 2nd gets 1 point + for I := 0 to High(Rounds[CurRound].Ranking) do + if (Rounds[CurRound].Ranking[I].Rank = PR_First) then + Inc(Teams[Rounds[CurRound].Ranking[I].Team].Score, 3) + else if (Rounds[CurRound].Ranking[I].Rank = PR_Second) then + Inc(Teams[Rounds[CurRound].Ranking[I].Team].Score); + end end; { set the attributes of Info to default values } @@ -522,7 +523,7 @@ begin else Self.Rounds[I].Mode := GetRandomMode; - Self.Rounds[I].Winner := -1; // -1 indicates not played yet + Self.Rounds[I].AlreadyPlayed := False; end; // get the party started!11 @@ -539,11 +540,11 @@ end; { sets the winner(s) of current round returns true on success } -function TPartyGame.SetWinner(WinBin: Integer): Boolean; +function TPartyGame.SetRanking(Ranking: AParty_TeamRanking): Boolean; begin if (bPartyStarted) and (CurRound >= 0) and (CurRound <= High(Rounds)) then begin - Rounds[CurRound].Winner := WinBin; + Rounds[CurRound].Ranking := Ranking; Result := true; end else @@ -559,11 +560,8 @@ begin // some lines concerning the previous round if (CurRound >= 0) then begin + Rounds[CurRound].AlreadyPlayed := True; GenScores; - - // set no winner if plugin did not set a winner - if (Rounds[CurRound].Winner = -1) then - Rounds[CurRound].Winner := 0; end; // increase round counter @@ -759,120 +757,29 @@ begin if (Round >= 0) and (Round <= High(Rounds)) then begin - if (Rounds[Round].Winner <> 0) then + if (Rounds[Round].AlreadyPlayed) then begin - if (Rounds[Round].Winner = -1) then - begin - Result := Language.Translate('PARTY_NOTPLAYEDYET'); - end - else + Result := Language.Translate('PARTY_NOTPLAYEDYET'); + end + else + begin + SetLength(Winners, 0); + for I := 0 to High(Rounds[Round].Ranking) do begin - SetLength(Winners, 0); - for I := 0 to High(Teams) do + if Rounds[Round].Ranking[I].Rank = PR_First then begin - if isWinner(I, Rounds[Round].Winner) then - begin - SetLength(Winners, Length(Winners) + 1); - Winners[high(Winners)] := Teams[I].Name; - end; + SetLength(Winners, Length(Winners) + 1); + Winners[high(Winners)] := Teams[I].Name; end; - Result := Language.Implode(Winners); end; + + if (Length(Winners) > 0) then + Result := Language.Implode(Winners); end; end; - if (Length(Result) = 0) then Result := Language.Translate('PARTY_NOBODY'); end; -{ //---------- -// CallModiDeInit - calls DeInitProc and ends the round -//---------- -function TPartySession.CallModiDeInit(wParam: TwParam; lParam: TlParam): integer; -var - I: integer; - MaxScore: word; -begin - if (bPartyMode) then - begin - //Get Winner Byte! - if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then //get winners from plugin - Rounds[CurRound].Winner := Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID) - else - begin //Create winners by score :/ - Rounds[CurRound].Winner := 0; - MaxScore := 0; - for I := 0 to Teams.NumTeams-1 do - begin - // to-do : recode percentage stuff - //PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999; - if (Player[I].ScoreTotalInt > MaxScore) then - begin - MaxScore := Player[I].ScoreTotalInt; - Rounds[CurRound].Winner := 1 shl I; - end - else if (Player[I].ScoreTotalInt = MaxScore) and (Player[I].ScoreTotalInt <> 0) then - begin - Rounds[CurRound].Winner := Rounds[CurRound].Winner or (1 shl I); - end; - end; - - - //When nobody has points -> everybody looses - if (MaxScore = 0) then - Rounds[CurRound].Winner := 0; - - end; - - //Generate the scores - GenScores; - - //Inc players TimesPlayed - if ((Modis[Rounds[CurRound-1].Modi].Info.LoadingSettings and MLS_IncTP) = MLS_IncTP) then - begin - for I := 0 to Teams.NumTeams-1 do - Inc(Teams.TeamInfo[I].Playerinfo[Teams.TeamInfo[I].CurPlayer].TimesPlayed); - end; - end - else if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then - Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID); - - // FIXME: return a valid result - Result := 0; -end; - -//---------- -// GetTeamOrder - returns team order. Structure: Bits 1..3: Team at place1; Bits 4..6: Team at place2 ... -//---------- -function TPartySession.GetTeamOrder(wParam: TwParam; lParam: TlParam): integer; -var - I, J: integer; - ATeams: array [0..5] of TeamOrderEntry; - TempTeam: TeamOrderEntry; -begin - // to-do : PartyMode: Write this in another way, so that teams with the same score get the same place - //Fill Team array - for I := 0 to Teams.NumTeams-1 do - begin - ATeams[I].Teamnum := I; - ATeams[I].Score := Teams.Teaminfo[I].Score; - end; - - //Sort teams - for J := 0 to Teams.NumTeams-1 do - for I := 1 to Teams.NumTeams-1 do - if ATeams[I].Score > ATeams[I-1].Score then - begin - TempTeam := ATeams[I-1]; - ATeams[I-1] := ATeams[I]; - ATeams[I] := TempTeam; - end; - - //Copy to Result - Result := 0; - for I := 0 to Teams.NumTeams-1 do - Result := Result or (ATeams[I].TeamNum Shl I*3); -end; } - end. diff --git a/Lua/src/lua/ULuaParty.pas b/Lua/src/lua/ULuaParty.pas index 76bc02ef..883c3aec 100644 --- a/Lua/src/lua/ULuaParty.pas +++ b/Lua/src/lua/ULuaParty.pas @@ -57,10 +57,17 @@ function ULuaParty_Register(L: Plua_State): Integer; cdecl; of current game were played }
function ULuaParty_GameFinished(L: Plua_State): Integer; cdecl;
-{ Party.SetWinner - sets winner of current party round,
+(* Party.SetRoundRanking - sets ranking of current party round,
+ arguments: Ranking: table
+ ranking of team i is the value (integer from 1 to number of teams) of the
+ table with index [i: number].
+ you may call this function in the following way:
+ Party.SetRoundRanking({3, 1, 2});
+ this means: team 1 is ranked third, team 2 is ranked first and team 3 is
+ ranked second.
if no party game is started or party game is finished
- it will raise an error }
-function ULuaParty_SetWinner(L: Plua_State): Integer; cdecl;
+ it will raise an error *)
+function ULuaParty_SetRoundRanking(L: Plua_State): Integer; cdecl;
{ Party.GetTeams - returns a table with all information and structure as
in the TPartyGame.Teams array }
@@ -74,7 +81,7 @@ const ULuaParty_Lib_f: array [0..4] of lual_reg = (
(name:'Register'; func:ULuaParty_Register),
(name:'GameFinished'; func:ULuaParty_GameFinished),
- (name:'SetWinner'; func:ULuaParty_SetWinner),
+ (name:'SetRoundRanking'; func:ULuaParty_SetRoundRanking),
(name:'GetTeams'; func:ULuaParty_GetTeams),
(name:'SetTeams'; func:ULuaParty_SetTeams)
);
@@ -171,17 +178,44 @@ begin Result := 1;
end;
-{ Party.SetWinner - sets winner of current party round,
+{ Party.SetRoundRanking - sets ranking of current party round,
if no party game is started or party game is finished
it will raise an error }
-function ULuaParty_SetWinner(L: Plua_State): Integer; cdecl;
+function ULuaParty_SetRoundRanking(L: Plua_State): Integer; cdecl;
+var
+ R: AParty_TeamRanking;
+ I: Integer;
+ Rank: Integer;
begin
Result := 0;
-
+
luaL_checktype(L, 1, LUA_TTABLE);
- if (not Party.SetWinner(Lua_ToBinInt(L, 1))) then
- luaL_error(L, PChar('cann''t set party winner. Is party started and not finished yet?'));
+ lua_checkstack(L, 1);
+
+ SetLength(R, Length(Party.Teams));
+
+ for I := 0 to High(R) do
+ begin
+ lua_pushInteger(L, I);
+ lua_gettable(L, 1);
+
+ R[I].Rank := Length(R);
+ if (lua_isnumber(L, -1)) then
+ begin
+ Rank := lua_toInteger(L, -1);
+ if (Rank >= 1) and (Rank <= Length(R)) then
+ R[I].Rank := Rank;
+ end;
+
+ lua_pop(L, 1);
+ end;
+
+ // pop table
+ lua_pop(L, 1);
+
+ if (not Party.SetRanking(R)) then
+ luaL_error(L, PChar('cann''t set party round ranking. Is party started and not finished yet?'));
end;
{ Party.GetTeams - returns a table with all information and structure as
|