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-rw-r--r--Lua/game/plugins/LuaTest.usdx63
-rw-r--r--Lua/game/plugins/hooks.txt4
-rw-r--r--Lua/src/base/UMain.pas20
-rw-r--r--Lua/src/base/UParty.pas23
-rw-r--r--Lua/src/lua/UHookableEvent.pas9
-rw-r--r--Lua/src/lua/ULuaCore.pas30
-rw-r--r--Lua/src/lua/ULuaParty.pas52
-rw-r--r--Lua/src/lua/ULuaTextGL.pas125
-rw-r--r--Lua/src/lua/ULuaUtils.pas93
-rw-r--r--Lua/src/menu/UDisplay.pas22
-rw-r--r--Lua/src/ultrastardx.dpr1
11 files changed, 357 insertions, 85 deletions
diff --git a/Lua/game/plugins/LuaTest.usdx b/Lua/game/plugins/LuaTest.usdx
new file mode 100644
index 00000000..4cfd718f
--- /dev/null
+++ b/Lua/game/plugins/LuaTest.usdx
@@ -0,0 +1,63 @@
+function plugin_init()
+ register('lua interface test plugin', 'not Versioned', 'Hawkear');
+
+ require('Usdx.Gl');
+ require('Usdx.TextGl');
+
+ Usdx.Hook('Display.Draw', 'OnDraw');
+
+ return true
+end
+
+function OnDraw()
+ -- Calculate FPS
+ FPScounter = 1 + (FPScounter or 0) -- increment FPScounter (which is nil, when undefined, therefore "or 0")
+ if Usdx.Time() > (LastTime or 0) then
+ LastTime = Usdx.Time() + 1000
+
+ print("FPS: " .. FPScounter - (LastFPScounter or 0)) -- print is only displayed, if compiled with DEBUG
+ LastFPSCounted = FPScounter - (LastFPScounter or 0)
+
+ LastFPScounter = FPScounter
+
+ -- Show the first 200 Textures
+ TexNum = 1 + (TexNum or 0)
+ if TexNum > 200 then TexNum = 1 end
+ print("TexNum: " .. (TexNum or 0))
+ end
+
+ -- draw fps to top right corner
+ TextGl.Style(0)
+ TextGl.Pos(650, 36)
+ TextGl.Size(30)
+ TextGl.Italic(False)
+ Gl.Color(0.9, 0.9, 0.9, 0.7)
+ TextGl.Print('FPS: ' .. LastFPSCounted)
+
+ -- Draw some rectanGles
+ Gl.Enable("Gl_BLEND")
+ Gl.Color(1, 1, 1, 0.5)
+ for i = 1,10 do
+ Gl.Begin("Gl_LINE_loop")
+ Gl.Vertex(0+4*i, 0+4*i);
+ Gl.Vertex(0+4*i, 600-4*i);
+ Gl.Vertex(800-4*i, 600-4*i);
+ Gl.Vertex(800-4*i, 0+4*i);
+ Gl.End()
+ end
+ Gl.Disable("Gl_BLEND")
+
+ -- Display a Texture
+ Gl.Enable("Gl_BLEND")
+ Gl.Enable("Gl_TEXTURE_2D")
+ Gl.Color(1, 1, 1, 1)
+ Gl.BindTexture("Gl_TEXTURE_2D", TexNum or 0)
+ Gl.Begin("Gl_QUADS")
+ Gl.TexCoord(0, 0); Gl.Vertex(10, 10);
+ Gl.TexCoord(0, 1); Gl.Vertex(10, 110);
+ Gl.TexCoord(1, 1); Gl.Vertex(110, 110);
+ Gl.TexCoord(1, 0); Gl.Vertex(110, 10);
+ Gl.End()
+ Gl.Disable("Gl_TEXTURE_2D")
+ Gl.Disable("Gl_BLEND")
+end \ No newline at end of file
diff --git a/Lua/game/plugins/hooks.txt b/Lua/game/plugins/hooks.txt
new file mode 100644
index 00000000..a30bdc62
--- /dev/null
+++ b/Lua/game/plugins/hooks.txt
@@ -0,0 +1,4 @@
+this document lists all hooks that are available and created by usdx
+Usdx.LoadingFinished - called when all plugins are loaded, not breakable
+Display.PreDraw - called before a frame is Drawn - not breakable
+Display.Draw - called after a frame w/ screen is drawn. you can draw above screen here \ No newline at end of file
diff --git a/Lua/src/base/UMain.pas b/Lua/src/base/UMain.pas
index 57ad01a1..a1c77900 100644
--- a/Lua/src/base/UMain.pas
+++ b/Lua/src/base/UMain.pas
@@ -118,7 +118,7 @@ var
PlayersPlay: integer;
CurrentSong : TSong;
- Lua : Plua_State;
+ //Lua : Plua_State;
const
