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-rw-r--r--Game/Code/Classes/UCommon.pas92
-rw-r--r--Game/Code/Classes/UHooks.pas2
-rw-r--r--Game/Code/Classes/UMain.pas55
-rw-r--r--Game/Code/Classes/UPlatform.pas46
-rw-r--r--Game/Code/Classes/UPlatformLinux.pas6
-rw-r--r--Game/Code/Classes/UPlatformMacOSX.pas26
-rw-r--r--Game/Code/Classes/UPlatformWindows.pas35
7 files changed, 105 insertions, 157 deletions
diff --git a/Game/Code/Classes/UCommon.pas b/Game/Code/Classes/UCommon.pas
index 65d98e30..fb74af0b 100644
--- a/Game/Code/Classes/UCommon.pas
+++ b/Game/Code/Classes/UCommon.pas
@@ -64,24 +64,7 @@ function AdaptFilePaths( const aPath : widestring ): widestring;
procedure ZeroMemory( Destination: Pointer; Length: DWORD );
{$ENDIF}
-{$IFNDEF FPC}
-type
- TSearchRecW = record
- Time: Integer;
- Size: Integer;
- Attr: Integer;
- Name: WideString;
- ExcludeAttr: Integer;
- FindHandle: THandle;
- FindData: TWin32FindDataW;
- end;
-
- function FindFirstW(const Path: WideString; Attr: Integer; var F: TSearchRecW): Integer;
- function FindNextW(var F: TSearchRecW): Integer;
- procedure FindCloseW(var F: TSearchRecW);
- function FindMatchingFileW(var F: TSearchRecW): Integer;
- function DirectoryExistsW(const Directory: widestring): Boolean;
-{$endif}
+// eddie: FindFirstW etc are now in UPlatformWindows.pas
implementation
@@ -225,77 +208,8 @@ end;
procedure DeallocateHWnd(Wnd: HWND);
begin
end;
-{$ENDIF}
-
-
-
-
-{$ENDIF}
-
-{$ifNdef FPC}
-function FindFirstW(const Path: widestring; Attr: Integer; var F: TSearchRecW): Integer;
-const
- faSpecial = faHidden or faSysFile or faVolumeID or faDirectory;
-begin
- F.ExcludeAttr := not Attr and faSpecial;
- F.FindHandle := FindFirstFileW(PWideChar(Path), F.FindData);
- if F.FindHandle <> INVALID_HANDLE_VALUE then
- begin
- Result := FindMatchingFileW(F);
- if Result <> 0 then FindCloseW(F);
- end else
- Result := GetLastError;
-end;
-
-function FindNextW(var F: TSearchRecW): Integer;
-begin
- if FindNextFileW(F.FindHandle, F.FindData) then
- Result := FindMatchingFileW(F)
- else
- Result := GetLastError;
-end;
-
-procedure FindCloseW(var F: TSearchRecW);
-begin
- if F.FindHandle <> INVALID_HANDLE_VALUE then
- begin
- Windows.FindClose(F.FindHandle);
- F.FindHandle := INVALID_HANDLE_VALUE;
- end;
-end;
-
-function FindMatchingFileW(var F: TSearchRecW): Integer;
-var
- LocalFileTime: TFileTime;
-begin
- with F do
- begin
- while FindData.dwFileAttributes and ExcludeAttr <> 0 do
- if not FindNextFileW(FindHandle, FindData) then
- begin
- Result := GetLastError;
- Exit;
- end;
- FileTimeToLocalFileTime(FindData.ftLastWriteTime, LocalFileTime);
- FileTimeToDosDateTime(LocalFileTime, LongRec(Time).Hi, LongRec(Time).Lo);
- Size := FindData.nFileSizeLow;
- Attr := FindData.dwFileAttributes;
- Name := FindData.cFileName;
- end;
- Result := 0;
-end;
-
-function DirectoryExistsW(const Directory: widestring): Boolean;
-var
- Code: Integer;
-begin
- Code := GetFileAttributesW(PWideChar(Directory));
- Result := (Code <> -1) and (FILE_ATTRIBUTE_DIRECTORY and Code <> 0);
-end;
-{$endif}
-
-
-
+{$ENDIF} // IFDEF DARWIN
+{$ENDIF} // IFDEF FPC
end.
