diff options
Diffstat (limited to 'Game')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 16 | ||||
-rw-r--r-- | Game/Code/Classes/UTime.pas | 142 | ||||
-rw-r--r-- | Game/Code/Classes/UVideo.pas | 258 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 2615 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 37 | ||||
-rw-r--r-- | Game/Code/UltraStar.lpr | 53 |
6 files changed, 1661 insertions, 1460 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index aa4bc639..41676bf3 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -139,7 +139,11 @@ procedure MainLoop; var Delay: integer; begin + Delay := 0; SDL_EnableKeyRepeat(125, 125); + + + CountSkipTime(); // JB - for some reason this seems to be needed when we use the SDL Timer functions. While not Done do Begin // joypad @@ -158,16 +162,26 @@ begin // delay CountMidTime; + + {$IFDEF DebugDisplay} + Writeln( 'TimeMid : '+ inttostr(trunc(TimeMid)) ); + {$ENDIF} + // if 1000*TimeMid > 100 then beep; Delay := Floor(1000 / 100 - 1000 * TimeMid); + {$IFDEF DebugDisplay} + Writeln( 'Delay ms : '+ inttostr(Delay) ); + {$ENDIF} + if Delay >= 1 then SDL_Delay(Delay); // dynamic, maximum is 100 fps CountSkipTime; // reinitialization of graphics - if Restart then begin + if Restart then + begin Reinitialize3D; Restart := false; end; diff --git a/Game/Code/Classes/UTime.pas b/Game/Code/Classes/UTime.pas index c197a70f..edd65b7e 100644 --- a/Game/Code/Classes/UTime.pas +++ b/Game/Code/Classes/UTime.pas @@ -6,6 +6,9 @@ interface {$MODE Delphi} {$ENDIF} +{$DEFINE SDLTimer} +{$UNDEF DebugDisplay} + type TTime = class constructor Create; @@ -15,7 +18,6 @@ type procedure CountSkipTimeSet; procedure CountSkipTime; procedure CountMidTime; -procedure TimeSleep(ms: real); var USTime: TTime; @@ -36,21 +38,22 @@ uses libc, time, {$ENDIF} + sysutils, + {$IFDEF SDLTimer} + sdl, + {$ENDIF} ucommon; - - -// -- ON Linux it MAY Be better to use ... clock_gettime() instead of CurrentSec100OfDay -// who knows how fast or slow that function is ! -// but this gets a compile for now .. :) + +const + cSDLCorrectionRatio = 1000; (* -msec( ) -{ - struct timeval tv; - gettimeofday( &tv, NULL ); - return (int64_t)tv.tv_sec * (int64_t)1000000 + (int64_t)tv.tv_usec; -} +BEST Option now ( after discussion with whiteshark ) seems to be to use SDL +timer functions... +SDL_delay +SDL_GetTicks +http://www.gamedev.net/community/forums/topic.asp?topic_id=466145&whichpage=1%EE%8D%B7 *) @@ -59,86 +62,99 @@ begin CountSkipTimeSet; end; + procedure CountSkipTimeSet; begin - {$IFDEF win32} - QueryPerformanceFrequency(TimeFreq); - QueryPerformanceCounter(TimeNew); + {$IFDEF SDLTimer} + TimeNew := SDL_GetTicks(); // / cSDLCorrectionRatio + TimeFreq := 0; {$ELSE} - TimeNew := CurrentSec100OfDay(); // TODO - JB_Linux will prob need looking at - TimeFreq := 0; + {$IFDEF win32} + QueryPerformanceFrequency(TimeFreq); + QueryPerformanceCounter(TimeNew); + {$ELSE} + TimeNew := CurrentSec100OfDay(); // TODO - JB_Linux will prob need looking at + TimeFreq := 0; + {$ENDIF} + {$ENDIF} + + {$IFDEF DebugDisplay} + Writeln( 'CountSkipTimeSet : ' + inttostr(trunc(TimeNew)) ); {$ENDIF} end; + procedure CountSkipTime; begin TimeOld := TimeNew; - {$IFDEF win32} - QueryPerformanceCounter(TimeNew); + {$IFDEF SDLTimer} + TimeNew := SDL_GetTicks(); + TimeSkip := (TimeNew-TimeOld) / cSDLCorrectionRatio; {$ELSE} - TimeNew := CurrentSec100OfDay(); // TODO - JB_Linux will prob need looking at + {$IFDEF win32} + QueryPerformanceCounter(TimeNew); + + if ( TimeNew-TimeOld > 0 ) AND + ( TimeFreq > 0 ) THEN + begin + TimeSkip := (TimeNew-TimeOld)/TimeFreq; + end; + + {$ELSE} + TimeNew := CurrentSec100OfDay(); // TODO - JB_Linux will prob need looking at + TimeSkip := (TimeNew-TimeOld); + {$ENDIF} {$ENDIF} - - if ( TimeNew-TimeOld > 0 ) AND - ( TimeFreq > 0 ) THEN - begin - TimeSkip := (TimeNew-TimeOld)/TimeFreq; - end; -end; -procedure CountMidTime; -begin - {$IFDEF win32} - QueryPerformanceCounter(TimeMidTemp); - TimeMid := (TimeMidTemp-TimeNew)/TimeFreq; - {$ELSE} - TimeMidTemp := CurrentSec100OfDay(); - TimeMid := (TimeMidTemp-TimeNew); // TODO - JB_Linux will prob need looking at + {$IFDEF DebugDisplay} + Writeln( 'TimeNew : ' + inttostr(trunc(TimeNew)) ); + Writeln( 'CountSkipTime : ' + inttostr(trunc(TimeSkip)) ); {$ENDIF} end; -procedure TimeSleep(ms: real); -var - TimeStart: int64; - TimeHalf: int64; - Time: real; - Stop: boolean; + +procedure CountMidTime; begin - {$IFDEF win32} - QueryPerformanceCounter(TimeStart); + {$IFDEF SDLTimer} + TimeMidTemp := SDL_GetTicks(); + TimeMid := (TimeMidTemp - TimeNew) / cSDLCorrectionRatio; {$ELSE} - TimeStart := CurrentSec100OfDay(); // TODO - JB_Linux will prob need looking at - {$ENDIF} - - - Stop := false; - while (not Stop) do - begin {$IFDEF win32} - QueryPerformanceCounter(TimeHalf); - Time := 1000 * (TimeHalf-TimeStart)/TimeFreq; + QueryPerformanceCounter(TimeMidTemp); + TimeMid := (TimeMidTemp-TimeNew)/TimeFreq; {$ELSE} - TimeHalf := CurrentSec100OfDay(); - Time := 1000 * (TimeHalf-TimeStart); // TODO - JB_Linux will prob need looking at + TimeMidTemp := CurrentSec100OfDay(); + TimeMid := (TimeMidTemp-TimeNew); // TODO - JB_Linux will prob need looking at {$ENDIF} + {$ENDIF} - if Time > ms then - Stop := true; - end; - + {$IFDEF DebugDisplay} + Writeln( 'TimeNew : ' + inttostr(trunc(TimeNew)) ); + Writeln( 'CountMidTime : ' + inttostr(trunc(TimeMid)) ); + {$ENDIF} end; + function TTime.GetTime: real; var TimeTemp: int64; begin - {$IFDEF win32} - QueryPerformanceCounter(TimeTemp); - Result := TimeTemp / TimeFreq; + {$IFDEF SDLTimer} + TimeTemp := SDL_GetTicks(); + Result := TimeTemp / cSDLCorrectionRatio; // TODO - JB_Linux will prob need looking at {$ELSE} - TimeTemp := CurrentSec100OfDay(); - Result := TimeTemp; // TODO - JB_Linux will prob need looking at + {$IFDEF win32} + QueryPerformanceCounter(TimeTemp); + Result := TimeTemp / TimeFreq; + {$ELSE} + TimeTemp := CurrentSec100OfDay(); + Result := TimeTemp; // TODO - JB_Linux will prob need looking at + {$ENDIF} + {$ENDIF} + + {$IFDEF DebugDisplay} + Writeln( 'GetTime : ' + inttostr(trunc(Result)) ); {$ENDIF} end; diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas index b2ba01dc..d3cd4ac7 100644 --- a/Game/Code/Classes/UVideo.pas +++ b/Game/Code/Classes/UVideo.pas @@ -1,17 +1,21 @@ -{############################################################################ -# FFmpeg support for UltraStar deluxe # -# # -# Created by b1indy # -# based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) # -#############################################################################} - -//{$define DebugDisplay} // uncomment if u want to see the debug stuff +unit UVideo; +{< ############################################################################# +# FFmpeg support for UltraStar deluxe # +# # +# Created by b1indy # +# based on 'An ffmpeg and SDL Tutorial' (http://www.dranger.com/ffmpeg/) # +# # +# http://www.mail-archive.com/fpc-pascal@lists.freepascal.org/msg09949.html # +# http://www.nabble.com/file/p11795857/mpegpas01.zip # +# # +############################################################################## } + +{$define DebugDisplay} // uncomment if u want to see the debug stuff //{$define DebugFrames} //{$define Info} +{} -unit UVideo; - interface {$IFDEF FPC} @@ -43,10 +47,26 @@ procedure FFmpegDrawGL(Screen: integer); procedure FFmpegTogglePause; procedure FFmpegSkip(Time: Single); +{ + @author(Jay Binks <jaybinks@gmail.com>) + @created(2007-10-09) + @lastmod(2007-10-09) + + @param(aFormatCtx is a PAVFormatContext returned from av_open_input_file ) + @param(aFirstVideoStream is an OUT value of type integer, this is the index of the video stream) + @param(aFirstAudioStream is an OUT value of type integer, this is the index of the audio stream) + @returns(@true on success, @false otherwise) + + translated from "Setting Up the Audio" section at + http://www.dranger.com/ffmpeg/ffmpegtutorial_all.html + } +function find_stream_ids( const aFormatCtx : PAVFormatContext; Out aFirstVideoStream, aFirstAudioStream : integer ): boolean; + var VideoOpened, VideoPaused: Boolean; VideoFormatContext: PAVFormatContext; - VideoStreamIndex: Integer; + VideoStreamIndex , + AudioStreamIndex : Integer; VideoCodecContext: PAVCodecContext; VideoCodec: PAVCodec; AVFrame: PAVFrame; @@ -61,6 +81,11 @@ var VideoTimeBase, VideoTime, LastFrameTime, TimeDifference: Extended; VideoSkipTime: Single; + + WantedAudioCodecContext, + AudioCodecContext : PSDL_AudioSpec; + aCodecCtx : PAVCodecContext; + implementation {$ifdef DebugDisplay} @@ -74,13 +99,13 @@ end; {$endif} {$ENDIF} +{ ------------------------------------------------------------------------------ +asdf +------------------------------------------------------------------------------ } procedure Init; begin av_register_all; - {$ifdef DebugDisplay} - showmessage( 'AV_Register_ALL' ); - {$endif} - + VideoOpened:=False; VideoPaused:=False; @@ -88,9 +113,61 @@ begin SetLength(TexData,0); end; +{ + @author(Jay Binks <jaybinks@gmail.com>) + @created(2007-10-09) + @lastmod(2007-10-09) + + @param(aFormatCtx is a PAVFormatContext returned from av_open_input_file ) + @param(aFirstVideoStream is an OUT value of type integer, this is the index of the video stream) + @param(aFirstAudioStream is an OUT value of type integer, this is the index of the audio stream) + @returns(@true on success, @false otherwise) + + translated from "Setting Up the Audio" section at + http://www.dranger.com/ffmpeg/ffmpegtutorial_all.html +} +function find_stream_ids( const aFormatCtx : PAVFormatContext; Out aFirstVideoStream, aFirstAudioStream : integer ): boolean; +var + i : integer; + st : pAVStream; +begin + // Find the first video stream + aFirstAudioStream := -1; + aFirstVideoStream := -1; + + writeln( ' aFormatCtx.nb_streams : ' + inttostr( aFormatCtx.nb_streams ) ); + writeln( ' length( aFormatCtx.streams ) : ' + inttostr( length(aFormatCtx.streams) ) ); + + i := 0; + while ( i < aFormatCtx.nb_streams ) do +// while ( i < length(aFormatCtx.streams)-1 ) do + begin + writeln( ' aFormatCtx.streams[i] : ' + inttostr( i ) ); + st := aFormatCtx.streams[i]; + + if(st.codec.codec_type = CODEC_TYPE_VIDEO ) AND + (aFirstVideoStream < 0) THEN + begin + aFirstVideoStream := i; + end; + + if ( st.codec.codec_type = CODEC_TYPE_AUDIO ) AND + ( aFirstAudioStream < 0) THEN + begin + aFirstAudioStream := i; + end; + + inc( i ); + end; // while + + result := (aFirstAudioStream > -1) OR + (aFirstVideoStream > -1) ; // Didn't find a video stream +end; + procedure FFmpegOpenFile(FileName: pAnsiChar); var errnum, i, x,y: Integer; lStreamsCount : Integer; + begin VideoOpened := False; VideoPaused := False; @@ -98,9 +175,12 @@ begin VideoTime := 0; LastFrameTime := 0; TimeDifference := 0; + VideoFormatContext := 0; + + writeln( Filename ); errnum := av_open_input_file(VideoFormatContext, FileName, Nil, 0, Nil); - + writeln( 'Errnum : ' +inttostr( errnum )); if(errnum <> 0) then begin {$ifdef DebugDisplay} @@ -119,46 +199,36 @@ begin end else begin - VideoStreamIndex:=-1; + VideoStreamIndex := -1; + AudioStreamIndex := -1; // Find which stream contains the video - if(av_find_stream_info(VideoFormatContext) >= 0) then + if( av_find_stream_info(VideoFormatContext) >= 0 ) then begin - {$ifdef DebugDisplay} - writeln( 'FFMPEG debug... VideoFormatContext^.nb_streams : '+ inttostr( VideoFormatContext^.nb_streams ) ); - {$endif} - for