diff options
Diffstat (limited to 'Game')
-rw-r--r-- | Game/Code/Classes/UCovers.pas | 511 | ||||
-rw-r--r-- | Game/Code/Classes/UGraphic.pas | 5 | ||||
-rw-r--r-- | Game/Code/Classes/UMusic.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 3 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 4081 |
5 files changed, 2307 insertions, 2295 deletions
diff --git a/Game/Code/Classes/UCovers.pas b/Game/Code/Classes/UCovers.pas index 094fe43c..966277cd 100644 --- a/Game/Code/Classes/UCovers.pas +++ b/Game/Code/Classes/UCovers.pas @@ -1,248 +1,263 @@ -unit UCovers; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -uses OpenGL12, - {$IFDEF win32} - windows, - {$ENDIF} - Math, - Classes, - SysUtils, - {$IFNDEF FPC} - Graphics, - {$ENDIF} - UThemes, - UTexture; - -type - TCover = record - Name: string; - W: word; - H: word; - Size: integer; - Position: integer; // position of picture in the cache file -// Data: array of byte; - end; - - TCovers = class - Cover: array of TCover; - W: word; - H: word; - Size: integer; - Data: array of byte; - WritetoFile: Boolean; - - constructor Create; - procedure Load; - procedure Save; - procedure AddCover(Name: string); - function CoverExists(Name: string): boolean; - function CoverNumber(Name: string): integer; - procedure PrepareData(Name: string); - end; - -var - Covers: TCovers; - -implementation - -uses UMain, - // UFiles, - ULog, - DateUtils; - -constructor TCovers.Create; -begin - W := 128; - H := 128; - Size := W*H*3; - Load; - WritetoFile := True; -end; - -procedure TCovers.Load; -var - F: File; - C: integer; // cover number - W: word; - H: word; - Bits: byte; - NLen: word; - Name: string; -// Data: array of byte; -begin - if FileExists(GamePath + 'covers.cache') then - begin - AssignFile(F, GamePath + 'covers.cache'); - Reset(F, 1); - - WritetoFile := not FileIsReadOnly(GamePath + 'covers.cache'); - - SetLength(Cover, 0); - - while not EOF(F) do - begin - SetLength(Cover, Length(Cover)+1); - - BlockRead(F, W, 2); - Cover[High(Cover)].W := W; - - BlockRead(F, H, 2); - Cover[High(Cover)].H := H; - - BlockRead(F, Bits, 1); - - Cover[High(Cover)].Size := W * H * (Bits div 8); - - // test - // W := 128; - // H := 128; - // Bits := 24; - // Seek(F, FilePos(F) + 3); - - BlockRead(F, NLen, 2); - SetLength(Name, NLen); - - BlockRead(F, Name[1], NLen); - Cover[High(Cover)].Name := Name; - - Cover[High(Cover)].Position := FilePos(F); - Seek(F, FilePos(F) + W*H*(Bits div 8)); - - // SetLength(Cover[High(Cover)].Data, W*H*(Bits div 8)); - // BlockRead(F, Cover[High(Cover)].Data[0], W*H*(Bits div 8)); - - end; // While - - CloseFile(F); - end; // fileexists -end; - -procedure TCovers.Save; -var - F: File; - C: integer; // cover number - W: word; - H: word; - NLen: word; - Bits: byte; -begin -{ AssignFile(F, GamePath + 'covers.cache'); - Rewrite(F, 1); - - Bits := 24; - for C := 0 to High(Cover) do begin - W := Cover[C].W; - H := Cover[C].H; - - BlockWrite(F, W, 2); - BlockWrite(F, H, 2); - BlockWrite(F, Bits, 1); - - NLen := Length(Cover[C].Name); - BlockWrite(F, NLen, 2); - BlockWrite(F, Cover[C].Name[1], NLen); - BlockWrite(F, Cover[C].Data[0], W*H*(Bits div 8)); - end; - - CloseFile(F);} -end; - -procedure TCovers.AddCover(Name: string); -var - B: integer; - F: File; - C: integer; // cover number - NLen: word; - Bits: byte; -begin - if not CoverExists(Name) then begin - SetLength(Cover, Length(Cover)+1); - Cover[High(Cover)].Name := Name; - - Cover[High(Cover)].W := W; - Cover[High(Cover)].H := H; - Cover[High(Cover)].Size := Size; - - // do not copy data. write them directly to file -// SetLength(Cover[High(Cover)].Data, Size); -// for B := 0 to Size-1 do -// Cover[High(Cover)].Data[B] := CacheMipmap[B]; - - if WritetoFile then - begin - AssignFile(F, GamePath + 'covers.cache'); - if FileExists(GamePath + 'covers.cache') then begin - Reset(F, 1); - Seek(F, FileSize(F)); - end else - Rewrite(F, 1); - - Bits := 24; - - BlockWrite(F, W, 2); - BlockWrite(F, H, 2); - BlockWrite(F, Bits, 1); - - NLen := Length(Name); - BlockWrite(F, NLen, 2); - BlockWrite(F, Name[1], NLen); - - Cover[High(Cover)].Position := FilePos(F); - BlockWrite(F, CacheMipmap[0], W*H*(Bits div 8)); - - CloseFile(F); - end; - end - else - Cover[High(Cover)].Position := 0; -end; - -function TCovers.CoverExists(Name: string): boolean; -var - C: integer; // cover -begin - Result := false; - C := 0; - while (C <= High(Cover)) and (Result = false) do begin - if Cover[C].Name = Name then Result := true; - Inc(C); - end; -end; - -function TCovers.CoverNumber(Name: string): integer; -var - C: integer; -begin - Result := -1; - C := 0; - while (C <= High(Cover)) and (Result = -1) do begin - if Cover[C].Name = Name then Result := C; - Inc(C); - end; -end; - -procedure TCovers.PrepareData(Name: string); -var - F: File; - C: integer; -begin - if FileExists(GamePath + 'covers.cache') then begin - AssignFile(F, GamePath + 'covers.cache'); - Reset(F, 1); - - C := CoverNumber(Name); - SetLength(Data, Cover[C].Size); - if Length(Data) < 6 then beep; - Seek(F, Cover[C].Position); - BlockRead(F, Data[0], Cover[C].Size); - CloseFile(F); - end; -end; - -end. +unit UCovers;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+uses OpenGL12,
+ {$IFDEF win32}
+ windows,
+ {$ENDIF}
+ Math,
+ Classes,
+ SysUtils,
+ {$IFNDEF FPC}
+ Graphics,
+ {$ENDIF}
+ UThemes,
+ UTexture;
+
+type
+ TCover = record
+ Name: string;
+ W: word;
+ H: word;
+ Size: integer;
+ Position: integer; // position of picture in the cache file
+// Data: array of byte;
+ end;
+
+ TCovers = class
+ Cover: array of TCover;
+ W: word;
+ H: word;
+ Size: integer;
+ Data: array of byte;
+ WritetoFile: Boolean;
+
+ constructor Create;
+ procedure Load;
+ procedure Save;
+ procedure AddCover(Name: string);
+ function CoverExists(Name: string): boolean;
+ function CoverNumber(Name: string): integer;
+ procedure PrepareData(Name: string);
+ end;
+
+var
+ Covers: TCovers;
+
+implementation
+
+uses UMain,
+ // UFiles,
+ ULog,
+ DateUtils;
+
+constructor TCovers.Create;
+begin
+ W := 128;
+ H := 128;
+ Size := W*H*3;
+ Load;
+ WritetoFile := True;
+end;
+
+procedure TCovers.Load;
+var
+ F: File;
+ C: integer; // cover number
+ W: word;
+ H: word;
+ Bits: byte;
+ NLen: word;
+ Name: string;
+// Data: array of byte;
+begin
+ if FileExists(GamePath + 'covers.cache') then
+ begin
+ AssignFile(F, GamePath + 'covers.cache');
+ Reset(F, 1);
+
+ WritetoFile := not FileIsReadOnly(GamePath + 'covers.cache');
+
+ SetLength(Cover, 0);
+
+ while not EOF(F) do
+ begin
+ SetLength(Cover, Length(Cover)+1);
+
+ BlockRead(F, W, 2);
+ Cover[High(Cover)].W := W;
+
+ BlockRead(F, H, 2);
+ Cover[High(Cover)].H := H;
+
+ BlockRead(F, Bits, 1);
+
+ Cover[High(Cover)].Size := W * H * (Bits div 8);
+
+ // test
+ // W := 128;
+ // H := 128;
+ // Bits := 24;
+ // Seek(F, FilePos(F) + 3);
+
+ BlockRead(F, NLen, 2);
+ SetLength(Name, NLen);
+
+ BlockRead(F, Name[1], NLen);
+ Cover[High(Cover)].Name := Name;
+
+ Cover[High(Cover)].Position := FilePos(F);
+ Seek(F, FilePos(F) + W*H*(Bits div 8));
+
+ // SetLength(Cover[High(Cover)].Data, W*H*(Bits div 8));
+ // BlockRead(F, Cover[High(Cover)].Data[0], W*H*(Bits div 8));
+
+ end; // While
+
+ CloseFile(F);
+ end; // fileexists
+end;
+
+procedure TCovers.Save;
+var
+ F: File;
+ C: integer; // cover number
+ W: word;
+ H: word;
+ NLen: word;
+ Bits: byte;
+begin
+{ AssignFile(F, GamePath + 'covers.cache');
+ Rewrite(F, 1);
+
+ Bits := 24;
+ for C := 0 to High(Cover) do begin
+ W := Cover[C].W;
+ H := Cover[C].H;
+
+ BlockWrite(F, W, 2);
+ BlockWrite(F, H, 2);
+ BlockWrite(F, Bits, 1);
+
+ NLen := Length(Cover[C].Name);
+ BlockWrite(F, NLen, 2);
+ BlockWrite(F, Cover[C].Name[1], NLen);
+ BlockWrite(F, Cover[C].Data[0], W*H*(Bits div 8));
+ end;
+
+ CloseFile(F);}
+end;
+
+procedure TCovers.AddCover(Name: string);
+var
+ B: integer;
+ F: File;
+ C: integer; // cover number
+ NLen: word;
+ Bits: byte;
+begin
+ if not CoverExists(Name) then
+ begin
+ SetLength(Cover, Length(Cover)+1);
+ Cover[High(Cover)].Name := Name;
+
+ Cover[High(Cover)].W := W;
+ Cover[High(Cover)].H := H;
+ Cover[High(Cover)].Size := Size;
+
+ // do not copy data. write them directly to file
+// SetLength(Cover[High(Cover)].Data, Size);
+// for B := 0 to Size-1 do
+// Cover[High(Cover)].Data[B] := CacheMipmap[B];
+
+ if WritetoFile then
+ begin
+ AssignFile(F, GamePath + 'covers.cache');
+
+ if FileExists(GamePath + 'covers.cache') then
+ begin
+ Reset(F, 1);
+ Seek(F, FileSize(F));
+ end
+ else
+ begin
+ Rewrite(F, 1);
+ end;
+
+ Bits := 24;
+
+ BlockWrite(F, W, 2);
+ BlockWrite(F, H, 2);
+ BlockWrite(F, Bits, 1);
+
+ NLen := Length(Name);
+ BlockWrite(F, NLen, 2);
+ BlockWrite(F, Name[1], NLen);
+
+ Cover[High(Cover)].Position := FilePos(F);
+ BlockWrite(F, CacheMipmap[0], W*H*(Bits div 8));
+
+ CloseFile(F);
+ end;
+ end
+ else
+ Cover[High(Cover)].Position := 0;
+end;
+
+function TCovers.CoverExists(Name: string): boolean;
+var
+ C: integer; // cover
+begin
+ Result := false;
+ C := 0;
+
+ while (C <= High(Cover)) and (Result = false) do
+ begin
+ if Cover[C].Name = Name then
+ Result := true;
+
+ Inc(C);
+ end;
+end;
+
+function TCovers.CoverNumber(Name: string): integer;
+var
+ C: integer;
+begin
+ Result := -1;
+ C := 0;
+
+ while (C <= High(Cover)) and (Result = -1) do
+ begin
+ if Cover[C].Name = Name then
+ Result := C;
+
+ Inc(C);
+ end;
+end;
+
+procedure TCovers.PrepareData(Name: string);
+var
+ F: File;
+ C: integer;
+begin
+ if FileExists(GamePath + 'covers.cache') then
+ begin
+ AssignFile(F, GamePath + 'covers.cache');
+ Reset(F, 1);
+
+ C := CoverNumber(Name);
+ SetLength(Data, Cover[C].Size);
+ if Length(Data) < 6 then beep;
+ Seek(F, Cover[C].Position);
+ BlockRead(F, Data[0], Cover[C].Size);
+ CloseFile(F);
+ end;
+end;
+
+end.
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index 6ea89c0f..44c068a0 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -312,9 +312,6 @@ begin Log.LogStatus('Loading Textures - C', 'LoadTextures');
- {$IFNDEF FPC}
- // TODO : jb_FPC why does this cause lazarus build, to have runtime error..
- // TODO : jb_FPC - START HERE !!
//Line Bonus PopUp
for P := 0 to 8 do
begin
@@ -357,8 +354,6 @@ begin Tex_ScoreBG[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreBG')), 'PNG', 'Colorized', Col);
end;
- {$ENDIF}
-
Log.LogStatus('Loading Textures - D', 'LoadTextures');
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas index b9ed47b4..b9f93b29 100644 --- a/Game/Code/Classes/UMusic.pas +++ b/Game/Code/Classes/UMusic.pas @@ -233,7 +233,7 @@ begin if not BASS_Init(1, 44100, 0, fHWND, nil) then
begin
{$IFNDEF FPC}
- // TODO : JB_lazarus find a way to do this nice..
+ // TODO : JB_linux find a way to do this nice..