diff --git a/Game/Code/Classes/UHooks.pas b/Game/Code/Classes/UHooks.pas
index 3e22bc75..8b33959d 100644
--- a/Game/Code/Classes/UHooks.pas
+++ b/Game/Code/Classes/UHooks.pas
@@ -76,7 +76,7 @@ var I: Integer;
begin
//Get the Space and "Zero" it
SetLength (Events, SpacetoAllocate);
- For I := 0 to SpacetoAllocate do
+ For I := 0 to SpacetoAllocate-1 do
Events[I].Name[1] := chr(0);
SpaceinEvents := SpacetoAllocate;
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index c11b68d9..019e638a 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -125,7 +125,7 @@ implementation
uses USongs, UJoystick, math, UCommandLine, ULanguage, SDL_ttf,
USkins, UCovers, UCatCovers, UDataBase, UPlaylist, UDLLManager,
- UParty, UCore, UGraphicClasses, UPluginDefs;
+ UParty, UCore, UGraphicClasses, UPluginDefs, UPlatform;
const
Version = 'UltraStar Deluxe V 1.10 Alpha Build';
@@ -133,36 +133,14 @@ const
Procedure Main;
var
WndTitle: string;
- hWnd: THandle;
- I: Integer;
begin
try
WndTitle := Version;
- {$IFDEF MSWINDOWS}
- //------------------------------
- //Start more than One Time Prevention
- //------------------------------
- hWnd:= FindWindow(nil, PChar(WndTitle));
- //Programm already started
- if (hWnd <> 0) then
- begin
- I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Continue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO);
- if (I = IDYes) then
- begin
- I := 1;
- repeat
- Inc(I);
- hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I)));
- until (hWnd = 0);
- WndTitle := WndTitle + ' Instance ' + InttoStr(I);
- end
- else
- Exit;
- end;
- {$ENDIF}
-
+ if Platform.TerminateIfAlreadyRunning( {var} WndTitle) then
+ Exit;
+
//------------------------------
//StartUp - Create Classes and Load Files
//------------------------------
@@ -1008,25 +986,6 @@ begin
Player[PlayerNum].ScoreTotalI := 0;
end;
-{$IFDEF DARWIN}
-// Mac applications are packaged in directories.
-// We have to cut the last two directories
-// to get the application directory.
-Function GetGamePath : String;
-var
- x,
- i : integer;
-begin
- Result := ExtractFilePath(ParamStr(0));
- for x := 0 to 2 do begin
- i := Length(Result);
- repeat
- Delete( Result, i, 1);
- i := Length(Result);
- until (i = 0) or (Result[i] = '/');
- end;
-end;
-{$ENDIF}
//--------------------
// Function sets all Absolute Paths e.g. Song Path and makes sure the Directorys exist
@@ -1062,11 +1021,7 @@ procedure InitializePaths;
begin
-{$IFDEF DARWIN}
- GamePath := GetGamePath;
-{$ELSE}
- GamePath := ExtractFilePath(ParamStr(0));
-{$ENDIF}
+ GamePath := Platform.GetGamePath;
initialize_path( LogPath , GamePath );
initialize_path( SoundPath , GamePath + 'Sounds' + PathDelim );
diff --git a/Game/Code/Classes/UPlatform.pas b/Game/Code/Classes/UPlatform.pas
index cc971bed..878c1ec2 100644
--- a/Game/Code/Classes/UPlatform.pas
+++ b/Game/Code/Classes/UPlatform.pas
@@ -25,20 +25,25 @@ type
TDirectoryEntryArray = Array of TDirectoryEntry;
- IPlatform = interface
-
- // DirectoryFindFiles returns all files matching the filter. Do not use '*' in the filter.
- // If you set ReturnAllSubDirs = true all directories will be returned, if yout set it to false
- // directories are completely ignored.
- Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+ TPlatform = class
+
+ // DirectoryFindFiles returns all files matching the filter. Do not use '*' in the filter.
+ // If you set ReturnAllSubDirs = true all directories will be returned, if yout set it to false
+ // directories are completely ignored.
+ Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; virtual; abstract;
+
+ function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; virtual;
+
+ function GetGamePath : WideString; virtual;
end;
var
- Platform : IPlatform;
+ Platform : TPlatform;
implementation
uses
+ SysUtils,
{$IFDEF MSWINDOWS}
UPlatformWindows;
{$ENDIF}
@@ -49,8 +54,33 @@ uses
UPlatformMacOSX;
{$ENDIF}
+{ TPlatform }
+
+function TPlatform.GetGamePath: WideString;
+begin
+ // Windows and Linux use this:
+ Result := ExtractFilePath(ParamStr(0));
+end;
+
+function TPlatform.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
+begin
+ // Linux and Mac don't check for running apps at the moment
+ Result := false;
+end;
+
initialization
- Platform := TPlatform.Create;
+ {$IFDEF MSWINDOWS}
+ Platform := TPlatformWindows.Create;
+ {$ENDIF}
+ {$IFDEF LINUX}
+ Platform := TPlatformLinux.Create;
+ {$ENDIF}
+ {$IFDEF DARWIN}
+ Platform := TPlatformMacOSX.Create;
+ {$ENDIF}
+
+finalization
+ Platform.Free;
end.
diff --git a/Game/Code/Classes/UPlatformLinux.pas b/Game/Code/Classes/UPlatformLinux.pas
index fd06097d..e6d90e20 100644
--- a/Game/Code/Classes/UPlatformLinux.pas
+++ b/Game/Code/Classes/UPlatformLinux.pas
@@ -12,16 +12,16 @@ uses Classes, UPlatform;
type
- TPlatform = class(TInterfacedObject, IPlatform)
+ TPlatform = class(TPlatform)
public
- Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+ Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override;
end;
implementation
uses SysUtils, oldlinux;
-Function TPlatform.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+Function TPlatformLinux.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
var
i : Integer;
TheDir : oldlinux.pdir;
diff --git a/Game/Code/Classes/UPlatformMacOSX.pas b/Game/Code/Classes/UPlatformMacOSX.pas
index 56469299..4e0c9061 100644
--- a/Game/Code/Classes/UPlatformMacOSX.pas
+++ b/Game/Code/Classes/UPlatformMacOSX.pas
@@ -12,16 +12,36 @@ uses Classes, UPlatform;
type
- TPlatform = class(TInterfacedObject, IPlatform)
+ TPlatformMacOSX = class(TPlatform)
+ private
public
- Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+ Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override;
+ function GetGamePath: WideString; override;
end;
implementation
uses SysUtils, baseunix;
-Function TPlatform.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+// Mac applications are packaged in directories.
+// We have to cut the last two directories
+// to get the application directory.
+Function TPlatformMacOSX.GetGamePath : WideString;
+var
+ x,
+ i : integer;
+begin
+ Result := ExtractFilePath(ParamStr(0));
+ for x := 0 to 2 do begin
+ i := Length(Result);
+ repeat
+ Delete( Result, i, 1);
+ i := Length(Result);
+ until (i = 0) or (Result[i] = '/');
+ end;
+end;
+
+Function TPlatformMacOSX.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
var
i : Integer;
TheDir : pdir;
diff --git a/Game/Code/Classes/UPlatformWindows.pas b/Game/Code/Classes/UPlatformWindows.pas
index 7e65d700..afdcebcf 100644
--- a/Game/Code/Classes/UPlatformWindows.pas
+++ b/Game/Code/Classes/UPlatformWindows.pas
@@ -12,9 +12,10 @@ uses Classes, UPlatform;
type
- TPlatform = class(TInterfacedObject, IPlatform)
+ TPlatformWindows = class(TPlatform)
public
- Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+ Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override;
+ function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; override;
end;
implementation
@@ -99,7 +100,35 @@ begin
Result := (Code <> -1) and (FILE_ATTRIBUTE_DIRECTORY and Code <> 0);
end;
-Function TPlatform.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+//------------------------------
+//Start more than One Time Prevention
+//------------------------------
+function TPlatformWindows.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
+var
+ hWnd: THandle;
+ I: Integer;
+begin
+ Result := false;
+ hWnd:= FindWindow(nil, PChar(WndTitle));
+ //Programm already started
+ if (hWnd <> 0) then
+ begin
+ I := Messagebox(0, PChar('Another Instance of Ultrastar is already running. Continue ?'), PChar(WndTitle), MB_ICONWARNING or MB_YESNO);
+ if (I = IDYes) then
+ begin
+ I := 1;
+ repeat
+ Inc(I);
+ hWnd := FindWindow(nil, PChar(WndTitle + ' Instance ' + InttoStr(I)));
+ until (hWnd = 0);
+ WndTitle := WndTitle + ' Instance ' + InttoStr(I);
+ end
+ else
+ Result := true;
+ end;
+end;
+
+Function TPlatformWindows.DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
var
i : Integer;
SR : TSearchRecW;