MAX_SONG_SCORE = 10000; // max. achievable points per song
@@ -228,6 +228,9 @@ begin
SDL_Init(SDL_INIT_VIDEO or SDL_INIT_TIMER);
SDL_EnableUnicode(1);
+ // create luacore first so other classes can register their events
+ LuaCore := TLuaCore.Create;
+
USTime := TTime.Create;
VideoBGTimer := TRelativeTimer.Create;
@@ -390,7 +393,7 @@ begin
end;
// Lua
- Log.BenchmarkStart(1);
+ {Log.BenchmarkStart(1);
Lua := luaL_newstate;
if Lua = nil then
Log.LogError('Lua init failed','Lua');
@@ -403,7 +406,7 @@ begin
luaopen_TextGL(Lua); // TextGL (Lua)
lua_pop(Lua, 1); // remove table from stack
luaopen_Texture(Lua); // Texture (Lua)
- lua_pop(Lua, 1); // remove table from stack
+ lua_pop(Lua, 1); // remove table from stack }
Log.BenchmarkEnd(1);
Log.LogBenchmark('Initializing Lua', 1);
@@ -422,13 +425,12 @@ begin
Party := TPartyGame.Create;
- LuaCore := TLuaCore.Create;
-
LuaCore.RegisterModule('Log', ULuaLog_Lib_f);
LuaCore.RegisterModule('Gl', ULuaGl_Lib_f);
+ LuaCore.RegisterModule('TextGl', ULuaTextGl_Lib_f);
LuaCore.RegisterModule('Party', ULuaParty_Lib_f);
- LuaCore.BrowseDir(PluginPath);
+ LuaCore.LoadPlugins;
LuaCore.DumpPlugins;
@@ -454,7 +456,7 @@ begin
//TTF_Quit();
SDL_Quit();
- lua_close(Lua);
+ //lua_close(Lua);
if assigned(Log) then
begin
@@ -487,14 +489,14 @@ begin
// display
done := not Display.Draw;
- // FIXME remove this when the Partymode works
+ {// FIXME remove this when the Partymode works
if FileExists(ScriptPath + 'main.lua') then
begin
if 0 <> luaL_dofile(Lua, PAnsiChar(ScriptPath + 'main.lua')) then
begin
Log.LogError(lua_tostring(Lua,-1));
end;
- end;
+ end; }
SwapBuffers;
diff --git a/Lua/src/base/UParty.pas b/Lua/src/base/UParty.pas
index 0be7cf61..1566e4e8 100644
--- a/Lua/src/base/UParty.pas
+++ b/Lua/src/base/UParty.pas
@@ -153,6 +153,10 @@ type
function StartGame(Rounds: ARounds): Boolean;
+ { sets the winner(s) of current round
+ returns true on success }
+ function SetWinner(WinBin: Integer): Boolean;
+
{ increases round counter by 1 and clears all round specific information;
returns the number of the current round or -1 if last round has already
been played }
@@ -531,6 +535,18 @@ begin
end;
end;
+{ sets the winner(s) of current round
+ returns true on success }
+function TPartyGame.SetWinner(WinBin: Integer): Boolean;
+begin
+ if (bPartyStarted) and (CurRound >= 0) and (CurRound <= High(Rounds)) then
+ begin
+ Rounds[CurRound].Winner := WinBin;
+ end
+ else
+ Result := false;
+end;
+
{ increases round counter by 1 and clears all round specific information;
returns the number of the current round or -1 if last round has already
been played }
@@ -674,8 +690,11 @@ begin
if (CallLua(Parent, Functions.AfterSing)) then
begin // execute default function:
- // display party score screen
- Display.FadeTo(@ScreenPartyScore);
+ if (bPartyGame) then
+ // display party score screen
+ Display.FadeTo(@ScreenPartyScore)
+ else //display standard score screen
+ Display.FadeTo(@ScreenScore);
end;
end;
end;
diff --git a/Lua/src/lua/UHookableEvent.pas b/Lua/src/lua/UHookableEvent.pas
index d6ec2807..a8422026 100644
--- a/Lua/src/lua/UHookableEvent.pas
+++ b/Lua/src/lua/UHookableEvent.pas