Application.MessageBox ('Could not initialize BASS', 'Error');
{$ENDIF}
Exit;
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index 76eab676..eb01b4c4 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -980,7 +980,8 @@ begin // use cache texture
C := Covers.CoverNumber(Name);
- if TextureDatabase.Texture[T].TextureCache.TexNum = -1 then begin
+ if TextureDatabase.Texture[T].TextureCache.TexNum = -1 then
+ begin
// load texture
Covers.PrepareData(Name);
TextureDatabase.Texture[T].TextureCache := CreateTexture(Covers.Data, Name, Covers.Cover[C].W, Covers.Cover[C].H, 24);
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 569645d4..0a3c1d02 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -1,2040 +1,2041 @@ -unit UScreenSong; - -interface -{$I switches.inc} - -uses - UMenu, - SDL, - UMusic, - UFiles, - UTime, - UDisplay, - USongs, - SysUtils, - ULog, - UThemes, - UTexture, - ULanguage, - ULCD, - ULight, - UIni; - -type - TScreenSong = class(TMenu) - public - TextArtist: integer; - TextTitle: integer; - TextNumber: integer; - - //Video Icon Mod - VideoIcon: Cardinal; - - TextCat: integer; - StaticCat: integer; - - SongCurrent: real; - SongTarget: real; - - HighSpeed: boolean; - CoverFull: boolean; - CoverTime: real; - CoverX: integer; - CoverY: integer; - CoverW: integer; - is_jump: boolean; // Jump to Song Mod - is_jump_title:boolean; //Jump to SOng MOd-YTrue if search for Title - - EqualizerBands: array of Byte; - EqualizerTime: Cardinal; - EqualizerTime2: Byte; - - //Party Mod - Mode: Byte; //0 = Standard, 1= Go to PartyMode after Selection + Change to Random Song at Show - //party Statics (Joker) - StaticTeam1Joker1: Cardinal; - StaticTeam1Joker2: Cardinal; - StaticTeam1Joker3: Cardinal; - StaticTeam1Joker4: Cardinal; - StaticTeam1Joker5: Cardinal; - - StaticTeam2Joker1: Cardinal; - StaticTeam2Joker2: Cardinal; - StaticTeam2Joker3: Cardinal; - StaticTeam2Joker4: Cardinal; - StaticTeam2Joker5: Cardinal; - - StaticTeam3Joker1: Cardinal; - StaticTeam3Joker2: Cardinal; - StaticTeam3Joker3: Cardinal; - StaticTeam3Joker4: Cardinal; - StaticTeam3Joker5: Cardinal; - - StaticParty: Array of Cardinal; - TextParty: Array of Cardinal; - StaticNonParty: Array of Cardinal; - TextNonParty: Array of Cardinal; - - - constructor Create; override; - procedure SetScroll; - procedure SetScroll1; - procedure SetScroll2; - procedure SetScroll3; - procedure SetScroll4; - procedure SetScroll5; - procedure SetScroll6; - function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; - function Draw: boolean; override; - procedure onShow; override; - procedure onHide; override; - procedure SelectNext; - procedure SelectPrev; - procedure UpdateLCD; - procedure SkipTo(Target: Cardinal); - procedure FixSelected; //Show Wrong Song when Tabs on Fix - procedure FixSelected2; //Show Wrong Song when Tabs on Fix - procedure ShowCatTL(Cat: Integer);// Show Cat in Top left - procedure ShowCatTLCustom(Caption: String);// Show Custom Text in Top left - procedure HideCatTL;// Show Cat in Tob left - procedure Refresh; //Refresh Song Sorting - procedure DrawEqualizer; - procedure ChangeMusic; - //Party Mode - procedure SelectRandomSong; - procedure SetJoker; - procedure SetStatics; - //procedures for Menu - procedure StartSong; - procedure OpenEditor; - procedure DoJoker(Team: Byte); - procedure SelectPlayers; - - procedure UnLoadDetailedCover; - - //Extensions - procedure DrawExtensions; - end; - -implementation -uses UGraphic, - UMain, - UCovers, - math, - OpenGL12, - {$IFDEF win32} - windows, - {$ELSE} - lclintf, - {$ENDIF} - USkins, - UDLLManager, - UParty, - UPlaylist, - UScreenSongMenu; - -// ***** Public methods ****** // - -//Show Wrong Song when Tabs on Fix -procedure TScreenSong.FixSelected; -var I, I2: Integer; - begin - if CatSongs.VisibleSongs > 0 then - begin - I2:= 0; - for I := low(CatSongs.Song) to High(Catsongs.Song) do - begin - if CatSongs.Song[I].Visible then - inc(I2); - - if I = Interaction - 1 then - break; - end; - - SongCurrent := I2; - SongTarget := I2; - end; - end; - -procedure TScreenSong.FixSelected2; -var I, I2: Integer; - begin - if CatSongs.VisibleSongs > 0 then - begin - I2:= 0; - for I := low(CatSongs.Song) to High(Catsongs.Song) do - begin - if CatSongs.Song[I].Visible then - inc(I2); - - if I = Interaction - 1 then - break; - end; - - SongTarget := I2; - end; - end; -//Show Wrong Song when Tabs on Fix End - - procedure TScreenSong.ShowCatTLCustom(Caption: String);// Show Custom Text in Top left - begin - Text[TextCat].Text := Caption; - Text[TextCat].Visible := true; - Static[StaticCat].Visible := False; - end; - - //Show Cat in Top Left Mod - procedure TScreenSong.ShowCatTL(Cat: Integer); - begin - //Change - Text[TextCat].Text := CatSongs.Song[Cat].Artist; - //showmessage(CatSongs.Song[Cat].Path + CatSongs.Song[Cat].Cover); - //Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true); - - Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true); - //Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', false); - //Button[Cat]. - //Cover - - - //Show - Text[TextCat].Visible := true; - Static[StaticCat].Visible := True; - end; - - procedure TScreenSong.HideCatTL; - begin - //Hide - //Text[TextCat].Visible := false; - Static[StaticCat].Visible := false; - //New -> Show Text specified in Theme - Text[TextCat].Visible := True; - Text[TextCat].Text := Theme.Song.TextCat.Text; - end; - //Show Cat in Top Left Mod End - - -// Method for input parsing. If False is returned, GetNextWindow -// should be checked to know the next window to load; -function TScreenSong.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; -var - I: integer; - I2: integer; - HS: integer; - SDL_ModState: Word; - Letter: Char; -begin - Result := true; - - //Song Screen Extensions (Jumpto + Menu) - if (ScreenSongMenu.Visible) then - begin - Result := ScreenSongMenu.ParseInput(PressedKey, ScanCode, PressedDown); - Exit; - end - else if (ScreenSongJumpto.Visible) then - begin - Result := ScreenSongJumpto.ParseInput(PressedKey, ScanCode, PressedDown); - Exit; - end; - - If (PressedDown) Then - begin // Key Down - - SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT - + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT); - - //Jump to Artist/Titel - if (SDL_ModState and KMOD_LALT <> 0) AND (Mode = 0) AND (PressedKey >= SDLK_A) AND (PressedKey <= SDLK_Z) then - begin - Letter := UpCase(Chr(ScanCode)); - I2 := Length(CatSongs.Song); - - //Jump To Titel - if (SDL_ModState = KMOD_LALT or KMOD_LSHIFT) then - begin - For I := 1 to high(CatSongs.Song) do - begin - if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND (Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) AND (UpCase(CatSongs.Song[(I + Interaction) mod I2].Title[1]) = Letter) then - begin - SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2)); - - Music.PlayChange; - - ChangeMusic; - SetScroll4; - UpdateLCD; - //Break and Exit - Exit; - end; - end; - end - //Jump to Artist - else if (SDL_ModState = KMOD_LALT) then - begin - For I := 1 to high(CatSongs.Song) do - begin - if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND (Length(CatSongs.Song[(I + Interaction) mod I2].Artist)>0) AND (UpCase(CatSongs.Song[(I + Interaction) mod I2].Artist[1]) = Letter) then - begin - SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2)); - - Music.PlayChange; - - ChangeMusic; - SetScroll4; - UpdateLCD; - - //Break and Exit - Exit; - end; - end; - end; - Exit; - end; - - case PressedKey of - SDLK_Q: - begin - Result := false; - end; - - SDLK_ESCAPE, - SDLK_BACKSPACE : - begin - if (Mode = 0) then - begin - //On Escape goto Cat-List Hack - if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow <> -1) then - begin - //Find Category - I := Interaction; - while not catsongs.Song[I].Main do - begin - Dec (I); - if (I < low(catsongs.Song)) then - break; - end; - if (I<= 1) then - Interaction := high(catsongs.Song) - else - Interaction := I - 1; - - //Stop Music - Music.Stop; - - CatSongs.ShowCategoryList; - - //Show Cat in Top Left Mod - HideCatTL; - - - //Show Wrong Song when Tabs on Fix - SelectNext; - FixSelected; - //SelectPrev; - //CatSongs.Song[0].Visible := False; - end - else - begin - //On Escape goto Cat-List Hack End - //Tabs off and in Search or Playlist -> Go back to Song view - if (CatSongs.CatNumShow < -1) then - begin - //Atm: Set Empty Filter - CatSongs.SetFilter('', 0); - - //Show Cat in Top Left Mod - HideCatTL; - Interaction := 0; - - //Show Wrong Song when Tabs on Fix - SelectNext; - FixSelected; - - ChangeMusic; - end - else - begin - Music.Stop; - Music.PlayBack; - - FadeTo(@ScreenMain); - end; - - end; - end - //When in party Mode then Ask before Close - else if (Mode = 1) then - begin - Music.PlayBack; - CheckFadeTo(@ScreenMain,'MSG_END_PARTY'); - end; - end; - SDLK_RETURN: - begin - if Length(Songs.Song) > 0 then - begin - {$IFDEF UseSerialPort} - // PortWriteB($378, 0); - {$ENDIF} - if CatSongs.Song[Interaction].Main then - begin // clicked on Category Button - - //Show Cat in Top Left Mod - ShowCatTL (Interaction); - - //I := CatSongs.VisibleIndex(Interaction); - CatSongs.ClickCategoryButton(Interaction); - {I2 := CatSongs.VisibleIndex(Interaction); - SongCurrent := SongCurrent - I + I2; - SongTarget := SongTarget - I + I2; } - -// if I<>I2 then beep; - // SetScroll4; - - //Show Wrong Song when Tabs on Fix - SelectNext; - FixSelected; - - //Play Music: - ChangeMusic; - - end else begin // clicked on song - if (Mode = 0) then //Normal Mode -> Start Song - begin - //Do the Action that is specified in Ini - case Ini.OnSongClick of - 0: StartSong; - 1: SelectPlayers; - 2:begin - If (CatSongs.CatNumShow = -3) then - ScreenSongMenu.MenuShow(SM_Playlist) - else - ScreenSongMenu.MenuShow(SM_Main); - end; - end; - end - else if (Mode = 1) then //PartyMode -> Show Menu - begin - if (Ini.PartyPopup = 1) then - ScreenSongMenu.MenuShow(SM_Party_Main) - else - ScreenSong.StartSong; - end; - end; - end; - end; - - SDLK_M: //Show SongMenu - begin - if (Length(Songs.Song) > 0) then begin - if (Mode = 0) then begin - if not CatSongs.Song[Interaction].Main then begin // clicked on Song - if CatSongs.CatNumShow = -3 then - ScreenSongMenu.MenuShow(SM_Playlist) - else - ScreenSongMenu.MenuShow(SM_Main); - end - else - begin - ScreenSongMenu.MenuShow(SM_Playlist_Load); - end; - end //Party Mode -> Show Party Menu - else ScreenSongMenu.MenuShow(SM_Party_Main); - end; - end; - - SDLK_P: //Show Playlist Menu - begin - if (Length(Songs.Song) > 0) AND (Mode = 0) then begin - ScreenSongMenu.MenuShow(SM_Playlist_Load); - end; - end; - - SDLK_J: //Show Jumpto Menu - begin - if (Length(Songs.Song) > 0) AND (Mode = 0) then - begin - ScreenSongJumpto.Visible := True; - end; - end; - - SDLK_DOWN: - begin - if (Mode = 0) then - begin - //Only Change Cat when not in Playlist or Search Mode - if (CatSongs.CatNumShow > -2) then - begin - //Cat Change Hack - if Ini.Tabs_at_startup = 1 then - begin - I := Interaction; - if I <= 0 then I := 1; - - while not catsongs.Song[I].Main do - begin - Inc (I); - if (I > high(catsongs.Song)) then - I := low(catsongs.Song); - end; - - Interaction := I; - - //Show Cat in Top Left Mod - ShowCatTL (Interaction); - - CatSongs.ClickCategoryButton(Interaction); - SelectNext; - FixSelected; - - //Play Music: - Music.PlayChange; - ChangeMusic; - - end; - - // - //Cat Change Hack End} - end; - end; - end; - SDLK_UP: - begin - if (Mode = 0) then - begin - //Only Change Cat when not in Playlist or Search Mode - if (CatSongs.CatNumShow > -2) then - begin - //Cat Change Hack - if Ini.Tabs_at_startup = 1 then - begin - I := Interaction; - I2 := 0; - if I <= 0 then I := 1; - - while not catsongs.Song[I].Main or (I2 = 0) do - begin - if catsongs.Song[I].Main then - Inc(I2); - Dec (I); - if (I < low(catsongs.Song)) then - I := high(catsongs.Song); - end; - - Interaction := I; - - //Show Cat in Top Left Mod - ShowCatTL (I); - - CatSongs.ClickCategoryButton(I); - SelectNext; - FixSelected; - - //Play Music: - Music.PlayChange; - ChangeMusic; - end; - end; - //Cat Change Hack End} - end; - end; - - SDLK_RIGHT: - begin - if (Length(Songs.Song) > 0) AND (Mode = 0) then begin - Music.PlayChange; - SelectNext; -// InteractNext; -// SongTarget := Interaction; - ChangeMusic; - SetScroll4; - UpdateLCD; - Light.LightOne(1, 200); - end; - end; - - SDLK_LEFT: - begin - if (Length(Songs.Song) > 0)AND (Mode = 0) then begin - Music.PlayChange; - SelectPrev; - ChangeMusic; - SetScroll4; - UpdateLCD; - Light.LightOne(0, 200); - end; - end; - - SDLK_E: - begin - OpenEditor; - end; - - SDLK_R: - begin - if (Length(Songs.Song) > 0) AND (Mode = 0) then begin - - if (SDL_ModState = KMOD_LSHIFT) AND (Ini.Tabs_at_startup = 1) then //Random Category - begin - I2 := 0; //Count Cats - for I:= low(CatSongs.Song) to high (CatSongs.Song) do - if CatSongs.Song[I].Main then Inc(I2); - - I2 := Random (I2)+1; //Zufall - - //Find Cat: - for I:= low(CatSongs.Song) to high (CatSongs.Song) do - begin - if CatSongs.Song[I].Main then - Dec(I2); - if (I2<=0) then - begin - //Show Cat in Top Left Mod - ShowCatTL (I); - - Interaction := I; - - CatSongs.ShowCategoryList; - CatSongs.ClickCategoryButton(I); - SelectNext; - FixSelected; - break; - end; - end; - - - end - else if (SDL_ModState = KMOD_LCTRL) AND (Ini.Tabs_at_startup = 1) then //random in All Categorys - begin - repeat - I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1; - until CatSongs.Song[I2].Main = false; - - //Search Cat - for I := I2 downto low(CatSongs.Song) do - begin - if CatSongs.Song[I].Main then - break; - end; - //In I ist jetzt die Kategorie in I2 der Song - - //Choose Cat - CatSongs.ShowCategoryList; - - //Show Cat in Top Left Mod - ShowCatTL (I); - - CatSongs.ClickCategoryButton(I); - SelectNext; - - //Fix: Not Existing Song selected: - //if (I+1=I2) then Inc(I2); - - //Choose Song - SkipTo(I2-I); - - end - else //Random in one Category - begin - SkipTo(Random(CatSongs.VisibleSongs)); - end; - Music.PlayChange; - - ChangeMusic; - SetScroll4; - UpdateLCD; - end; - end; - - SDLK_1: - begin //Jocker - if (Mode = 1) AND (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0) then - begin - //Joker spielen - Dec(PartySession.Teams.Teaminfo[0].Joker); - SelectRandomSong; - SetJoker; - end; - end; - - SDLK_2: - begin //Jocker - if (Mode = 1) AND (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0) then - begin - //Joker spielen - Dec(PartySession.Teams.Teaminfo[1].Joker); - SelectRandomSong; - SetJoker; - end; - end; - - SDLK_3: - begin //Jocker - if (Mode = 1) AND (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0) then - begin - //Joker spielen - Dec(PartySession.Teams.Teaminfo[2].Joker); - SelectRandomSong; - SetJoker; - end; - end; - end; - end; -end; - -constructor