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-rw-r--r--InstallerDependencies/Visuals/projectM/presets/Telek - Flicker.milk93
1 files changed, 93 insertions, 0 deletions
diff --git a/InstallerDependencies/Visuals/projectM/presets/Telek - Flicker.milk b/InstallerDependencies/Visuals/projectM/presets/Telek - Flicker.milk
new file mode 100644
index 00000000..92c2741f
--- /dev/null
+++ b/InstallerDependencies/Visuals/projectM/presets/Telek - Flicker.milk
@@ -0,0 +1,93 @@
+[preset00]
+fRating=5.000000
+fGammaAdj=1.000000
+fDecay=1.000000
+fVideoEchoZoom=1.000000
+fVideoEchoAlpha=0.000000
+nVideoEchoOrientation=3
+nWaveMode=3
+bAdditiveWaves=1
+bWaveDots=0
+bWaveThick=1
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=0
+bTexWrap=0
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=4.099998
+fWaveScale=0.430333
+fWaveSmoothing=0.630000
+fWaveParam=1.000000
+fModWaveAlphaStart=0.710000
+fModWaveAlphaEnd=1.300000
+fWarpAnimSpeed=1.000000
+fWarpScale=1.000000
+fZoomExponent=1.000000
+fShader=0.000000
+zoom=1.000000
+rot=0.000000
+cx=0.500000
+cy=0.500000
+dx=0.000000
+dy=0.000000
+warp=0.001000
+sx=1.000000
+sy=1.000000
+wave_r=0.650000
+wave_g=0.650000
+wave_b=0.650000
+wave_x=0.460000
+wave_y=0.005000
+ob_size=0.005000
+ob_r=0.000000
+ob_g=0.000000
+ob_b=0.000000
+ob_a=0.060000
+ib_size=0.260000
+ib_r=0.250000
+ib_g=0.250000
+ib_b=0.250000
+ib_a=0.000000
+nMotionVectorsX=58.752007
+nMotionVectorsY=14.400000
+mv_dx=0.006000
+mv_dy=0.000000
+mv_l=5.000000
+mv_r=0.100000
+mv_g=1.000000
+mv_b=0.000000
+mv_a=0.000000
+per_frame_1=bass_x = max(bass_x*.7+max(bass_att-.9,0)*.3,0); //decaying bass max
+per_frame_2=
+per_frame_3=wave_x = ((frame%3-1)*.5*bass_x+1)*wave_x; //spreads flame
+per_frame_4=
+per_frame_5=decay = 3000000+57.75; // Magic 'flame' decay
+per_frame_6=//wave_mystery = sin(time*.2)*.05+1;
+per_frame_7=
+per_frame_8=ob_a = sqr(sqr(sin(time*1)*.25+.25)); // 'ad-lib decay' to black - no ugly artefacts
+per_frame_9=// ^4 to get it up there quick -> min time with decay on.
+per_frame_10=
+per_frame_11=ob_a = ob_a*(1-bass_x); // just so we don't get rid of the wide impressive
+per_frame_12=// flames so quickly
+per_frame_13=
+per_frame_14=monitor = ob_a;
+per_frame_15=
+per_frame_16=//Other decays to try:
+per_frame_17=//300000 + 42.53, 90.63, 43.00 These are all fairly similar, but all are stable (equiv to decay 0.990 -> 1 in terms of speed of fade)
+per_frame_18=//3000000 + 57.75 <<< =:-)
+per_pixel_1=dy = (x+.08*sin(rand(100)))*2%2*-.01-.005;
+per_pixel_2=dy = -.0025*((1-y)*10+rand(5)); //wobble, and faster at top - accelerating like real flames
+per_pixel_3=
+per_pixel_4=dx = rand(20)*.0001*sin(rand(2)-.5); //flicker
+per_pixel_5=dx = dx*sqr(y); //dampens top
+per_pixel_6=//dx = dx*(1-x/2); //slows sides
+per_pixel_7=dx = dx*-.2*(rand(10)-5); //random damper
+per_pixel_8=dx = dx -(x-.5)*.04*(.8-sqr(y)); //drift towards centre
+per_pixel_9=dx = dx + cos(sqr(y-.5)*10-time*1.1)*sqr(1-(y))*.01; //add flutter at top
+per_pixel_10=
+per_pixel_11=// Telek - 26/09/2002
+per_frame_init_1=bass_x = 1;