@@ -281,13 +281,4 @@ begin
Result := 0;
end;
-{ this is a helper in case an evenet owner don't has no use for the results
- returns number of popped elements }
-function Lua_ClearStack(L: Plua_State): Integer;
- var I: Integer;
-begin
- Result := lua_gettop(L);
- lua_pop(L, Result);
-end;
-
end. \ No newline at end of file
diff --git a/Lua/src/lua/ULuaCore.pas b/Lua/src/lua/ULuaCore.pas
index 403709dd..5c6f2463 100644
--- a/Lua/src/lua/ULuaCore.pas
+++ b/Lua/src/lua/ULuaCore.pas
@@ -117,6 +117,8 @@ type
EventHandles: Array of String; //< Index is Events handle, value is events name. if length(value) is 0 handle is considered unregistred
Plugins: Array of TLuaPlugin;
+
+ eLoadingFinished: THookableEvent;
protected
Modules: Array of TLuaModule; //< modules that has been registred, has to be proctected because fucntions of this unit need to get access
@@ -125,6 +127,8 @@ type
constructor Create;
destructor Destroy;
+ procedure LoadPlugins; //< calls LoadPlugin w/ Plugindir and LoadingFinished Eventchain
+
procedure BrowseDir(Dir: WideString); //< searches for files w/ extension .usdx in the specified dir and tries to load them w/ lua
procedure LoadPlugin(Filename: WideString); //< tries to load filename w/ lua and creates the default usdx lua environment for the plugins state
@@ -177,7 +181,7 @@ var
LuaCore: TLuaCore;
implementation
-uses ULog, UPlatform, ULuaUsdx;
+uses ULog, UPlatform, ULuaUsdx, UMain;
constructor TLuaCore.Create;
begin
@@ -185,6 +189,8 @@ begin
//init EventList w/ nil
EventList := nil;
+
+ eLoadingFinished := nil;
end;
destructor TLuaCore.Destroy;
@@ -208,6 +214,18 @@ begin
inherited;
end;
+{ calls BrowseDir w/ plugin dir and LoadingFinished eventchain }
+procedure TLuaCore.LoadPlugins;
+begin
+ // we have to create event here, because in create it can
+ // not be registred, because LuaCore is no assigned
+ if (not Assigned(eLoadingFinished)) then
+ eLoadingFinished := THookableEvent.Create('Usdx.LoadingFinished');
+
+ BrowseDir(PluginPath);
+ eLoadingFinished.CallHookChain(false);
+end;
+
{ searches for files w/ extension .usdx in the specified
dir and tries to load them w/ lua }
procedure TLuaCore.BrowseDir(Dir: WideString);
@@ -564,7 +582,15 @@ begin
Id := lua_ToInteger(L, lua_upvalueindex(1));
luaL_register(L, PChar('Usdx.' + LuaCore.Modules[Id].Name), @LuaCore.Modules[Id].Functions[0]);
-
+
+ // set the modules table as global "modulename"
+ // so it can be accessed either by Usdx.modulename.x() or
+ // by modulename.x()
+ lua_setglobal(L, PChar(LuaCore.Modules[Id].Name));
+
+ // no we net to push the table again to return it
+ lua_getglobal(L, PChar(LuaCore.Modules[Id].Name));
+
Result := 1; //return table
end
else
diff --git a/Lua/src/lua/ULuaParty.pas b/Lua/src/lua/ULuaParty.pas
index c102b2ac..c563f902 100644
--- a/Lua/src/lua/ULuaParty.pas
+++ b/Lua/src/lua/ULuaParty.pas
@@ -57,6 +57,11 @@ function ULuaParty_Register(L: Plua_State): Integer; cdecl;
of current game were played }
function ULuaParty_GameFinished(L: Plua_State): Integer; cdecl;
+{ Party.SetWinner - sets winner of current party round,
+ if no party game is started or party game is finished
