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-rw-r--r--Game/Code/Menu/UDisplay.pas4
-rw-r--r--Game/Code/Screens/UScreenTop5.pas6
2 files changed, 4 insertions, 6 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index 70e678fb..29450c1d 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -203,7 +203,7 @@ begin
end;
glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH);
// blackscreen-hack
- if not BlackScreen then
+ if (not BlackScreen) AND (S = 1) then
NextScreen.onShow;
lastTime:=GetTickCount;
if (S=2) or (Screens = 1) then
@@ -252,7 +252,7 @@ begin
end
else
// blackscreen hack
- if not BlackScreen then
+ if (not BlackScreen) AND (S = 1) then
NextScreen.OnShow;
diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas
index 4d542bf0..57c61aa7 100644
--- a/Game/Code/Screens/UScreenTop5.pas
+++ b/Game/Code/Screens/UScreenTop5.pas
@@ -83,12 +83,10 @@ var
begin
Fadeout := false;
- //ReadScore(AktSong);
+ PMax := PlayersPlay - 1;
- PMax := Ini.Players;
- if Ini.Players = 4 then Ini.Players := 5;
for I := 0 to PMax do
- DataBase.AddScore(AktSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalI));
+ DataBase.AddScore(AktSong, Ini.Difficulty, Ini.Name[I], Player[I].ScoreTotalI);
DataBase.WriteScore(AktSong);
DataBase.ReadScore(AktSong);