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-rw-r--r--Game/Code/Classes/UGraphic.pas2
-rw-r--r--Game/Code/Screens/UScreenSing.pas14
2 files changed, 8 insertions, 8 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index 7fd159f7..205fa9fd 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -146,7 +146,7 @@ const
Skin_OscG = 0;
Skin_OscB = 0;
- Skin_LyricsT = 500; // 510 / 400
+ Skin_LyricsT = 494; // 500 / 510 / 400
Skin_SpectrumT = 470;
Skin_SpectrumBot = 570;
Skin_SpectrumH = 100;
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 6985672f..b49e0add 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -368,7 +368,7 @@ begin
// sub text
LyricSub.Clear;
LyricSub.X := 400;
- LyricSub.Y := Skin_LyricsT + 42; //40
+ LyricSub.Y := Skin_LyricsT + 35; //42 //40
LyricSub.Align := 1;
// set custom options
@@ -385,13 +385,13 @@ begin
{LyricMain.ColSR := Skin_FontHighlightR;
LyricMain.ColSG := Skin_FontHighlightG;
LyricMain.ColSB := Skin_FontHighlightB;1aa5dc}
- LyricMain.ColSR := 26/255;
- LyricMain.ColSG := 165/255;
- LyricMain.ColSB := 220/255;
+ LyricMain.ColSR := 96/255; //26
+ LyricMain.ColSG := 192/255; //165
+ LyricMain.ColSB := 96/255; //220
- LyricSub.ColR := 0.6;
- LyricSub.ColG := 0.6;
- LyricSub.ColB := 0.6;
+ LyricSub.ColR := 0.4; //0.6
+ LyricSub.ColG := 0.4; //0.6
+ LyricSub.ColB := 0.4; //0.6
end;
1:
begin