+ it will raise an error }
+function ULuaParty_SetWinner(L: Plua_State): Integer; cdecl;
+
{ Party.GetTeams - returns a table with all information and structure as
in the TPartyGame.Teams array }
function ULuaParty_GetTeams(L: Plua_State): Integer; cdecl;
@@ -66,47 +71,17 @@ function ULuaParty_GetTeams(L: Plua_State): Integer; cdecl;
function ULuaParty_SetTeams(L: Plua_State): Integer; cdecl;
const
- ULuaParty_Lib_f: array [0..3] of lual_reg = (
+ ULuaParty_Lib_f: array [0..4] of lual_reg = (
(name:'Register'; func:ULuaParty_Register),
(name:'GameFinished'; func:ULuaParty_GameFinished),
+ (name:'SetWinner'; func:ULuaParty_SetWinner),
(name:'GetTeams'; func:ULuaParty_GetTeams),
(name:'SetTeams'; func:ULuaParty_SetTeams)
);
implementation
-uses ULuaCore, UParty, SysUtils;
-
-{ converts a lua table with a structure like:
- * = 1 , * = 4 , * = 5
- to an integer with the value:
- 11001
- does not pop anything }
-function Lua_ToBinInt(L: PLua_State; idx: Integer): Integer;
- var
- I: Integer;
-begin
- // default: no bits set
- Result := 0;
-
- lua_checkstack(L, 3);
+uses ULuaCore, ULuaUtils, UParty, SysUtils;
- if (idx < 0) then
- dec(idx); // we will push one value before using this
-
- lua_PushNil(L);
- while (lua_next(L, idx) <> 0) do
- begin
- if (lua_isNumber(L, -1)) then
- begin //check if we got an integer value from 1 to 32
- I := lua_toInteger(L, -1);
- if (I >= 1) and (I <= 32) then
- Result := Result or 1 shl (I - 1);
- end;
-
- // pop value, so key is on top
- lua_pop(L, 1);
- end;
-end;
{ Party.Register - register party mode at party manager
arguments: info: table
@@ -196,6 +171,17 @@ begin
Result := 1;
end;
+{ Party.SetWinner - sets winner of current party round,
+ if no party game is started or party game is finished
+ it will raise an error }
+function ULuaParty_SetWinner(L: Plua_State): Integer; cdecl;
+begin
+ luaL_checktype(L, 1, LUA_TTABLE);
+
+ if (not Party.SetWinner(Lua_ToBinInt(L, 1))) then
+ luaL_error(L, PChar('cann''t set party winner. Is party started and not finished yet?'));
+end;
+
{ Party.GetTeams - returns a table with all information and structure as
in the TPartyGame.Teams array }
function ULuaParty_GetTeams(L: Plua_State): Integer; cdecl;
diff --git a/Lua/src/lua/ULuaTextGL.pas b/Lua/src/lua/ULuaTextGL.pas
index 287695f9..1db41b21 100644
--- a/Lua/src/lua/ULuaTextGL.pas
+++ b/Lua/src/lua/ULuaTextGL.pas
@@ -34,45 +34,114 @@ interface
{$I switches.inc}
uses
- SysUtils,
TextGL,
ULua;
-function luaopen_TextGL (L: Plua_State): Integer; cdecl;
+{ TextGl.Pos(X, Y: Float) : sets font position }
+function ULuaTextGL_Pos(L: Plua_State): Integer; cdecl;
+
+{ TextGl.Size(Size: Float) : sets font size }
+function ULuaTextGL_Size(L: Plua_State): Integer; cdecl;
+
+{ TextGl.Style(Style: int) : sets font style (from 0 to 3) }
+function ULuaTextGL_Style(L: Plua_State): Integer; cdecl;
+
+{ TextGl.Italic(isItalic: boolean) : sets if font is italic }
+function ULuaTextGL_Italic(L: Plua_State): Integer; cdecl;
+
+{ TextGl.Width(Text: String) : returns width of Text if printed
+ w/ current settings in pixels }
+function ULuaTextGL_Width(L: Plua_State): Integer; cdecl;
+
