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+{* UltraStar Deluxe - Karaoke Game
+ *
+ * UltraStar Deluxe is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; see the file COPYING. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *}
+
+unit ULuaTextGL;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ SysUtils,
+ TextGL,
+ ULua;
+
+function luaopen_TextGL (L: Plua_State): Integer; cdecl;
+
+function ULuaTextGL_Dummy(L: Plua_State): Integer; cdecl;
+
+implementation
+
+function ULuaTextGL_Dummy(L: Plua_State): Integer; cdecl;
+begin
+ result:=0; // number of results
+end;
+
+const
+ ULuaTextGL_Lib_f: array [0..1] of lual_reg = (
+ (name:'Print';func:ULuaTextGL_Dummy),
+ (name:nil;func:nil)
+ );
+
+function luaopen_TextGL (L: Plua_State): Integer; cdecl;
+begin
+ luaL_register(L,'TextGL',@ULuaTextGL_Lib_f[0]);
+ result:=1;
+end;
+end.
+
+{
+procedure BuildFont; // build our bitmap font
+procedure KillFont; // delete the font
+function glTextWidth(const text: string): real; // returns text width
+procedure glPrint(const text: string); // custom GL "Print" routine
+procedure ResetFont(); // reset font settings of active font
+procedure SetFontPos(X, Y: real); // sets X and Y
+procedure SetFontZ(Z: real); // sets Z
+procedure SetFontSize(Size: real);
+procedure SetFontStyle(Style: integer); // sets active font style (normal, bold, etc)
+procedure SetFontItalic(Enable: boolean); // sets italic type letter (works for all fonts)
+procedure SetFontAspectW(Aspect: real);
+procedure SetFontReflection(Enable:boolean;Spacing: real); // enables/disables text reflection
+}