TScreenSong.Create; -var - Pet: integer; - I: integer; -Label CreateSongButtons; -begin - inherited Create; - - LoadFromTheme(Theme.Song); - - TextArtist := AddText(Theme.Song.TextArtist); - TextTitle := AddText(Theme.Song.TextTitle); - TextNumber := AddText(Theme.Song.TextNumber); - - //Show Cat in Top Left mod - TextCat := AddText(Theme.Song.TextCat); - StaticCat := AddStatic(Theme.Song.StaticCat); - - //Show Video Icon Mod - VideoIcon := AddStatic(Theme.Song.VideoIcon); - - //Party Mode - StaticTeam1Joker1 := AddStatic(Theme.Song.StaticTeam1Joker1); - StaticTeam1Joker2 := AddStatic(Theme.Song.StaticTeam1Joker2); - StaticTeam1Joker3 := AddStatic(Theme.Song.StaticTeam1Joker3); - StaticTeam1Joker4 := AddStatic(Theme.Song.StaticTeam1Joker4); - StaticTeam1Joker5 := AddStatic(Theme.Song.StaticTeam1Joker5); - - StaticTeam2Joker1 := AddStatic(Theme.Song.StaticTeam2Joker1); - StaticTeam2Joker2 := AddStatic(Theme.Song.StaticTeam2Joker2); - StaticTeam2Joker3 := AddStatic(Theme.Song.StaticTeam2Joker3); - StaticTeam2Joker4 := AddStatic(Theme.Song.StaticTeam2Joker4); - StaticTeam2Joker5 := AddStatic(Theme.Song.StaticTeam2Joker5); - - StaticTeam3Joker1 := AddStatic(Theme.Song.StaticTeam3Joker1); - StaticTeam3Joker2 := AddStatic(Theme.Song.StaticTeam3Joker2); - StaticTeam3Joker3 := AddStatic(Theme.Song.StaticTeam3Joker3); - StaticTeam3Joker4 := AddStatic(Theme.Song.StaticTeam3Joker4); - StaticTeam3Joker5 := AddStatic(Theme.Song.StaticTeam3Joker5); - - //Load Party or NonParty specific Statics and Texts - SetLength(StaticParty, Length(Theme.Song.StaticParty)); - for I := 0 to High(Theme.Song.StaticParty) do - StaticParty[I] := AddStatic(Theme.Song.StaticParty[I]); - - SetLength(TextParty, Length(Theme.Song.TextParty)); - for I := 0 to High(Theme.Song.TextParty) do - TextParty[I] := AddText(Theme.Song.TextParty[I]); - - SetLength(StaticNonParty, Length(Theme.Song.StaticNonParty)); - for I := 0 to High(Theme.Song.StaticNonParty) do - StaticNonParty[I] := AddStatic(Theme.Song.StaticNonParty[I]); - - SetLength(TextNonParty, Length(Theme.Song.TextNonParty)); - for I := 0 to High(Theme.Song.TextNonParty) do - TextNonParty[I] := AddText(Theme.Song.TextNonParty[I]); - - // Song List -// Songs.LoadSongList; // moved to the UltraStar unit - CatSongs.Refresh; - - if (length(CatSongs.Song) > 0) then - begin - //Set Length of Button Array one Time Instead of one time for every Song - SetButtonLength(Length(CatSongs.Song)); - - I := 0; - CreateSongButtons: - - try - for Pet := I to High(CatSongs.Song) do begin // creating all buttons - // new - Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0 - - if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then - CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover' - - if CatSongs.Song[Pet].Cover = '' then - AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections) - else begin - // cache texture if there is a need to this - if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then begin - Texture.CreateCacheMipmap := true; - Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap - Texture.CreateCacheMipmap := false; - - // puts this texture to the cache file - Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover); - - // unload full size texture - Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false); - - // we should also add mipmap texture by calling createtexture and use mipmap cache as data source - end; - - // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here) - AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections); - end; - Texture.Limit := 1024*1024; - I := -1; - end; - except - //When Error is reported the First time for this Song - if (I <> Pet) then - begin - //Some Error reporting: - Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover); - - //Change Cover to NoCover and Continue Loading - CatSongs.Song[Pet].Cover := ''; - I := Pet; - end - else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song - begin - Log.LogError('NoCover Cover is damaged!'); - try - AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections); - except - {$IFDEF win32} - Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK); - {$ELSE} - // TODO : JB_linux - better handle this message and display to user.. - writeln( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'); - Log.LogError( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.' ); - {$ENDIF} - Halt; - end; - I := Pet + 1; - end; - end; - - if (I <> -1) then - GoTo CreateSongButtons; - - end; - - // Randomize Patch - Randomize; - //Equalizer - SetLength(EqualizerBands, Theme.Song.Equalizer.Bands); - //ClearArray - For I := low(EqualizerBands) to high(EqualizerBands) do - EqualizerBands[I] := 3; - - if (Length(CatSongs.Song) > 0) then - Interaction := 0; -end; - -procedure TScreenSong.SetScroll; -var - VS, B: Integer; -begin - VS := CatSongs.VisibleSongs; - if VS > 0 then - begin - //Set Positions - Case Theme.Song.Cover.Style of - 3: SetScroll3; - 5:begin - if VS > 5 then - SetScroll5 - else - SetScroll4; - end; - 6: SetScroll6; - else SetScroll4; - end; - //Set Visibility of Video Icon - Static[VideoIcon].Visible := (CatSongs.Song[Interaction].Video <> ''); - - //Set Texts: - Text[TextArtist].Text := CatSongs.Song[Interaction].Artist; - Text[TextTitle].Text := CatSongs.Song[Interaction].Title; - if (Ini.Tabs_at_startup = 1) And (CatSongs.CatNumShow = -1) then - begin - Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].OrderNum) + '/' + IntToStr(CatSongs.CatCount); - Text[TextTitle].Text := '(' + IntToStr(CatSongs.Song[Interaction].CatNumber) + ' ' + Language.Translate('SING_SONGS_IN_CAT') + ')'; - end - else if (CatSongs.CatNumShow = -2) then - Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS) - else if (CatSongs.CatNumShow = -3) then - Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS) - else if (Ini.Tabs_at_startup = 1) then - Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].CatNumber) + '/' + IntToStr(CatSongs.Song[Interaction - CatSongs.Song[Interaction].CatNumber].CatNumber) - else - Text[TextNumber].Text := IntToStr(Interaction+1) + '/' + IntToStr(Length(CatSongs.Song)); - end - else - begin - Text[TextNumber].Text := '0/0'; - Text[TextArtist].Text := ''; - Text[TextTitle].Text := ''; - for B := 0 to High(Button) do - Button[B].Visible := False; - - end; -end; - -procedure TScreenSong.SetScroll1; -var - B: integer; // button - BMin: integer; // button min - BMax: integer; // button max - Src: integer; -// Dst: integer; - Count: integer; // Dst is not used. Count is used. - Ready: boolean; - - VisCount: integer; // count of visible (or selectable) buttons - VisInt: integer; // visible position of interacted button - Typ: integer; // 0 when all songs fits the screen - Placed: integer; // number of placed visible buttons -begin -// Src := 0; -// Dst := -1; - Count := 1; - Typ := 0; - Ready := false; - Placed := 0; - - VisCount := 0; - for B := 0 to High(Button) do - if CatSongs.Song[B].Visible then Inc(VisCount); - - VisInt := 0; - for B := 0 to Interaction-1 do - if CatSongs.Song[B].Visible then Inc(VisInt); - - - if VisCount <= 6 then begin - Typ := 0; - end else begin - if VisInt <= 3 then begin - Typ := 1; - Count := 7; - Ready := true; - end; - - if (VisCount - VisInt) <= 3 then begin - Typ := 2; - Count := 7; - Ready := true; - end; - - if not Ready then begin - Typ := 3; - Src := Interaction; - end; - end; - - - - // hide all buttons - for B := 0 to High(Button) do begin - Button[B].Visible := false; - Button[B].Selectable := CatSongs.Song[B].Visible; - end; - -{ for B := Src to Dst do begin -// Button[B].Visible := true; - Button[B].Visible := CatSongs.Song[B].Visible; - Button[B].Selectable := Button[B].Visible; - Button[B].Y := 140 + (B-Src) * 60; - end;} - - - if Typ = 0 then begin - for B := 0 to High(Button) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (Placed) * 60; - Inc(Placed); - end; - end; - end; - - if Typ = 1 then begin - B := 0; - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (Placed) * 60; - Inc(Placed); - Dec(Count); - end; - Inc(B); - end; - end; - - if Typ = 2 then begin - B := High(Button); - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (6-Placed) * 60; - Inc(Placed); - Dec(Count); - end; - Dec(B); - end; - end; - - if Typ = 3 then begin - B := Src; - Count := 4; - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (3+Placed) * 60; - Inc(Placed); - Dec(Count); - end; - Inc(B); - end; - - B := Src-1; - Placed := 0; - Count := 3; - while (Count > 0) do begin - if CatSongs.Song[B].Visible then begin - Button[B].Visible := true; - Button[B].Y := 140 + (2-Placed) * 60; - Inc(Placed); - Dec(Count); - end; - Dec(B); - end; - - end; - - if Length(Button) > 0 then - Static[1].Texture.Y := Button[Interaction].Y - 5; // selection texture -end; - -procedure TScreenSong.SetScroll2; -var - B: integer; - Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu - Wsp2: real; -begin - // liniowe - for B := 0 to High(Button) do - Button[B].X := 300 + (B - Interaction) * 260; - - if Length(Button) >= 3 then begin - if Interaction = 0 then - Button[High(Button)].X := 300 - 260; - - if Interaction = High(Button) then - Button[0].X := 300 + 260; - end; - - // kolowe -{ for B := 0 to High(Button) do begin - Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd. - Wsp2 := Wsp / Length(Button); - Button[B].X := 300 + 10000 * sin(2*pi*Wsp2); -// Button[B].Y := 140 + 50 * ; - end;} -end; - -procedure TScreenSong.SetScroll3; // with slide -var - B: integer; - Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu - Wsp2: real; -begin - SongTarget := Interaction; - - // liniowe - for B := 0 to High(Button) do - begin - Button[B].X := 300 + (B - SongCurrent) * 260; - if (Button[B].X < -Button[B].W) OR (Button[B].X > 800) then - Button[B].Visible := False - else - Button[B].Visible := True; - end; - -{ if Length(Button) >= 3 then begin - if Interaction = 0 then - Button[High(Button)].X := 300 - 260; - - if Interaction = High(Button) then - Button[0].X := 300 + 260; - end;} - - // kolowe -{ for B := 0 to High(Button) do begin - Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd. - Wsp2 := Wsp / Length(Button); - Button[B].X := 300 + 10000 * sin(2*pi*Wsp2); -// Button[B].Y := 140 + 50 * ; - end;} -end; - -procedure TScreenSong.SetScroll4; // rotate -var - B: integer; - Wsp: real; - Z, Z2: real; - VS: integer; -begin - VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important - - // kolowe - for B := 0 to High(Button) do begin - Button[B].Visible := CatSongs.Song[B].Visible; // nowe - if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed - - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms - - Z := (1 + cos(Wsp)) / 2; - Z2 := (1 + 2*Z) / 3; - - - Button[B].X := Theme.Song.Cover.X + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs - Button[B].Z := Z / 2 + 0.3; - - Button[B].W := Theme.Song.Cover.H * Z2; - -// Button[B].Y := {50 +} 140 + 50 - 50 * Z2; - Button[B].Y := Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ; - Button[B].H := Button[B].W; - end; - end; -end; - -(* -procedure TScreenSong.SetScroll4; // rotate -var - B: integer; - Wsp: real; - Z: real; - Z2, Z3: real; - VS: integer; - function modreal (const X, Y: real):real; - begin - Result := Frac(x / y) * y; - if Result < -3 then - Result := Result + Y - else if Result > 3 then - Result := Result - Y; - end; -begin - VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important - Z3 := 1; - if VS < 12 then - Z2 := VS - else - Z2 := 12; - - // kolowe - for B := 0 to High(Button) do begin - Button[B].Visible := CatSongs.Song[B].Visible; // nowe - if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed - if ((ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)>-3) AND (ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)<3)) then - begin - if CatSongs.VisibleIndex(B)> SongCurrent then - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2 - else - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2; - - Z3 := 2; - Z := (1 + cos(Wsp)) / 2; - //Z2 := (1 + 2*Z) / 3; - //Z2 := (0.5 + Z/2); - //Z2 := sin(Wsp); - - //Z2 := Power (Z2,Z3); - - Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3); - - //Button[B].X := Theme.Song.CoverX + ({Theme.Song.CoverX + Theme.Song.CoverW/2 + Theme.Song.CoverW*0.18 * VS {CatSongs.VisibleSongs {Length(Button) * sin(Wsp) {- Theme.Song.CoverX - Theme.Song.CoverW) * Z2; // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs - if (sin(Wsp)<0) then - Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W - else //*Theme.Song.CoverW*0.004*Z3 - Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX; - Button[B].Z := Z-0.00001; - -// Button[B].Y := {50 + 140 + 50 - 50 * Z2; - // Button[B].Y := (Theme.Song.CoverY + 40 + 50 - 50 * Z2); - Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W); - Button[B].H := Button[B].W; - Button[B].Visible := True; - end - {else if (((CatSongs.VisibleIndex(B) - SongCurrent)>-3) AND ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) OR ((round (CatSongs.VisibleIndex(B) - SongCurrent) mod VS > -3) AND ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) then - begin - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / 12 ;// 0.5.0 (II): takes another 16ms - - Z := (1 + cos(Wsp)) / 2 -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers - - Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3); - - if (sin(Wsp)<0) then - Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W - else - Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX; - - Button[B].Z := Z; - - Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W); - - Button[B].H := Button[B].W; - Button[B].Visible := True; - end - else Button[B].Visible := False; - end; - end; -end; *) - -procedure TScreenSong.SetScroll5; // rotate -var - B: integer; - Angle: real; - Pos: Real; - VS: integer; - diff: real; - X: Real; - helper: real; -begin - VS := CatSongs.VisibleSongs; // cache Visible Songs - {Vars - Theme.Song.CoverW: Radius des Kreises - Theme.Song.CoverX: X Pos Linke Kante des gewählten Covers - Theme.Song.CoverX: Y Pos Obere Kante des gewählten Covers - Theme.Song.CoverH: Höhe der Cover - - (CatSongs.VisibleIndex(B) - SongCurrent)/VS = Abstand zum MIttleren Cover in % - } - - //Change Pos of all Buttons - for B := low(Button) to high(Button) do - begin - Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility - if Button[B].Visible then //Only Change Pos for Visible Buttons - begin - Pos := (CatSongs.VisibleIndex(B) - SongCurrent); - if (Pos < -VS/2) then - Pos := Pos + VS - else if (Pos > VS/2) then - Pos := Pos - VS; - - if (Abs(Pos) < 2.5) then {fixed Positions} - begin - Angle := Pi * (Pos / 5); -// Button[B].Visible := False; - - Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3); - -// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - - Button[B].Z := 0.95 - Abs(Pos) * 0.01; - - Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5); - - Button[B].W := Button[B].H; - - Diff := (Button[B].H - Theme.Song.Cover.H)/2; - - - X := Sin(Angle*1.3)*0.9; - - Button[B].X := Theme.Song.Cover.X + Theme.Song.Cover.W * X - Diff; - - end - else - begin {Behind the Front Covers} - - // limit-bg-covers hack - if (abs(abs(Pos)-VS/2)>10) then Button[B].Visible:=False; - // end of limit-bg-covers hack - - if Pos < 0 then - Pos := (Pos - VS/2)/VS - else - Pos := (Pos + VS/2)/VS; - - Angle := pi * Pos*2; - if VS > 24 then - begin - if Angle < 0 then helper:=-1 else helper:=1; - Angle:=2*pi-abs(Angle); - Angle:=Angle*(VS/24); - Angle:=(2*pi-Angle)*helper; - end; - - Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers - - Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3); - - Button[B].W := Button[B].H; - - Button[B].Y := Theme.Song.Cover.Y - (Button[B].H - Theme.Song.Cover.H)*0.75; - -// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - - Diff := (Button[B].H - Theme.Song.Cover.H)/2; - - Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52); - - end; - - //Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H)/1.5); //Cover at down border of the change field -// Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H) * 0.7); - - end; - end; -end; - -procedure TScreenSong.SetScroll6; // rotate (slotmachine style) -var - B: integer; - Angle: real; - Pos: Real; - VS: integer; - diff: real; - X: Real; - Wsp: real; - Z, Z2: real; -begin - VS := CatSongs.VisibleSongs; // cache Visible Songs - if VS <=5 then begin - // kolowe - for B := 0 to High(Button) do - begin - Button[B].Visible := CatSongs.Song[B].Visible; // nowe - if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed - - Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms - - Z := (1 + cos(Wsp)) / 2; - Z2 := (1 + 2*Z) / 3; - - - Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs - Button[B].Z := Z / 2 + 0.3; - - Button[B].W := Theme.Song.Cover.H * Z2; - -// Button[B].Y := {50 +} 140 + 50 - 50 * Z2; - Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ; - Button[B].H := Button[B].W; - end; - end; - end - else begin - - //Change Pos of all Buttons - for B := low(Button) to high(Button) do - begin - Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility - if Button[B].Visible then //Only Change Pos for Visible Buttons - begin - Pos := (CatSongs.VisibleIndex(B) - SongCurrent); - if (Pos < -VS/2) then - Pos := Pos + VS - else if (Pos > VS/2) then - Pos := Pos - VS; - - if (Abs(Pos) < 2.5) then {fixed Positions} - begin - Angle := Pi * (Pos / 5); -// Button[B].Visible := False; - - Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3); - - Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - - Button[B].Z := 0.95 - Abs(Pos) * 0.01; - - Button[B].X := (Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5); - - Button[B].W := Button[B].H; - - Diff := (Button[B].H - Theme.Song.Cover.H)/2; - - - X := Sin(Angle*1.3)*0.9; - - Button[B].Y := Theme.Song.Cover.Y + Theme.Song.Cover.W * X - Diff; - end - else - begin {Behind the Front Covers} - - // limit-bg-covers hack - if (abs(VS/2-abs(Pos))>10) then Button[B].Visible:=False; - if VS > 25 then VS:=25; - // end of limit-bg-covers hack - - if Pos < 0 then - Pos := (Pos - VS/2)/VS - else - Pos := (Pos + VS/2)/VS; - - Angle := pi * Pos*2; - - Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers - - Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3); - - Button[B].W := Button[B].H; - - Button[B].X := Theme.Song.Cover.X - (Button[B].H - Theme.Song.Cover.H)*0.5; - - - Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H; - - Button[B].Y := Theme.Song.Cover.Y+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*(Theme.Song.Cover.H*sin(Angle/2)*1.52); - end; - end; - end; - end; -end; - - -procedure TScreenSong.onShow; -begin - Music.Stop; - - if Ini.Players <= 3 then PlayersPlay := Ini.Players + 1; - if Ini.Players = 4 then PlayersPlay := 6; - - //Cat Mod etc - if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow = -1) then - begin - CatSongs.ShowCategoryList; - FixSelected; - //Show Cat in Top Left Mod - HideCatTL; - end; - - - if Length(CatSongs.Song) > 0 then begin - //Load Music only when Song Preview is activated - if (Ini.PreviewVolume <> 0) then - begin - Music.SetLoop(false); - Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3); - Music.MoveTo(Music.Length / 4); - Music.Play; - - //Set Preview Volume - Music.SetMusicVolume (Ini.PreviewVolume * 10); - {//if Music Fade is activated, Set Volume to 0 % - if (Ini.PreviewFading <> 0) then - Music.SetMusicVolume(0);} - end; - - SetScroll; - UpdateLCD; - end; - - //Playlist Mode - if (Mode = 0) then - begin - //If Playlist Shown -> Select Next automatically - if (CatSongs.CatNumShow = -3) then - begin - SelectNext; - ChangeMusic; - end; - end - //Party Mode - else if (Mode = 1) then - begin - - SelectRandomSong; - //Show Menu directly in PartyMode - //But only if selected in Options - if (Ini.PartyPopup = 1) then - begin - ScreenSongMenu.MenuShow(SM_Party_Main); - end; - - - end; - - SetJoker; - SetStatics; -end; - -procedure TScreenSong.onHide; -begin - //When Music Fading is activated, Turn Music to 100 % - If (Ini.PreviewVolume <> 100) or (Ini.PreviewFading <> 0) then - Music.SetMusicVolume(100); - - //If Preview is deactivated: Load MUsicfile now - If (Ini.PreviewVolume = 0) then - Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3); - - //When hide then Stop Music (For Party Mode Popup on Exit) - if (Display.NextScreen <> @ScreenSing) and (Display.NextScreen <> @ScreenSingModi) and (Music <> nil) then - Music.Stop; -end; - -procedure TScreenSong.DrawExtensions; -begin - //Draw Song Menu - if (ScreenSongMenu.Visible) then - begin - ScreenSongMenu.Draw; - end - else if (ScreenSongJumpto.Visible) then - begin - ScreenSongJumpto.Draw; - end -end; - -function TScreenSong.Draw: boolean; -var - dx: real; - dt: real; - I: Integer; -begin - dx := SongTarget-SongCurrent; - dt := TimeSkip*7; - if dt > 1 then dt := 1; - SongCurrent := SongCurrent + dx*dt; - -{ if SongCurrent > Catsongs.VisibleSongs then begin - SongCurrent := SongCurrent - Catsongs.VisibleSongs; - SongTarget := SongTarget - Catsongs.VisibleSongs; - end;} - -// Log.BenchmarkStart(5); - SetScroll; -// Log.BenchmarkEnd(5); -// Log.LogBenchmark('SetScroll4', 5); - - //Fading Functions, Only if Covertime is under 5 Seconds - If (CoverTime < 5) then - begin - // 0.5.0: cover fade - if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then begin - // load new texture - Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); - Button[Interaction].Texture.Alpha := 1; - Button[Interaction].Texture2 := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); - Button[Interaction].Texture2.Alpha := 1; - end; - - //Song Fade - if (CatSongs.VisibleSongs > 0) AND (Ini.PreviewVolume <> 0) AND (Not CatSongs.Song[Interaction].Main) AND (Ini.PreviewFading <> 0) then - begin - //Start Song Fade after a little Time, to prevent Song to be Played on Scrolling - if (CoverTime < 0.2) and (CoverTime + TimeSkip >= 0.2) then - Music.Play; - - //Update Song Volume - if (CoverTime < Ini.PreviewFading) then - Music.SetMusicVolume(Round (CoverTime * Ini.PreviewVolume / Ini.PreviewFading * 10)) - else - Music.SetMusicVolume(Ini.PreviewVolume * 10); - - end; - - - //Update Fading Time - CoverTime := CoverTime + TimeSkip; - - //Update Fading Texture - Button[Interaction].Texture2.Alpha := (CoverTime - 1) * 1.5; - if Button[Interaction].Texture2.Alpha > 1 then Button[Interaction].Texture2.Alpha := 1; - - end; - - //inherited Draw; - //heres a little Hack, that causes the Statics - //are Drawn after the Buttons because of some Blending Problems. - //This should cause no Problems because all Buttons on this screen - //Has Z Position. - //Draw BG - DrawBG; - - //Instead of Draw FG Procedure: - //We draw Buttons for our own - for I := 0 to Length(Button) - 1 do - Button[I].Draw; - - // Statics - for I := 0 to Length(Static) - 1 do - Static[I].Draw; - - // and texts - for I := 0 to Length(Text) - 1 do - Text[I].Draw; - - - //Draw Equalizer - if Theme.Song.Equalizer.Visible then - DrawEqualizer; - - DrawExtensions; - -end; - -procedure TScreenSong.SelectNext; -var - Skip: integer; - I: integer; - VS: Integer; -begin - VS := CatSongs.VisibleSongs; - - if VS > 0 then - begin - UnLoadDetailedCover; - - Skip := 1; - - // this 1 could be changed by CatSongs.FindNextVisible - while (not CatSongs.Song[(Interaction + Skip) mod Length(Interactions)].Visible) do Inc(Skip); - - SongTarget := SongTarget + 1;//Skip; - - Interaction := (Interaction + Skip) mod Length(Interactions); - - // try to keep all at the beginning - if SongTarget > VS-1 then begin - SongTarget := SongTarget - VS; - SongCurrent := SongCurrent - VS; - end; - - end; - // Interaction -> Button, ktorego okladke przeczytamy - // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); // 0.5.0: show uncached texture -end; - -procedure TScreenSong.SelectPrev; -var - Skip: integer; - I: integer; - VS: Integer; -begin - VS := CatSongs.VisibleSongs; - - if VS > 0 then - begin - UnLoadDetailedCover; - - Skip := 1; - - while (not CatSongs.Song[(Interaction - Skip + Length(Interactions)) mod Length(Interactions)].Visible) do Inc(Skip); - SongTarget := SongTarget - 1;//Skip; - - Interaction := (Interaction - Skip + Length(Interactions)) mod Length(Interactions); - - // try to keep all at the beginning - if SongTarget < 0 then begin - SongTarget := SongTarget + CatSongs.VisibleSongs; - SongCurrent := SongCurrent + CatSongs.VisibleSongs; - end; - - // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); // 0.5.0: show uncached texture - end; -end; - -procedure TScreenSong.UpdateLCD; -begin - LCD.HideCursor; - LCD.Clear; - LCD.WriteText(1, Text[TextArtist].Text); - LCD.WriteText(2, Text[TextTitle].Text); -end; - -//Procedure Change current played Preview -procedure TScreenSong.ChangeMusic; -begin - //When Music Preview is avtivated -> then Change Music - if (Ini.PreviewVolume <> 0) then - begin - if (NOT CatSongs.Song[Interaction].Main) AND(CatSongs.VisibleSongs > 0) then - begin - Music.Close; - if Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3) then begin - Music.MoveTo(Music.Length / 4); - //If Song Fading is activated then don't Play directly, and Set Volume to Null, else Play normal - if (Ini.PreviewFading = 0) then - Music.Play - else - Music.SetMusicVolume(0); - end; - end - else - Music.Stop; - end; -end; - -procedure TScreenSong.SkipTo(Target: Cardinal); // 0.5.0 -var - Skip: integer; - I: integer; -begin - UnLoadDetailedCover; - - Interaction := High(CatSongs.Song); - SongTarget := 0; - - for I := 1 to Target+1 do - SelectNext; - - FixSelected2; -end; - -procedure TScreenSong.DrawEqualizer; -var - Data: TFFTData; //Audio Data - I, J: Integer; - Res: byte; - A, B: Integer; - PosX, PosY: Integer; - Pos: Real; -begin -if (not Music.Finished) AND (Theme.Song.Equalizer.Length > 0) then -begin - - - A := GetTickCount div 44; - - if (A <> EqualizerTime) then - begin - EqualizerTime := A; - Data := Music.GetFFTData; - - B:=0; - Pos := 0; - Res := ceil(92/Theme.Song.Equalizer.Bands);//How much channels are used for one Band - - //Change Lengths - for I := 0 to (Res * Theme.Song.Equalizer.Bands - 1) do - begin - A := floor(I/Res); - - if (A<>B) then //Band changed - begin - if (Pos <= Theme.Song.Equalizer.Length) then - begin - if ((Pos < EqualizerBands[B]) AND (EqualizerBands[B]>1)) then - EqualizerBands[B] := EqualizerBands[B] - 1 - else - EqualizerBands[B] := floor(Pos); - end - else - EqualizerBands[B] := 1; - - B := A; - Pos := 0; - end; - - if I > 35 then - Data[i] := Data[i] * 8 - else if I > 11 then - Data[i] := Data[i] * 4.5 - else - Data[i] := Data[i] * 1.1; - - if (Data[i] >= 1) then - Data[i] := 0.9999999999999; - - if Data[i]*Theme.Song.Equalizer.Length > Pos then - Pos := Data[i]*Theme.Song.Equalizer.Length; - end; - - //Change Last Band - if (EqualizerBands[B] <= Theme.Song.Equalizer.Length) then - begin - if ((Pos < EqualizerBands[B]) AND (EqualizerBands[B]>1)) then - EqualizerBands[B] := EqualizerBands[B] - 1 - else - EqualizerBands[B] := floor(Pos) - end - else - EqualizerBands[B] := 1; - end; - - //Draw every Channel - glColor4f(Theme.Song.Equalizer.ColR, Theme.Song.Equalizer.ColG, Theme.Song.Equalizer.ColB, Theme.Song.Equalizer.Alpha); //Set Color - glDisable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - - PosY := Theme.Song.Equalizer.Y; - PosX := Theme.Song.Equalizer.X; - - For I := 0 to Theme.Song.Equalizer.Bands-1 do - begin - if Theme.Song.Equalizer.Direction then - PosY := Theme.Song.Equalizer.Y //+ (Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space) * Theme.Song.Equalizer.Length - else - PosX := Theme.Song.Equalizer.X; - //Draw for every visible quad - for J := 1 to EqualizerBands[I] do - begin - glBegin(GL_QUADS); - glVertex3f(PosX, PosY, Theme.Song.Equalizer.Z); - glVertex3f(PosX, PosY+Theme.Song.Equalizer.H, Theme.Song.Equalizer.Z); - glVertex3f(PosX+Theme.Song.Equalizer.W, PosY+Theme.Song.Equalizer.H, Theme.Song.Equalizer.Z); - glVertex3f(PosX+Theme.Song.Equalizer.W, PosY, Theme.Song.Equalizer.Z); - glEnd; - - if Theme.Song.Equalizer.Direction then //Vertically - PosY := PosY - Theme.Song.Equalizer.H - Theme.Song.Equalizer.Space - else //Horizontally - PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space; - end; - if Theme.Song.Equalizer.Direction then //Horizontally - PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space - else //Vertically - PosY := PosY + Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space; - end; -end; -end; - -Procedure TScreenSong.SelectRandomSong; -var - I, I2: Integer; -begin - Case PlaylistMan.Mode of - 0: //All Songs Just Select Random Song - begin - //When Tabs are activated then use Tab Method - if (Ini.Tabs_at_startup = 1) then - begin - repeat - I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1; - until CatSongs.Song[I2].Main = false; - - //Search Cat - for I := I2 downto low(CatSongs.Song) do - begin - if CatSongs.Song[I].Main then - break; - end; - //In I ist jetzt die Kategorie in I2 der Song - //I is the CatNum, I2 is the No of the Song within this Cat - - //Choose Cat - CatSongs.ShowCategoryList; - - //Show Cat in Top Left Mod - ShowCatTL (I); - - CatSongs.ClickCategoryButton(I); - SelectNext; - - //Choose Song - SkipTo(I2-I); - end - //When Tabs are deactivated use easy Method - else - SkipTo(Random(CatSongs.VisibleSongs)); - end; - 1: //One Category Select Category and Select Random Song - begin - CatSongs.ShowCategoryList; - CatSongs.ClickCategoryButton(PlaylistMan.CurPlayList); - ShowCatTL(PlaylistMan.CurPlayList); - - SelectNext; - FixSelected2; - - SkipTo(Random(CatSongs.VisibleSongs)); - end; - 2: //Playlist: Select Playlist and Select Random Song - begin - PlaylistMan.SetPlayList(PlaylistMan.CurPlayList); - - SkipTo(Random(CatSongs.VisibleSongs)); - FixSelected2; - end; - end; - - Music.PlayChange; - ChangeMusic; - SetScroll; - UpdateLCD; -end; - -procedure TScreenSong.SetJoker; -begin - //If Party Mode - if Mode = 1 then //Show Joker that are available - begin - if (PartySession.Teams.NumTeams >= 1) then - begin - Static[StaticTeam1Joker1].