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-rw-r--r--Game/Code/Classes/UMain.pas32
-rw-r--r--Game/Code/Classes/UVideo.pas87
-rw-r--r--Game/Code/lib/DSPack/UCaptureWDM.pas19
3 files changed, 87 insertions, 51 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index c8b398b7..ecbc9c59 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -579,6 +579,7 @@ begin
SMin := 0;
SMax := Czesci[P].Akt;
+ SDet := SMin;
// check if we can add new note
Mozna := false;
for S := SMin to SMax do
@@ -721,12 +722,15 @@ begin
if (Czesci[P].Czesc[S].Nuta[N].Start + tap < Czas.AktBeatD) then
tap := Czas.AktBeatD - Czesci[P].Czesc[S].Nuta[N].Start - tap;
- if (Ini.LineBonus = 0) then
- // add points without LineBonus
- SumN := SumN + 10000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap
- else
- // add points with Line Bonus
- SumN := SumN + 9000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap;
+ if (tap<>0) then
+ begin
+ if (Ini.LineBonus = 0) then
+ // add points without LineBonus
+ SumN := SumN + 10000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap
+ else
+ // add points with Line Bonus
+ SumN := SumN + 9000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap;
+ end;
end;
end;
@@ -754,6 +758,7 @@ begin
SMin := 0;
SMax := Czesci[P].Akt;
+ SDet := SMin;
// check if we can add new note
Mozna := false;
for S := SMin to SMax do
@@ -896,12 +901,15 @@ begin
if (Czesci[P].Czesc[S].Nuta[N].Start + tap < Czas.AktBeatD) then
tap := Czas.AktBeatD - Czesci[P].Czesc[S].Nuta[N].Start - tap;
- if (Ini.LineBonus = 0) then
- // add points without LineBonus
- SumN := SumN + 10000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap
- else
- // add points with Line Bonus
- SumN := SumN + 9000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap;
+ if (tap<>0) then
+ begin
+ if (Ini.LineBonus = 0) then
+ // add points without LineBonus
+ SumN := SumN + 10000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap
+ else
+ // add points with Line Bonus
+ SumN := SumN + 9000 / Czesci[P].Wartosc * Czesci[P].Czesc[S].Nuta[N].Wartosc * tap;
+ end;
end;
end;
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas
index 2eaa72bd..d54ca5c7 100644
--- a/Game/Code/Classes/UVideo.pas
+++ b/Game/Code/Classes/UVideo.pas
@@ -9,7 +9,6 @@
//{$define Info}
-
unit UVideo;
interface
@@ -29,6 +28,7 @@ uses SDL,
glu,
glext,
SysUtils,
+ SyncObjs,
{$ifdef DebugDisplay}
{$ifdef win32}
dialogs,
@@ -65,6 +65,7 @@ type
protected
constructor Create;
procedure Execute; override;
+ public
procedure Update();
end;
@@ -144,6 +145,7 @@ var
FrameThread: TFrameThread;
+ EventDecode: TEvent;
implementation
@@ -196,6 +198,9 @@ begin
if (FrameThread<>nil) then
begin
FrameThread.Terminate;
+ FrameThread.WaitFor;
+ FrameThread.Free;
+ FrameThread := nil;
end;
end;
@@ -310,7 +315,14 @@ begin
SetTime := 0;
NewFrame := false;
SetSkip := false;
- FrameThread := TFrameThread.Create();
+
+ if (EventDecode = nil) then
+ EventDecode := TEvent.Create(nil, false, false, '');
+
+ if (FrameThread = nil) then
+ FrameThread := TFrameThread.Create();
+
+ FrameThread.Resume;
end;
procedure acClose;
@@ -318,6 +330,12 @@ begin
if VideoOpened then
begin
if (FrameThread<>nil) then
+ begin
+ FrameThread.Suspend;
+ //Framethread.WaitFor;
+ end;
+
+ {if (FrameThread<>nil) then
begin
FrameThread.Terminate;
FrameThread.WaitFor;
@@ -325,6 +343,8 @@ begin
FrameThread := nil;
end;
+ FreeAndNil(EventDecode);}
+
NewFrame := false;
SetSkip := false;
@@ -344,8 +364,6 @@ begin
if(FrameData<>nil) then
FreeMem(FrameData);
FrameData := nil;
-
-
end;
end;
@@ -360,11 +378,13 @@ begin
SetGap := Gap;
SetStart := Start;
SetSkip := true;
+ EventDecode.SetEvent;
end;
procedure acGetFrame(Time: Extended);
begin
SetTime := Time;
+ EventDecode.SetEvent;
end;
procedure TFrameThread.DoDecode;
@@ -502,22 +522,27 @@ begin
move(FrameDataPtr2[0], FrameDataPtr[0], numBytes*TexX*TexY);
VideoTime := videodecoder^.timecode;
+
NewFrame := true;
end;
end;
