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-rw-r--r--Lua/game/scripts/main.lua38
1 files changed, 0 insertions, 38 deletions
diff --git a/Lua/game/scripts/main.lua b/Lua/game/scripts/main.lua
deleted file mode 100644
index e2fd95c6..00000000
--- a/Lua/game/scripts/main.lua
+++ /dev/null
@@ -1,38 +0,0 @@
--- Calculate FPS
-FPScounter = 1 + (FPScounter or 0) -- increment FPScounter (which is nil, when undefined, therefore "or 0")
-if os.time() > (LastTime or 0) then
- LastTime = os.time()
- print("FPS: " .. FPScounter - (LastFPScounter or 0)) -- print is only displayed, if compiled with DEBUG
- LastFPScounter = FPScounter
- -- Show the first 200 Textures
- TexNum = 1 + (TexNum or 0)
- if TexNum > 200 then TexNum = 1 end
- print("TexNum: " .. (TexNum or 0))
-end
-
--- Draw some rectangles
-gl.Enable("GL_BLEND")
-gl.Color(1, 1, 1, 0.5)
-for i = 1,10 do
- gl.Begin("GL_LINE_loop")
- gl.Vertex(0+4*i, 0+4*i);
- gl.Vertex(0+4*i, 600-4*i);
- gl.Vertex(800-4*i, 600-4*i);
- gl.Vertex(800-4*i, 0+4*i);
- gl.End()
-end
-gl.Disable("GL_BLEND")
-
--- Display a Texture
-gl.Enable("GL_BLEND")
-gl.Enable("GL_TEXTURE_2D")
-gl.Color(1, 1, 1, 1)
-gl.BindTexture("GL_TEXTURE_2D", TexNum or 0)
-gl.Begin("GL_QUADS")
-gl.TexCoord(0, 0); gl.Vertex(10, 10);
-gl.TexCoord(0, 1); gl.Vertex(10, 110);
-gl.TexCoord(1, 1); gl.Vertex(110, 110);
-gl.TexCoord(1, 0); gl.Vertex(110, 10);
-gl.End()
-gl.Disable("GL_TEXTURE_2D")
-gl.Disable("GL_BLEND") \ No newline at end of file