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 1); - Static[StaticTeam1Joker2].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 2); - Static[StaticTeam1Joker3].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 3); - Static[StaticTeam1Joker4].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 4); - Static[StaticTeam1Joker5].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 5); - end - else - begin - Static[StaticTeam1Joker1].Visible := False; - Static[StaticTeam1Joker2].Visible := False; - Static[StaticTeam1Joker3].Visible := False; - Static[StaticTeam1Joker4].Visible := False; - Static[StaticTeam1Joker5].Visible := False; - end; - - if (PartySession.Teams.NumTeams >= 2) then - begin - Static[StaticTeam2Joker1].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 1); - Static[StaticTeam2Joker2].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 2); - Static[StaticTeam2Joker3].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 3); - Static[StaticTeam2Joker4].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 4); - Static[StaticTeam2Joker5].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 5); - end - else - begin - Static[StaticTeam2Joker1].Visible := False; - Static[StaticTeam2Joker2].Visible := False; - Static[StaticTeam2Joker3].Visible := False; - Static[StaticTeam2Joker4].Visible := False; - Static[StaticTeam2Joker5].Visible := False; - end; - - if (PartySession.Teams.NumTeams >= 3) then - begin - Static[StaticTeam3Joker1].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 1); - Static[StaticTeam3Joker2].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 2); - Static[StaticTeam3Joker3].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 3); - Static[StaticTeam3Joker4].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 4); - Static[StaticTeam3Joker5].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 5); - end - else - begin - Static[StaticTeam3Joker1].Visible := False; - Static[StaticTeam3Joker2].Visible := False; - Static[StaticTeam3Joker3].Visible := False; - Static[StaticTeam3Joker4].Visible := False; - Static[StaticTeam3Joker5].Visible := False; - end; - end - else - begin //Hide all - Static[StaticTeam1Joker1].Visible := False; - Static[StaticTeam1Joker2].Visible := False; - Static[StaticTeam1Joker3].Visible := False; - Static[StaticTeam1Joker4].Visible := False; - Static[StaticTeam1Joker5].Visible := False; - - Static[StaticTeam2Joker1].Visible := False; - Static[StaticTeam2Joker2].Visible := False; - Static[StaticTeam2Joker3].Visible := False; - Static[StaticTeam2Joker4].Visible := False; - Static[StaticTeam2Joker5].Visible := False; - - Static[StaticTeam3Joker1].Visible := False; - Static[StaticTeam3Joker2].Visible := False; - Static[StaticTeam3Joker3].Visible := False; - Static[StaticTeam3Joker4].Visible := False; - Static[StaticTeam3Joker5].Visible := False; - end; -end; - -procedure TScreenSong.SetStatics; -var - I: Integer; - Visible: Boolean; -begin - //Set Visibility of Party Statics and Text - Visible := (Mode = 1); - - For I := 0 to high(StaticParty) do - Static[StaticParty[I]].Visible := Visible; - - For I := 0 to high(TextParty) do - Text[TextParty[I]].Visible := Visible; - - //Set Visibility of Non Party Statics and Text - Visible := not Visible; - - For I := 0 to high(StaticNonParty) do - Static[StaticNonParty[I]].Visible := Visible; - - For I := 0 to high(TextNonParty) do - Text[TextNonParty[I]].Visible := Visible; -end; - -//Procedures for Menu - -procedure TScreenSong.StartSong; -begin - CatSongs.Selected := Interaction; - Music.Stop; - //Party Mode - if (Mode = 1) then - begin - FadeTo(@ScreenSingModi); - end - else - begin - FadeTo(@ScreenSing); - end; -end; - -procedure TScreenSong.SelectPlayers; -begin - CatSongs.Selected := Interaction; - Music.Stop; - - ScreenName.Goto_SingScreen := True; - FadeTo(@ScreenName); -end; - -procedure TScreenSong.OpenEditor; -begin - if (Length(Songs.Song) > 0) and (not CatSongs.Song[Interaction].Main) AND (Mode = 0) then begin - Music.Stop; - Music.PlayStart; - ScreenEditSub.Path := CatSongs.Song[Interaction].Path; - ScreenEditSub.FileName := CatSongs.Song[Interaction].FileName; - FadeTo(@ScreenEditSub); - end; -end; - -//Team No of Team (0-5) -procedure TScreenSong.DoJoker (Team: Byte); -begin - if (Mode = 1) AND (PartySession.Teams.NumTeams >= Team + 1) AND (PartySession.Teams.Teaminfo[Team].Joker > 0) then - begin - //Joker spielen - Dec(PartySession.Teams.Teaminfo[Team].Joker); - SelectRandomSong; - SetJoker; - end; -end; - -//Detailed Cover Unloading. Unloads the Detailed, uncached Cover of the cur. Song -procedure TScreenSong.UnLoadDetailedCover; -begin - CoverTime := 0; - - Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', true); // 0.5.0: show cached texture - Button[Interaction].Texture2.Alpha := 0; - - if Button[Interaction].Texture.Name <> Skin.GetTextureFileName('SongCover') then - Texture.UnloadTexture(Button[Interaction].Texture.Name, false); -end; - -procedure TScreenSong.Refresh; -begin { -CatSongs.Refresh; -CatSongs.ShowCategoryList; -Interaction := 0; -SelectNext; -FixSelected; } - -end; - -end. +unit UScreenSong;
+
+interface
+{$I switches.inc}
+
+uses
+ UMenu,
+ SDL,
+ UMusic,
+ UFiles,
+ UTime,
+ UDisplay,
+ USongs,
+ SysUtils,
+ ULog,
+ UThemes,
+ UTexture,
+ ULanguage,
+ ULCD,
+ ULight,
+ UIni;
+
+type
+ TScreenSong = class(TMenu)
+ public
+ TextArtist: integer;
+ TextTitle: integer;
+ TextNumber: integer;
+
+ //Video Icon Mod
+ VideoIcon: Cardinal;
+
+ TextCat: integer;
+ StaticCat: integer;
+
+ SongCurrent: real;
+ SongTarget: real;
+
+ HighSpeed: boolean;
+ CoverFull: boolean;
+ CoverTime: real;
+ CoverX: integer;
+ CoverY: integer;
+ CoverW: integer;
+ is_jump: boolean; // Jump to Song Mod
+ is_jump_title:boolean; //Jump to SOng MOd-YTrue if search for Title
+
+ EqualizerBands: array of Byte;
+ EqualizerTime: Cardinal;
+ EqualizerTime2: Byte;
+
+ //Party Mod
+ Mode: Byte; //0 = Standard, 1= Go to PartyMode after Selection + Change to Random Song at Show
+ //party Statics (Joker)
+ StaticTeam1Joker1: Cardinal;
+ StaticTeam1Joker2: Cardinal;
+ StaticTeam1Joker3: Cardinal;
+ StaticTeam1Joker4: Cardinal;
+ StaticTeam1Joker5: Cardinal;
+
+ StaticTeam2Joker1: Cardinal;
+ StaticTeam2Joker2: Cardinal;
+ StaticTeam2Joker3: Cardinal;
+ StaticTeam2Joker4: Cardinal;
+ StaticTeam2Joker5: Cardinal;
+
+ StaticTeam3Joker1: Cardinal;
+ StaticTeam3Joker2: Cardinal;
+ StaticTeam3Joker3: Cardinal;
+ StaticTeam3Joker4: Cardinal;
+ StaticTeam3Joker5: Cardinal;
+
+ StaticParty: Array of Cardinal;
+ TextParty: Array of Cardinal;
+ StaticNonParty: Array of Cardinal;
+ TextNonParty: Array of Cardinal;
+
+
+ constructor Create; override;
+ procedure SetScroll;
+ procedure SetScroll1;
+ procedure SetScroll2;
+ procedure SetScroll3;
+ procedure SetScroll4;
+ procedure SetScroll5;
+ procedure SetScroll6;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function Draw: boolean; override;
+ procedure onShow; override;
+ procedure onHide; override;
+ procedure SelectNext;
+ procedure SelectPrev;
+ procedure UpdateLCD;
+ procedure SkipTo(Target: Cardinal);
+ procedure FixSelected; //Show Wrong Song when Tabs on Fix
+ procedure FixSelected2; //Show Wrong Song when Tabs on Fix
+ procedure ShowCatTL(Cat: Integer);// Show Cat in Top left
+ procedure ShowCatTLCustom(Caption: String);// Show Custom Text in Top left
+ procedure HideCatTL;// Show Cat in Tob left
+ procedure Refresh; //Refresh Song Sorting
+ procedure DrawEqualizer;
+ procedure ChangeMusic;
+ //Party Mode
+ procedure SelectRandomSong;
+ procedure SetJoker;
+ procedure SetStatics;
+ //procedures for Menu
+ procedure StartSong;
+ procedure OpenEditor;
+ procedure DoJoker(Team: Byte);
+ procedure SelectPlayers;
+
+ procedure UnLoadDetailedCover;
+
+ //Extensions
+ procedure DrawExtensions;
+ end;
+
+implementation
+uses UGraphic,
+ UMain,
+ UCovers,
+ math,
+ OpenGL12,
+ {$IFDEF win32}
+ windows,
+ {$ELSE}
+ lclintf,
+ {$ENDIF}
+ USkins,
+ UDLLManager,
+ UParty,
+ UPlaylist,
+ UScreenSongMenu;
+
+// ***** Public methods ****** //
+
+//Show Wrong Song when Tabs on Fix
+procedure TScreenSong.FixSelected;
+var I, I2: Integer;
+ begin
+ if CatSongs.VisibleSongs > 0 then
+ begin
+ I2:= 0;
+ for I := low(CatSongs.Song) to High(Catsongs.Song) do
+ begin
+ if CatSongs.Song[I].Visible then
+ inc(I2);
+
+ if I = Interaction - 1 then
+ break;
+ end;
+
+ SongCurrent := I2;
+ SongTarget := I2;
+ end;
+ end;
+
+procedure TScreenSong.FixSelected2;
+var I, I2: Integer;
+ begin
+ if CatSongs.VisibleSongs > 0 then
+ begin
+ I2:= 0;
+ for I := low(CatSongs.Song) to High(Catsongs.Song) do
+ begin
+ if CatSongs.Song[I].Visible then
+ inc(I2);
+
+ if I = Interaction - 1 then
+ break;
+ end;
+
+ SongTarget := I2;
+ end;
+ end;
+//Show Wrong Song when Tabs on Fix End
+
+ procedure TScreenSong.ShowCatTLCustom(Caption: String);// Show Custom Text in Top left
+ begin
+ Text[TextCat].Text := Caption;
+ Text[TextCat].Visible := true;
+ Static[StaticCat].Visible := False;
+ end;
+
+ //Show Cat in Top Left Mod
+ procedure TScreenSong.ShowCatTL(Cat: Integer);
+ begin
+ //Change
+ Text[TextCat].Text := CatSongs.Song[Cat].Artist;
+ //showmessage(CatSongs.Song[Cat].Path + CatSongs.Song[Cat].Cover);
+ //Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true);
+
+ Static[StaticCat].Texture := Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', true);
+ //Texture.GetTexture(Button[Cat].Texture.Name, 'Plain', false);
+ //Button[Cat].
+ //Cover
+
+
+ //Show
+ Text[TextCat].Visible := true;
+ Static[StaticCat].Visible := True;
+ end;
+
+ procedure TScreenSong.HideCatTL;
+ begin
+ //Hide
+ //Text[TextCat].Visible := false;
+ Static[StaticCat].Visible := false;
+ //New -> Show Text specified in Theme
+ Text[TextCat].Visible := True;
+ Text[TextCat].Text := Theme.Song.TextCat.Text;
+ end;
+ //Show Cat in Top Left Mod End
+
+
+// Method for input parsing. If False is returned, GetNextWindow
+// should be checked to know the next window to load;
+function TScreenSong.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+var
+ I: integer;
+ I2: integer;
+ HS: integer;
+ SDL_ModState: Word;
+ Letter: Char;
+begin
+ Result := true;
+
+ //Song Screen Extensions (Jumpto + Menu)
+ if (ScreenSongMenu.Visible) then
+ begin
+ Result := ScreenSongMenu.ParseInput(PressedKey, ScanCode, PressedDown);
+ Exit;
+ end
+ else if (ScreenSongJumpto.Visible) then
+ begin
+ Result := ScreenSongJumpto.ParseInput(PressedKey, ScanCode, PressedDown);
+ Exit;
+ end;
+
+ If (PressedDown) Then
+ begin // Key Down
+
+ SDL_ModState := SDL_GetModState and (KMOD_LSHIFT + KMOD_RSHIFT
+ + KMOD_LCTRL + KMOD_RCTRL + KMOD_LALT + KMOD_RALT);
+
+ //Jump to Artist/Titel
+ if (SDL_ModState and KMOD_LALT <> 0) AND (Mode = 0) AND (PressedKey >= SDLK_A) AND (PressedKey <= SDLK_Z) then
+ begin
+ Letter := UpCase(Chr(ScanCode));
+ I2 := Length(CatSongs.Song);
+
+ //Jump To Titel
+ if (SDL_ModState = KMOD_LALT or KMOD_LSHIFT) then
+ begin
+ For I := 1 to high(CatSongs.Song) do
+ begin
+ if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND (Length(CatSongs.Song[(I + Interaction) mod I2].Title)>0) AND (UpCase(CatSongs.Song[(I + Interaction) mod I2].Title[1]) = Letter) then
+ begin
+ SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
+
+ Music.PlayChange;
+
+ ChangeMusic;
+ SetScroll4;
+ UpdateLCD;
+ //Break and Exit
+ Exit;
+ end;
+ end;
+ end
+ //Jump to Artist
+ else if (SDL_ModState = KMOD_LALT) then
+ begin
+ For I := 1 to high(CatSongs.Song) do
+ begin
+ if (CatSongs.Song[(I + Interaction) mod I2].Visible) AND (Length(CatSongs.Song[(I + Interaction) mod I2].Artist)>0) AND (UpCase(CatSongs.Song[(I + Interaction) mod I2].Artist[1]) = Letter) then
+ begin
+ SkipTo(CatSongs.VisibleIndex((I + Interaction) mod I2));
+
+ Music.PlayChange;
+
+ ChangeMusic;
+ SetScroll4;
+ UpdateLCD;
+
+ //Break and Exit
+ Exit;
+ end;
+ end;
+ end;
+ Exit;
+ end;
+
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ if (Mode = 0) then
+ begin
+ //On Escape goto Cat-List Hack
+ if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow <> -1) then
+ begin
+ //Find Category
+ I := Interaction;
+ while not catsongs.Song[I].Main do
+ begin
+ Dec (I);
+ if (I < low(catsongs.Song)) then
+ break;
+ end;
+ if (I<= 1) then
+ Interaction := high(catsongs.Song)
+ else
+ Interaction := I - 1;
+
+ //Stop Music
+ Music.Stop;
+
+ CatSongs.ShowCategoryList;
+
+ //Show Cat in Top Left Mod
+ HideCatTL;
+
+
+ //Show Wrong Song when Tabs on Fix
+ SelectNext;
+ FixSelected;
+ //SelectPrev;
+ //CatSongs.Song[0].Visible := False;
+ end
+ else
+ begin
+ //On Escape goto Cat-List Hack End
+ //Tabs off and in Search or Playlist -> Go back to Song view
+ if (CatSongs.CatNumShow < -1) then
+ begin
+ //Atm: Set Empty Filter
+ CatSongs.SetFilter('', 0);
+
+ //Show Cat in Top Left Mod
+ HideCatTL;
+ Interaction := 0;
+
+ //Show Wrong Song when Tabs on Fix
+ SelectNext;
+ FixSelected;
+
+ ChangeMusic;
+ end
+ else
+ begin
+ Music.Stop;
+ Music.PlayBack;
+
+ FadeTo(@ScreenMain);
+ end;
+
+ end;
+ end
+ //When in party Mode then Ask before Close
+ else if (Mode = 1) then
+ begin
+ Music.PlayBack;
+ CheckFadeTo(@ScreenMain,'MSG_END_PARTY');
+ end;
+ end;
+ SDLK_RETURN:
+ begin
+ if Length(Songs.Song) > 0 then
+ begin
+ {$IFDEF UseSerialPort}
+ // PortWriteB($378, 0);
+ {$ENDIF}
+ if CatSongs.Song[Interaction].Main then
+ begin // clicked on Category Button
+
+ //Show Cat in Top Left Mod
+ ShowCatTL (Interaction);
+
+ //I := CatSongs.VisibleIndex(Interaction);
+ CatSongs.ClickCategoryButton(Interaction);
+ {I2 := CatSongs.VisibleIndex(Interaction);
+ SongCurrent := SongCurrent - I + I2;
+ SongTarget := SongTarget - I + I2; }
+
+// if I<>I2 then beep;
+ // SetScroll4;
+
+ //Show Wrong Song when Tabs on Fix
+ SelectNext;
+ FixSelected;
+
+ //Play Music:
+ ChangeMusic;
+
+ end else begin // clicked on song
+ if (Mode = 0) then //Normal Mode -> Start Song
+ begin
+ //Do the Action that is specified in Ini
+ case Ini.OnSongClick of
+ 0: StartSong;
+ 1: SelectPlayers;
+ 2:begin
+ If (CatSongs.CatNumShow = -3) then
+ ScreenSongMenu.MenuShow(SM_Playlist)
+ else