i:= 0 to MAX_STREAMS-1 do - begin - {$ifdef DebugDisplay} - writeln( 'FFMPEG debug... found stream '+ inttostr(i) + ' stream val ' + inttostr( integer(VideoFormatContext^.streams[i] ) ) ); - {$endif} - try - if assigned( VideoFormatContext ) AND - assigned( VideoFormatContext^.streams[i] ) AND - assigned( VideoFormatContext^.streams[i]^.codec ) THEN - begin - {$ifdef DebugDisplay} - writeln( 'FFMPEG debug... found stream '+ inttostr(i) + ' code val ' + inttostr( integer(VideoFormatContext^.streams[i].codec ) ) ); - writeln( 'FFMPEG debug... found stream '+ inttostr(i) + ' code Type ' + inttostr( integer(VideoFormatContext^.streams[i].codec^.codec_type ) ) ); - {$endif} - if(VideoFormatContext^.streams[i]^.codec^.codec_type=CODEC_TYPE_VIDEO) then - begin - {$ifdef DebugDisplay} - writeln( 'FFMPEG debug, found CODEC_TYPE_VIDEO stream' ); - {$endif} - VideoStreamIndex:=i; - end - else - end; - except - // TODO : JB_Linux ... this is excepting at line 108... ( Was 111 previously.. so its prob todo with streams[i]^.codec .. - {$ifdef DebugDisplay} - writeln( 'FFMPEG error, finding video stream' ); - {$endif} - end; + find_stream_ids( VideoFormatContext, VideoStreamIndex, AudioStreamIndex ); + + writeln( 'VideoStreamIndex : ' + inttostr(VideoStreamIndex) ); + writeln( 'AudioStreamIndex : ' + inttostr(AudioStreamIndex) ); + end; +(* + aCodecCtx := VideoFormatContext.streams[ AudioStreamIndex ].codec; - end; + WantedAudioCodecContext.freq := aCodecCtx^.sample_rate; + WantedAudioCodecContext.format := AUDIO_S16SYS; + WantedAudioCodecContext.channels := aCodecCtx^.channels; + WantedAudioCodecContext.silence := 0; + WantedAudioCodecContext.samples := 1024;//SDL_AUDIO_BUFFER_SIZE; +// WantedAudioCodecContext.callback := audio_callback; + WantedAudioCodecContext.userdata := aCodecCtx; + + + + if(SDL_OpenAudio(WantedAudioCodecContext, AudioCodecContext) < 0) then + begin + writeln( 'Could not do SDL_OpenAudio' ); + exit; end; +*) if(VideoStreamIndex >= 0) then begin @@ -173,6 +243,7 @@ begin av_close_input_file(VideoFormatContext); Exit; end; + if(VideoCodec<>Nil) then begin @@ -188,11 +259,10 @@ begin if(errnum >=0) then begin {$ifdef DebugDisplay} - showmessage('Found a matching Codec:'+#13#10#13#10+ - 'Width='+inttostr(VideoCodecContext^.width)+ - ', Height='+inttostr(VideoCodecContext^.height)+#13#10+ - 'Aspect: '+inttostr(VideoCodecContext^.sample_aspect_ratio.num)+'/'+inttostr(VideoCodecContext^.sample_aspect_ratio.den)+#13#10+ - 'Framerate: '+inttostr(VideoCodecContext^.time_base.num)+'/'+inttostr(VideoCodecContext^.time_base.den)); + showmessage('Found a matching Codec: '+ VideoCodecContext^.Codec.Name +#13#10#13#10+ + ' Width = '+inttostr(VideoCodecContext^.width)+ ', Height='+inttostr(VideoCodecContext^.height)+#13#10+ + ' Aspect : '+inttostr(VideoCodecContext^.sample_aspect_ratio.num)+'/'+inttostr(VideoCodecContext^.sample_aspect_ratio.den)+#13#10+ + ' Framerate : '+inttostr(VideoCodecContext^.time_base.num)+'/'+inttostr(VideoCodecContext^.time_base.den)); {$endif} // allocate space for decoded frame and rgb frame AVFrame:=avcodec_alloc_frame; @@ -253,6 +323,7 @@ begin end; {$ifdef DebugDisplay} showmessage('corrected framerate: '+inttostr(floor(1/videotimebase))+'fps'); + if ((VideoAspect*VideoCodecContext^.width*VideoCodecContext^.height)>200000) then showmessage('you are trying to play a rather large video'+#13#10+ 'be prepared to experience some timing problems'); @@ -303,39 +374,53 @@ const FRAMEDROPCOUNT=3; begin if not VideoOpened then Exit; + if VideoPaused then Exit; + myTime:=Time+VideoSkipTime; TimeDifference:=myTime-VideoTime; DropFrame:=False; -{ showmessage('Time: '+inttostr(floor(Time*1000))+#13#10+ + +{$IFDEF DebugDisplay} + showmessage('Time: '+inttostr(floor(Time*1000))+#13#10+ 'VideoTime: '+inttostr(floor(VideoTime*1000))+#13#10+ 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+ 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); -} - if (VideoTime <> 0) and (TimeDifference <= VideoTimeBase) then begin +{$endif} + + if (VideoTime <> 0) and (TimeDifference <= VideoTimeBase) then + begin {$ifdef DebugFrames} // frame delay debug display GoldenRec.Spawn(200,15,1,16,0,-1,ColoredStar,$00ff00); {$endif} -{ showmessage('not getting new frame'+#13#10+ + +{$IFDEF DebugDisplay} + showmessage('not getting new frame'+#13#10+ 'Time: '+inttostr(floor(Time*1000))+#13#10+ 'VideoTime: '+inttostr(floor(VideoTime*1000))+#13#10+ 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+ 'TimeDiff: '+inttostr(floor(TimeDifference*1000))); -} +{$endif} + Exit;// we don't need a new frame now end; + VideoTime:=VideoTime+VideoTimeBase; TimeDifference:=myTime-VideoTime; - if TimeDifference >= (FRAMEDROPCOUNT-1)*VideoTimeBase then begin // skip frames + if TimeDifference >= (FRAMEDROPCOUNT-1)*VideoTimeBase then // skip frames + begin {$ifdef DebugFrames} //frame drop debug display GoldenRec.Spawn(200,55,1,16,0,-1,ColoredStar,$ff0000); {$endif} -// showmessage('skipping frames'+#13#10+ -// 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+ -// 'TimeDiff: '+inttostr(floor(TimeDifference*1000))+#13#10+ -// 'Time2Skip: '+inttostr(floor((Time-LastFrameTime)*1000))); + +{$IFDEF DebugDisplay} + showmessage('skipping frames'+#13#10+ + 'TimeBase: '+inttostr(floor(VideoTimeBase*1000))+#13#10+ + 'TimeDiff: '+inttostr(floor(TimeDifference*1000))+#13#10+ + 'Time2Skip: '+inttostr(floor((Time-LastFrameTime)*1000))); +{$endif} // av_seek_frame(VideoFormatContext,VideoStreamIndex,Floor(Time*VideoTimeBase),0); { av_seek_frame(VideoFormatContext,-1,Floor((myTime+VideoTimeBase)*1500000),0); VideoTime:=floor(myTime/VideoTimeBase)*VideoTimeBase;} @@ -343,30 +428,41 @@ begin DropFrame:=True; end; - av_init_packet(@AVPacket); +// av_init_packet(@AVPacket); + av_init_packet( AVPacket ); // JB-ffmpeg + FrameFinished:=0; // read packets until we have a finished frame (or there are no more packets) - while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do +// while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do + while (FrameFinished=0) and (av_read_frame(VideoFormatContext, AVPacket)>=0) do // JB-ffmpeg begin // if we got a packet from the video stream, then decode it if (AVPacket.stream_index=VideoStreamIndex) then - errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished, - AVPacket.data, AVPacket.size); +// errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished , AVPacket.data, AVPacket.size); + errnum := avcodec_decode_video(VideoCodecContext, AVFrame, frameFinished , AVPacket.data, AVPacket.size); // JB-ffmpeg + + // release internal packet structure created by av_read_frame - av_free_packet(PAVPacket(@AVPacket)); +// av_free_packet(PAVPacket(@AVPacket)); + av_free_packet( AVPacket ); // JB-ffmpeg end; + if DropFrame then for droppedFrames:=1 to FRAMEDROPCOUNT do begin FrameFinished:=0; // read packets until we have a finished frame (or there are no more packets) - while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do +// while (FrameFinished=0) and (av_read_frame(VideoFormatContext, @AVPacket)>=0) do + while (FrameFinished=0) and (av_read_frame(VideoFormatContext, AVPacket)>=0) do // JB-ffmpeg begin // if we got a packet from the video stream, then decode it if (AVPacket.stream_index=VideoStreamIndex) then - errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished, - AVPacket.data, AVPacket.size); +// errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, @frameFinished, AVPacket.data, AVPacket.size); + errnum:=avcodec_decode_video(VideoCodecContext, AVFrame, frameFinished , AVPacket.data, AVPacket.size); // JB-ffmpeg + + // release internal packet structure created by av_read_frame - av_free_packet(PAVPacket(@AVPacket)); +// av_free_packet(PAVPacket(@AVPacket)); // JB-ffmpeg + av_free_packet( AVPacket ); end; end; @@ -380,12 +476,16 @@ begin PAVPicture(AVFrame), VideoCodecContext^.pix_fmt, VideoCodecContext^.width, VideoCodecContext^.height); //errnum:=1; - if errnum >=0 then begin + + if errnum >=0 then + begin // copy RGB pixeldata to our TextureBuffer // (line by line) - FrameDataPtr:=AVFrameRGB^.data[0]; - linesize:=AVFrameRGB^.linesize[0]; - for y:=0 to TexY-1 do begin + + FrameDataPtr := pointer( AVFrameRGB^.data[0] ); + linesize := AVFrameRGB^.linesize[0]; + for y:=0 to TexY-1 do + begin System.Move(FrameDataPtr[y*linesize],TexData[3*y*dataX],linesize); end; diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 391fdccf..9e43f31f 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -1,1300 +1,1315 @@ -unit UScreenSing;
-
-interface
-
-{$I switches.inc}
-
-{$IFDEF FPC}
- {$MODE DELPHI}
-{$ENDIF}
-
-
-uses UMenu,
- UMusic,
- SDL,
- SysUtils,
- UFiles,
- UTime,
- USongs,
- UIni,
- ULog,
- UTexture,
- ULyrics,
- TextGL,
- OpenGL12,
- {$IFDEF useBASS}
- bass,
- {$ENDIF}
- UThemes,
- ULCD,
- UGraphicClasses,
- UVideo,
- USingScores;
-
-type
- TScreenSing = class(TMenu)
- protected
- paused: boolean; //Pause Mod
- PauseTime: Real;
- NumEmptySentences: integer;
- public
- //TextTime: integer;
-
- //TimeBar mod
- StaticTimeProgress: integer;
- TextTimeText: integer;
- //eoa TimeBar mod
-
- StaticP1: integer;
- TextP1: integer;
- {StaticP1ScoreBG: integer;
- TextP1Score: integer;}
-
- {//moveable singbar mod
- StaticP1SingBar: integer;
- StaticP1ThreePSingBar: integer;
- StaticP1TwoPSingBar: integer;
- StaticP2RSingBar: integer;
- StaticP2MSingBar: integer;
- StaticP3SingBar: integer;
- //eoa moveable singbar }
-
- //Added for ps3 skin
- //shown when game is in 2/4 player modus
- StaticP1TwoP: integer;
- TextP1TwoP: integer;
-
- {StaticP1TwoPScoreBG: integer;
- TextP1TwoPScore: integer;}
- //shown when game is in 3/6 player modus
- StaticP1ThreeP: integer;
- TextP1ThreeP: integer;
-
- {TextP1ThreePScore: integer;
- StaticP1ThreePScoreBG: integer; }
- //eoa
-
- StaticP2R: integer;
- TextP2R: integer;
-
- {StaticP2RScoreBG: integer;
- TextP2RScore: integer;}
-
- StaticP2M: integer;
- TextP2M: integer;
-
- {StaticP2MScoreBG: integer;
- TextP2MScore: integer; }
-
- StaticP3R: integer;
- TextP3R: integer;
-
- {StaticP3RScoreBG: integer;
- TextP3RScore: integer;}
-
- Tex_Background: TTexture;
- FadeOut: boolean;
-// LyricMain: TLyric;
-// LyricSub: TLyric;
- Lyrics: TLyricEngine;
-
- //Score Manager:
- Scores: TSingScores;
-
- constructor Create; override;
- procedure onShow; override;
- procedure onShowFinish; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- function Draw: boolean; override;
- procedure Finish; virtual;
- procedure UpdateLCD;
- procedure Pause; //Pause Mod(Toggles Pause)
-
- //OnSentenceEnd for LineBonus + Singbar
- procedure onSentenceEnd(S: Cardinal);
- //OnSentenceChange (for Golden Notes)
- procedure onSentenceChange(S: Cardinal);
- end;
-
-implementation
-uses UGraphic, UDraw, UMain, Classes, URecord, ULanguage, math;
-
-// Method for input parsing. If False is returned, GetNextWindow
-// should be checked to know the next window to load;
-function TScreenSing.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- //When not ask before Exit then Finish now
- if (Ini.AskbeforeDel <> 1) then
- Finish
- //else just Pause and let the Popup make the Work
- else if not paused then
- Pause;
-
- Result := false;
- end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- //Record Sound Hack:
- //Sound[0].BufferLong
-
- Finish;
- Music.PlayBack;
- FadeTo(@ScreenScore);
- end;
-
- SDLK_P://Pause Mod
- begin
- Pause;
- end;
-
- SDLK_RETURN:
- begin
- end;
-
- // Up and Down could be done at the same time,
- // but I don't want to declare variables inside
- // functions like this one, called so many times
- SDLK_DOWN :
- begin
- end;
- SDLK_UP :
- begin
- end;
- end;
- end;
-end;
-
-//Pause Mod
-procedure TScreenSing.Pause;
-begin
- if not paused then //Pause einschalten
- begin
- // pause Time
- PauseTime := Czas.Teraz;
- Paused := true;
-
- // pause Music
- Music.Pause;
-
- // pause Video
- if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then
- FFmpegTogglePause;
- end
- else //Pause ausschalten
- begin
- Czas.Teraz := PauseTime; //Position of Notes
-
- // Position of Music
- Music.MoveTo (PauseTime);
- // Play Music
- Music.Play;
-
- // Video
- if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then
- FFmpegTogglePause;
- //SkipSmpeg(PauseTime);
-
- Paused := false;
- end;
-end;
-//Pause Mod End
-
-constructor TScreenSing.Create;
-var
- I: integer;
- P: integer;
-begin
- inherited Create;
-
- //Create Score Class
- Scores := TSingScores.Create;
- Scores.LoadfromTheme;
-
- LoadFromTheme(Theme.Sing);
-
- //TimeBar
- StaticTimeProgress := AddStatic(Theme.Sing.StaticTimeProgress);
- TextTimeText := AddText(Theme.Sing.TextTimeText);
-
-// 1 player | P1
- StaticP1 := AddStatic(Theme.Sing.StaticP1);
- TextP1 := AddText(Theme.Sing.TextP1);
-
- {StaticP1ScoreBG := AddStatic(Theme.Sing.StaticP1ScoreBG);
- TextP1Score := AddText(Theme.Sing.TextP1Score);
- StaticP1SingBar := AddStatic(Theme.Sing.StaticP1SingBar);}
-
-// 2 or 4 players | P1
- StaticP1TwoP := AddStatic(Theme.Sing.StaticP1TwoP);
- TextP1TwoP := AddText(Theme.Sing.TextP1TwoP);
-
- {StaticP1TwoPScoreBG := AddStatic(Theme.Sing.StaticP1TwoPScoreBG);
- TextP1TwoPScore := AddText(Theme.Sing.TextP1TwoPScore);
- StaticP1TwoPSingBar := AddStatic(Theme.Sing.StaticP2RSingBar);}
-
- // | P2
- StaticP2R := AddStatic(Theme.Sing.StaticP2R);
- TextP2R := AddText(Theme.Sing.TextP2R);
-
- {StaticP2RScoreBG := AddStatic(Theme.Sing.StaticP2RScoreBG);
- TextP2RScore := AddText(Theme.Sing.TextP2RScore);
- StaticP2RSingBar := AddStatic(Theme.Sing.StaticP2RSingBar); }
-
-// 3 or 6 players | P1
- StaticP1ThreeP := AddStatic(Theme.Sing.StaticP1ThreeP);
- TextP1ThreeP := AddText(Theme.Sing.TextP1ThreeP);
-
- {StaticP1ThreePScoreBG := AddStatic(Theme.Sing.StaticP1ThreePScoreBG);
- TextP1ThreePScore := AddText(Theme.Sing.TextP1ThreePScore);
- StaticP1ThreePSingBar := AddStatic(Theme.Sing.StaticP1ThreePSingBar);}
-
- // | P2
- StaticP2M := AddStatic(Theme.Sing.StaticP2M);
- TextP2M := AddText(Theme.Sing.TextP2M);
-
- {StaticP2MScoreBG := AddStatic(Theme.Sing.StaticP2MScoreBG);
- TextP2MScore := AddText(Theme.Sing.TextP2MScore);
- StaticP2MSingBar := AddStatic(Theme.Sing.StaticP2MSingBar);}
-
- // | P3
- StaticP3R := AddStatic(Theme.Sing.StaticP3R);
- TextP3R := AddText(Theme.Sing.TextP3R);
-
- {StaticP3RScoreBG := AddStatic(Theme.Sing.StaticP3RScoreBG);
- TextP3RScore := AddText(Theme.Sing.TextP3RScore);
- StaticP3SingBar := AddStatic(Theme.Sing.StaticP3SingBar);}
-
- if ScreenAct = 2 then begin
- // katze und affe
-
- end;
-
- Lyrics := TLyricEngine.Create(80,Skin_LyricsT,640,12,80,Skin_LyricsT+36,640,12);
-
- UVideo.Init;
-end;
-
-procedure TScreenSing.onShow;
-var
- P: integer;
- V1: boolean;
- V1TwoP: boolean; //added for ps3 skin
- V1ThreeP: boolean; //added for ps3 skin
- V2R: boolean;
- V2M: boolean;
- V3R: boolean;
- NR: TRecR; //Line Bonus Mod
-
- Color: TRGB;
-begin
- Log.LogStatus('Begin', 'onShow');
- FadeOut := false; // 0.5.0: early 0.5.0 problems were by this line commented
-
- //SetUp Score Manager
- Scores.ClearPlayers; //Clear Old Player Values
- Color.R := 0; Color.G := 0; Color.B := 0; //Dummy atm
- For P := 0 to PlayersPlay -1 do //Add new Ones
- begin
- Scores.AddPlayer(Tex_ScoreBG[P], Color);
- end;
-
- Scores.Init; //Get Positions for Players
-
-
-
- // prepare players
- SetLength(Player, PlayersPlay);
-// Player[0].ScoreTotalI := 0;
-
- case PlayersPlay of
- 1: begin
- V1 := true;
- V1TwoP := false;
- V1ThreeP := false;
- V2R := false;
- V2M := false;
- V3R := false;
- end;
- 2: begin
- V1 := false;
- V1TwoP := true;
- V1ThreeP := false;
- V2R := true;
- V2M := false;
- V3R := false;
- end;
- 3: begin
- V1 := false;
- V1TwoP := false;
- V1ThreeP := true;
- V2R := false;
- V2M := true;
- V3R := true;
- end;
- 4: begin // double screen
- V1 := false;
- V1TwoP := true;
- V1ThreeP := false;
- V2R := true;
- V2M := false;
- V3R := false;
- end;
- 6: begin // double screen
- V1 := false;
- V1TwoP := false;
- V1ThreeP := true;
- V2R := false;
- V2M := true;
- V3R := true;
- end;
-
- end;
-
- //This one is shown in 1P mode
- Static[StaticP1].Visible := V1;
- Text[TextP1].Visible := V1;
-
- {Static[StaticP1ScoreBG].Visible := V1;
- Text[TextP1Score].Visible := V1;}
-
-
- //This one is shown in 2/4P mode
- Static[StaticP1TwoP].Visible := V1TwoP;
- Text[TextP1TwoP].Visible := V1TwoP;
-
- {Static[StaticP1TwoPScoreBG].Visible := V1TwoP;
- Text[TextP1TwoPScore].Visible := V1TwoP;}
-
- Static[StaticP2R].Visible := V2R;
- Text[TextP2R].Visible := V2R;
-
- {Static[StaticP2RScoreBG].Visible := V2R;
- Text[TextP2RScore].Visible := V2R; }
-
-
- //This one is shown in 3/6P mode
- Static[StaticP1ThreeP].Visible := V1ThreeP;
- Text[TextP1ThreeP].Visible := V1ThreeP;
-
- {Static[StaticP1ThreePScoreBG].Visible := V1ThreeP;
- Text[TextP1ThreePScore].Visible := V1ThreeP; }
-
- Static[StaticP2M].Visible := V2M;
- Text[TextP2M].Visible := V2M;
-
- {Static[StaticP2MScoreBG].Visible := V2M;
- Text[TextP2MScore].Visible := V2M; }
-
- Static[StaticP3R].Visible := V3R;
- Text[TextP3R].Visible := V3R;
-
- {Static[StaticP3RScoreBG].Visible := V3R;
- Text[TextP3RScore].Visible := V3R; }
-
- // load notes
- ResetSingTemp;
-// Log.LogWarning(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName, '!!!');
- AktSong := CatSongs.Song[CatSongs.Selected];
- try
- if not LoadSong(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName) then
- begin
- //Error Loading Song -> Go back to Song Screen and Show some Error Message
- FadeTo(@ScreenSong);
- //Select New Song in Party Mode
- if ScreenSong.Mode = 1 then
- ScreenSong.SelectRandomSong;
- ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
- Exit;
- end;
- except
- //Error Loading Song -> Go back to Song Screen and Show some Error Message
- FadeTo(@ScreenSong);
- //Select New Song in Party Mode
- if ScreenSong.Mode = 1 then
- ScreenSong.SelectRandomSong;
- ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG'));
- Exit;
- end;
- AktSong.Path := CatSongs.Song[CatSongs.Selected].Path;
-// AktSong.GAP := AktSong.GAP + 40 {4096 = 100ms for buffer} + 20 {microphone} + 60000 / AktSong.BPM[0].BPM / 2; // temporary until UMain will be fixed
-
- // set movie
- if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then begin
-(* OpenSmpeg(AktSong.Path + AktSong.Video);
- SkipSmpeg(AktSong.VideoGAP + AktSong.Start);*)
-
- // todo: VideoGap and Start time verwursten
- FFmpegOpenFile(pAnsiChar(AktSong.Path + AktSong.Video));
- FFmpegSkip(AktSong.VideoGAP + AktSong.Start);
- AktSong.VideoLoaded := true;
- end;
-
- // set background
- if (AktSong.Background <> '') and (AktSong.VideoLoaded = false) then
- try
- Tex_Background := Texture.LoadTexture(AktSong.Path + AktSong.Background);
- except
- log.LogError('Background could not be loaded: ' + AktSong.Path + AktSong.Background);
- Tex_Background.TexNum := -1;
- end
- else
- Tex_Background.TexNum := -1;
-
-
-
- // play music (I)
- Music.CaptureStart;
- Music.MoveTo(AktSong.Start);
-// Music.Play;
-
- // prepare timer (I)
-// CountSkipTimeSet;
- Czas.Teraz := AktSong.Start;
- Czas.Razem := Music.Length;
- if (AktSong.Finish > 0) then Czas.Razem := AktSong.Finish / 1000;
- Czas.OldBeat := -1;
- for P := 0 to High(Player) do
- ClearScores(P);
-
- // main text
- Lyrics.Clear (AktSong.BPM[0].BPM, AktSong.Resolution);
-
- // set custom options
- case Ini.LyricsFont of
- 0:
- begin
- Lyrics.UpperLineSize := 14;
- Lyrics.LowerLineSize := 14;
- Lyrics.FontStyle := 0;
-
- Lyrics.LineColor_en.R := Skin_FontR;
- Lyrics.LineColor_en.G := Skin_FontG;
- Lyrics.LineColor_en.B := Skin_FontB;
- Lyrics.LineColor_en.A := 1;
-
- Lyrics.LineColor_dis.R := 0.4;
- Lyrics.LineColor_dis.G := 0.4;
- Lyrics.LineColor_dis.B := 0.4;
- Lyrics.LineColor_dis.A := 1;
-
- Lyrics.LineColor_akt.R := 5/256;
- Lyrics.LineColor_akt.G := 163/256;
- Lyrics.LineColor_akt.B := 210/256;
- Lyrics.LineColor_akt.A := 1;
-
-{ LyricSub.FontStyle := 0;
- LyricMain.Size := 14; // 13
- LyricSub.Size := 14; // 13
- LyricMain.ColR := Skin_FontR;
- LyricMain.ColG := Skin_FontG;
- LyricMain.ColB := Skin_FontB; //Change für Crazy Joker
- {LyricMain.ColSR := Skin_FontHighlightR;
- LyricMain.ColSG := Skin_FontHighlightG;
- LyricMain.ColSB := Skin_FontHighlightB;1aa5dc}{
- LyricMain.ColSR := 5/255; //26
- LyricMain.ColSG := 163/255; //165
- LyricMain.ColSB := 210/255; //220
-
- LyricSub.ColR := 0.4; //0.6
- LyricSub.ColG := 0.4; //0.6
- LyricSub.ColB := 0.4; //0.6 }
- end;
- 1:
- begin
- { LyricMain.FontStyle := 2;
- LyricSub.FontStyle := 2;
- LyricMain.Size := 14;
- LyricSub.Size := 14;
- LyricMain.ColR := 0.75;
- LyricMain.ColG := 0.75;
- LyricMain.ColB := 1;
- LyricMain.ColSR := 0.5;
- LyricMain.ColSG := 0.5;
- LyricMain.ColSB := 1;
- LyricSub.ColR := 0.8;
- LyricSub.ColG := 0.8;
- LyricSub.ColB := 0.8; }
-
- Lyrics.UpperLineSize := 14;
- Lyrics.LowerLineSize := 14;
- Lyrics.FontStyle := 2;
-
- Lyrics.LineColor_en.R := 0.75;
- Lyrics.LineColor_en.G := 0.75;
- Lyrics.LineColor_en.B := 1;
- Lyrics.LineColor_en.A := 1;
-
- Lyrics.LineColor_dis.R := 0.8;
- Lyrics.LineColor_dis.G := 0.8;
- Lyrics.LineColor_dis.B := 0.8;
- Lyrics.LineColor_dis.A := 1;
-
- Lyrics.LineColor_akt.R := 0.5;
- Lyrics.LineColor_akt.G := 0.5;
- Lyrics.LineColor_akt.B := 1;
- Lyrics.LineColor_akt.A := 1;
- end;
- 2:
- begin
- Lyrics.UpperLineSize := 12;
- Lyrics.LowerLineSize := 12;
- Lyrics.FontStyle := 3;
-
- Lyrics.LineColor_en.R := 0.75;
- Lyrics.LineColor_en.G := 0.75;
- Lyrics.LineColor_en.B := 1;
- Lyrics.LineColor_en.A := 1;
-
- Lyrics.LineColor_dis.R := 0.8;
- Lyrics.LineColor_dis.G := 0.8;
- Lyrics.LineColor_dis.B := 0.8;
- Lyrics.LineColor_dis.A := 1;
-
- Lyrics.LineColor_akt.R := 0.5;
- Lyrics.LineColor_akt.G := 0.5;
- Lyrics.LineColor_akt.B := 1;
- Lyrics.LineColor_akt.A := 1;
-{ LyricSub.FontStyle := 3;
- LyricMain.Size := 12;
- LyricSub.Size := 12;
- LyricMain.ColR := 0.75;
- LyricMain.ColG := 0.75;
- LyricMain.ColB := 1;
- LyricMain.ColSR := 0.5;
- LyricMain.ColSG := 0.5;
- LyricMain.ColSB := 1;
- LyricSub.ColR := 0.8;
- LyricSub.ColG := 0.8;
- LyricSub.ColB := 0.8;}
- end;
- end; // case
-
- case Ini.LyricsEffect of
- 0: Lyrics.HoverEffekt := 1; // 0 - one selected, 1 - selected all to the current
- 1: Lyrics.HoverEffekt := 2;
- 2: Lyrics.HoverEffekt := 3;
- 3: Lyrics.HoverEffekt := 4;
- end; // case
-
- // Add Lines to Lyrics
- While (not Lyrics.LineinQueue) AND (Lyrics.LineCounter <= High(Czesci[0].Czesc)) do
- Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]);
-
- UpdateLCD;
-
- //Deactivate Pause
- Paused := False;
-
- //Kill all Stars not Killed yet
- //GoldenStarsTwinkle Mod
- GoldenRec.SentenceChange;
- //GoldenStarsTwinkle Mod End
-
- {//Set Position of Line Bonus - PhrasenBonus
- if (Ini.LineBonus = 1) then //Show Line Bonus at Scores
- begin
- Case PlayersPlay of
- 1: begin
