diff options
Diffstat (limited to 'Game')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 32 | ||||
-rw-r--r-- | Game/Code/Classes/UVideo.pas | 87 | ||||
-rw-r--r-- | Game/Code/lib/DSPack/UCaptureWDM.pas | 19 |
3 files changed, 87 insertions, 51 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index c8b398b7..ecbc9c59 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -579,6 +579,7 @@ begin SMin := 0;
SMax := Czesci[P].Akt;
+ SDet := SMin;
// check if we can add new note
Mozna := false;
for S := SMin to SMax do
@@ -721,12 +722,15 @@ begin if (Czesci[P].Czesc[S].Nuta[N].Start + tap < Czas.AktBeatD) then
tap := Czas.AktBeatD - Czesci[P].Czesc[S].Nuta[N].Start - tap;
- if (Ini.LineBonus = 0) then
- // add points without LineBonus
- SumN := SumN + 10000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap
- else
- // add points with Line Bonus
- SumN := SumN + 9000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap;
+ if (tap<>0) then
+ begin
+ if (Ini.LineBonus = 0) then
+ // add points without LineBonus
+ SumN := SumN + 10000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap
+ else
+ // add points with Line Bonus
+ SumN := SumN + 9000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap;
+ end;
end;
end;
@@ -754,6 +758,7 @@ begin SMin := 0;
SMax := Czesci[P].Akt;
+ SDet := SMin;
// check if we can add new note
Mozna := false;
for S := SMin to SMax do
@@ -896,12 +901,15 @@ begin if (Czesci[P].Czesc[S].Nuta[N].Start + tap < Czas.AktBeatD) then
tap := Czas.AktBeatD - Czesci[P].Czesc[S].Nuta[N].Start - tap;
- if (Ini.LineBonus = 0) then
- // add points without LineBonus
- SumN := SumN + 10000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap
- else
- // add points with Line Bonus
- SumN := SumN + 9000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap;
+ if (tap<>0) then
+ begin
+ if (Ini.LineBonus = 0) then
+ // add points without LineBonus
+ SumN := SumN + 10000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap
+ else
+ // add points with Line Bonus
+ SumN := SumN + 9000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap;
+ end;
end;
end;
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas index 2eaa72bd..d54ca5c7 100644 --- a/Game/Code/Classes/UVideo.pas +++ b/Game/Code/Classes/UVideo.pas @@ -9,7 +9,6 @@ //{$define Info} - unit UVideo; interface @@ -29,6 +28,7 @@ uses SDL, glu, glext, SysUtils, + SyncObjs, {$ifdef DebugDisplay} {$ifdef win32} dialogs, @@ -65,6 +65,7 @@ type protected
constructor Create;
procedure Execute; override;
+ public
procedure Update();
end; @@ -144,6 +145,7 @@ var FrameThread: TFrameThread; + EventDecode: TEvent; implementation @@ -196,6 +198,9 @@ begin if (FrameThread<>nil) then
begin
FrameThread.Terminate;
+ FrameThread.WaitFor;
+ FrameThread.Free;
+ FrameThread := nil;
end;
end; @@ -310,7 +315,14 @@ begin SetTime := 0;
NewFrame := false;
SetSkip := false;
- FrameThread := TFrameThread.Create();
+
+ if (EventDecode = nil) then
+ EventDecode := TEvent.Create(nil, false, false, '');
+
+ if (FrameThread = nil) then
+ FrameThread := TFrameThread.Create();
+
+ FrameThread.Resume;
end; procedure acClose; @@ -318,6 +330,12 @@ begin if VideoOpened then begin if (FrameThread<>nil) then + begin + FrameThread.Suspend; + //Framethread.WaitFor; + end; + + {if (FrameThread<>nil) then begin
FrameThread.Terminate;
FrameThread.WaitFor;
@@ -325,6 +343,8 @@ begin FrameThread := nil;
end; + FreeAndNil(EventDecode);} + NewFrame := false; SetSkip := false; @@ -344,8 +364,6 @@ begin if(FrameData<>nil) then FreeMem(FrameData);
FrameData := nil; - - end; end; @@ -360,11 +378,13 @@ begin SetGap := Gap; SetStart := Start; SetSkip := true; + EventDecode.SetEvent; end; procedure acGetFrame(Time: Extended); begin SetTime := Time; + EventDecode.SetEvent; end; procedure TFrameThread.DoDecode; @@ -502,22 +522,27 @@ begin move(FrameDataPtr2[0], FrameDataPtr[0], numBytes*TexX*TexY); VideoTime := videodecoder^.timecode; + NewFrame := true; end; end; procedure TFrameThread.DoSkip; +var + SkipTime: Extended; + begin - VideoSkiptime:=Gap; - NegativeSkipTime:=Start+Gap; - if Start+Gap > 0 then + VideoSkiptime:=Gap; + NegativeSkipTime:=Start+Gap; + SkipTime := Start+Gap; +