procedure TFrameThread.DoSkip;
+var
+ SkipTime: Extended;
+
begin
- VideoSkiptime:=Gap;
- NegativeSkipTime:=Start+Gap;
- if Start+Gap > 0 then
+ VideoSkiptime:=Gap;
+ NegativeSkipTime:=Start+Gap;
+ SkipTime := Start+Gap;
+
+ if SkipTime > 0 then
begin
- VideoTime:=Start+Gap;
+ VideoTime:=SkipTime;
try
- ac_seek(videodecoder, -1, Floor((Start+Gap)*1000));
+ ac_seek(videodecoder, -1, Floor((SkipTime)*1000));
except
Log.LogError('Error seeking Video "acSkip2" on video ('+fName+')');
- //acClose;
end;
end else
begin
@@ -525,7 +550,6 @@ begin
ac_seek(videodecoder, 0, 0);
except
Log.LogError('Error seeking Video "acSkip2" on video ('+fName+')');
- //acClose;
end;
VideoTime:=0;
end;
@@ -535,7 +559,7 @@ constructor TFrameThread.Create;
begin
inherited Create(true);
- Self.Priority := tpLower;
+ //Self.Priority := tpLower;
Self.FreeOnTerminate := false;
Time := 0;
@@ -549,30 +573,32 @@ procedure TFrameThread.Execute;
begin
while not terminated do
begin
- try
- if iSkip then
- DoSkip;
+ if (EventDecode.WaitFor(100) = wrSignaled) then
+ begin
+ try
+ if iSkip then
+ DoSkip;
- if iDecode then
- DoDecode();
-
- if not terminated then
- Update();
- except
+ if iDecode then
+ DoDecode();
+ except
+ end;
end;
- Sleep(0);
+ if not terminated then
+ Synchronize(Update);
end;
end;
procedure TFrameThread.Update;
begin
- Time := SetTime;
+ Time := SetTime;
iDecode := VideoOpened and not VideoPaused and not NewFrame;
iSkip := SetSkip;
SetSkip := false;
Gap := SetGap;
- Start := SetStart;
+ Start := SetStart;
+ UploadNewFrame();
end;
procedure ToggleAspectCorrection();
@@ -718,7 +744,7 @@ var
begin
if VideoOpened and NewFrame then
begin
- if(not pbo_supported) then
+ if (not pbo_supported) then
begin
FrameDataPtr:=FrameData;
@@ -800,8 +826,8 @@ begin
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
end;
-
NewFrame := false;
+ EventDecode.SetEvent;
end;
end;
@@ -810,14 +836,9 @@ var
ScreenRect, TexRect: TRectCoords;
begin
- if DoDraw then
- UploadNewFrame
- else
- begin
- NewFrame := false;
+ if not DoDraw then
Exit;
- end;
-
+
// have a nice black background to draw on (even if there were errors opening the vid)
if Not Window.windowed then
begin
diff --git a/Game/Code/lib/DSPack/UCaptureWDM.pas b/Game/Code/lib/DSPack/UCaptureWDM.pas
index 107d296a..156e160a 100644
--- a/Game/Code/lib/DSPack/UCaptureWDM.pas
+++ b/Game/Code/lib/DSPack/UCaptureWDM.pas
@@ -8,7 +8,7 @@ unit UCaptureWDM;
interface
uses
- Classes, Windows, DSPack, DirectShow9, DSUtil, SDL, ExtCtrls;
+ Classes, Windows, DSPack, DirectShow9, DSUtil, SDL, ExtCtrls, SyncObjs;
type
TCaptureState = (csPlay, csStop, csDisbaled);
@@ -50,7 +50,8 @@ type
protected
procedure Execute; override;
public
- FramePtr: PByteArray;
+ FramePtr: PByteArray;
+ EventDecode: TEvent;
constructor Create(DeviceID, MediaTypeID: integer);
destructor Destroy; override;
@@ -71,7 +72,7 @@ type
implementation
uses
- Graphics, SyncObjs, SysUtils;
+ Graphics, SysUtils;
function GetCapDevices: TList;
var
@@ -138,7 +139,7 @@ constructor TSampleClass.Create(DeviceID, MediaTypeID: integer);
begin
inherited Create(true);
- Self.Priority := tpLower;
+ //Self.Priority := tpLower;
Self.FreeOnTerminate := false;
Capture := TCapture.Create(DeviceID, MediaTypeID);
@@ -156,6 +157,8 @@ begin
ready := true;
Error := false;
+ EventDecode := TEvent.Create(nil, false, false, '');
+
Self.Resume;
end;
@@ -163,6 +166,8 @@ destructor TSampleClass.Destroy;
begin
inherited;
+ FreeAndNil(EventDecode);
+
if(frame<>nil) then
FreeMem(frame);
frame := nil;
@@ -175,7 +180,7 @@ procedure TSampleClass.Execute;
begin
while not terminated do
begin
- if capturing then
+ if (EventDecode.WaitFor(100) = wrSignaled) and capturing then
begin
ready := false;
GetImage;
@@ -186,7 +191,6 @@ begin
if Error then
Self.Terminate;
end;
- Sleep(0);
end;
end;
@@ -208,6 +212,9 @@ begin
capturing := true;
end else
capturing := false;
+
+ if capturing then
+ EventDecode.SetEvent;
end;
procedure TSampleClass.GetImage;