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-rw-r--r--InstallerDependencies/Visuals/projectM/presets/Telek - Flicker.milk93
1 files changed, 0 insertions, 93 deletions
diff --git a/InstallerDependencies/Visuals/projectM/presets/Telek - Flicker.milk b/InstallerDependencies/Visuals/projectM/presets/Telek - Flicker.milk
deleted file mode 100644
index 92c2741f..00000000
--- a/InstallerDependencies/Visuals/projectM/presets/Telek - Flicker.milk
+++ /dev/null
@@ -1,93 +0,0 @@
-[preset00]
-fRating=5.000000
-fGammaAdj=1.000000
-fDecay=1.000000
-fVideoEchoZoom=1.000000
-fVideoEchoAlpha=0.000000
-nVideoEchoOrientation=3
-nWaveMode=3
-bAdditiveWaves=1
-bWaveDots=0
-bWaveThick=1
-bModWaveAlphaByVolume=0
-bMaximizeWaveColor=0
-bTexWrap=0
-bDarkenCenter=0
-bRedBlueStereo=0
-bBrighten=0
-bDarken=0
-bSolarize=0
-bInvert=0
-fWaveAlpha=4.099998
-fWaveScale=0.430333
-fWaveSmoothing=0.630000
-fWaveParam=1.000000
-fModWaveAlphaStart=0.710000
-fModWaveAlphaEnd=1.300000
-fWarpAnimSpeed=1.000000
-fWarpScale=1.000000
-fZoomExponent=1.000000
-fShader=0.000000
-zoom=1.000000
-rot=0.000000
-cx=0.500000
-cy=0.500000
-dx=0.000000
-dy=0.000000
-warp=0.001000
-sx=1.000000
-sy=1.000000
-wave_r=0.650000
-wave_g=0.650000
-wave_b=0.650000
-wave_x=0.460000
-wave_y=0.005000
-ob_size=0.005000
-ob_r=0.000000
-ob_g=0.000000
-ob_b=0.000000
-ob_a=0.060000
-ib_size=0.260000
-ib_r=0.250000
-ib_g=0.250000
-ib_b=0.250000
-ib_a=0.000000
-nMotionVectorsX=58.752007
-nMotionVectorsY=14.400000
-mv_dx=0.006000
-mv_dy=0.000000
-mv_l=5.000000
-mv_r=0.100000
-mv_g=1.000000
-mv_b=0.000000
-mv_a=0.000000
-per_frame_1=bass_x = max(bass_x*.7+max(bass_att-.9,0)*.3,0); //decaying bass max
-per_frame_2=
-per_frame_3=wave_x = ((frame%3-1)*.5*bass_x+1)*wave_x; //spreads flame
-per_frame_4=
-per_frame_5=decay = 3000000+57.75; // Magic 'flame' decay
-per_frame_6=//wave_mystery = sin(time*.2)*.05+1;
-per_frame_7=
-per_frame_8=ob_a = sqr(sqr(sin(time*1)*.25+.25)); // 'ad-lib decay' to black - no ugly artefacts
-per_frame_9=// ^4 to get it up there quick -> min time with decay on.
-per_frame_10=
-per_frame_11=ob_a = ob_a*(1-bass_x); // just so we don't get rid of the wide impressive
-per_frame_12=// flames so quickly
-per_frame_13=
-per_frame_14=monitor = ob_a;
-per_frame_15=
-per_frame_16=//Other decays to try:
-per_frame_17=//300000 + 42.53, 90.63, 43.00 These are all fairly similar, but all are stable (equiv to decay 0.990 -> 1 in terms of speed of fade)
-per_frame_18=//3000000 + 57.75 <<< =:-)
-per_pixel_1=dy = (x+.08*sin(rand(100)))*2%2*-.01-.005;
-per_pixel_2=dy = -.0025*((1-y)*10+rand(5)); //wobble, and faster at top - accelerating like real flames
-per_pixel_3=
-per_pixel_4=dx = rand(20)*.0001*sin(rand(2)-.5); //flicker
-per_pixel_5=dx = dx*sqr(y); //dampens top
-per_pixel_6=//dx = dx*(1-x/2); //slows sides
-per_pixel_7=dx = dx*-.2*(rand(10)-5); //random damper
-per_pixel_8=dx = dx -(x-.5)*.04*(.8-sqr(y)); //drift towards centre
-per_pixel_9=dx = dx + cos(sqr(y-.5)*10-time*1.1)*sqr(1-(y))*.01; //add flutter at top
-per_pixel_10=
-per_pixel_11=// Telek - 26/09/2002
-per_frame_init_1=bass_x = 1;