+ ScreenSongMenu.MenuShow(SM_Main);
+ end;
+ end;
+ end
+ else if (Mode = 1) then //PartyMode -> Show Menu
+ begin
+ if (Ini.PartyPopup = 1) then
+ ScreenSongMenu.MenuShow(SM_Party_Main)
+ else
+ ScreenSong.StartSong;
+ end;
+ end;
+ end;
+ end;
+
+ SDLK_M: //Show SongMenu
+ begin
+ if (Length(Songs.Song) > 0) then begin
+ if (Mode = 0) then begin
+ if not CatSongs.Song[Interaction].Main then begin // clicked on Song
+ if CatSongs.CatNumShow = -3 then
+ ScreenSongMenu.MenuShow(SM_Playlist)
+ else
+ ScreenSongMenu.MenuShow(SM_Main);
+ end
+ else
+ begin
+ ScreenSongMenu.MenuShow(SM_Playlist_Load);
+ end;
+ end //Party Mode -> Show Party Menu
+ else ScreenSongMenu.MenuShow(SM_Party_Main);
+ end;
+ end;
+
+ SDLK_P: //Show Playlist Menu
+ begin
+ if (Length(Songs.Song) > 0) AND (Mode = 0) then begin
+ ScreenSongMenu.MenuShow(SM_Playlist_Load);
+ end;
+ end;
+
+ SDLK_J: //Show Jumpto Menu
+ begin
+ if (Length(Songs.Song) > 0) AND (Mode = 0) then
+ begin
+ ScreenSongJumpto.Visible := True;
+ end;
+ end;
+
+ SDLK_DOWN:
+ begin
+ if (Mode = 0) then
+ begin
+ //Only Change Cat when not in Playlist or Search Mode
+ if (CatSongs.CatNumShow > -2) then
+ begin
+ //Cat Change Hack
+ if Ini.Tabs_at_startup = 1 then
+ begin
+ I := Interaction;
+ if I <= 0 then I := 1;
+
+ while not catsongs.Song[I].Main do
+ begin
+ Inc (I);
+ if (I > high(catsongs.Song)) then
+ I := low(catsongs.Song);
+ end;
+
+ Interaction := I;
+
+ //Show Cat in Top Left Mod
+ ShowCatTL (Interaction);
+
+ CatSongs.ClickCategoryButton(Interaction);
+ SelectNext;
+ FixSelected;
+
+ //Play Music:
+ Music.PlayChange;
+ ChangeMusic;
+
+ end;
+
+ //
+ //Cat Change Hack End}
+ end;
+ end;
+ end;
+ SDLK_UP:
+ begin
+ if (Mode = 0) then
+ begin
+ //Only Change Cat when not in Playlist or Search Mode
+ if (CatSongs.CatNumShow > -2) then
+ begin
+ //Cat Change Hack
+ if Ini.Tabs_at_startup = 1 then
+ begin
+ I := Interaction;
+ I2 := 0;
+ if I <= 0 then I := 1;
+
+ while not catsongs.Song[I].Main or (I2 = 0) do
+ begin
+ if catsongs.Song[I].Main then
+ Inc(I2);
+ Dec (I);
+ if (I < low(catsongs.Song)) then
+ I := high(catsongs.Song);
+ end;
+
+ Interaction := I;
+
+ //Show Cat in Top Left Mod
+ ShowCatTL (I);
+
+ CatSongs.ClickCategoryButton(I);
+ SelectNext;
+ FixSelected;
+
+ //Play Music:
+ Music.PlayChange;
+ ChangeMusic;
+ end;
+ end;
+ //Cat Change Hack End}
+ end;
+ end;
+
+ SDLK_RIGHT:
+ begin
+ if (Length(Songs.Song) > 0) AND (Mode = 0) then begin
+ Music.PlayChange;
+ SelectNext;
+// InteractNext;
+// SongTarget := Interaction;
+ ChangeMusic;
+ SetScroll4;
+ UpdateLCD;
+ Light.LightOne(1, 200);
+ end;
+ end;
+
+ SDLK_LEFT:
+ begin
+ if (Length(Songs.Song) > 0)AND (Mode = 0) then begin
+ Music.PlayChange;
+ SelectPrev;
+ ChangeMusic;
+ SetScroll4;
+ UpdateLCD;
+ Light.LightOne(0, 200);
+ end;
+ end;
+
+ SDLK_E:
+ begin
+ OpenEditor;
+ end;
+
+ SDLK_R:
+ begin
+ if (Length(Songs.Song) > 0) AND (Mode = 0) then begin
+
+ if (SDL_ModState = KMOD_LSHIFT) AND (Ini.Tabs_at_startup = 1) then //Random Category
+ begin
+ I2 := 0; //Count Cats
+ for I:= low(CatSongs.Song) to high (CatSongs.Song) do
+ if CatSongs.Song[I].Main then Inc(I2);
+
+ I2 := Random (I2)+1; //Zufall
+
+ //Find Cat:
+ for I:= low(CatSongs.Song) to high (CatSongs.Song) do
+ begin
+ if CatSongs.Song[I].Main then
+ Dec(I2);
+ if (I2<=0) then
+ begin
+ //Show Cat in Top Left Mod
+ ShowCatTL (I);
+
+ Interaction := I;
+
+ CatSongs.ShowCategoryList;
+ CatSongs.ClickCategoryButton(I);
+ SelectNext;
+ FixSelected;
+ break;
+ end;
+ end;
+
+
+ end
+ else if (SDL_ModState = KMOD_LCTRL) AND (Ini.Tabs_at_startup = 1) then //random in All Categorys
+ begin
+ repeat
+ I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1;
+ until CatSongs.Song[I2].Main = false;
+
+ //Search Cat
+ for I := I2 downto low(CatSongs.Song) do
+ begin
+ if CatSongs.Song[I].Main then
+ break;
+ end;
+ //In I ist jetzt die Kategorie in I2 der Song
+
+ //Choose Cat
+ CatSongs.ShowCategoryList;
+
+ //Show Cat in Top Left Mod
+ ShowCatTL (I);
+
+ CatSongs.ClickCategoryButton(I);
+ SelectNext;
+
+ //Fix: Not Existing Song selected:
+ //if (I+1=I2) then Inc(I2);
+
+ //Choose Song
+ SkipTo(I2-I);
+
+ end
+ else //Random in one Category
+ begin
+ SkipTo(Random(CatSongs.VisibleSongs));
+ end;
+ Music.PlayChange;
+
+ ChangeMusic;
+ SetScroll4;
+ UpdateLCD;
+ end;
+ end;
+
+ SDLK_1:
+ begin //Jocker
+ if (Mode = 1) AND (PartySession.Teams.NumTeams >= 1) AND (PartySession.Teams.Teaminfo[0].Joker > 0) then
+ begin
+ //Joker spielen
+ Dec(PartySession.Teams.Teaminfo[0].Joker);
+ SelectRandomSong;
+ SetJoker;
+ end;
+ end;
+
+ SDLK_2:
+ begin //Jocker
+ if (Mode = 1) AND (PartySession.Teams.NumTeams >= 2) AND (PartySession.Teams.Teaminfo[1].Joker > 0) then
+ begin
+ //Joker spielen
+ Dec(PartySession.Teams.Teaminfo[1].Joker);
+ SelectRandomSong;
+ SetJoker;
+ end;
+ end;
+
+ SDLK_3:
+ begin //Jocker
+ if (Mode = 1) AND (PartySession.Teams.NumTeams >= 3) AND (PartySession.Teams.Teaminfo[2].Joker > 0) then
+ begin
+ //Joker spielen
+ Dec(PartySession.Teams.Teaminfo[2].Joker);
+ SelectRandomSong;
+ SetJoker;
+ end;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenSong.Create;
+var
+ Pet: integer;
+ I: integer;
+Label CreateSongButtons;
+begin
+ inherited Create;
+
+ LoadFromTheme(Theme.Song);
+
+ TextArtist := AddText(Theme.Song.TextArtist);
+ TextTitle := AddText(Theme.Song.TextTitle);
+ TextNumber := AddText(Theme.Song.TextNumber);
+
+ //Show Cat in Top Left mod
+ TextCat := AddText(Theme.Song.TextCat);
+ StaticCat := AddStatic(Theme.Song.StaticCat);
+
+ //Show Video Icon Mod
+ VideoIcon := AddStatic(Theme.Song.VideoIcon);
+
+ //Party Mode
+ StaticTeam1Joker1 := AddStatic(Theme.Song.StaticTeam1Joker1);
+ StaticTeam1Joker2 := AddStatic(Theme.Song.StaticTeam1Joker2);
+ StaticTeam1Joker3 := AddStatic(Theme.Song.StaticTeam1Joker3);
+ StaticTeam1Joker4 := AddStatic(Theme.Song.StaticTeam1Joker4);
+ StaticTeam1Joker5 := AddStatic(Theme.Song.StaticTeam1Joker5);
+
+ StaticTeam2Joker1 := AddStatic(Theme.Song.StaticTeam2Joker1);
+ StaticTeam2Joker2 := AddStatic(Theme.Song.StaticTeam2Joker2);
+ StaticTeam2Joker3 := AddStatic(Theme.Song.StaticTeam2Joker3);
+ StaticTeam2Joker4 := AddStatic(Theme.Song.StaticTeam2Joker4);
+ StaticTeam2Joker5 := AddStatic(Theme.Song.StaticTeam2Joker5);
+
+ StaticTeam3Joker1 := AddStatic(Theme.Song.StaticTeam3Joker1);
+ StaticTeam3Joker2 := AddStatic(Theme.Song.StaticTeam3Joker2);
+ StaticTeam3Joker3 := AddStatic(Theme.Song.StaticTeam3Joker3);
+ StaticTeam3Joker4 := AddStatic(Theme.Song.StaticTeam3Joker4);
+ StaticTeam3Joker5 := AddStatic(Theme.Song.StaticTeam3Joker5);
+
+ //Load Party or NonParty specific Statics and Texts
+ SetLength(StaticParty, Length(Theme.Song.StaticParty));
+ for I := 0 to High(Theme.Song.StaticParty) do
+ StaticParty[I] := AddStatic(Theme.Song.StaticParty[I]);
+
+ SetLength(TextParty, Length(Theme.Song.TextParty));
+ for I := 0 to High(Theme.Song.TextParty) do
+ TextParty[I] := AddText(Theme.Song.TextParty[I]);
+
+ SetLength(StaticNonParty, Length(Theme.Song.StaticNonParty));
+ for I := 0 to High(Theme.Song.StaticNonParty) do
+ StaticNonParty[I] := AddStatic(Theme.Song.StaticNonParty[I]);
+
+ SetLength(TextNonParty, Length(Theme.Song.TextNonParty));
+ for I := 0 to High(Theme.Song.TextNonParty) do
+ TextNonParty[I] := AddText(Theme.Song.TextNonParty[I]);
+
+ // Song List
+// Songs.LoadSongList; // moved to the UltraStar unit
+ CatSongs.Refresh;
+
+ if (length(CatSongs.Song) > 0) then
+ begin
+ //Set Length of Button Array one Time Instead of one time for every Song
+ SetButtonLength(Length(CatSongs.Song));
+
+ I := 0;
+ CreateSongButtons:
+
+ try
+ for Pet := I to High(CatSongs.Song) do begin // creating all buttons
+ // new
+ Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0
+
+ if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then
+ CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover'
+
+ if CatSongs.Song[Pet].Cover = '' then
+ AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections)
+ else begin
+ // cache texture if there is a need to this
+ if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then
+ begin
+ Texture.CreateCacheMipmap := true;
+ Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap
+ Texture.CreateCacheMipmap := false;
+
+ // puts this texture to the cache file
+ Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover);
+
+ // unload full size texture
+ Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false);
+
+ // we should also add mipmap texture by calling createtexture and use mipmap cache as data source
+ end;
+
+ // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here)
+ AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections);
+ end;
+ Texture.Limit := 1024*1024;
+ I := -1;
+ end;
+ except
+ //When Error is reported the First time for this Song
+ if (I <> Pet) then
+ begin
+ //Some Error reporting:
+ Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover);
+
+ //Change Cover to NoCover and Continue Loading
+ CatSongs.Song[Pet].Cover := '';
+ I := Pet;
+ end
+ else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song
+ begin
+ Log.LogError('NoCover Cover is damaged!');
+ try
+ AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections);
+ except
+ {$IFDEF win32}
+ Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK);
+ {$ELSE}
+ // TODO : JB_linux - better handle this message and display to user..
+ writeln( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.');
+ Log.LogError( 'No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.' );
+ {$ENDIF}
+ Halt;
+ end;
+ I := Pet + 1;
+ end;
+ end;
+
+ if (I <> -1) then
+ GoTo CreateSongButtons;
+
+ end;
+
+ // Randomize Patch
+ Randomize;
+ //Equalizer
+ SetLength(EqualizerBands, Theme.Song.Equalizer.Bands);
+ //ClearArray
+ For I := low(EqualizerBands) to high(EqualizerBands) do
+ EqualizerBands[I] := 3;
+
+ if (Length(CatSongs.Song) > 0) then
+ Interaction := 0;
+end;
+
+procedure TScreenSong.SetScroll;
+var
+ VS, B: Integer;
+begin
+ VS := CatSongs.VisibleSongs;
+ if VS > 0 then
+ begin
+ //Set Positions
+ Case Theme.Song.Cover.Style of
+ 3: SetScroll3;
+ 5:begin
+ if VS > 5 then
+ SetScroll5
+ else
+ SetScroll4;
+ end;
+ 6: SetScroll6;
+ else SetScroll4;
+ end;
+ //Set Visibility of Video Icon
+ Static[VideoIcon].Visible := (CatSongs.Song[Interaction].Video <> '');
+
+ //Set Texts:
+ Text[TextArtist].Text := CatSongs.Song[Interaction].Artist;
+ Text[TextTitle].Text := CatSongs.Song[Interaction].Title;
+ if (Ini.Tabs_at_startup = 1) And (CatSongs.CatNumShow = -1) then
+ begin
+ Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].OrderNum) + '/' + IntToStr(CatSongs.CatCount);
+ Text[TextTitle].Text := '(' + IntToStr(CatSongs.Song[Interaction].CatNumber) + ' ' + Language.Translate('SING_SONGS_IN_CAT') + ')';
+ end
+ else if (CatSongs.CatNumShow = -2) then
+ Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS)
+ else if (CatSongs.CatNumShow = -3) then
+ Text[TextNumber].Text := IntToStr(CatSongs.VisibleIndex(Interaction)+1) + '/' + IntToStr(VS)
+ else if (Ini.Tabs_at_startup = 1) then
+ Text[TextNumber].Text := IntToStr(CatSongs.Song[Interaction].CatNumber) + '/' + IntToStr(CatSongs.Song[Interaction - CatSongs.Song[Interaction].CatNumber].CatNumber)
+ else
+ Text[TextNumber].Text := IntToStr(Interaction+1) + '/' + IntToStr(Length(CatSongs.Song));
+ end
+ else
+ begin
+ Text[TextNumber].Text := '0/0';
+ Text[TextArtist].Text := '';
+ Text[TextTitle].Text := '';
+ for B := 0 to High(Button) do
+ Button[B].Visible := False;
+
+ end;
+end;
+
+procedure TScreenSong.SetScroll1;
+var
+ B: integer; // button
+ BMin: integer; // button min
+ BMax: integer; // button max
+ Src: integer;
+// Dst: integer;
+ Count: integer; // Dst is not used. Count is used.
+ Ready: boolean;
+
+ VisCount: integer; // count of visible (or selectable) buttons
+ VisInt: integer; // visible position of interacted button
+ Typ: integer; // 0 when all songs fits the screen
+ Placed: integer; // number of placed visible buttons
+begin
+// Src := 0;
+// Dst := -1;
+ Count := 1;
+ Typ := 0;
+ Ready := false;
+ Placed := 0;
+
+ VisCount := 0;
+ for B := 0 to High(Button) do
+ if CatSongs.Song[B].Visible then Inc(VisCount);
+
+ VisInt := 0;
+ for B := 0 to Interaction-1 do
+ if CatSongs.Song[B].Visible then Inc(VisInt);
+
+
+ if VisCount <= 6 then begin
+ Typ := 0;
+ end else begin
+ if VisInt <= 3 then begin
+ Typ := 1;
+ Count := 7;
+ Ready := true;
+ end;
+
+ if (VisCount - VisInt) <= 3 then begin
+ Typ := 2;
+ Count := 7;
+ Ready := true;
+ end;
+
+ if not Ready then begin
+ Typ := 3;
+ Src := Interaction;
+ end;
+ end;
+
+
+
+ // hide all buttons
+ for B := 0 to High(Button) do begin
+ Button[B].Visible := false;
+ Button[B].Selectable := CatSongs.Song[B].Visible;
+ end;
+
+{ for B := Src to Dst do begin
+// Button[B].Visible := true;
+ Button[B].Visible := CatSongs.Song[B].Visible;
+ Button[B].Selectable := Button[B].Visible;
+ Button[B].Y := 140 + (B-Src) * 60;
+ end;}
+
+
+ if Typ = 0 then begin
+ for B := 0 to High(Button) do begin
+ if CatSongs.Song[B].Visible then begin
+ Button[B].Visible := true;
+ Button[B].Y := 140 + (Placed) * 60;
+ Inc(Placed);
+ end;
+ end;
+ end;
+
+ if Typ = 1 then begin
+ B := 0;
+ while (Count > 0) do begin
+ if CatSongs.Song[B].Visible then begin
+ Button[B].Visible := true;
+ Button[B].Y := 140 + (Placed) * 60;
+ Inc(Placed);
+ Dec(Count);
+ end;
+ Inc(B);
+ end;
+ end;
+
+ if Typ = 2 then begin
+ B := High(Button);
+ while (Count > 0) do begin
+ if CatSongs.Song[B].Visible then begin
+ Button[B].Visible := true;
+ Button[B].Y := 140 + (6-Placed) * 60;
+ Inc(Placed);
+ Dec(Count);
+ end;
+ Dec(B);
+ end;
+ end;
+
+ if Typ = 3 then begin
+ B := Src;
+ Count := 4;
+ while (Count > 0) do begin
+ if CatSongs.Song[B].Visible then begin
+ Button[B].Visible := true;
+ Button[B].Y := 140 + (3+Placed) * 60;
+ Inc(Placed);
+ Dec(Count);
+ end;
+ Inc(B);
+ end;
+
+ B := Src-1;
+ Placed := 0;
+ Count := 3;
+ while (Count > 0) do begin
+ if CatSongs.Song[B].Visible then begin
+ Button[B].Visible := true;
+ Button[B].Y := 140 + (2-Placed) * 60;
+ Inc(Placed);
+ Dec(Count);
+ end;
+ Dec(B);
+ end;
+
+ end;
+
+ if Length(Button) > 0 then
+ Static[1].Texture.Y := Button[Interaction].Y - 5; // selection texture
+end;
+
+procedure TScreenSong.SetScroll2;
+var
+ B: integer;
+ Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu
+ Wsp2: real;
+begin
+ // liniowe
+ for B := 0 to High(Button) do
+ Button[B].X := 300 + (B - Interaction) * 260;
+
+ if Length(Button) >= 3 then begin
+ if Interaction = 0 then
+ Button[High(Button)].X := 300 - 260;
+
+ if Interaction = High(Button) then
+ Button[0].X := 300 + 260;
+ end;
+
+ // kolowe
+{ for B := 0 to High(Button) do begin
+ Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd.