+{ TextGl.Print(Text: String) : prints text to screen w/ current
+ settings}
+function ULuaTextGL_Print(L: Plua_State): Integer; cdecl;
+
+const
+ ULuaTextGl_Lib_f: array [0..5] of lual_reg = (
+ (name:'Pos'; func:ULuaTextGl_Pos),
+ (name:'Size'; func:ULuaTextGl_Size),
+ (name:'Style'; func:ULuaTextGl_Style),
+ (name:'Italic'; func:ULuaTextGl_Italic),
+ (name:'Width'; func:ULuaTextGl_Width),
+ (name:'Print'; func:ULuaTextGl_Print)
+ );
-function ULuaTextGL_Dummy(L: Plua_State): Integer; cdecl;
implementation
-function ULuaTextGL_Dummy(L: Plua_State): Integer; cdecl;
+{ TextGl.Pos(X, Y: Float) : sets font position }
+function ULuaTextGL_Pos(L: Plua_State): Integer; cdecl;
+ var X, Y: Double;
begin
- result:=0; // number of results
+ X := luaL_checknumber(L, 1);
+ Y := luaL_checknumber(L, 2);
+
+ SetFontPos(X, Y);
+
+ Result := 0;
end;
-const
- ULuaTextGL_Lib_f: array [0..1] of lual_reg = (
- (name:'Print';func:ULuaTextGL_Dummy),
- (name:nil;func:nil)
- );
+{ TextGl.Size(Size: Float) : sets font size }
+function ULuaTextGL_Size(L: Plua_State): Integer; cdecl;
+ var Size: Double;
+begin
+ Size := luaL_checknumber(L, 1);
+
+ SetFontSize(Size);
+
+ Result := 0;
+end;
-function luaopen_TextGL (L: Plua_State): Integer; cdecl;
+{ TextGl.Style(Style: int) : sets font style (from 0 to 3) }
+function ULuaTextGL_Style(L: Plua_State): Integer; cdecl;
+ var Style: Integer;
begin
- luaL_register(L,'TextGL',@ULuaTextGL_Lib_f[0]);
- result:=1;
+ Style := luaL_checkinteger(L, 1);
+
+ if (Style >= 0) and (Style <= 3) then
+ SetFontStyle(Style)
+ else
+ luaL_ArgError(L, 1, PChar('number from 0 to 3 expected'));
+
+ Result := 0;
end;
-end.
-{
-procedure BuildFont; // build our bitmap font
-procedure KillFont; // delete the font
-function glTextWidth(const text: string): real; // returns text width
-procedure glPrint(const text: string); // custom GL "Print" routine
-procedure ResetFont(); // reset font settings of active font
-procedure SetFontPos(X, Y: real); // sets X and Y
-procedure SetFontZ(Z: real); // sets Z
-procedure SetFontSize(Size: real);
-procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc)
-procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts)
-procedure SetFontAspectW(Aspect: real);
-procedure SetFontReflection(Enable:boolean;Spacing: real); // enables/disables text reflection
-}
+{ TextGl.Italic(isItalic: boolean) : sets if font is italic }
+function ULuaTextGL_Italic(L: Plua_State): Integer; cdecl;
+ var isItalic: Boolean;
+begin
+ luaL_checkany(L, 1);
+ isItalic := lua_toBoolean(L, 1);
+
+ SetFontItalic(isItalic);
+
+ Result := 0;
+end;
+
+{ TextGl.Width(Text: String) : returns width of Text if printed
+ w/ current settings in pixels }
+function ULuaTextGL_Width(L: Plua_State): Integer; cdecl;
+ var Text: String;
+begin
+ Text := luaL_checkstring(L, 1);
+ lua_pop(L, lua_gettop(L));
+
+ lua_PushNumber(L, glTextWidth(Text));
+
+ Result := 1;
+end;
+
+{ TextGl.Print(Text: String) : prints text to screen w/ current
+ settings}
+function ULuaTextGL_Print(L: Plua_State): Integer; cdecl;
+ var Text: String;
+begin
+ Text := luaL_checkstring(L, 1);
+
+ glPrint(Text);
+
+ Result := 0;
+end;
+
+end.
