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-rw-r--r--InstallerDependencies/Visuals/projectM/presets/Rovastar & Geiss - Hurricane Nightmare.milk80
1 files changed, 80 insertions, 0 deletions
diff --git a/InstallerDependencies/Visuals/projectM/presets/Rovastar & Geiss - Hurricane Nightmare.milk b/InstallerDependencies/Visuals/projectM/presets/Rovastar & Geiss - Hurricane Nightmare.milk
new file mode 100644
index 00000000..a1e76753
--- /dev/null
+++ b/InstallerDependencies/Visuals/projectM/presets/Rovastar & Geiss - Hurricane Nightmare.milk
@@ -0,0 +1,80 @@
+[preset00]
+fRating=3.000000
+fGammaAdj=2.000000
+fDecay=1.000000
+fVideoEchoZoom=0.999609
+fVideoEchoAlpha=0.000000
+nVideoEchoOrientation=3
+nWaveMode=1
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=1
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=1
+bTexWrap=0
+bDarkenCenter=1
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.300000
+fWaveScale=0.881381
+fWaveSmoothing=0.500000
+fWaveParam=-1.000000
+fModWaveAlphaStart=0.750000
+fModWaveAlphaEnd=0.950000
+fWarpAnimSpeed=1.000000
+fWarpScale=2.853000
+fZoomExponent=3.600000
+fShader=0.000000
+zoom=1.021087
+rot=-0.160000
+cx=0.500000
+cy=0.500000
+dx=0.000000
+dy=0.000000
+warp=0.309000
+sx=1.000000
+sy=1.000000
+wave_r=0.600000
+wave_g=0.600000
+wave_b=0.600000
+wave_x=0.500000
+wave_y=0.470000
+ob_size=0.010000
+ob_r=0.000000
+ob_g=0.000000
+ob_b=0.000000
+ob_a=0.000000
+ib_size=0.010000
+ib_r=0.250000
+ib_g=0.250000
+ib_b=0.250000
+ib_a=0.000000
+nMotionVectorsX=12.000000
+nMotionVectorsY=9.000000
+mv_dx=0.000000
+mv_dy=0.000000
+mv_l=1.750000
+mv_r=1.000000
+mv_g=1.000000
+mv_b=1.000000
+mv_a=1.000000
+per_frame_1=wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
+per_frame_2=wave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
+per_frame_3=wave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
+per_frame_4=q8 = oldq8+if(above(bass+bass_att,1.8),q8+0.0005*pow((bass+bass_att-1),9),0);
+per_frame_5=oldq8 = q8;
+per_frame_6=monitor = q8;
+per_frame_7=zoom = zoom + 0.023*( 0.60*sin(0.339*q8) + 0.40*sin(0.276*q8) );
+per_frame_8=rot = rot + 0.030*( 0.60*sin(0.381*q8) + 0.40*sin(0.579*q8) );
+per_frame_9=//decay = decay - 0.02*equal(frame%40,0);
+per_frame_10=mv_r = wave_r;
+per_frame_11=mv_b = wave_b;
+per_frame_12=mv_g = wave_g;
+per_frame_13=mv_x = 1.25;
+per_frame_14=mv_y = 1.25;
+per_frame_15=mv_dx = 0.1*sin(1.1*time);
+per_frame_16=mv_dy = 0.1*cos(1.112*time);
+per_pixel_1=rot=rot+1/(10*(rad+0.2+0.1*sin(q8)));