diff options
Diffstat (limited to 'Game')
-rw-r--r-- | Game/Code/Screens/UScreenOptionsRecord.pas | 80 |
1 files changed, 53 insertions, 27 deletions
diff --git a/Game/Code/Screens/UScreenOptionsRecord.pas b/Game/Code/Screens/UScreenOptionsRecord.pas index 0e6a6842..c5d1d328 100644 --- a/Game/Code/Screens/UScreenOptionsRecord.pas +++ b/Game/Code/Screens/UScreenOptionsRecord.pas @@ -45,7 +45,6 @@ type // indices for widget-updates SelectInputSourceID: integer; SelectSlideChannelID: array of integer; - TextPitchID: array of integer; // interaction IDs ExitButtonIID: integer; @@ -93,6 +92,7 @@ uses Math, SDL, gl, + TextGL, UGraphic, UDraw, UMain, @@ -246,7 +246,6 @@ begin // init channel-to-player mapping sliders SetLength(SelectSlideChannelID, MaxChannelCount); SetLength(SelectSlideChannelTheme, MaxChannelCount); - SetLength(TextPitchID, MaxChannelCount); for ChannelIndex := 0 to MaxChannelCount-1 do begin @@ -262,12 +261,6 @@ begin // append channel index to name ChannelTheme.Text := ChannelTheme.Text + IntToStr(ChannelIndex+1); - // add tone-pitch label - TextPitchID[ChannelIndex] := AddText( - ChannelTheme.X + ChannelTheme.W, - ChannelTheme.Y + ChannelTheme.H/2, - '-'); - // show/hide widgets depending on whether the channel exists if (ChannelIndex < Length(InputDeviceCfg.ChannelToPlayerMap)) then begin @@ -285,9 +278,6 @@ begin SelectSlideChannelID[ChannelIndex] := AddSelectSlide(ChannelTheme^, ChannelToPlayerMapDummy, IChannelPlayer); SelectsS[SelectSlideChannelID[ChannelIndex]].Visible := false; - - // hide pitch label - Text[TextPitchID[ChannelIndex]].Visible := false; end; end; end; @@ -353,9 +343,6 @@ begin SelectSlideChannelID[ChannelIndex], IChannelPlayer, InputDeviceCfg.ChannelToPlayerMap[ChannelIndex]); SelectsS[SelectSlideChannelID[ChannelIndex]].Visible := true; - - // show pitch label - Text[TextPitchID[ChannelIndex]].Visible := true; end else begin @@ -366,9 +353,6 @@ begin SelectSlideChannelID[ChannelIndex], IChannelPlayer, ChannelToPlayerMapDummy); SelectsS[SelectSlideChannelID[ChannelIndex]].Visible := false; - - // hide pitch label - Text[TextPitchID[ChannelIndex]].Visible := false; end; end; end; @@ -467,7 +451,7 @@ begin Device := AudioInputProcessor.DeviceList[PreviewDeviceIndex]; Device.Stop; for ChannelIndex := 0 to High(Device.CaptureChannel) do - Device.CaptureChannel[ChannelIndex] := nil; + Device.LinkCaptureBuffer(ChannelIndex, nil); end; PreviewDeviceIndex := -1; end; @@ -477,6 +461,7 @@ procedure TScreenOptionsRecord.DrawVolume(x, y, Width, Height: single); var x1, y1, x2, y2: single; VolBarInnerWidth: integer; + Volume: single; const VolBarInnerHSpacing = 2; VolBarInnerVSpacing = 1; @@ -487,6 +472,10 @@ begin x2 := x1 + Width; y2 := y1 + Height; + // init blend mode + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + // draw black background-rect glColor4f(0, 0, 0, 0.8); glBegin(GL_QUADS); @@ -498,9 +487,15 @@ begin VolBarInnerWidth := Trunc(Width - 2*VolBarInnerHSpacing); + // TODO: if no volume is available, show some info (a blue bar maybe) + if (SourceVolume >= 0) then + Volume := SourceVolume + else + Volume := 0; + // coordinates for first half of the volume bar x1 := x + VolBarInnerHSpacing; - x2 := x1 + VolBarInnerWidth * SourceVolume; + x2 := x1 + VolBarInnerWidth * Volume; y1 := y1 + VolBarInnerVSpacing; y2 := y2 - VolBarInnerVSpacing; @@ -530,6 +525,8 @@ begin glVertex2f(x2, y2); glEnd(); } + + glDisable(GL_BLEND); end; procedure TScreenOptionsRecord.DrawVUMeter(const State: TDrawState; x, y, Width, Height: single); @@ -548,6 +545,10 @@ begin x2 := x1 + Width; y2 := y1 + Height; + // init blend mode + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + // draw black background-rect glColor4f(0, 0, 0, 0.8); glBegin(GL_QUADS); @@ -613,6 +614,8 @@ begin glVertex2f(x2, y2); glVertex2f(x2, y1); glEnd(); + + glDisable(GL_BLEND); end; procedure TScreenOptionsRecord.DrawPitch(const State: TDrawState; x, y, Width, Height: single); @@ -620,6 +623,10 @@ var x1, y1, x2, y2: single; i: integer; ToneBoxWidth: real; + ToneString: PChar; + ToneStringWidth, ToneStringHeight: real; + ToneStringMaxWidth: real; + ToneStringCenterXOffset: real; const PitchBarInnerHSpacing = 2; PitchBarInnerVSpacing = 1; @@ -633,6 +640,10 @@ begin x2 := x + Width; y2 := y + Height; + // init blend mode + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + // draw black background-rect glColor4f(0, 0, 0, 0.8); glBegin(GL_QUADS); @@ -673,9 +684,29 @@ begin end; glEnd(); - // update tone-pitch label - Text[TextPitchID[State.ChannelIndex]].Text := - PreviewChannel[State.ChannelIndex].ToneString; + glDisable(GL_BLEND); + + /// + // draw the name of the tone + /////// + + ToneString := PChar(PreviewChannel[State.ChannelIndex].ToneString); + ToneStringHeight := ChannelBarsTotalHeight; + + // initialize font + // TODO: what about reflection, italic etc.? + SetFontSize(ToneStringHeight/3); + + // center + // Note: for centering let us assume that G#4 has the max. horizontal extent + ToneStringWidth := glTextWidth(ToneString); + ToneStringMaxWidth := glTextWidth('G#4'); + ToneStringCenterXOffset := (ToneStringMaxWidth-ToneStringWidth) / 2; + + // draw + SetFontPos(x-ToneStringWidth-ToneStringCenterXOffset, y-ToneStringHeight/2); + glColor3f(0, 0, 0); + glPrint(ToneString); end; function TScreenOptionsRecord.Draw: boolean; @@ -697,9 +728,6 @@ begin Device := AudioInputProcessor.DeviceList[PreviewDeviceIndex]; DeviceCfg := @Ini.InputDeviceConfig[Device.CfgIndex]; - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - // update source volume if (SDL_GetTicks() >= NextVolumePollTime) then begin @@ -745,8 +773,6 @@ begin DrawVUMeter(State, BarXOffset, BarYOffset, BarWidth, BarHeight); DrawPitch(State, BarXOffset, BarYOffset+BarHeight, BarWidth, BarHeight); end; - - glDisable(GL_BLEND); end; Result := True; |