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1Score.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1ScoreBG.x;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1Score.Y + 65;
- end;
-
- 2: begin
- //P1
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.X;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
-
- //P2
- Player[1].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.X;
- Player[1].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
- Player[1].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.X;
- Player[1].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
- end;
-
- 3: begin
- //P1
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
-
- //P2
- Player[1].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
- Player[1].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
- Player[1].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
- Player[1].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
-
- //P3
- Player[2].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
- Player[2].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
- Player[2].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
- Player[2].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
- end;
-
- 4: begin
- //P1
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
-
- //P2
- Player[1].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.x;
- Player[1].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
- Player[1].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.x;
- Player[1].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
-
- //P3
- Player[2].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[2].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y;
- Player[2].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.x;
- Player[2].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65;
-
- //P4
- Player[3].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.x;
- Player[3].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y;
- Player[3].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.x;
- Player[3].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65;
- end;
-
- 6: begin
- //P1
- Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[0].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
- Player[0].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[0].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
-
- //P2
- Player[1].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
- Player[1].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
- Player[1].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
- Player[1].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
-
- //P3
- Player[2].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
- Player[2].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
- Player[2].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
- Player[2].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
-
- //P4
- Player[3].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[3].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y;
- Player[3].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x;
- Player[3].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65;
-
- //P5
- Player[4].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x;
- Player[4].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y;
- Player[4].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x;
- Player[4].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65;
-
- //P6
- Player[5].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x;
- Player[5].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y;
- Player[5].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x;
- Player[5].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65;
- end;
- end;
- end
- else if (Ini.LineBonus = 2) then //Show Line Bonus at Notes
- begin
-
- // positions
- if Ini.SingWindow = 0 then begin
- NR.Left := 120;
- end else begin
- NR.Left := 20;
- end;
- NR.Right := 780;
-
- NR.Width := NR.Right - NR.Left;
- NR.WMid := NR.Width / 2;
- NR.Mid := NR.Left + NR.WMid;
-
- Case PlayersPlay of
- 1: begin
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := Skin_P2_NotesB - 105;
- end;
-
- 2: begin
- //P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
-
- //P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
- end;
-
- 3: begin
- //P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := 120 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := 120 + 28;
-
- //P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_TargetY := 245 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_StartY := 245 + 28;
-
- //P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_TargetY := 370 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_StartY := 370 + 28;
- end;
-
- 4: begin
- //P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
-
- //P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
-
- //P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_StartY := Skin_P1_NotesB - 105 + 28;
-
- //P4
- Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[3].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28;
- Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[3].LineBonus_StartY := Skin_P2_NotesB - 105 + 28;
- end;
-
- 6: begin
- //P1
- Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_TargetY := 120 - 65 + 28;
- Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[0].LineBonus_StartY := 120 + 28;
-
- //P2
- Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_TargetY := 245 - 65 + 28;
- Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[1].LineBonus_StartY := 245 + 28;
-
- //P3
- Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_TargetY := 370 - 65 + 28;
- Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[2].LineBonus_StartY := 370 + 28;
-
- //P4
- Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[3].LineBonus_TargetY := 120 - 65 + 28;
- Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[3].LineBonus_StartY := 120 + 28;
-
- //P5
- Player[4].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[4].LineBonus_TargetY := 245 - 65 + 28;
- Player[4].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[4].LineBonus_StartY := 245 + 28;
-
- //P6
- Player[5].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100);
- Player[5].LineBonus_TargetY := 370 - 65 + 28;
- Player[5].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100);
- Player[5].LineBonus_StartY := 370 + 28;
- end;
- end;
- end; }
-
- //Set Position of Line Bonus - PhrasenBonus End
- //Set Num of Empty Sentences for Phrasen Bonus
- NumEmptySentences := 0;
- for P := low(Czesci[0].Czesc) to high(Czesci[0].Czesc) do
- if Czesci[0].Czesc[P].TotalNotes = 0 then Inc(NumEmptySentences);
-
- Log.LogStatus('End', 'onShow');
-end;
-
-procedure TScreenSing.onShowFinish;
-begin
- // play movie (II)
-
- if AktSong.VideoLoaded then
- begin
- try
- FFmpegGetFrame(Czas.Teraz);
- FFmpegDrawGL(ScreenAct);
-// PlaySmpeg;
- except
- //If an Error occurs Reading Video: prevent Video from being Drawn again and Close Video
- AktSong.VideoLoaded := False;
- Log.LogError('Error drawing Video, Video has been disabled for this Song/Session.');
- Log.LogError('Corrupted File: ' + AktSong.Video);
- try
-// CloseSmpeg;
- FFmpegClose;
- except
-
- end;
- end;
- end;
-
- // play music (II)
- Music.Play;
-
- // prepare timer (II)
- CountSkipTimeSet;
-end;
-
-function TScreenSing.Draw: boolean;
-var
- Min: integer;
- Sec: integer;
- Tekst: string;
- Flash: real;
- S: integer;
- T: integer;
-begin
-
-
-
- //ScoreBG Mod | den wirren Scheiss hier brauch mer nimmer, wir haben colorized png's - no need for wirrness also
- // set player colors - macht nichts weiter als die farben des statics zu wechseln, was zu unschönen effekten bei colorized png führt
-{ if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
- Static[StaticP1TwoP].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P2Dark');
-
- LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
- Static[StaticP1TwoPScoreBG].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
- end;
- if ScreenAct = 2 then begin
- LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG,
- Static[StaticP1TwoP].Texture.ColB, 'P3Dark');
- LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P4Dark');
-
- LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG,
- Static[StaticP1TwoPScoreBG].Texture.ColB, 'P3Dark');
- LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P4Dark');
- end;
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
- Static[StaticP1ThreeP].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P2Dark');
- LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
- Static[StaticP3R].Texture.ColB, 'P3Dark');
-
- LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
- Static[StaticP1ThreePScoreBG].Texture.ColB, 'P1Dark');
- LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark');
- LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
- Static[StaticP3RScoreBG].Texture.ColB, 'P3Dark');
- end;
- if ScreenAct = 2 then begin
-
- LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG,
- Static[StaticP1ThreeP].Texture.ColB, 'P4Dark');
- LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG,
- Static[StaticP2R].Texture.ColB, 'P5Dark');
- LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG,
- Static[StaticP3R].Texture.ColB, 'P6Dark');
-
-
- LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG,
- Static[StaticP1ThreePScoreBG].Texture.ColB, 'P4Dark');
- LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG,
- Static[StaticP2RScoreBG].Texture.ColB, 'P5Dark');
- LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG,
- Static[StaticP3RScoreBG].Texture.ColB, 'P6Dark');
- end;
- end;
- }
-
- // set player names (for 2 screens and only Singstar skin)
- if ScreenAct = 1 then begin
- Text[TextP1].Text := 'P1';
- Text[TextP1TwoP].Text := 'P1';
- Text[TextP1ThreeP].Text := 'P1';
- Text[TextP2R].Text := 'P2';
- Text[TextP2M].Text := 'P2';
- Text[TextP3R].Text := 'P3';
- end;
-
- if ScreenAct = 2 then begin
- case PlayersPlay of
-{ 1: begin
- Text[TextP1].Text := 'P2';
- end;
- 2: begin
- Text[TextP1].Text := 'P3';
- Text[TextP2R].Text := 'P4';
- end;
- 3: begin
- Text[TextP1].Text := 'P4';
- Text[TextP2M].Text := 'P5';
- Text[TextP3R].Text := 'P6';
- end;}
-
- 4: begin
- Text[TextP1TwoP].Text := 'P3';
- Text[TextP2R].Text := 'P4';
- end;
- 6: begin
- Text[TextP1ThreeP].Text := 'P4';
- Text[TextP2M].Text := 'P5';
- Text[TextP3R].Text := 'P6';
- end;
- end; // case
- end; // if
-
- // stereo
-
-// weird stuff, maybe this is for "dual screen?", but where is player three then? | okay, i commented the stuff out the other day - nothing was missing on screen w/ 6 players - so do we even need this stuff?
-// okay this stuff appears again some lines beneath this one, I commented it out for testing what it does - seems like it's doing nothing
-// but I might be wrong, so what is this stuff here doing? O.o
- Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX;
-
- Text[TextP1].X := Text[TextP1].X + 10*ScreenX;
-
- {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX;
- Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;}
-
-
- Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX;
-
- Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX;
-
- {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX;
- Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;}
-// end of weird stuff
-
- for S := 1 to 1 do //wtf?
- Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX;
-
- for T := 0 to 1 do
- Text[T].X := Text[T].X + 10*ScreenX;
-
- // update static menu with time ...
- Min := Round(Czas.Teraz) div 60;
- Sec := Round(Czas.Teraz) mod 60;
- Text[TextTimeText].Text := '';
- if Min < 10 then Text[TextTimeText].Text := '0';
- Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':';
- if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0';
- Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec);
-
- {// .. and scores
- if PlayersPlay = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1Score].Text := Tekst;
- end;
-
- if PlayersPlay = 2 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
-
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
- end;
-
- if PlayersPlay = 3 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
-
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
-
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
- end;
-
- if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
-
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
- end;
- if ScreenAct = 2 then begin
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1TwoPScore].Text := Tekst;
-
- Tekst := IntToStr(Player[3].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2RScore].Text := Tekst;
- end;
- end;
-
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
- Tekst := IntToStr(Player[0].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
-
- Tekst := IntToStr(Player[1].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
-
- Tekst := IntToStr(Player[2].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
- end;
- if ScreenAct = 2 then begin
- Tekst := IntToStr(Player[3].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP1ThreePScore].Text := Tekst;
-
- Tekst := IntToStr(Player[4].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP2MScore].Text := Tekst;
-
- Tekst := IntToStr(Player[5].ScoreTotalI);
- while Length(Tekst) < 5 do Tekst := '0' + Tekst;
- Text[TextP3RScore].Text := Tekst;
- end;
- end; }
-
- // draw static menu (BG)
- DrawBG;
- //Draw Background
- SingDrawBackground;
- // update and draw movie
- if ShowFinish and AktSong.VideoLoaded then begin
- try
-// UpdateSmpeg; // this only draws
- // todo: find a way to determine, when a new frame is needed
- // toto: same for the need to skip frames
- FFmpegGetFrame(Czas.Teraz);
- FFmpegDrawGL(ScreenAct);
- except
- //If an Error occurs drawing: prevent Video from being Drawn again and Close Video
- AktSong.VideoLoaded := False;
- log.LogError('Error drawing Video, Video has been disabled for this Song/Session.');
- Log.LogError('Corrupted File: ' + AktSong.Video);
- try
-// CloseSmpeg;
- FFmpegClose;
- except
-
- end;
- end;
- end;
-
- // draw static menu (FG)
- DrawFG;
-
- // check for music finish
-// Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(Czas.Teraz*1000) + ' ' + IntToStr(AktSong.Finish));
- if ShowFinish then begin
- if (not Music.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin
- //Pause Mod:
- if not Paused then
- Sing(Self); // analyze song
- end else begin
-// Log.LogError('End');
- if not FadeOut then begin
-// Log.LogError('End2');
- Finish;
- FadeOut := true;
- FadeTo(@ScreenScore);
- end;
- end;
- end;
-
- // draw custom items
- SingDraw; // always draw
-
-//GoldenNoteStarsTwinkle Mod
- GoldenRec.SpawnRec;
-//GoldenNoteStarsTwinkle Mod
-
- //Draw Scores
- Scores.Draw;
-
- // back stereo
-
-// weird stuff, maybe this is for "dual screen?", but where is player three then?
-// okay this stuff appears again some lines above this one, I commented it out for testing what it does - seems like it's doing nothing
-// but I might be wrong, so what is this stuff here doing? O.o
- Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX;
- Text[TextP1].X := Text[TextP1].X - 10*ScreenX;
-
- {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX;
- Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;}
-
-
- Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX;
- Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX;
-
- {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX;
- Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;}
-//weird end
-
- for S := 1 to 1 do // wtf?
- Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX;
-
- for T := 0 to 1 do
- Text[T].X := Text[T].X - 10*ScreenX;
-
-end;
-
-procedure TScreenSing.Finish;
-begin
- Music.CaptureStop;
- Music.Stop;
-
- if Ini.SavePlayback = 1 then begin
- Log.BenchmarkStart(0);
- Log.LogVoice(0);
- Log.LogVoice(1);
- Log.LogVoice(2);
- Log.BenchmarkEnd(0);
- Log.LogBenchmark('Creating files', 0);
- end;
-
- if AktSong.VideoLoaded then begin
-// CloseSmpeg;
- FFmpegClose;
- AktSong.VideoLoaded := false; // to prevent drawing closed video
- end;
-
- SetFontItalic (False);
-end;
-
-procedure TScreenSing.UpdateLCD;
-var
- T: string;
-begin
- //Todo: Lyrics
-{ LCD.HideCursor;
- LCD.Clear;
-
- T := LyricMain.Text;
- if Copy(T, Length(T), 1) <> ' ' then T := T + ' ';
- LCD.AddTextBR(T);
-
- T := LyricSub.Text;
- if Copy(T, Length(T), 1) <> ' ' then T := T + ' ';
- LCD.AddTextBR(T);}
-end;
-
-procedure TScreenSing.onSentenceEnd(S: Cardinal);
-var
-I: Integer;
-A: Real;
-B: integer; //Max Points for Notes
-begin
-
- //Check for Empty Sentence
- if (Czesci[0].Czesc[S].TotalNotes<=0) then
- exit;
-
- //Set Max Note Points
- if (Ini.LineBonus > 0) then
- B := 9000
- else
- B := 10000;
-
- for I := 0 to High(Player) do begin
- A := Player[I].Score + Player[I].ScoreGolden - Player[I].ScoreLast + 2;
-
-
- //PhrasenBonus - Line Bonus Mod
-
- //Generate Steps 0 to 8
- A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8);
-
- If (Ini.LineBonus > 0) then
- begin
- //PhrasenBonus give Points
- Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8);
- Player[I].ScoreLineI := Round(Player[I].ScoreLine / 10) * 10;
- //Update Total Score
- Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI;
-
- //Spawn PopUp
- If (A >= 8) then
- A := 8
- else IF A < 0 then
- A := 0;
-
- Scores.SpawnPopUp(I, Floor(A), Player[I].ScoreTotalI);
- end;
- //PhrasenBonus - Line Bonus Mod End// }
-
- //PerfectLineTwinkle Mod (effect) Pt.1
- If (Ini.EffectSing=1) then
- begin
- if A >= 8 then Player[I].LastSentencePerfect := True
- else Player[I].LastSentencePerfect := False;
- end;
- //PerfectLineTwinkle Mod end
-
- //Refresh LastScore
- Player[I].ScoreLast := Player[I].Score + Player[I].ScoreGolden;
-
- end;
-
- //PerfectLineTwinkle Mod (effect) Pt.2
- if Ini.EffectSing=1 then
- GoldenRec.SpawnPerfectLineTwinkle;
- //PerfectLineTwinkle Mod end
-end;
-
-//Called on Sentence Change S= New Current Sentence
-procedure TScreenSing.onSentenceChange(S: Cardinal);
-begin
- //GoldenStarsTwinkle Mod
- GoldenRec.SentenceChange;
- if (Lyrics.LineCounter <= High(Czesci[0].Czesc)) then
- Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]);
- //GoldenStarsTwinkle Mod End
-end;
-
-end.
+unit UScreenSing; + +interface + +{$I switches.inc} + +{$IFDEF FPC} + {$MODE DELPHI} +{$ENDIF} + + +uses UMenu, + UMusic, + SDL, + SysUtils, + UFiles, + UTime, + USongs, + UIni, + ULog, + UTexture, + ULyrics, + TextGL, + OpenGL12, + {$IFDEF useBASS} + bass, + {$ENDIF} + UThemes, + ULCD, + UGraphicClasses, + UVideo, + USingScores; + +type + TScreenSing = class(TMenu) + protected + paused: boolean; //Pause Mod + PauseTime: Real; + NumEmptySentences: integer; + public + //TextTime: integer; + + //TimeBar mod + StaticTimeProgress: integer; + TextTimeText: integer; + //eoa TimeBar mod + + StaticP1: integer; + TextP1: integer; + {StaticP1ScoreBG: integer; + TextP1Score: integer;} + + {//moveable singbar mod + StaticP1SingBar: integer; + StaticP1ThreePSingBar: integer; + StaticP1TwoPSingBar: integer; + StaticP2RSingBar: integer; + StaticP2MSingBar: integer; + StaticP3SingBar: integer; + //eoa moveable singbar } + + //Added for ps3 skin + //shown when game is in 2/4 player modus + StaticP1TwoP: integer; + TextP1TwoP: integer; + + {StaticP1TwoPScoreBG: integer; + TextP1TwoPScore: integer;} + //shown when game is in 3/6 player modus + StaticP1ThreeP: integer; + TextP1ThreeP: integer; + + {TextP1ThreePScore: integer; + StaticP1ThreePScoreBG: integer; } + //eoa + + StaticP2R: integer; + TextP2R: integer; + + {StaticP2RScoreBG: integer; + TextP2RScore: integer;} + + StaticP2M: integer; + TextP2M: integer; + + {StaticP2MScoreBG: integer; + TextP2MScore: integer; } + + StaticP3R: integer; + TextP3R: integer; + + {StaticP3RScoreBG: integer; + TextP3RScore: integer;} + + Tex_Background: TTexture; + FadeOut: boolean; +// LyricMain: TLyric; +// LyricSub: TLyric; + Lyrics: TLyricEngine; + + //Score Manager: + Scores: TSingScores; + + constructor Create; override; + procedure onShow; override; + procedure onShowFinish; override; + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function Draw: boolean; override; + procedure Finish; virtual; + procedure UpdateLCD; + procedure Pause; //Pause Mod(Toggles Pause) + + //OnSentenceEnd for LineBonus + Singbar + procedure onSentenceEnd(S: Cardinal); + //OnSentenceChange (for Golden Notes) + procedure onSentenceChange(S: Cardinal); + end; + +implementation +uses UGraphic, UDraw, UMain, Classes, URecord, ULanguage, math; + +// Method for input parsing. If False is returned, GetNextWindow +// should be checked to know the next window to load; +function TScreenSing.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + case PressedKey of + SDLK_Q: + begin + //When not ask before Exit then Finish now + if (Ini.AskbeforeDel <> 1) then + Finish + //else just Pause and let the Popup make the Work + else if not paused then + Pause; + + Result := false; + end; + + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + //Record Sound Hack: + //Sound[0].BufferLong + + Finish; + Music.PlayBack; + FadeTo(@ScreenScore); + end; + + SDLK_P://Pause Mod + begin + Pause; + end; + + SDLK_RETURN: + begin + end; + + // Up and Down could be done at the same time, + // but I don't want to declare variables inside + // functions like this one, called so many times + SDLK_DOWN : + begin + end; + SDLK_UP : + begin + end; + end; + end; +end; + +//Pause Mod +procedure TScreenSing.Pause; +begin + if not paused then //Pause einschalten + begin + // pause Time + PauseTime := Czas.Teraz; + Paused := true; + + // pause Music + Music.Pause; + + // pause Video + if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then + FFmpegTogglePause; + end + else //Pause ausschalten + begin + Czas.Teraz := PauseTime; //Position of Notes + + // Position of Music + Music.MoveTo (PauseTime); + // Play Music + Music.Play; + + // Video + if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then + FFmpegTogglePause; + //SkipSmpeg(PauseTime); + + Paused := false; + end; +end; +//Pause Mod End + +constructor TScreenSing.Create; +var + I: integer; + P: integer; +begin + inherited Create; + + //Create Score Class + Scores := TSingScores.Create; + Scores.LoadfromTheme; + + LoadFromTheme(Theme.Sing); + + //TimeBar + StaticTimeProgress := AddStatic(Theme.Sing.StaticTimeProgress); + TextTimeText := AddText(Theme.Sing.TextTimeText); + +// 1 player | P1 + StaticP1 := AddStatic(Theme.Sing.StaticP1); + TextP1 := AddText(Theme.Sing.TextP1); + + {StaticP1ScoreBG := AddStatic(Theme.Sing.StaticP1ScoreBG); + TextP1Score := AddText(Theme.Sing.TextP1Score); + StaticP1SingBar := AddStatic(Theme.Sing.StaticP1SingBar);} + +// 2 or 4 players | P1 + StaticP1TwoP := AddStatic(Theme.Sing.StaticP1TwoP); + TextP1TwoP := AddText(Theme.Sing.TextP1TwoP); + + {StaticP1TwoPScoreBG := AddStatic(Theme.Sing.StaticP1TwoPScoreBG); + TextP1TwoPScore := AddText(Theme.Sing.TextP1TwoPScore); + StaticP1TwoPSingBar := AddStatic(Theme.Sing.StaticP2RSingBar);} + + // | P2 + StaticP2R := AddStatic(Theme.Sing.StaticP2R); + TextP2R := AddText(Theme.Sing.TextP2R); + + {StaticP2RScoreBG := AddStatic(Theme.Sing.StaticP2RScoreBG); + TextP2RScore := AddText(Theme.Sing.TextP2RScore); + StaticP2RSingBar := AddStatic(Theme.Sing.StaticP2RSingBar); } + +// 3 or 6 players | P1 + StaticP1ThreeP := AddStatic(Theme.Sing.StaticP1ThreeP); + TextP1ThreeP := AddText(Theme.Sing.TextP1ThreeP); + + {StaticP1ThreePScoreBG := AddStatic(Theme.Sing.StaticP1ThreePScoreBG); + TextP1ThreePScore := AddText(Theme.Sing.TextP1ThreePScore); + StaticP1ThreePSingBar := AddStatic(Theme.Sing.StaticP1ThreePSingBar);} + + // | P2 + StaticP2M := AddStatic(Theme.Sing.StaticP2M); + TextP2M := AddText(Theme.Sing.TextP2M); + + {StaticP2MScoreBG := AddStatic(Theme.Sing.StaticP2MScoreBG); + TextP2MScore := AddText(Theme.Sing.TextP2MScore); + StaticP2MSingBar := AddStatic(Theme.Sing.StaticP2MSingBar);} + + // | P3 + StaticP3R := AddStatic(Theme.Sing.StaticP3R); + TextP3R := AddText(Theme.Sing.TextP3R); + + {StaticP3RScoreBG := AddStatic(Theme.Sing.StaticP3RScoreBG); + TextP3RScore := AddText(Theme.Sing.TextP3RScore); + StaticP3SingBar := AddStatic(Theme.Sing.StaticP3SingBar);} + + if ScreenAct = 2 then begin + // katze und affe + + end; + + Lyrics := TLyricEngine.Create(80,Skin_LyricsT,640,12,80,Skin_LyricsT+36,640,12); + + UVideo.Init; +end; + +procedure TScreenSing.onShow; +var + P: integer; + V1: boolean; + V1TwoP: boolean; //added for ps3 skin + V1ThreeP: boolean; //added for ps3 skin + V2R: boolean; + V2M: boolean; + V3R: boolean; + NR: TRecR; //Line Bonus Mod + + Color: TRGB; +begin + Log.LogStatus('Begin', 'onShow'); + FadeOut := false; // 0.5.0: early 0.5.0 problems were by this line commented + + //SetUp Score Manager + Scores.ClearPlayers; //Clear Old Player Values + Color.R := 0; Color.G := 0; Color.B := 0; //Dummy atm + For P := 0 to PlayersPlay -1 do //Add new Ones + begin + Scores.AddPlayer(Tex_ScoreBG[P], Color); + end; + + Scores.Init; //Get Positions for Players + + + + // prepare players + SetLength(Player, PlayersPlay); +// Player[0].ScoreTotalI := 0; + + case PlayersPlay of + 1: begin + V1 := true; + V1TwoP := false; + V1ThreeP := false; + V2R := false; + V2M := false; + V3R := false; + end; + 2: begin + V1 := false; + V1TwoP := true; + V1ThreeP := false; + V2R := true; + V2M := false; + V3R := false; + end; + 3: begin + V1 := false; + V1TwoP := false; + V1ThreeP := true; + V2R := false; + V2M := true; + V3R := true; + end; + 4: begin // double screen + V1 := false; + V1TwoP := true; + V1ThreeP := false; + V2R := true; + V2M := false; + V3R := false; + end; + 6: begin // double screen + V1 := false; + V1TwoP := false; + V1ThreeP := true; + V2R := false; + V2M := true; + V3R := true; + end; + + end; + + //This one is shown in 1P mode + Static[StaticP1].Visible := V1; + Text[TextP1].Visible := V1; + + {Static[StaticP1ScoreBG].Visible := V1; + Text[TextP1Score].Visible := V1;} + + + //This one is shown in 2/4P mode + Static[StaticP1TwoP].Visible := V1TwoP; + Text[TextP1TwoP].Visible := V1TwoP; + + {Static[StaticP1TwoPScoreBG].Visible := V1TwoP; + Text[TextP1TwoPScore].Visible := V1TwoP;} + + Static[StaticP2R].Visible := V2R; + Text[TextP2R].Visible := V2R; + + {Static[StaticP2RScoreBG].Visible := V2R; + Text[TextP2RScore].Visible := V2R; } + + + //This one is shown in 3/6P mode + Static[StaticP1ThreeP].Visible := V1ThreeP; + Text[TextP1ThreeP].Visible := V1ThreeP; + + {Static[StaticP1ThreePScoreBG].Visible := V1ThreeP; + Text[TextP1ThreePScore].Visible := V1ThreeP; } + + Static[StaticP2M].Visible := V2M; + Text[TextP2M].Visible := V2M; + + {Static[StaticP2MScoreBG].Visible := V2M; + Text[TextP2MScore].Visible := V2M; } + + Static[StaticP3R].Visible := V3R; + Text[TextP3R].Visible := V3R; + + {Static[StaticP3RScoreBG].Visible := V3R; + Text[TextP3RScore].Visible := V3R; } + + // load notes + ResetSingTemp; +// Log.LogWarning(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName, '!!!'); + AktSong := CatSongs.Song[CatSongs.Selected]; + try + if not LoadSong(CatSongs.Song[CatSongs.Selected].Path + CatSongs.Song[CatSongs.Selected].FileName) then + begin + //Error Loading Song -> Go back to Song Screen and Show some Error Message + FadeTo(@ScreenSong); + //Select New Song in Party Mode + if ScreenSong.Mode = 1 then + ScreenSong.SelectRandomSong; + ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG')); + Exit; + end; + except + //Error Loading Song -> Go back to Song Screen and Show some Error Message + FadeTo(@ScreenSong); + //Select New Song in Party Mode + if ScreenSong.Mode = 1 then + ScreenSong.SelectRandomSong; + ScreenPopupError.ShowPopup (Language.Translate('ERROR_CORRUPT_SONG')); + Exit; + end; + AktSong.Path := CatSongs.Song[CatSongs.Selected].Path; +// AktSong.GAP := AktSong.GAP + 40 {4096 = 100ms for buffer} + 20 {microphone} + 60000 / AktSong.BPM[0].BPM / 2; // temporary until UMain will be fixed + + // set movie + if (AktSong.Video <> '') and FileExists(AktSong.Path + AktSong.Video) then begin +(* OpenSmpeg(AktSong.Path + AktSong.Video); + SkipSmpeg(AktSong.VideoGAP + AktSong.Start);*) + + // todo: VideoGap and Start time verwursten + FFmpegOpenFile(pAnsiChar(AktSong.Path + AktSong.Video)); + FFmpegSkip(AktSong.VideoGAP + AktSong.Start); + AktSong.VideoLoaded := true; + end; + + // set background + if (AktSong.Background <> '') and (AktSong.VideoLoaded = false) then + try + Tex_Background := Texture.LoadTexture(AktSong.Path + AktSong.Background); + except + log.LogError('Background could not be loaded: ' + AktSong.Path + AktSong.Background); + Tex_Background.TexNum := -1; + end + else + Tex_Background.TexNum := -1; + + + + // play music (I) + Music.CaptureStart; + Music.MoveTo(AktSong.Start); +// Music.Play; + + // prepare timer (I) +// CountSkipTimeSet; + Czas.Teraz := AktSong.Start; + Czas.Razem := Music.Length; + if (AktSong.Finish > 0) then Czas.Razem := AktSong.Finish / 1000; + Czas.OldBeat := -1; + for P := 0 to High(Player) do + ClearScores(P); + + // main text + Lyrics.Clear (AktSong.BPM[0].BPM, AktSong.Resolution); + + // set custom options + case Ini.LyricsFont of + 0: + begin + Lyrics.UpperLineSize := 14; + Lyrics.LowerLineSize := 14; + Lyrics.FontStyle := 0; + + Lyrics.LineColor_en.R := Skin_FontR; + Lyrics.LineColor_en.G := Skin_FontG; + Lyrics.LineColor_en.B := Skin_FontB; + Lyrics.LineColor_en.A := 1; + + Lyrics.LineColor_dis.R := 0.4; + Lyrics.LineColor_dis.G := 0.4; + Lyrics.LineColor_dis.B := 0.4; + Lyrics.LineColor_dis.A := 1; + + Lyrics.LineColor_akt.R := 5/256; + Lyrics.LineColor_akt.G := 163/256; + Lyrics.LineColor_akt.B := 210/256; + Lyrics.LineColor_akt.A := 1; + +{ LyricSub.FontStyle := 0; + LyricMain.Size := 14; // 13 + LyricSub.Size := 14; // 13 + LyricMain.ColR := Skin_FontR; + LyricMain.ColG := Skin_FontG; + LyricMain.ColB := Skin_FontB; //Change für Crazy Joker + {LyricMain.ColSR := Skin_FontHighlightR; + LyricMain.ColSG := Skin_FontHighlightG; + LyricMain.ColSB := Skin_FontHighlightB;1aa5dc}{ + LyricMain.ColSR := 5/255; //26 + LyricMain.ColSG := 163/255; //165 + LyricMain.ColSB := 210/255; //220 + + LyricSub.ColR := 0.4; //0.6 + LyricSub.ColG := 0.4; //0.6 + LyricSub.ColB := 0.4; //0.6 } + end; + 1: + begin + { LyricMain.FontStyle := 2; + LyricSub.FontStyle := 2; + LyricMain.Size := 14; + LyricSub.Size := 14; + LyricMain.ColR := 0.75; + LyricMain.ColG := 0.75; + LyricMain.ColB := 1; + LyricMain.ColSR := 0.5; + LyricMain.ColSG := 0.5; + LyricMain.ColSB := 1; + LyricSub.ColR := 0.8; + LyricSub.ColG := 0.8; + LyricSub.ColB := 0.8; } + + Lyrics.UpperLineSize := 14; + Lyrics.LowerLineSize := 14; + Lyrics.FontStyle := 2; + + Lyrics.LineColor_en.R := 0.75; + Lyrics.LineColor_en.G := 0.75; + Lyrics.LineColor_en.B := 1; + Lyrics.LineColor_en.A := 1; + + Lyrics.LineColor_dis.R := 0.8; + Lyrics.LineColor_dis.G := 0.8; + Lyrics.LineColor_dis.B := 0.8; + Lyrics.LineColor_dis.A := 1; + + Lyrics.LineColor_akt.R := 0.5; + Lyrics.LineColor_akt.G := 0.5; + Lyrics.LineColor_akt.B := 1; + Lyrics.LineColor_akt.A := 1; + end; + 2: + begin + Lyrics.UpperLineSize := 12; + Lyrics.LowerLineSize := 12; + Lyrics.FontStyle := 3; + + Lyrics.LineColor_en.R := 0.75; + Lyrics.LineColor_en.G := 0.75; + Lyrics.LineColor_en.B := 1; + Lyrics.LineColor_en.A := 1; + + Lyrics.LineColor_dis.R := 0.8; + Lyrics.LineColor_dis.G := 0.8; + Lyrics.LineColor_dis.B := 0.8; + Lyrics.LineColor_dis.A := 1; + + Lyrics.LineColor_akt.R := 0.5; + Lyrics.LineColor_akt.G := 0.5; + Lyrics.LineColor_akt.B := 1; + Lyrics.LineColor_akt.A := 1; +{ LyricSub.FontStyle := 3; + LyricMain.Size := 12; + LyricSub.Size := 12; + LyricMain.ColR := 0.75; + LyricMain.ColG := 0.75; + LyricMain.ColB := 1; + LyricMain.ColSR := 0.5; + LyricMain.ColSG := 0.5; + LyricMain.ColSB := 1; + LyricSub.ColR := 0.8; + LyricSub.ColG := 0.8; + LyricSub.ColB := 0.8;} + end; + end; // case + + case Ini.LyricsEffect of + 0: Lyrics.HoverEffekt := 1; // 0 - one selected, 1 - selected all to the current + 1: Lyrics.HoverEffekt := 2; + 2: Lyrics.HoverEffekt := 3; + 3: Lyrics.HoverEffekt := 4; + end; // case + + // Add Lines to Lyrics + While (not Lyrics.LineinQueue) AND (Lyrics.LineCounter <= High(Czesci[0].Czesc)) do + Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]); + + UpdateLCD; + + //Deactivate Pause + Paused := False; + + //Kill all Stars not Killed yet + //GoldenStarsTwinkle Mod + GoldenRec.SentenceChange; + //GoldenStarsTwinkle Mod End + + {//Set Position of Line Bonus - PhrasenBonus + if (Ini.LineBonus = 1) then //Show Line Bonus at Scores + begin + Case PlayersPlay of + 1: begin + Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ScoreBG.x; + Player[0].LineBonus_TargetY := Theme.Sing.TextP1Score.Y; + Player[0].LineBonus_StartX := Theme.Sing.StaticP1ScoreBG.x; + Player[0].LineBonus_StartY := Theme.Sing.TextP1Score.Y + 65; + end; + + 2: begin + //P1 + Player[0].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x; + Player[0].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y; + Player[0].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.X; + Player[0].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65; + + //P2 + Player[1].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.X; + Player[1].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y; + Player[1].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.X; + Player[1].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65; + end; + + 3: begin + //P1 + Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x; + Player[0].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y; + Player[0].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x; + Player[0].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65; + + //P2 + Player[1].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x; + Player[1].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y; + Player[1].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x; + Player[1].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65; + + //P3 + Player[2].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x; + Player[2].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y; + Player[2].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x; + Player[2].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65; + end; + + 4: begin + //P1 + Player[0].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x; + Player[0].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y; + Player[0].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.x; + Player[0].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65; + + //P2 + Player[1].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.x; + Player[1].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y; + Player[1].