diff options
Diffstat (limited to 'Game')
-rw-r--r-- | Game/Code/Classes/UDraw.pas | 4 | ||||
-rw-r--r-- | Game/Code/Classes/USong.pas | 129 | ||||
-rw-r--r-- | Game/Code/Classes/USongs.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenOptionsSound.pas | 4 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 17 |
5 files changed, 86 insertions, 72 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index 4b7d02fc..4d8b814d 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -616,7 +616,7 @@ begin ScreenSing.Lyrics.Draw(LineState.MidBeat); // todo: Lyrics -{ // rysuje pasek, podpowiadajacy poczatek spiwania w scenie +(* // rysuje pasek, podpowiadajacy poczatek spiwania w scenie FS := 1.3; BarFrom := Lines[0].Line[Lines[0].Current].StartNote - Lines[0].Line[Lines[0].Current].Start; if BarFrom > 40 then BarFrom := 40; @@ -654,7 +654,7 @@ begin glDisable(GL_BLEND); end; } - +*) // oscilloscope if Ini.Oscilloscope = 1 then begin if PlayersPlay = 1 then diff --git a/Game/Code/Classes/USong.pas b/Game/Code/Classes/USong.pas index 60f5f0bf..9e55671e 100644 --- a/Game/Code/Classes/USong.pas +++ b/Game/Code/Classes/USong.pas @@ -503,7 +503,8 @@ begin end; end; - +} +(* //Load TXT Song function TSong.LoadSong(): boolean; @@ -729,7 +730,7 @@ begin Parser := TParser.Create; - Parser.Settings.DashReplacement := '~';
+ Parser.Settings.DashReplacement := '~'; for Count := 0 to High(Lines) do begin @@ -747,38 +748,38 @@ begin //Try to Parse the Song If Parser.ParseSong(Path + PathDelim + FileName) then - begin
-// Writeln('XML Inputfile Parsed succesful');
- //Start write parsed information to Song
- //Notes Part
- For I := 0 to High(Parser.SongInfo.Sentences) do
- begin
- //Add Notes
- For J := 0 to High(Parser.SongInfo.Sentences[I].Notes) do
- begin
- Case Parser.SongInfo.Sentences[I].Notes[J].NoteTyp of
- NT_Normal: NoteType := ':';
- NT_Golden: NoteType := '*';
- NT_Freestyle: NoteType := 'F';
- end;
-
- Param1:=Parser.SongInfo.Sentences[I].Notes[J].Start; //Note Start
- Param2:=Parser.SongInfo.Sentences[I].Notes[J].Duration; //Note Duration
- Param3:=Parser.SongInfo.Sentences[I].Notes[J].Tone; //Note Tone
- ParamS:=' ' + Parser.SongInfo.Sentences[I].Notes[J].Lyric; //Note Lyric
-
-
- if not Both then
+ begin +// Writeln('XML Inputfile Parsed succesful'); + //Start write parsed information to Song + //Notes Part + For I := 0 to High(Parser.SongInfo.Sentences) do + begin + //Add Notes + For J := 0 to High(Parser.SongInfo.Sentences[I].Notes) do + begin + Case Parser.SongInfo.Sentences[I].Notes[J].NoteTyp of + NT_Normal: NoteType := ':'; + NT_Golden: NoteType := '*'; + NT_Freestyle: NoteType := 'F'; + end; + + Param1:=Parser.SongInfo.Sentences[I].Notes[J].Start; //Note Start + Param2:=Parser.SongInfo.Sentences[I].Notes[J].Duration; //Note Duration + Param3:=Parser.SongInfo.Sentences[I].Notes[J].Tone; //Note Tone + ParamS:=' ' + Parser.SongInfo.Sentences[I].Notes[J].Lyric; //Note Lyric + + + if not Both then // P1 ParseNote(0, NoteType, (Param1+Rel[0]) * Mult, Param2 * Mult, Param3, ParamS) else begin // P1 + P2 ParseNote(0, NoteType, (Param1+Rel[0]) * Mult, Param2 * Mult, Param3, ParamS); ParseNote(1, NoteType, (Param1+Rel[1]) * Mult, Param2 * Mult, Param3, ParamS); - end;
-
-
- if not Both then
+ end; + + + if not Both then begin Lines[CP].Line[Lines[CP].High].BaseNote := Base[CP]; Lines[CP].Line[Lines[CP].High].LyricWidth := glTextWidth(PChar(Lines[CP].Line[Lines[CP].High].Lyric)); @@ -802,30 +803,30 @@ If Parser.ParseSong(Path + PathDelim + FileName) then //Total Notes Patch End end; end; -
-
-
- end; //J Forloop
-
- //Add Sentence break
- If (I < High(Parser.SongInfo.Sentences)) then
- begin
-
- SentenceEnd := Parser.SongInfo.Sentences[I].Notes[High(Parser.SongInfo.Sentences[I].Notes)].Start + Parser.SongInfo.Sentences[I].Notes[High(Parser.SongInfo.Sentences[I].Notes)].Duration;
- Rest := Parser.SongInfo.Sentences[I+1].Notes[0].Start - SentenceEnd;
-
- //Calculate Time
- Case Rest of
- 0, 1: Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start;
- 2: Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start - 1;
- 3: Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start - 2;
- else
- If (Rest >= 4) then
- Time := SentenceEnd + 2
- Else //Sentence overlapping :/
- Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start;
- end;
- // new sentence
