diff options
Diffstat (limited to '')
-rw-r--r-- | Lua/src/base/UMain.pas | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/Lua/src/base/UMain.pas b/Lua/src/base/UMain.pas index 5ac0ca2f..cb3851d1 100644 --- a/Lua/src/base/UMain.pas +++ b/Lua/src/base/UMain.pas @@ -65,8 +65,8 @@ type Name: string; // Index in Teaminfo record - TeamID: Byte; - PlayerID: Byte; + TeamID: byte; + PlayerID: byte; // Scores Score: real; @@ -79,10 +79,10 @@ type ScoreTotalInt: integer; // LineBonus - ScoreLast: Real;//Last Line Score + ScoreLast: real;//Last Line Score // PerfectLineTwinkle (effect) - LastSentencePerfect: Boolean; + LastSentencePerfect: boolean; HighNote: integer; // index of last note (= High(Note)?) LengthNote: integer; // number of notes (= Length(Note)?). @@ -108,7 +108,7 @@ var PlayListPath: string; ScriptPath: string; - Done: Boolean; + Done: boolean; // FIXME: ConversionFileName should not be global ConversionFileName: string; Restart: boolean; @@ -524,7 +524,7 @@ begin end; end; -End; +end; procedure CheckEvents; var @@ -540,7 +540,7 @@ begin begin Display.Fade := 0; Display.NextScreenWithCheck := nil; - Display.CheckOK := True; + Display.CheckOK := true; end; SDL_MOUSEBUTTONDOWN: begin @@ -605,13 +605,13 @@ begin // if there is a visible popup then let it handle input instead of underlying screen // shoud be done in a way to be sure the topmost popup has preference (maybe error, then check) else if (ScreenPopupError <> nil) and (ScreenPopupError.Visible) then - done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True) + done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), true) else if (ScreenPopupCheck <> nil) and (ScreenPopupCheck.Visible) then - done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True) + done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), true) else begin // check if screen wants to exit - done := not Display.CurrentScreen^.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), True); + done := not Display.CurrentScreen^.ParseInput(Event.key.keysym.sym, WideChar(Event.key.keysym.unicode), true); // if screen wants to exit if done then @@ -625,7 +625,7 @@ begin begin Display.Fade := 0; Display.NextScreenWithCheck := nil; - Display.CheckOK := True; + Display.CheckOK := true; end; end; @@ -825,7 +825,7 @@ end; procedure NewSentence(Screen: TScreenSing); var - i: Integer; + i: integer; begin // clean note of player for i := 0 to High(Player) do @@ -893,7 +893,7 @@ var Range: integer; NoteHit: boolean; MaxSongPoints: integer; // max. points for the song (without line bonus) - MaxLinePoints: Real; // max. points for the current line + MaxLinePoints: real; // max. points for the current line begin // TODO: add duet mode support // use Lines[LineSetIndex] with LineSetIndex depending on the current player @@ -1111,7 +1111,7 @@ begin ScoreLast := 0; - LastSentencePerfect := False; + LastSentencePerfect := false; end; end; |