+ Wsp2 := Wsp / Length(Button);
+ Button[B].X := 300 + 10000 * sin(2*pi*Wsp2);
+// Button[B].Y := 140 + 50 * ;
+ end;}
+end;
+
+procedure TScreenSong.SetScroll3; // with slide
+var
+ B: integer;
+ Wsp: integer; // wspolczynnik przesuniecia wzgledem srodka ekranu
+ Wsp2: real;
+begin
+ SongTarget := Interaction;
+
+ // liniowe
+ for B := 0 to High(Button) do
+ begin
+ Button[B].X := 300 + (B - SongCurrent) * 260;
+ if (Button[B].X < -Button[B].W) OR (Button[B].X > 800) then
+ Button[B].Visible := False
+ else
+ Button[B].Visible := True;
+ end;
+
+{ if Length(Button) >= 3 then begin
+ if Interaction = 0 then
+ Button[High(Button)].X := 300 - 260;
+
+ if Interaction = High(Button) then
+ Button[0].X := 300 + 260;
+ end;}
+
+ // kolowe
+{ for B := 0 to High(Button) do begin
+ Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd.
+ Wsp2 := Wsp / Length(Button);
+ Button[B].X := 300 + 10000 * sin(2*pi*Wsp2);
+// Button[B].Y := 140 + 50 * ;
+ end;}
+end;
+
+procedure TScreenSong.SetScroll4; // rotate
+var
+ B: integer;
+ Wsp: real;
+ Z, Z2: real;
+ VS: integer;
+begin
+ VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important
+
+ // kolowe
+ for B := 0 to High(Button) do begin
+ Button[B].Visible := CatSongs.Song[B].Visible; // nowe
+ if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
+
+ Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
+
+ Z := (1 + cos(Wsp)) / 2;
+ Z2 := (1 + 2*Z) / 3;
+
+
+ Button[B].X := Theme.Song.Cover.X + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
+ Button[B].Z := Z / 2 + 0.3;
+
+ Button[B].W := Theme.Song.Cover.H * Z2;
+
+// Button[B].Y := {50 +} 140 + 50 - 50 * Z2;
+ Button[B].Y := Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ;
+ Button[B].H := Button[B].W;
+ end;
+ end;
+end;
+
+(*
+procedure TScreenSong.SetScroll4; // rotate
+var
+ B: integer;
+ Wsp: real;
+ Z: real;
+ Z2, Z3: real;
+ VS: integer;
+ function modreal (const X, Y: real):real;
+ begin
+ Result := Frac(x / y) * y;
+ if Result < -3 then
+ Result := Result + Y
+ else if Result > 3 then
+ Result := Result - Y;
+ end;
+begin
+ VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important
+ Z3 := 1;
+ if VS < 12 then
+ Z2 := VS
+ else
+ Z2 := 12;
+
+ // kolowe
+ for B := 0 to High(Button) do begin
+ Button[B].Visible := CatSongs.Song[B].Visible; // nowe
+ if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
+ if ((ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)>-3) AND (ModReal(CatSongs.VisibleIndex(B) - SongCurrent, VS)<3)) then
+ begin
+ if CatSongs.VisibleIndex(B)> SongCurrent then
+ Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2
+ else
+ Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / Z2;
+
+ Z3 := 2;
+ Z := (1 + cos(Wsp)) / 2;
+ //Z2 := (1 + 2*Z) / 3;
+ //Z2 := (0.5 + Z/2);
+ //Z2 := sin(Wsp);
+
+ //Z2 := Power (Z2,Z3);
+
+ Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3);
+
+ //Button[B].X := Theme.Song.CoverX + ({Theme.Song.CoverX + Theme.Song.CoverW/2 + Theme.Song.CoverW*0.18 * VS {CatSongs.VisibleSongs {Length(Button) * sin(Wsp) {- Theme.Song.CoverX - Theme.Song.CoverW) * Z2; // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
+ if (sin(Wsp)<0) then
+ Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W
+ else //*Theme.Song.CoverW*0.004*Z3
+ Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX;
+ Button[B].Z := Z-0.00001;
+
+// Button[B].Y := {50 + 140 + 50 - 50 * Z2;
+ // Button[B].Y := (Theme.Song.CoverY + 40 + 50 - 50 * Z2);
+ Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W);
+ Button[B].H := Button[B].W;
+ Button[B].Visible := True;
+ end
+ {else if (((CatSongs.VisibleIndex(B) - SongCurrent)>-3) AND ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) OR ((round (CatSongs.VisibleIndex(B) - SongCurrent) mod VS > -3) AND ((CatSongs.VisibleIndex(B) - SongCurrent)<3)) then
+ begin
+ Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / 12 ;// 0.5.0 (II): takes another 16ms
+
+ Z := (1 + cos(Wsp)) / 2 -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
+
+ Button[B].W := Theme.Song.CoverW * Power(cos(Wsp), Z3);//Power(Z2, 3);
+
+ if (sin(Wsp)<0) then
+ Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX + Theme.Song.CoverW - Button[B].W
+ else
+ Button[B].X := sin(Wsp)*Theme.Song.CoverX*Theme.Song.CoverW*0.007 + Theme.Song.CoverX;
+
+ Button[B].Z := Z;
+
+ Button[B].Y := (Theme.Song.CoverY + Theme.Song.CoverW - Button[B].W);
+
+ Button[B].H := Button[B].W;
+ Button[B].Visible := True;
+ end
+ else Button[B].Visible := False;
+ end;
+ end;
+end; *)
+
+procedure TScreenSong.SetScroll5; // rotate
+var
+ B: integer;
+ Angle: real;
+ Pos: Real;
+ VS: integer;
+ diff: real;
+ X: Real;
+ helper: real;
+begin
+ VS := CatSongs.VisibleSongs; // cache Visible Songs
+ {Vars
+ Theme.Song.CoverW: Radius des Kreises
+ Theme.Song.CoverX: X Pos Linke Kante des gewählten Covers
+ Theme.Song.CoverX: Y Pos Obere Kante des gewählten Covers
+ Theme.Song.CoverH: Höhe der Cover
+
+ (CatSongs.VisibleIndex(B) - SongCurrent)/VS = Abstand zum MIttleren Cover in %
+ }
+
+ //Change Pos of all Buttons
+ for B := low(Button) to high(Button) do
+ begin
+ Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility
+ if Button[B].Visible then //Only Change Pos for Visible Buttons
+ begin
+ Pos := (CatSongs.VisibleIndex(B) - SongCurrent);
+ if (Pos < -VS/2) then
+ Pos := Pos + VS
+ else if (Pos > VS/2) then
+ Pos := Pos - VS;
+
+ if (Abs(Pos) < 2.5) then {fixed Positions}
+ begin
+ Angle := Pi * (Pos / 5);
+// Button[B].Visible := False;
+
+ Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3);
+
+// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+
+ Button[B].Z := 0.95 - Abs(Pos) * 0.01;
+
+ Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
+
+ Button[B].W := Button[B].H;
+
+ Diff := (Button[B].H - Theme.Song.Cover.H)/2;
+
+
+ X := Sin(Angle*1.3)*0.9;
+
+ Button[B].X := Theme.Song.Cover.X + Theme.Song.Cover.W * X - Diff;
+
+ end
+ else
+ begin {Behind the Front Covers}
+
+ // limit-bg-covers hack
+ if (abs(abs(Pos)-VS/2)>10) then Button[B].Visible:=False;
+ // end of limit-bg-covers hack
+
+ if Pos < 0 then
+ Pos := (Pos - VS/2)/VS
+ else
+ Pos := (Pos + VS/2)/VS;
+
+ Angle := pi * Pos*2;
+ if VS > 24 then
+ begin
+ if Angle < 0 then helper:=-1 else helper:=1;
+ Angle:=2*pi-abs(Angle);
+ Angle:=Angle*(VS/24);
+ Angle:=(2*pi-Angle)*helper;
+ end;
+
+ Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
+
+ Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3);
+
+ Button[B].W := Button[B].H;
+
+ Button[B].Y := Theme.Song.Cover.Y - (Button[B].H - Theme.Song.Cover.H)*0.75;
+
+// Button[B].Reflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+
+ Diff := (Button[B].H - Theme.Song.Cover.H)/2;
+
+ Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*((Theme.Song.Cover.H)*sin(Angle/2)*1.52);
+
+ end;
+
+ //Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H)/1.5); //Cover at down border of the change field
+// Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H) * 0.7);
+
+ end;
+ end;
+end;
+
+procedure TScreenSong.SetScroll6; // rotate (slotmachine style)
+var
+ B: integer;
+ Angle: real;
+ Pos: Real;
+ VS: integer;
+ diff: real;
+ X: Real;
+ Wsp: real;
+ Z, Z2: real;
+begin
+ VS := CatSongs.VisibleSongs; // cache Visible Songs
+ if VS <=5 then begin
+ // kolowe
+ for B := 0 to High(Button) do
+ begin
+ Button[B].Visible := CatSongs.Song[B].Visible; // nowe
+ if Button[B].Visible then begin // 0.5.0 optimization for 1000 songs - updates only visible songs, hiding in tabs becomes useful for maintaing good speed
+
+ Wsp := 2 * pi * (CatSongs.VisibleIndex(B) - SongCurrent) / VS {CatSongs.VisibleSongs};// 0.5.0 (II): takes another 16ms
+
+ Z := (1 + cos(Wsp)) / 2;
+ Z2 := (1 + 2*Z) / 3;
+
+
+ Button[B].Y := Theme.Song.Cover.Y + (0.185 * Theme.Song.Cover.H * VS * sin(Wsp)) * Z2 - ((Button[B].H - Theme.Song.Cover.H)/2); // 0.5.0 (I): 2 times faster by not calling CatSongs.VisibleSongs
+ Button[B].Z := Z / 2 + 0.3;
+
+ Button[B].W := Theme.Song.Cover.H * Z2;
+
+// Button[B].Y := {50 +} 140 + 50 - 50 * Z2;
+ Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Button[B].H)) * 0.7 ;
+ Button[B].H := Button[B].W;
+ end;
+ end;
+ end
+ else begin
+
+ //Change Pos of all Buttons
+ for B := low(Button) to high(Button) do
+ begin
+ Button[B].Visible := CatSongs.Song[B].Visible; //Adjust Visibility
+ if Button[B].Visible then //Only Change Pos for Visible Buttons
+ begin
+ Pos := (CatSongs.VisibleIndex(B) - SongCurrent);
+ if (Pos < -VS/2) then
+ Pos := Pos + VS
+ else if (Pos > VS/2) then
+ Pos := Pos - VS;
+
+ if (Abs(Pos) < 2.5) then {fixed Positions}
+ begin
+ Angle := Pi * (Pos / 5);
+// Button[B].Visible := False;
+
+ Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle*0.8));//Power(Z2, 3);
+
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+
+ Button[B].Z := 0.95 - Abs(Pos) * 0.01;
+
+ Button[B].X := (Theme.Song.Cover.X + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
+
+ Button[B].W := Button[B].H;
+
+ Diff := (Button[B].H - Theme.Song.Cover.H)/2;
+
+
+ X := Sin(Angle*1.3)*0.9;
+
+ Button[B].Y := Theme.Song.Cover.Y + Theme.Song.Cover.W * X - Diff;
+ end
+ else
+ begin {Behind the Front Covers}
+
+ // limit-bg-covers hack
+ if (abs(VS/2-abs(Pos))>10) then Button[B].Visible:=False;
+ if VS > 25 then VS:=25;
+ // end of limit-bg-covers hack
+
+ if Pos < 0 then
+ Pos := (Pos - VS/2)/VS
+ else
+ Pos := (Pos + VS/2)/VS;
+
+ Angle := pi * Pos*2;
+
+ Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
+
+ Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3);
+
+ Button[B].W := Button[B].H;
+
+ Button[B].X := Theme.Song.Cover.X - (Button[B].H - Theme.Song.Cover.H)*0.5;
+
+
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
+
+ Button[B].Y := Theme.Song.Cover.Y+Theme.Song.Cover.H/2-Button[b].H/2+Theme.Song.Cover.W/320*(Theme.Song.Cover.H*sin(Angle/2)*1.52);
+ end;
+ end;
+ end;
+ end;
+end;
+
+
+procedure TScreenSong.onShow;
+begin
+ Music.Stop;
+
+ if Ini.Players <= 3 then PlayersPlay := Ini.Players + 1;
+ if Ini.Players = 4 then PlayersPlay := 6;
+
+ //Cat Mod etc
+ if (Ini.Tabs_at_startup = 1) AND (CatSongs.CatNumShow = -1) then
+ begin
+ CatSongs.ShowCategoryList;
+ FixSelected;
+ //Show Cat in Top Left Mod
+ HideCatTL;
+ end;
+
+
+ if Length(CatSongs.Song) > 0 then begin
+ //Load Music only when Song Preview is activated
+ if (Ini.PreviewVolume <> 0) then
+ begin
+ Music.SetLoop(false);
+ Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3);
+ Music.MoveTo(Music.Length / 4);
+ Music.Play;
+
+ //Set Preview Volume
+ Music.SetMusicVolume (Ini.PreviewVolume * 10);
+ {//if Music Fade is activated, Set Volume to 0 %
+ if (Ini.PreviewFading <> 0) then
+ Music.SetMusicVolume(0);}
+ end;
+
+ SetScroll;
+ UpdateLCD;
+ end;
+
+ //Playlist Mode
+ if (Mode = 0) then
+ begin
+ //If Playlist Shown -> Select Next automatically
+ if (CatSongs.CatNumShow = -3) then
+ begin
+ SelectNext;
+ ChangeMusic;
+ end;
+ end
+ //Party Mode
+ else if (Mode = 1) then
+ begin
+
+ SelectRandomSong;
+ //Show Menu directly in PartyMode
+ //But only if selected in Options
+ if (Ini.PartyPopup = 1) then
+ begin
+ ScreenSongMenu.MenuShow(SM_Party_Main);
+ end;
+
+
+ end;
+
+ SetJoker;
+ SetStatics;
+end;
+
+procedure TScreenSong.onHide;
+begin
+ //When Music Fading is activated, Turn Music to 100 %
+ If (Ini.PreviewVolume <> 100) or (Ini.PreviewFading <> 0) then
+ Music.SetMusicVolume(100);
+
+ //If Preview is deactivated: Load MUsicfile now
+ If (Ini.PreviewVolume = 0) then
+ Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3);
+
+ //When hide then Stop Music (For Party Mode Popup on Exit)
+ if (Display.NextScreen <> @ScreenSing) and (Display.NextScreen <> @ScreenSingModi) and (Music <> nil) then
+ Music.Stop;
+end;
+
+procedure TScreenSong.DrawExtensions;
+begin
+ //Draw Song Menu
+ if (ScreenSongMenu.Visible) then
+ begin
+ ScreenSongMenu.Draw;
+ end
+ else if (ScreenSongJumpto.Visible) then
+ begin
+ ScreenSongJumpto.Draw;
+ end
+end;
+
+function TScreenSong.Draw: boolean;
+var
+ dx: real;
+ dt: real;
+ I: Integer;
+begin
+ dx := SongTarget-SongCurrent;
+ dt := TimeSkip*7;
+ if dt > 1 then dt := 1;
+ SongCurrent := SongCurrent + dx*dt;
+
+{ if SongCurrent > Catsongs.VisibleSongs then begin
+ SongCurrent := SongCurrent - Catsongs.VisibleSongs;
+ SongTarget := SongTarget - Catsongs.VisibleSongs;
+ end;}
+
+// Log.BenchmarkStart(5);
+ SetScroll;
+// Log.BenchmarkEnd(5);
+// Log.LogBenchmark('SetScroll4', 5);
+
+ //Fading Functions, Only if Covertime is under 5 Seconds
+ If (CoverTime < 5) then
+ begin
+ // 0.5.0: cover fade
+ if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then begin
+ // load new texture
+ Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false);
+ Button[Interaction].Texture.Alpha := 1;
+ Button[Interaction].Texture2 := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false);
+ Button[Interaction].Texture2.Alpha := 1;
+ end;
+
+ //Song Fade
+ if (CatSongs.VisibleSongs > 0) AND (Ini.PreviewVolume <> 0) AND (Not CatSongs.Song[Interaction].Main) AND (Ini.PreviewFading <> 0) then
+ begin
+ //Start Song Fade after a little Time, to prevent Song to be Played on Scrolling
+ if (CoverTime < 0.2) and (CoverTime + TimeSkip >= 0.2) then
+ Music.Play;
+
+ //Update Song Volume
+ if (CoverTime < Ini.PreviewFading) then
+ Music.SetMusicVolume(Round (CoverTime * Ini.PreviewVolume / Ini.PreviewFading * 10))
+ else
+ Music.SetMusicVolume(Ini.PreviewVolume * 10);
+
+ end;
+
+
+ //Update Fading Time
+ CoverTime := CoverTime + TimeSkip;
+
+ //Update Fading Texture
+ Button[Interaction].Texture2.Alpha := (CoverTime - 1) * 1.5;
+ if Button[Interaction].Texture2.Alpha > 1 then Button[Interaction].Texture2.Alpha := 1;
+
+ end;
+
+ //inherited Draw;
+ //heres a little Hack, that causes the Statics
+ //are Drawn after the Buttons because of some Blending Problems.