+ + + + end; //J Forloop + + //Add Sentence break + If (I < High(Parser.SongInfo.Sentences)) then + begin + + SentenceEnd := Parser.SongInfo.Sentences[I].Notes[High(Parser.SongInfo.Sentences[I].Notes)].Start + Parser.SongInfo.Sentences[I].Notes[High(Parser.SongInfo.Sentences[I].Notes)].Duration; + Rest := Parser.SongInfo.Sentences[I+1].Notes[0].Start - SentenceEnd; + + //Calculate Time + Case Rest of + 0, 1: Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start; + 2: Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start - 1; + 3: Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start - 2; + else + If (Rest >= 4) then + Time := SentenceEnd + 2 + Else //Sentence overlapping :/ + Time := Parser.SongInfo.Sentences[I+1].Notes[0].Start; + end; + // new sentence if not Both then // P1 NewSentence(0, (Time + Rel[0]) * Mult, Param2) @@ -833,19 +834,19 @@ If Parser.ParseSong(Path + PathDelim + FileName) then // P1 + P2 NewSentence(0, (Time + Rel[0]) * Mult, Param2); NewSentence(1, (Time + Rel[1]) * Mult, Param2); - end;
-
- end;
- end;
+ end; + + end; + end; //End write parsed information to Song Parser.Free; - end
- else
- begin
- Log.LogError('Could not parse Inputfile: ' + Path + PathDelim + FileName);
- exit;
- end;
-
+ end + else + begin + Log.LogError('Could not parse Inputfile: ' + Path + PathDelim + FileName); + exit; + end; + for Count := 0 to High(Lines) do begin Lines[Count].Line[High(Lines[Count].Line)].LastLine := True; end; @@ -1232,6 +1233,6 @@ begin //Read Header Result := self.ReadXMLHeader( FileName ); -end; } +end; *) end. diff --git a/Game/Code/Classes/USongs.pas b/Game/Code/Classes/USongs.pas index 554a6e1e..5ae37d5d 100644 --- a/Game/Code/Classes/USongs.pas +++ b/Game/Code/Classes/USongs.pas @@ -449,7 +449,7 @@ begin CatNumShow := -1; // Songs.Sort(0); // by title -{case Ini.Sorting of +(*case Ini.Sorting of sEdition: begin Songs.Sort(sArtist); Songs.Sort(sEdition); @@ -744,7 +744,7 @@ begin if (ini.Tabs_at_startup = 1) And (high(Song) >=1) then Song[CatLen - CatNumber].CatNumber := CatNumber;//Set CatNumber of Categroy //CatCount Patch -CatCount := Order; } +CatCount := Order; *) end; procedure TCatSongs.ShowCategory(Index: integer); diff --git a/Game/Code/Screens/UScreenOptionsSound.pas b/Game/Code/Screens/UScreenOptionsSound.pas index 3cbc65a5..c3ef523b 100644 --- a/Game/Code/Screens/UScreenOptionsSound.pas +++ b/Game/Code/Screens/UScreenOptionsSound.pas @@ -2,6 +2,10 @@ unit UScreenOptionsSound; interface +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + {$I switches.inc} uses diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 15c18a53..d36fdd48 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -527,6 +527,7 @@ begin //I := CatSongs.VisibleIndex(Interaction);
CatSongs.ClickCategoryButton(Interaction);
+ }
{I2 := CatSongs.VisibleIndex(Interaction);
SongCurrent := SongCurrent - I + I2;
SongTarget := SongTarget - I + I2; }
@@ -794,7 +795,8 @@ var Pet: integer;
Label CreateSongButtons;
begin
- {if (length(CatSongs.Song) > 0) then
+ (*
+ if (length(CatSongs.Song) > 0) then
begin
//Set Length of Button Array one Time Instead of one time for every Song
SetButtonLength(Length(CatSongs.Song));
@@ -869,7 +871,8 @@ begin if (I <> -1) then
GoTo CreateSongButtons;
- end; }
+ end;
+ *)
end;
procedure TScreenSong.SetScroll;
@@ -1075,7 +1078,7 @@ begin if Interaction = High(Button) then
Button[0].X := 300 + 260;
end;
-
+ }
// kolowe
{ for B := 0 to High(Button) do begin
Wsp := (B - Interaction); // 0 dla srodka, -1 dla lewego, +1 dla prawego itd.
@@ -1102,7 +1105,7 @@ begin else
Button[B].Visible := True;
end;
-
+}
{ if Length(Button) >= 3 then begin
if Interaction = 0 then
Button[High(Button)].X := 300 - 260;
@@ -1127,6 +1130,7 @@ var Z, Z2: real;
VS: integer;
begin
+(*
{VS := CatSongs.VisibleSongs; // 0.5.0 (I): cached, very important
// kolowe
@@ -1150,6 +1154,7 @@ begin Button[B].H := Button[B].W;
end;
end;}
+*)
end;
(*
@@ -1245,6 +1250,7 @@ var X: Real;
helper: real;
begin
+(*
{VS := CatSongs.VisibleSongs; // cache Visible Songs
{Vars
Theme.Song.CoverW: Radius des Kreises
@@ -1334,6 +1340,7 @@ begin end;
end; }
+*)
end;
procedure TScreenSong.SetScroll6; // rotate (slotmachine style)
@@ -1347,6 +1354,7 @@ var Wsp: real;
Z, Z2: real;
begin
+(*
{VS := CatSongs.VisibleSongs; // cache Visible Songs
if VS <=5 then begin
// kolowe
@@ -1439,6 +1447,7 @@ begin end;
end;
end; }
+*)
end;
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