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.x; + Player[1].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65; + + //P3 + Player[2].LineBonus_TargetX := Theme.Sing.StaticP1TwoPScoreBG.x; + Player[2].LineBonus_TargetY := Theme.Sing.TextP1TwoPScore.Y; + Player[2].LineBonus_StartX := Theme.Sing.StaticP1TwoPScoreBG.x; + Player[2].LineBonus_StartY := Theme.Sing.TextP1TwoPScore.Y + 65; + + //P4 + Player[3].LineBonus_TargetX := Theme.Sing.StaticP2RScoreBG.x; + Player[3].LineBonus_TargetY := Theme.Sing.TextP2RScore.Y; + Player[3].LineBonus_StartX := Theme.Sing.StaticP2RScoreBG.x; + Player[3].LineBonus_StartY := Theme.Sing.TextP2RScore.Y + 65; + end; + + 6: begin + //P1 + Player[0].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x; + Player[0].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y; + Player[0].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x; + Player[0].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65; + + //P2 + Player[1].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x; + Player[1].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y; + Player[1].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x; + Player[1].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65; + + //P3 + Player[2].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x; + Player[2].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y; + Player[2].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x; + Player[2].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65; + + //P4 + Player[3].LineBonus_TargetX := Theme.Sing.StaticP1ThreePScoreBG.x; + Player[3].LineBonus_TargetY := Theme.Sing.TextP1ThreePScore.Y; + Player[3].LineBonus_StartX := Theme.Sing.StaticP1ThreePScoreBG.x; + Player[3].LineBonus_StartY := Theme.Sing.TextP1ThreePScore.Y + 65; + + //P5 + Player[4].LineBonus_TargetX := Theme.Sing.StaticP2MScoreBG.x; + Player[4].LineBonus_TargetY := Theme.Sing.TextP2MScore.Y; + Player[4].LineBonus_StartX := Theme.Sing.StaticP2MScoreBG.x; + Player[4].LineBonus_StartY := Theme.Sing.TextP2MScore.Y + 65; + + //P6 + Player[5].LineBonus_TargetX := Theme.Sing.StaticP3RScoreBG.x; + Player[5].LineBonus_TargetY := Theme.Sing.TextP3RScore.Y; + Player[5].LineBonus_StartX := Theme.Sing.StaticP3RScoreBG.x; + Player[5].LineBonus_StartY := Theme.Sing.TextP3RScore.Y + 65; + end; + end; + end + else if (Ini.LineBonus = 2) then //Show Line Bonus at Notes + begin + + // positions + if Ini.SingWindow = 0 then begin + NR.Left := 120; + end else begin + NR.Left := 20; + end; + NR.Right := 780; + + NR.Width := NR.Right - NR.Left; + NR.WMid := NR.Width / 2; + NR.Mid := NR.Left + NR.WMid; + + Case PlayersPlay of + 1: begin + Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[0].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65; + Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[0].LineBonus_StartY := Skin_P2_NotesB - 105; + end; + + 2: begin + //P1 + Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28; + Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28; + + //P2 + Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28; + Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28; + end; + + 3: begin + //P1 + Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[0].LineBonus_TargetY := 120 - 65 + 28; + Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[0].LineBonus_StartY := 120 + 28; + + //P2 + Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[1].LineBonus_TargetY := 245 - 65 + 28; + Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[1].LineBonus_StartY := 245 + 28; + + //P3 + Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[2].LineBonus_TargetY := 370 - 65 + 28; + Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[2].LineBonus_StartY := 370 + 28; + end; + + 4: begin + //P1 + Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[0].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28; + Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[0].LineBonus_StartY := Skin_P1_NotesB - 105 + 28; + + //P2 + Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[1].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28; + Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[1].LineBonus_StartY := Skin_P2_NotesB - 105 + 28; + + //P3 + Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[2].LineBonus_TargetY := Skin_P1_NotesB - 105 - 65 + 28; + Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[2].LineBonus_StartY := Skin_P1_NotesB - 105 + 28; + + //P4 + Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[3].LineBonus_TargetY := Skin_P2_NotesB - 105 - 65 + 28; + Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[3].LineBonus_StartY := Skin_P2_NotesB - 105 + 28; + end; + + 6: begin + //P1 + Player[0].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[0].LineBonus_TargetY := 120 - 65 + 28; + Player[0].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[0].LineBonus_StartY := 120 + 28; + + //P2 + Player[1].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[1].LineBonus_TargetY := 245 - 65 + 28; + Player[1].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[1].LineBonus_StartY := 245 + 28; + + //P3 + Player[2].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[2].LineBonus_TargetY := 370 - 65 + 28; + Player[2].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[2].LineBonus_StartY := 370 + 28; + + //P4 + Player[3].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[3].LineBonus_TargetY := 120 - 65 + 28; + Player[3].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[3].LineBonus_StartY := 120 + 28; + + //P5 + Player[4].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[4].LineBonus_TargetY := 245 - 65 + 28; + Player[4].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[4].LineBonus_StartY := 245 + 28; + + //P6 + Player[5].LineBonus_TargetX := Round(Nr.Right + 10*ScreenX - 100); + Player[5].LineBonus_TargetY := 370 - 65 + 28; + Player[5].LineBonus_StartX := Round(Nr.Right + 10*ScreenX - 100); + Player[5].LineBonus_StartY := 370 + 28; + end; + end; + end; } + + //Set Position of Line Bonus - PhrasenBonus End + //Set Num of Empty Sentences for Phrasen Bonus + NumEmptySentences := 0; + for P := low(Czesci[0].Czesc) to high(Czesci[0].Czesc) do + if Czesci[0].Czesc[P].TotalNotes = 0 then Inc(NumEmptySentences); + + Log.LogStatus('End', 'onShow'); +end; + +procedure TScreenSing.onShowFinish; +begin + // play movie (II) + + if AktSong.VideoLoaded then + begin + try + FFmpegGetFrame(Czas.Teraz); + FFmpegDrawGL(ScreenAct); +// PlaySmpeg; + except + + on E : Exception do + begin + //If an Error occurs Reading Video: prevent Video from being Drawn again and Close Video + AktSong.VideoLoaded := False; + Log.LogError('Error drawing Video, Video has been disabled for this Song/Session.'); + Log.LogError('Error Message : '+ E.message ); + Log.LogError(' In : '+ E.ClassName +' (TScreenSing.onShowFinish)' ); + Log.LogError('Corrupted File: ' + AktSong.Video); + try +// CloseSmpeg; + FFmpegClose; + except + + end; + end; + end; + end; + + // play music (II) + Music.Play; + + // prepare timer (II) + CountSkipTimeSet; +end; + +function TScreenSing.Draw: boolean; +var + Min: integer; + Sec: integer; + Tekst: string; + Flash: real; + S: integer; + T: integer; +begin + + + + //ScoreBG Mod | den wirren Scheiss hier brauch mer nimmer, wir haben colorized png's - no need for wirrness also + // set player colors - macht nichts weiter als die farben des statics zu wechseln, was zu unschönen effekten bei colorized png führt +{ if PlayersPlay = 4 then begin + if ScreenAct = 1 then begin + LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG, + Static[StaticP1TwoP].Texture.ColB, 'P1Dark'); + LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG, + Static[StaticP2R].Texture.ColB, 'P2Dark'); + + LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG, + Static[StaticP1TwoPScoreBG].Texture.ColB, 'P1Dark'); + LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG, + Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark'); + end; + if ScreenAct = 2 then begin + LoadColor(Static[StaticP1TwoP].Texture.ColR, Static[StaticP1TwoP].Texture.ColG, + Static[StaticP1TwoP].Texture.ColB, 'P3Dark'); + LoadColor(Static[StaticP2R].Texture.ColR, Static[StaticP2R].Texture.ColG, + Static[StaticP2R].Texture.ColB, 'P4Dark'); + + LoadColor(Static[StaticP1TwoPScoreBG].Texture.ColR, Static[StaticP1TwoPScoreBG].Texture.ColG, + Static[StaticP1TwoPScoreBG].Texture.ColB, 'P3Dark'); + LoadColor(Static[StaticP2RScoreBG].Texture.ColR, Static[StaticP2RScoreBG].Texture.ColG, + Static[StaticP2RScoreBG].Texture.ColB, 'P4Dark'); + end; + end; + + if PlayersPlay = 6 then begin + if ScreenAct = 1 then begin + LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG, + Static[StaticP1ThreeP].Texture.ColB, 'P1Dark'); + LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG, + Static[StaticP2R].Texture.ColB, 'P2Dark'); + LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG, + Static[StaticP3R].Texture.ColB, 'P3Dark'); + + LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG, + Static[StaticP1ThreePScoreBG].Texture.ColB, 'P1Dark'); + LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG, + Static[StaticP2RScoreBG].Texture.ColB, 'P2Dark'); + LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG, + Static[StaticP3RScoreBG].Texture.ColB, 'P3Dark'); + end; + if ScreenAct = 2 then begin + + LoadColor(Static[StaticP1ThreeP].Texture.ColR, Static[StaticP1ThreeP].Texture.ColG, + Static[StaticP1ThreeP].Texture.ColB, 'P4Dark'); + LoadColor(Static[StaticP2M].Texture.ColR, Static[StaticP2M].Texture.ColG, + Static[StaticP2R].Texture.ColB, 'P5Dark'); + LoadColor(Static[StaticP3R].Texture.ColR, Static[StaticP3R].Texture.ColG, + Static[StaticP3R].Texture.ColB, 'P6Dark'); + + + LoadColor(Static[StaticP1ThreePScoreBG].Texture.ColR, Static[StaticP1ThreePScoreBG].Texture.ColG, + Static[StaticP1ThreePScoreBG].Texture.ColB, 'P4Dark'); + LoadColor(Static[StaticP2MScoreBG].Texture.ColR, Static[StaticP2MScoreBG].Texture.ColG, + Static[StaticP2RScoreBG].Texture.ColB, 'P5Dark'); + LoadColor(Static[StaticP3RScoreBG].Texture.ColR, Static[StaticP3RScoreBG].Texture.ColG, + Static[StaticP3RScoreBG].Texture.ColB, 'P6Dark'); + end; + end; + } + + // set player names (for 2 screens and only Singstar skin) + if ScreenAct = 1 then begin + Text[TextP1].Text := 'P1'; + Text[TextP1TwoP].Text := 'P1'; + Text[TextP1ThreeP].Text := 'P1'; + Text[TextP2R].Text := 'P2'; + Text[TextP2M].Text := 'P2'; + Text[TextP3R].Text := 'P3'; + end; + + if ScreenAct = 2 then begin + case PlayersPlay of +{ 1: begin + Text[TextP1].Text := 'P2'; + end; + 2: begin + Text[TextP1].Text := 'P3'; + Text[TextP2R].Text := 'P4'; + end; + 3: begin + Text[TextP1].Text := 'P4'; + Text[TextP2M].Text := 'P5'; + Text[TextP3R].Text := 'P6'; + end;} + + 4: begin + Text[TextP1TwoP].Text := 'P3'; + Text[TextP2R].Text := 'P4'; + end; + 6: begin + Text[TextP1ThreeP].Text := 'P4'; + Text[TextP2M].Text := 'P5'; + Text[TextP3R].Text := 'P6'; + end; + end; // case + end; // if + + // stereo + +// weird stuff, maybe this is for "dual screen?", but where is player three then? | okay, i commented the stuff out the other day - nothing was missing on screen w/ 6 players - so do we even need this stuff? +// okay this stuff appears again some lines beneath this one, I commented it out for testing what it does - seems like it's doing nothing +// but I might be wrong, so what is this stuff here doing? O.o + Static[StaticP1].Texture.X := Static[StaticP1].Texture.X + 10*ScreenX; + + Text[TextP1].X := Text[TextP1].X + 10*ScreenX; + + {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X + 10*ScreenX; + Text[TextP1Score].X := Text[TextP1Score].X + 10*ScreenX;} + + + Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X + 10*ScreenX; + + Text[TextP2R].X := Text[TextP2R].X + 10*ScreenX; + + {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X + 10*ScreenX; + Text[TextP2RScore].X := Text[TextP2RScore].X + 10*ScreenX;} +// end of weird stuff + + for S := 1 to 1 do //wtf? + Static[S].Texture.X := Static[S].Texture.X + 10*ScreenX; + + for T := 0 to 1 do + Text[T].X := Text[T].X + 10*ScreenX; + + // update static menu with time ... + Min := Round(Czas.Teraz) div 60; + Sec := Round(Czas.Teraz) mod 60; + Text[TextTimeText].Text := ''; + if Min < 10 then Text[TextTimeText].Text := '0'; + Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Min) + ':'; + if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0'; + Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec); + + {// .. and scores + if PlayersPlay = 1 then begin + Tekst := IntToStr(Player[0].