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-rw-r--r--Lua/src/lua/ULuaScreenSing.pas78
-rw-r--r--Lua/src/lua/ULuaUtils.pas31
-rw-r--r--Lua/src/screens/UScreenSing.pas10
3 files changed, 116 insertions, 3 deletions
diff --git a/Lua/src/lua/ULuaScreenSing.pas b/Lua/src/lua/ULuaScreenSing.pas
index 75ed6277..09d83403 100644
--- a/Lua/src/lua/ULuaScreenSing.pas
+++ b/Lua/src/lua/ULuaScreenSing.pas
@@ -44,14 +44,25 @@ function ULuaScreenSing_GetScores(L: Plua_State): Integer; cdecl;
an error }
function ULuaScreenSing_Finish(L: Plua_State): Integer; cdecl;
+{ ScreenSing.GetSettings - no arguments
+ returns a table filled with the data of TScreenSing }
+function ULuaScreenSing_GetSettings(L: Plua_State): Integer; cdecl;
+
+{ ScreenSing.SetSettings - arguments: Table
+ sets all attributes of TScreenSing.Settings that are
+ unequal to nil in Table }
+function ULuaScreenSing_SetSettings(L: Plua_State): Integer; cdecl;
+
const
- ULuaScreenSing_Lib_f: array [0..1] of lual_reg = (
+ ULuaScreenSing_Lib_f: array [0..3] of lual_reg = (
(name:'GetScores';func:ULuaScreenSing_GetScores),
- (name:'Finish';func:ULuaScreenSing_Finish)
+ (name:'Finish';func:ULuaScreenSing_Finish),
+ (name:'GetSettings';func:ULuaScreenSing_GetSettings),
+ (name:'SetSettings';func:ULuaScreenSing_SetSettings)
);
implementation
-uses UScreenSing, UMain, UDisplay, UGraphic;
+uses UScreenSing, UMain, UDisplay, UGraphic, ULuaUtils, SysUtils;
{ returns a table with following structure:
t[1..playercount] = score of player i }
@@ -102,4 +113,65 @@ begin
LuaL_error(L, 'Usdx.ScreenSing.Finish is called, but sing screen is not shown.');
end;
+{ ScreenSing.GetSettings - no arguments
+ returns a table filled with the data of TScreenSing }
+function ULuaScreenSing_GetSettings(L: Plua_State): Integer; cdecl;
+ var Top: Integer;
+begin
+ // pop arguments
+ Top := lua_getTop(L);
+ if (Top > 0) then
+ lua_pop(L, Top);
+
+ lua_createtable(L, 0, 3);
+
+ //fill table w/ info
+ lua_pushBoolean(L, ScreenSing.Settings.LyricsVisible);
+ lua_setField(L, -2, 'LyricsVisible');
+
+ lua_pushBinInt(L, ScreenSing.Settings.NotesVisible);
+ lua_setField(L, -2, 'NotesVisible');
+
+ lua_pushBinInt(L, ScreenSing.Settings.PlayerEnabled);
+ lua_setField(L, -2, 'PlayerEnabled');
+
+
+ Result := 1;
+end;
+
+{ ScreenSing.SetSettings - arguments: Table
+ sets all attributes of TScreenSing.Settings that are
+ unequal to nil in Table }
+function ULuaScreenSing_SetSettings(L: Plua_State): Integer; cdecl;
+ var
+ Key: String;
+begin
+ Result := 0;
+
+ // check for table on stack
+ luaL_checkType(L, 1, LUA_TTABLE);
+
+ // go through table elements
+ lua_pushNil(L);
+ while (lua_Next(L, 1) <> 0) do
+ begin
+ Key := lowercase(lua_ToString(L, -2));
+
+ if (Key = 'lyricsvisible') and (lua_isBoolean(L, -1)) then
+ ScreenSing.settings.LyricsVisible := lua_toBoolean(L, -1)
+ else if (Key = 'notesvisible') and (lua_isTable(L, -1)) then
+ ScreenSing.settings.NotesVisible := lua_toBinInt(L, -1)
+ else if (Key = 'playerenabled') and (lua_isTable(L, -1)) then
+ ScreenSing.settings.PlayerEnabled := lua_toBinInt(L, -1);
+
+ // pop value from stack so key is on top
+ lua_pop(L, 1);
+ end;
+
+ // clear stack from table
+ lua_pop(L, lua_gettop(L));
+
+ ScreenSing.ApplySettings;
+end;
+
end. \ No newline at end of file
diff --git a/Lua/src/lua/ULuaUtils.pas b/Lua/src/lua/ULuaUtils.pas
index de3bd15f..4ac1d80a 100644
--- a/Lua/src/lua/ULuaUtils.pas
+++ b/Lua/src/lua/ULuaUtils.pas
@@ -42,6 +42,13 @@ uses ULua, ULuaCore;
does not pop anything }
function Lua_ToBinInt(L: PLua_State; idx: Integer): Integer;
+{ converts an integer with the value:
+ 0b11001
+ to a lua table with a structure like:
+ * = 1 , * = 4 , * = 5
+ and pushed the table onto the stack }
+procedure Lua_PushBinInt(L: PLua_State; BinInt: Integer);
+
{ returns plugin that is the owner of the given state
may raise a lua error if the parent id is not found
in states registry, if state owner does not exists
@@ -88,6 +95,30 @@ begin
end;
end;
+{ converts an integer with the value:
+ 0b11001
+ to a lua table with a structure like:
+ * = 1 , * = 4 , * = 5
+ and pushed the table onto the stack }
+procedure Lua_PushBinInt(L: PLua_State; BinInt: Integer);
+var
+ I, Index: Integer;
+begin
+ lua_newTable(L);
+
+
+ Index := 1; //< lua starts w/ index 1
+ for I := 0 to 31 do
+ if (BinInt and (1 shl I) <> 0) then
+ begin
+ lua_pushInteger(L, Index);
+ lua_pushInteger(L, I);
+ lua_settable(L, -3);
+
+ Inc(Index);
+ end;
+end;
+
{ returns plugin that is the owner of the given state
may raise a lua error if the parent id is not found
in states registry, if state owner does not exists
diff --git a/Lua/src/screens/UScreenSing.pas b/Lua/src/screens/UScreenSing.pas
index bbdd1ecd..375ec3e3 100644
--- a/Lua/src/screens/UScreenSing.pas
+++ b/Lua/src/screens/UScreenSing.pas
@@ -105,9 +105,13 @@ type
settings: record
Finish: Boolean; //< if true, screen will finish on next draw
+ LyricsVisible: Boolean; //< shows or hides lyrics
+ NotesVisible: Integer; //< if bit[playernum] is set the notes for the specified player are visible. By default all players notes are visible
+ PlayerEnabled: Integer; //< defines whether a player can score atm
end;
procedure ClearSettings;
+ procedure ApplySettings; //< applies changes of settings record
procedure EndSong;
constructor Create; override;
@@ -640,6 +644,12 @@ begin
Settings.Finish := False;
end;
+{ applies changes of settings record }
+procedure TScreenSing.ApplySettings;
+begin
+ //
+end;
+
procedure TScreenSing.EndSong;
begin
Settings.Finish := True;