+ //This should cause no Problems because all Buttons on this screen
+ //Has Z Position.
+ //Draw BG
+ DrawBG;
+
+ //Instead of Draw FG Procedure:
+ //We draw Buttons for our own
+ for I := 0 to Length(Button) - 1 do
+ Button[I].Draw;
+
+ // Statics
+ for I := 0 to Length(Static) - 1 do
+ Static[I].Draw;
+
+ // and texts
+ for I := 0 to Length(Text) - 1 do
+ Text[I].Draw;
+
+
+ //Draw Equalizer
+ if Theme.Song.Equalizer.Visible then
+ DrawEqualizer;
+
+ DrawExtensions;
+
+end;
+
+procedure TScreenSong.SelectNext;
+var
+ Skip: integer;
+ I: integer;
+ VS: Integer;
+begin
+ VS := CatSongs.VisibleSongs;
+
+ if VS > 0 then
+ begin
+ UnLoadDetailedCover;
+
+ Skip := 1;
+
+ // this 1 could be changed by CatSongs.FindNextVisible
+ while (not CatSongs.Song[(Interaction + Skip) mod Length(Interactions)].Visible) do Inc(Skip);
+
+ SongTarget := SongTarget + 1;//Skip;
+
+ Interaction := (Interaction + Skip) mod Length(Interactions);
+
+ // try to keep all at the beginning
+ if SongTarget > VS-1 then begin
+ SongTarget := SongTarget - VS;
+ SongCurrent := SongCurrent - VS;
+ end;
+
+ end;
+ // Interaction -> Button, ktorego okladke przeczytamy
+ // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); // 0.5.0: show uncached texture
+end;
+
+procedure TScreenSong.SelectPrev;
+var
+ Skip: integer;
+ I: integer;
+ VS: Integer;
+begin
+ VS := CatSongs.VisibleSongs;
+
+ if VS > 0 then
+ begin
+ UnLoadDetailedCover;
+
+ Skip := 1;
+
+ while (not CatSongs.Song[(Interaction - Skip + Length(Interactions)) mod Length(Interactions)].Visible) do Inc(Skip);
+ SongTarget := SongTarget - 1;//Skip;
+
+ Interaction := (Interaction - Skip + Length(Interactions)) mod Length(Interactions);
+
+ // try to keep all at the beginning
+ if SongTarget < 0 then begin
+ SongTarget := SongTarget + CatSongs.VisibleSongs;
+ SongCurrent := SongCurrent + CatSongs.VisibleSongs;
+ end;
+
+ // Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); // 0.5.0: show uncached texture
+ end;
+end;
+
+procedure TScreenSong.UpdateLCD;
+begin
+ LCD.HideCursor;
+ LCD.Clear;
+ LCD.WriteText(1, Text[TextArtist].Text);
+ LCD.WriteText(2, Text[TextTitle].Text);
+end;
+
+//Procedure Change current played Preview
+procedure TScreenSong.ChangeMusic;
+begin
+ //When Music Preview is avtivated -> then Change Music
+ if (Ini.PreviewVolume <> 0) then
+ begin
+ if (NOT CatSongs.Song[Interaction].Main) AND(CatSongs.VisibleSongs > 0) then
+ begin
+ Music.Close;
+ if Music.Open(CatSongs.Song[Interaction].Path + CatSongs.Song[Interaction].Mp3) then begin
+ Music.MoveTo(Music.Length / 4);
+ //If Song Fading is activated then don't Play directly, and Set Volume to Null, else Play normal
+ if (Ini.PreviewFading = 0) then
+ Music.Play
+ else
+ Music.SetMusicVolume(0);
+ end;
+ end
+ else
+ Music.Stop;
+ end;
+end;
+
+procedure TScreenSong.SkipTo(Target: Cardinal); // 0.5.0
+var
+ Skip: integer;
+ I: integer;
+begin
+ UnLoadDetailedCover;
+
+ Interaction := High(CatSongs.Song);
+ SongTarget := 0;
+
+ for I := 1 to Target+1 do
+ SelectNext;
+
+ FixSelected2;
+end;
+
+procedure TScreenSong.DrawEqualizer;
+var
+ Data: TFFTData; //Audio Data
+ I, J: Integer;
+ Res: byte;
+ A, B: Integer;
+ PosX, PosY: Integer;
+ Pos: Real;
+begin
+if (not Music.Finished) AND (Theme.Song.Equalizer.Length > 0) then
+begin
+
+
+ A := GetTickCount div 44;
+
+ if (A <> EqualizerTime) then
+ begin
+ EqualizerTime := A;
+ Data := Music.GetFFTData;
+
+ B:=0;
+ Pos := 0;
+ Res := ceil(92/Theme.Song.Equalizer.Bands);//How much channels are used for one Band
+
+ //Change Lengths
+ for I := 0 to (Res * Theme.Song.Equalizer.Bands - 1) do
+ begin
+ A := floor(I/Res);
+
+ if (A<>B) then //Band changed
+ begin
+ if (Pos <= Theme.Song.Equalizer.Length) then
+ begin
+ if ((Pos < EqualizerBands[B]) AND (EqualizerBands[B]>1)) then
+ EqualizerBands[B] := EqualizerBands[B] - 1
+ else
+ EqualizerBands[B] := floor(Pos);
+ end
+ else
+ EqualizerBands[B] := 1;
+
+ B := A;
+ Pos := 0;
+ end;
+
+ if I > 35 then
+ Data[i] := Data[i] * 8
+ else if I > 11 then
+ Data[i] := Data[i] * 4.5
+ else
+ Data[i] := Data[i] * 1.1;
+
+ if (Data[i] >= 1) then
+ Data[i] := 0.9999999999999;
+
+ if Data[i]*Theme.Song.Equalizer.Length > Pos then
+ Pos := Data[i]*Theme.Song.Equalizer.Length;
+ end;
+
+ //Change Last Band
+ if (EqualizerBands[B] <= Theme.Song.Equalizer.Length) then
+ begin
+ if ((Pos < EqualizerBands[B]) AND (EqualizerBands[B]>1)) then
+ EqualizerBands[B] := EqualizerBands[B] - 1
+ else
+ EqualizerBands[B] := floor(Pos)
+ end
+ else
+ EqualizerBands[B] := 1;
+ end;
+
+ //Draw every Channel
+ glColor4f(Theme.Song.Equalizer.ColR, Theme.Song.Equalizer.ColG, Theme.Song.Equalizer.ColB, Theme.Song.Equalizer.Alpha); //Set Color
+ glDisable(GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+
+ PosY := Theme.Song.Equalizer.Y;
+ PosX := Theme.Song.Equalizer.X;
+
+ For I := 0 to Theme.Song.Equalizer.Bands-1 do
+ begin
+ if Theme.Song.Equalizer.Direction then
+ PosY := Theme.Song.Equalizer.Y //+ (Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space) * Theme.Song.Equalizer.Length
+ else
+ PosX := Theme.Song.Equalizer.X;
+ //Draw for every visible quad
+ for J := 1 to EqualizerBands[I] do
+ begin
+ glBegin(GL_QUADS);
+ glVertex3f(PosX, PosY, Theme.Song.Equalizer.Z);
+ glVertex3f(PosX, PosY+Theme.Song.Equalizer.H, Theme.Song.Equalizer.Z);
+ glVertex3f(PosX+Theme.Song.Equalizer.W, PosY+Theme.Song.Equalizer.H, Theme.Song.Equalizer.Z);
+ glVertex3f(PosX+Theme.Song.Equalizer.W, PosY, Theme.Song.Equalizer.Z);
+ glEnd;
+
+ if Theme.Song.Equalizer.Direction then //Vertically
+ PosY := PosY - Theme.Song.Equalizer.H - Theme.Song.Equalizer.Space
+ else //Horizontally
+ PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space;
+ end;
+ if Theme.Song.Equalizer.Direction then //Horizontally
+ PosX := PosX + Theme.Song.Equalizer.W + Theme.Song.Equalizer.Space
+ else //Vertically
+ PosY := PosY + Theme.Song.Equalizer.H + Theme.Song.Equalizer.Space;
+ end;
+end;
+end;
+
+Procedure TScreenSong.SelectRandomSong;
+var
+ I, I2: Integer;
+begin
+ Case PlaylistMan.Mode of
+ 0: //All Songs Just Select Random Song
+ begin
+ //When Tabs are activated then use Tab Method
+ if (Ini.Tabs_at_startup = 1) then
+ begin
+ repeat
+ I2 := Random(high(CatSongs.Song)+1) - low(CatSongs.Song)+1;
+ until CatSongs.Song[I2].Main = false;
+
+ //Search Cat
+ for I := I2 downto low(CatSongs.Song) do
+ begin
+ if CatSongs.Song[I].Main then
+ break;
+ end;
+ //In I ist jetzt die Kategorie in I2 der Song
+ //I is the CatNum, I2 is the No of the Song within this Cat
+
+ //Choose Cat
+ CatSongs.ShowCategoryList;
+
+ //Show Cat in Top Left Mod
+ ShowCatTL (I);
+
+ CatSongs.ClickCategoryButton(I);
+ SelectNext;
+
+ //Choose Song
+ SkipTo(I2-I);
+ end
+ //When Tabs are deactivated use easy Method
+ else
+ SkipTo(Random(CatSongs.VisibleSongs));
+ end;
+ 1: //One Category Select Category and Select Random Song
+ begin
+ CatSongs.ShowCategoryList;
+ CatSongs.ClickCategoryButton(PlaylistMan.CurPlayList);
+ ShowCatTL(PlaylistMan.CurPlayList);
+
+ SelectNext;
+ FixSelected2;
+
+ SkipTo(Random(CatSongs.VisibleSongs));
+ end;
+ 2: //Playlist: Select Playlist and Select Random Song
+ begin
+ PlaylistMan.SetPlayList(PlaylistMan.CurPlayList);
+
+ SkipTo(Random(CatSongs.VisibleSongs));
+ FixSelected2;
+ end;
+ end;
+
+ Music.PlayChange;
+ ChangeMusic;
+ SetScroll;
+ UpdateLCD;
+end;
+
+procedure TScreenSong.SetJoker;
+begin
+ //If Party Mode
+ if Mode = 1 then //Show Joker that are available
+ begin
+ if (PartySession.Teams.NumTeams >= 1) then
+ begin
+ Static[StaticTeam1Joker1].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 1);
+ Static[StaticTeam1Joker2].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 2);
+ Static[StaticTeam1Joker3].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 3);
+ Static[StaticTeam1Joker4].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 4);
+ Static[StaticTeam1Joker5].Visible := (PartySession.Teams.Teaminfo[0].Joker >= 5);
+ end
+ else
+ begin
+ Static[StaticTeam1Joker1].Visible := False;
+ Static[StaticTeam1Joker2].Visible := False;
+ Static[StaticTeam1Joker3].Visible := False;
+ Static[StaticTeam1Joker4].Visible := False;
+ Static[StaticTeam1Joker5].Visible := False;
+ end;
+
+ if (PartySession.Teams.NumTeams >= 2) then
+ begin
+ Static[StaticTeam2Joker1].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 1);
+ Static[StaticTeam2Joker2].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 2);
+ Static[StaticTeam2Joker3].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 3);
+ Static[StaticTeam2Joker4].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 4);
+ Static[StaticTeam2Joker5].Visible := (PartySession.Teams.Teaminfo[1].Joker >= 5);
+ end
+ else
+ begin
+ Static[StaticTeam2Joker1].Visible := False;
+ Static[StaticTeam2Joker2].Visible := False;
+ Static[StaticTeam2Joker3].Visible := False;
+ Static[StaticTeam2Joker4].Visible := False;
+ Static[StaticTeam2Joker5].Visible := False;
+ end;
+
+ if (PartySession.Teams.NumTeams >= 3) then
+ begin
+ Static[StaticTeam3Joker1].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 1);
+ Static[StaticTeam3Joker2].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 2);
+ Static[StaticTeam3Joker3].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 3);
+ Static[StaticTeam3Joker4].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 4);
+ Static[StaticTeam3Joker5].Visible := (PartySession.Teams.Teaminfo[2].Joker >= 5);
+ end
+ else
+ begin
+ Static[StaticTeam3Joker1].Visible := False;
+ Static[StaticTeam3Joker2].Visible := False;
+ Static[StaticTeam3Joker3].Visible := False;
+ Static[StaticTeam3Joker4].Visible := False;
+ Static[StaticTeam3Joker5].Visible := False;
+ end;
+ end
+ else
+ begin //Hide all
+ Static[StaticTeam1Joker1].Visible := False;
+ Static[StaticTeam1Joker2].Visible := False;
+ Static[StaticTeam1Joker3].Visible := False;
+ Static[StaticTeam1Joker4].Visible := False;
+ Static[StaticTeam1Joker5].Visible := False;
+
+ Static[StaticTeam2Joker1].Visible := False;
+ Static[StaticTeam2Joker2].Visible := False;
+ Static[StaticTeam2Joker3].Visible := False;
+ Static[StaticTeam2Joker4].Visible := False;
+ Static[StaticTeam2Joker5].Visible := False;
+
+ Static[StaticTeam3Joker1].Visible := False;
+ Static[StaticTeam3Joker2].Visible := False;
+ Static[StaticTeam3Joker3].Visible := False;
+ Static[StaticTeam3Joker4].Visible := False;
+ Static[StaticTeam3Joker5].Visible := False;
+ end;
+end;
+
+procedure TScreenSong.SetStatics;
+var
+ I: Integer;
+ Visible: Boolean;
+begin
+ //Set Visibility of Party Statics and Text
+ Visible := (Mode = 1);
+
+ For I := 0 to high(StaticParty) do
+ Static[StaticParty[I]].Visible := Visible;
+
+ For I := 0 to high(TextParty) do
+ Text[TextParty[I]].Visible := Visible;
+
+ //Set Visibility of Non Party Statics and Text
+ Visible := not Visible;
+
+ For I := 0 to high(StaticNonParty) do
+ Static[StaticNonParty[I]].Visible := Visible;
+
+ For I := 0 to high(TextNonParty) do
+ Text[TextNonParty[I]].Visible := Visible;
+end;
+
+//Procedures for Menu
+
+procedure TScreenSong.StartSong;
+begin
+ CatSongs.Selected := Interaction;
+ Music.Stop;
+ //Party Mode
+ if (Mode = 1) then
+ begin
+ FadeTo(@ScreenSingModi);
+ end
+ else
+ begin
+ FadeTo(@ScreenSing);
+ end;
+end;
+
+procedure TScreenSong.SelectPlayers;
+begin
+ CatSongs.Selected := Interaction;
+ Music.Stop;
+
+ ScreenName.Goto_SingScreen := True;
+ FadeTo(@ScreenName);
+end;
+
+procedure TScreenSong.OpenEditor;
+begin
+ if (Length(Songs.Song) > 0) and (not CatSongs.Song[Interaction].Main) AND (Mode = 0) then begin
+ Music.Stop;
+ Music.PlayStart;
+ ScreenEditSub.Path := CatSongs.Song[Interaction].Path;
+ ScreenEditSub.FileName := CatSongs.Song[Interaction].FileName;
+ FadeTo(@ScreenEditSub);
+ end;
+end;
+
+//Team No of Team (0-5)
+procedure TScreenSong.DoJoker (Team: Byte);
+begin
+ if (Mode = 1) AND (PartySession.Teams.NumTeams >= Team + 1) AND (PartySession.Teams.Teaminfo[Team].Joker > 0) then
+ begin
+ //Joker spielen
+ Dec(PartySession.Teams.Teaminfo[Team].Joker);
+ SelectRandomSong;
+ SetJoker;
+ end;
+end;
+
+//Detailed Cover Unloading. Unloads the Detailed, uncached Cover of the cur. Song
+procedure TScreenSong.UnLoadDetailedCover;
+begin
+ CoverTime := 0;
+
+ Button[Interaction].Texture := Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', true); // 0.5.0: show cached texture
+ Button[Interaction].Texture2.Alpha := 0;
+
+ if Button[Interaction].Texture.Name <> Skin.GetTextureFileName('SongCover') then
+ Texture.UnloadTexture(Button[Interaction].Texture.Name, false);
+end;
+
+procedure TScreenSong.Refresh;
+begin {
+CatSongs.Refresh;
+CatSongs.ShowCategoryList;
+Interaction := 0;
+SelectNext;
+FixSelected; }
+
+end;
+
+end.
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