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP1Score].Text := Tekst; + end; + + if PlayersPlay = 2 then begin + Tekst := IntToStr(Player[0].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP1TwoPScore].Text := Tekst; + + Tekst := IntToStr(Player[1].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP2RScore].Text := Tekst; + end; + + if PlayersPlay = 3 then begin + Tekst := IntToStr(Player[0].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP1ThreePScore].Text := Tekst; + + Tekst := IntToStr(Player[1].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP2MScore].Text := Tekst; + + Tekst := IntToStr(Player[2].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP3RScore].Text := Tekst; + end; + + if PlayersPlay = 4 then begin + if ScreenAct = 1 then begin + Tekst := IntToStr(Player[0].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP1TwoPScore].Text := Tekst; + + Tekst := IntToStr(Player[1].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP2RScore].Text := Tekst; + end; + if ScreenAct = 2 then begin + Tekst := IntToStr(Player[2].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP1TwoPScore].Text := Tekst; + + Tekst := IntToStr(Player[3].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP2RScore].Text := Tekst; + end; + end; + + if PlayersPlay = 6 then begin + if ScreenAct = 1 then begin + Tekst := IntToStr(Player[0].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP1ThreePScore].Text := Tekst; + + Tekst := IntToStr(Player[1].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP2MScore].Text := Tekst; + + Tekst := IntToStr(Player[2].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP3RScore].Text := Tekst; + end; + if ScreenAct = 2 then begin + Tekst := IntToStr(Player[3].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP1ThreePScore].Text := Tekst; + + Tekst := IntToStr(Player[4].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP2MScore].Text := Tekst; + + Tekst := IntToStr(Player[5].ScoreTotalI); + while Length(Tekst) < 5 do Tekst := '0' + Tekst; + Text[TextP3RScore].Text := Tekst; + end; + end; } + + // draw static menu (BG) + DrawBG; + //Draw Background + SingDrawBackground; + // update and draw movie + + if ShowFinish and AktSong.VideoLoaded then begin + try +// UpdateSmpeg; // this only draws + // todo: find a way to determine, when a new frame is needed + // toto: same for the need to skip frames + + FFmpegGetFrame(Czas.Teraz); + FFmpegDrawGL(ScreenAct); + except + on E : Exception do + begin + + //If an Error occurs drawing: prevent Video from being Drawn again and Close Video + AktSong.VideoLoaded := False; + log.LogError('Error drawing Video, Video has been disabled for this Song/Session.'); + Log.LogError('Error Message : '+ E.message ); + Log.LogError(' In : '+ E.ClassName +' (TScreenSing.Draw)' ); + + Log.LogError('Corrupted File: ' + AktSong.Video); + try +// CloseSmpeg; + FFmpegClose; + except + + end; + end; + end; + end; + + // draw static menu (FG) + DrawFG; + + // check for music finish +// Log.LogError('Check for music finish: ' + BoolToStr(Music.Finished) + ' ' + FloatToStr(Czas.Teraz*1000) + ' ' + IntToStr(AktSong.Finish)); + if ShowFinish then begin + if (not Music.Finished) and ((AktSong.Finish = 0) or (Czas.Teraz*1000 <= AktSong.Finish)) then begin + //Pause Mod: + if not Paused then + Sing(Self); // analyze song + end else begin +// Log.LogError('End'); + if not FadeOut then begin +// Log.LogError('End2'); + Finish; + FadeOut := true; + FadeTo(@ScreenScore); + end; + end; + end; + + // draw custom items + SingDraw; // always draw + +//GoldenNoteStarsTwinkle Mod + GoldenRec.SpawnRec; +//GoldenNoteStarsTwinkle Mod + + //Draw Scores + Scores.Draw; + + // back stereo + +// weird stuff, maybe this is for "dual screen?", but where is player three then? +// okay this stuff appears again some lines above this one, I commented it out for testing what it does - seems like it's doing nothing +// but I might be wrong, so what is this stuff here doing? O.o + Static[StaticP1].Texture.X := Static[StaticP1].Texture.X - 10*ScreenX; + Text[TextP1].X := Text[TextP1].X - 10*ScreenX; + + {Static[StaticP1ScoreBG].Texture.X := Static[StaticP1ScoreBG].Texture.X - 10*ScreenX; + Text[TextP1Score].X := Text[TextP1Score].X - 10*ScreenX;} + + + Static[StaticP2R].Texture.X := Static[StaticP2R].Texture.X - 10*ScreenX; + Text[TextP2R].X := Text[TextP2R].X - 10*ScreenX; + + {Static[StaticP2RScoreBG].Texture.X := Static[StaticP2RScoreBG].Texture.X - 10*ScreenX; + Text[TextP2RScore].X := Text[TextP2RScore].X - 10*ScreenX;} +//weird end + + for S := 1 to 1 do // wtf? + Static[S].Texture.X := Static[S].Texture.X - 10*ScreenX; + + for T := 0 to 1 do + Text[T].X := Text[T].X - 10*ScreenX; + +end; + +procedure TScreenSing.Finish; +begin + Music.CaptureStop; + Music.Stop; + + if Ini.SavePlayback = 1 then begin + Log.BenchmarkStart(0); + Log.LogVoice(0); + Log.LogVoice(1); + Log.LogVoice(2); + Log.BenchmarkEnd(0); + Log.LogBenchmark('Creating files', 0); + end; + + if AktSong.VideoLoaded then begin +// CloseSmpeg; + FFmpegClose; + AktSong.VideoLoaded := false; // to prevent drawing closed video + end; + + SetFontItalic (False); +end; + +procedure TScreenSing.UpdateLCD; +var + T: string; +begin + //Todo: Lyrics +{ LCD.HideCursor; + LCD.Clear; + + T := LyricMain.Text; + if Copy(T, Length(T), 1) <> ' ' then T := T + ' '; + LCD.AddTextBR(T); + + T := LyricSub.Text; + if Copy(T, Length(T), 1) <> ' ' then T := T + ' '; + LCD.AddTextBR(T);} +end; + +procedure TScreenSing.onSentenceEnd(S: Cardinal); +var +I: Integer; +A: Real; +B: integer; //Max Points for Notes +begin + + //Check for Empty Sentence + if (Czesci[0].Czesc[S].TotalNotes<=0) then + exit; + + //Set Max Note Points + if (Ini.LineBonus > 0) then + B := 9000 + else + B := 10000; + + for I := 0 to High(Player) do begin + A := Player[I].Score + Player[I].ScoreGolden - Player[I].ScoreLast + 2; + + + //PhrasenBonus - Line Bonus Mod + + //Generate Steps 0 to 8 + A := Floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[0].Wartosc) * 8); + + If (Ini.LineBonus > 0) then + begin + //PhrasenBonus give Points + Player[I].ScoreLine := Player[I].ScoreLine + (1000 / (Length(Czesci[0].Czesc) - NumEmptySentences) * A / 8); + Player[I].ScoreLineI := Round(Player[I].ScoreLine / 10) * 10; + //Update Total Score + Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI; + + //Spawn PopUp + If (A >= 8) then + A := 8 + else IF A < 0 then + A := 0; + + Scores.SpawnPopUp(I, Floor(A), Player[I].ScoreTotalI); + end; + //PhrasenBonus - Line Bonus Mod End// } + + //PerfectLineTwinkle Mod (effect) Pt.1 + If (Ini.EffectSing=1) then + begin + if A >= 8 then Player[I].LastSentencePerfect := True + else Player[I].LastSentencePerfect := False; + end; + //PerfectLineTwinkle Mod end + + //Refresh LastScore + Player[I].ScoreLast := Player[I].Score + Player[I].ScoreGolden; + + end; + + //PerfectLineTwinkle Mod (effect) Pt.2 + if Ini.EffectSing=1 then + GoldenRec.SpawnPerfectLineTwinkle; + //PerfectLineTwinkle Mod end +end; + +//Called on Sentence Change S= New Current Sentence +procedure TScreenSing.onSentenceChange(S: Cardinal); +begin + //GoldenStarsTwinkle Mod + GoldenRec.SentenceChange; + if (Lyrics.LineCounter <= High(Czesci[0].Czesc)) then + Lyrics.AddLine(@Czesci[0].Czesc[Lyrics.LineCounter]); + //GoldenStarsTwinkle Mod End +end; + +end. diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 859d5026..b5a34f46 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -1509,8 +1509,13 @@ var I: Integer; begin dx := SongTarget-SongCurrent; - dt := TimeSkip*7; - if dt > 1 then dt := 1; + dt := TimeSkip * 7; + +// writeln( 'TScreenSong.Draw '+ inttostr(trunc(TimeSkip)) ); + + if dt > 1 then + dt := 1; + SongCurrent := SongCurrent + dx*dt; { if SongCurrent > Catsongs.VisibleSongs then begin @@ -1527,7 +1532,8 @@ begin If (CoverTime < 5) then begin // 0.5.0: cover fade - if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then begin + if (CoverTime < 1) and (CoverTime + TimeSkip >= 1) then + begin // load new texture Texture.GetTexture(Button[Interaction].Texture.Name, 'Plain', false); Button[Interaction].Texture.Alpha := 1; @@ -1756,27 +1762,24 @@ begin Data[i] := 0.9999999999999; try - if ( assigned( Theme ) ) AND - ( assigned( Theme.Song ) ) AND - ( i < length( Data ) ) THEN - begin - writeln( '!!!!!!!!! - '+ inttostr( i ) + ' - ' + inttostr( Theme.Song.Equalizer.Length ) ); - - if Single(Data[i]) > 0 then + if ( assigned( Theme ) ) AND + ( assigned( Theme.Song ) ) AND + ( i < length( Data ) ) THEN begin - lTmp := Single(Data[i]) * Theme.Song.Equalizer.Length; - if lTmp > Pos then - Pos := lTmp; + if single( Data[i] ) > single( 1 ) then + begin + lTmp := Single(Data[i]) * Theme.Song.Equalizer.Length; + if lTmp > Pos then + Pos := lTmp; + end; end; - end; except - // TODO: JB_Linux..... why does this happen ! on E:EInvalidOp do - writeln( 'UScreenSong - DOH !!!!' ); + writeln( 'UScreenSong - DOH !!!! ('+inttostr(i)+' '+ inttostr( integer( single( Data[i] ) ) )+' * '+ ')' ); end end; - + //Change Last Band if (EqualizerBands[B] <= Theme.Song.Equalizer.Length) then begin diff --git a/Game/Code/UltraStar.lpr b/Game/Code/UltraStar.lpr index e0b1e95a..b9430a82 100644 --- a/Game/Code/UltraStar.lpr +++ b/Game/Code/UltraStar.lpr @@ -202,8 +202,61 @@ var WndTitle: string; hWnd: THandle; I: Integer; + + aFormatCtx : PAVFormatContext;//PAVCodecContext; + aCodecCtx : PAVCodecContext; + VideoStreamIndex, + AudioStreamIndex : integer; begin + + + +(* + +av_register_all; +aFormatCtx := av_alloc_format_context(); +if av_open_input_file( aFormatCtx, pchar( Paramstr(1) ), NIL, 0, NIL) = 0 then +begin + if av_find_stream_info( aFormatCtx ) >= 0 then + begin + writeln(''); + dump_format(aFormatCtx, 0, pchar( Paramstr(1) ), 0); + writeln(''); + +// writeln( pchar( filename ) ); + +// av_read_play( aFormatCtx ); + find_stream_ids( aFormatCtx , VideoStreamIndex , AudioStreamIndex ); + + writeln( 'VideoStreamIndex : ' + inttostr(VideoStreamIndex) ); + writeln( 'AudioStreamIndex : ' + inttostr(AudioStreamIndex) ); + + aCodecCtx := aFormatCtx.streams[ AudioStreamIndex ].codec; + writeln( 'Audio Codec Channels: '+ inttostr( integer( aCodecCtx.channels ) ) ); + writeln( 'Audio Codec freq: '+ inttostr( integer( aCodecCtx.sample_rate ) ) ); + + wanted_spec.freq = aCodecCtx->sample_rate; + wanted_spec.format = AUDIO_S16SYS; + wanted_spec.channels = aCodecCtx->channels; + wanted_spec.silence = 0; + wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE; + wanted_spec.callback = audio_callback; + wanted_spec.userdata = aCodecCtx; + + if(SDL_OpenAudio(&wanted_spec, aCodecCtx) < 0) then + begin + writeln( 'Could not do SDL_OpenAudio' ); + exit; + end; + + + end; +end; + +exit; +*) + WndTitle := Version; |