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-rw-r--r--Game/Code/UltraStar.dpr12
-rw-r--r--Game/Code/config-win.inc4
-rw-r--r--Game/Code/config.inc.in4
-rw-r--r--Game/Code/switches.inc20
4 files changed, 16 insertions, 24 deletions
diff --git a/Game/Code/UltraStar.dpr b/Game/Code/UltraStar.dpr
index 4b3f4e82..c39f596c 100644
--- a/Game/Code/UltraStar.dpr
+++ b/Game/Code/UltraStar.dpr
@@ -65,7 +65,7 @@ uses
portmixer in 'lib\portmixer\delphi\portmixer.pas',
{$ENDIF}
- {$IFDEF UseFFMpeg}
+ {$IFDEF UseFFmpeg}
avcodec in 'lib\ffmpeg\avcodec.pas',
avformat in 'lib\ffmpeg\avformat.pas',
avutil in 'lib\ffmpeg\avutil.pas',
@@ -73,7 +73,7 @@ uses
opt in 'lib\ffmpeg\opt.pas',
avio in 'lib\ffmpeg\avio.pas',
mathematics in 'lib\ffmpeg\mathematics.pas',
- UMediaCore_FFMpeg in 'Classes\UMediaCore_FFMpeg.pas',
+ UMediaCore_FFmpeg in 'Classes\UMediaCore_FFmpeg.pas',
{$IFDEF UseSWScale}
swscale in 'lib\ffmpeg\swscale.pas',
{$ENDIF}
@@ -205,7 +205,7 @@ uses
// TODO : these all should be moved to a media folder
-{$IFDEF UseFFMpegVideo}
+{$IFDEF UseFFmpegVideo}
UVideo in 'Classes\UVideo.pas',
{$ENDIF}
{$IFDEF UseProjectM}
@@ -216,7 +216,7 @@ uses
UAudioInput_Bass in 'Classes\UAudioInput_Bass.pas',
{$ENDIF}
{$IFDEF UseBASSDecoder}
- // prefer Bass to FFMpeg if possible
+ // prefer Bass to FFmpeg if possible
UAudioDecoder_Bass in 'Classes\UAudioDecoder_Bass.pas',
{$ENDIF}
{$IFDEF UseBASSPlayback}
@@ -231,8 +231,8 @@ uses
{$IFDEF UsePortaudioPlayback}
UAudioPlayback_Portaudio in 'Classes\UAudioPlayback_Portaudio.pas',
{$ENDIF}
-{$IFDEF UseFFMpegDecoder}
- UAudioDecoder_FFMpeg in 'Classes\UAudioDecoder_FFMpeg.pas',
+{$IFDEF UseFFmpegDecoder}
+ UAudioDecoder_FFmpeg in 'Classes\UAudioDecoder_FFmpeg.pas',
{$ENDIF}
// fallback dummy, must be last
UMedia_dummy in 'Classes\UMedia_dummy.pas',
diff --git a/Game/Code/config-win.inc b/Game/Code/config-win.inc
index 3a2e7d0e..e3ca8840 100644
--- a/Game/Code/config-win.inc
+++ b/Game/Code/config-win.inc
@@ -4,8 +4,8 @@
{* Libraries *}
-{$DEFINE HaveFFMpeg}
-{$IF Defined(HaveFFMpeg) and Defined(IncludeConstants)}
+{$DEFINE HaveFFmpeg}
+{$IF Defined(HaveFFmpeg) and Defined(IncludeConstants)}
av__codec = 'avcodec-51';
LIBAVCODEC_VERSION_MAJOR = 51;
LIBAVCODEC_VERSION_MINOR = 16;
diff --git a/Game/Code/config.inc.in b/Game/Code/config.inc.in
index 90471b8d..6bdf26b5 100644
--- a/Game/Code/config.inc.in
+++ b/Game/Code/config.inc.in
@@ -13,8 +13,8 @@
{* Libraries *}
-{$@DEFINE_HAVE_FFMPEG@ HaveFFMpeg}
-{$IF Defined(HaveFFMpeg) and Defined(IncludeConstants)}
+{$@DEFINE_HAVE_FFMPEG@ HaveFFmpeg}
+{$IF Defined(HaveFFmpeg) and Defined(IncludeConstants)}
av__codec = 'libavcodec';
LIBAVCODEC_VERSION_MAJOR = @libavcodec_VERSION_MAJOR@;
LIBAVCODEC_VERSION_MINOR = @libavcodec_VERSION_MINOR@;
diff --git a/Game/Code/switches.inc b/Game/Code/switches.inc
index bb9a50fe..eb67e72c 100644
--- a/Game/Code/switches.inc
+++ b/Game/Code/switches.inc
@@ -1,11 +1,3 @@
-// Comment by eddie:
-// The mac port currently also uses the WIN32 define.
-// Once I get the beast compiled, linked and running
-// I will change this.
-// There are some parts where the WIN32 define could not
-// be used. I changed the WIN32 to MSWINDOWS.
-// So, for Windows-only code use the MSWINDOWS define.
-
// compiler/IDE dependent config
{$IFDEF FPC}
{$H+} // use AnsiString instead of ShortString as String-type (default in Delphi)
@@ -86,10 +78,10 @@
{$IFEND}
// ffmpeg config
-{$IFDEF HaveFFMpeg}
- {$DEFINE UseFFMpegDecoder}
- {$DEFINE UseFFMpegResample}
- {$DEFINE UseFFMpegVideo}
+{$IFDEF HaveFFmpeg}
+ {$DEFINE UseFFmpegDecoder}
+ {$DEFINE UseFFmpegResample}
+ {$DEFINE UseFFmpegVideo}
{$IFDEF HaveSWScale}
{$DEFINE UseSWScale}
{$ENDIF}
@@ -106,8 +98,8 @@
// specify some useful defines
-{$IF Defined(UseFFMpegVideo) or Defined(UseFFMpegDecoder)}
- {$DEFINE UseFFMpeg}
+{$IF Defined(UseFFmpegVideo) or Defined(UseFFmpegDecoder)}
+ {$DEFINE UseFFmpeg}
{$IFEND}
{$IF Defined(UseBASSInput) or Defined(UseBASSPlayback) or Defined(UseBASSDecoder)}