+ if SkipTime > 0 then begin - VideoTime:=Start+Gap; + VideoTime:=SkipTime; try - ac_seek(videodecoder, -1, Floor((Start+Gap)*1000)); + ac_seek(videodecoder, -1, Floor((SkipTime)*1000)); except
Log.LogError('Error seeking Video "acSkip2" on video ('+fName+')');
- //acClose;
end; end else begin @@ -525,7 +550,6 @@ begin ac_seek(videodecoder, 0, 0); except
Log.LogError('Error seeking Video "acSkip2" on video ('+fName+')');
- //acClose;
end; VideoTime:=0; end; @@ -535,7 +559,7 @@ constructor TFrameThread.Create; begin inherited Create(true); - Self.Priority := tpLower; + //Self.Priority := tpLower; Self.FreeOnTerminate := false; Time := 0; @@ -549,30 +573,32 @@ procedure TFrameThread.Execute; begin while not terminated do begin - try - if iSkip then - DoSkip; + if (EventDecode.WaitFor(100) = wrSignaled) then + begin + try + if iSkip then + DoSkip; - if iDecode then
- DoDecode();
-
- if not terminated then
- Update();
- except
+ if iDecode then
+ DoDecode();
+ except
+ end;
end;
- Sleep(0);
+ if not terminated then
+ Synchronize(Update);
end;
end; procedure TFrameThread.Update; begin - Time := SetTime; + Time := SetTime;
iDecode := VideoOpened and not VideoPaused and not NewFrame; iSkip := SetSkip; SetSkip := false; Gap := SetGap; - Start := SetStart; + Start := SetStart;
+ UploadNewFrame();
end; procedure ToggleAspectCorrection(); @@ -718,7 +744,7 @@ var begin if VideoOpened and NewFrame then
begin - if(not pbo_supported) then
+ if (not pbo_supported) then
begin FrameDataPtr:=FrameData; @@ -800,8 +826,8 @@ begin glBindTexture(GL_TEXTURE_2D, 0); glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); end;
-
NewFrame := false;
+ EventDecode.SetEvent;
end;
end; @@ -810,14 +836,9 @@ var ScreenRect, TexRect: TRectCoords; begin - if DoDraw then - UploadNewFrame - else - begin - NewFrame := false; + if not DoDraw then Exit; - end; - + // have a nice black background to draw on (even if there were errors opening the vid) if Not Window.windowed then begin diff --git a/Game/Code/lib/DSPack/UCaptureWDM.pas b/Game/Code/lib/DSPack/UCaptureWDM.pas index 107d296a..156e160a 100644 --- a/Game/Code/lib/DSPack/UCaptureWDM.pas +++ b/Game/Code/lib/DSPack/UCaptureWDM.pas @@ -8,7 +8,7 @@ unit UCaptureWDM; interface
uses
- Classes, Windows, DSPack, DirectShow9, DSUtil, SDL, ExtCtrls;
+ Classes, Windows, DSPack, DirectShow9, DSUtil, SDL, ExtCtrls, SyncObjs;
type
TCaptureState = (csPlay, csStop, csDisbaled);
@@ -50,7 +50,8 @@ type protected
procedure Execute; override;
public
- FramePtr: PByteArray;
+ FramePtr: PByteArray;
+ EventDecode: TEvent;
constructor Create(DeviceID, MediaTypeID: integer);
destructor Destroy; override;
@@ -71,7 +72,7 @@ type implementation
uses
- Graphics, SyncObjs, SysUtils;
+ Graphics, SysUtils;
function GetCapDevices: TList;
var
@@ -138,7 +139,7 @@ constructor TSampleClass.Create(DeviceID, MediaTypeID: integer); begin
inherited Create(true);
- Self.Priority := tpLower;
+ //Self.Priority := tpLower;
Self.FreeOnTerminate := false;
Capture := TCapture.Create(DeviceID, MediaTypeID);
@@ -156,6 +157,8 @@ begin ready := true;
Error := false;
+ EventDecode := TEvent.Create(nil, false, false, '');
+
Self.Resume;
end;
@@ -163,6 +166,8 @@ destructor TSampleClass.Destroy; begin
inherited;
+ FreeAndNil(EventDecode);
+
if(frame<>nil) then
FreeMem(frame);
frame := nil;
@@ -175,7 +180,7 @@ procedure TSampleClass.Execute; begin
while not terminated do
begin
- if capturing then
+ if (EventDecode.WaitFor(100) = wrSignaled) and capturing then
begin
ready := false;
GetImage;
@@ -186,7 +191,6 @@ begin if Error then
Self.Terminate;
end;
- Sleep(0);
end;
end;
@@ -208,6 +212,9 @@ begin capturing := true;
end else
capturing := false;
+
+ if capturing then
+ EventDecode.SetEvent;
end;
procedure TSampleClass.GetImage;
|