diff --git a/Lua/src/lua/ULuaUtils.pas b/Lua/src/lua/ULuaUtils.pas
new file mode 100644
index 00000000..c8fa934e
--- /dev/null
+++ b/Lua/src/lua/ULuaUtils.pas
@@ -0,0 +1,93 @@
+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://ultrastardx.svn.sourceforge.net/svnroot/ultrastardx/branches/experimental/Lua/src/lua/ULuaGl.pas $
+ * $Id: ULuaGl.pas 1555 2009-01-11 18:19:42Z Hawkear $
+ *}
+
+unit ULuaUtils;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses ULua;
+
+{ converts a lua table with a structure like:
+ * = 1 , * = 4 , * = 5
+ to an integer with the value:
+ 0b11001
+ does not pop anything }
+function Lua_ToBinInt(L: PLua_State; idx: Integer): Integer;
+
+{ this is a helper in case an evenet owner don't has no use for the results
+ returns number of popped elements }
+function Lua_ClearStack(L: Plua_State): Integer;
+
+
+implementation
+
+{ converts a lua table with a structure like:
+ * = 1 , * = 4 , * = 5
+ to an integer with the value:
+ 0b11001
+ does not pop anything }
+function Lua_ToBinInt(L: PLua_State; idx: Integer): Integer;
+ var
+ I: Integer;
+begin
+ // default: no bits set
+ Result := 0;
+
+ lua_checkstack(L, 3);
+
+ if (idx < 0) then
+ dec(idx); // we will push one value before using this
+
+ lua_PushNil(L);
+ while (lua_next(L, idx) <> 0) do
+ begin
+ if (lua_isNumber(L, -1)) then
+ begin //check if we got an integer value from 1 to 32
+ I := lua_toInteger(L, -1);
+ if (I >= 1) and (I <= 32) then
+ Result := Result or 1 shl (I - 1);
+ end;
+
+ // pop value, so key is on top
+ lua_pop(L, 1);
+ end;
+end;
+
+{ this is a helper in case an evenet owner don't has no use for the results
+ returns number of popped elements }
+function Lua_ClearStack(L: Plua_State): Integer;
+ var I: Integer;
+begin
+ Result := lua_gettop(L);
+ lua_pop(L, Result);
+end;
+
+end. \ No newline at end of file
diff --git a/Lua/src/menu/UDisplay.pas b/Lua/src/menu/UDisplay.pas
index 1730406f..525b73a9 100644
--- a/Lua/src/menu/UDisplay.pas
+++ b/Lua/src/menu/UDisplay.pas
@@ -40,7 +40,8 @@ uses
gl,
glu,
SysUtils,
- UMusic;
+ UMusic,
+ UHookableEvent;
type
TDisplay = class
@@ -61,6 +62,9 @@ type
OSD_LastError : String;
+ ePreDraw: THookableEvent;
+ eDraw: THookableEvent;
+
procedure DrawDebugInformation;
public
NextScreen : PMenu;
@@ -131,6 +135,10 @@ begin
//Set LastError for OSD to No Error
OSD_LastError := 'No Errors';
+
+ // create events for plugins
+ ePreDraw := THookableEvent.Create('Display.PreDraw');
+ eDraw := THookableEvent.Create('Display.Draw');
end;
destructor TDisplay.Destroy;
@@ -183,6 +191,7 @@ begin
if (not assigned(NextScreen)) and (not BlackScreen) then
begin
+ ePreDraw.CallHookChain(false);
CurrentScreen.Draw;
//popup mod
@@ -197,6 +206,8 @@ begin
FadeEnabled := True
else if (Ini.ScreenFade = 0) then
FadeEnabled := False;
+
+ eDraw.CallHookChain(false);
end
else
begin
@@ -215,8 +226,11 @@ begin
glPushAttrib(GL_VIEWPORT_BIT);
glViewPort(0, 0, 512, 512);
+
// draw screen that will be faded
+ ePreDraw.CallHookChain(false);
CurrentScreen.Draw;
+ eDraw.CallHookChain(false);
// clear OpenGL errors, otherwise fading might be disabled due to some
// older errors in previous OpenGL calls.
@@ -255,7 +269,11 @@ begin
// blackscreen-hack
if not BlackScreen then
- NextScreen.Draw // draw next screen
+ begin
+ ePreDraw.CallHookChain(false);
+ NextScreen.Draw; // draw next screen
+ eDraw.CallHookChain(false);
+ end
else if ScreenAct = 1 then
begin
glClearColor(0, 0, 0 , 0);
diff --git a/Lua/src/ultrastardx.dpr b/Lua/src/ultrastardx.dpr
index cc2f7f0d..dcd0d0c7 100644
--- a/Lua/src/ultrastardx.dpr
+++ b/Lua/src/ultrastardx.dpr
@@ -145,6 +145,7 @@ uses
//------------------------------
ULua in 'lib\Lua\ULua.pas',
+ ULuaUtils in 'lua\ULuaUtils.pas',
ULuaGl in 'lua\ULuaGl.pas',
ULuaLog in 'lua\ULuaLog.pas',
ULuaTextGL in 'lua\ULuaTextGL.pas',