diff options
Diffstat (limited to 'Game')
-rw-r--r-- | Game/Code/Classes/UDraw.pas | 36 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSing.pas | 177 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 2 |
3 files changed, 117 insertions, 98 deletions
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas index fece85fc..94142bc7 100644 --- a/Game/Code/Classes/UDraw.pas +++ b/Game/Code/Classes/UDraw.pas @@ -750,27 +750,33 @@ begin //SingBar Mod
//modded again to make it moveable: it's working, so why try harder
- else if Ini.Oscilloscope = 2 then begin
+ else if Ini.Oscilloscope = 2 then
+ begin
A := GetTickCount div 33;
- if A <> Tickold then begin
+ if A <> Tickold then
+ begin
Tickold := A;
- for E := 0 to (PlayersPlay - 1) do begin //Set new Pos + Alpha
+ for E := 0 to (PlayersPlay - 1) do
+ begin //Set new Pos + Alpha
I := Player[E].ScorePercentTarget - Player[E].ScorePercent;
if I > 0 then Inc(Player[E].ScorePercent)
else if I < 0 then Dec(Player[E].ScorePercent);
end; //for
end; //if
- if PlayersPlay = 1 then begin
+ if PlayersPlay = 1 then
+ begin
//SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
SingDrawSingbar(Theme.Sing.StaticP1SingBar.x, Theme.Sing.StaticP1SingBar.y, Theme.Sing.StaticP1SingBar.w, Theme.Sing.StaticP1SingBar.h , Player[0].ScorePercent);
end;
- if PlayersPlay = 2 then begin
+ if PlayersPlay = 2 then
+ begin
//SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
//SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[0].ScorePercent);
SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[1].ScorePercent);
end;
- if PlayersPlay = 3 then begin
+ if PlayersPlay = 3 then
+ begin
//SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
//SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
//SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
@@ -778,22 +784,27 @@ begin SingDrawSingbar(Theme.Sing.StaticP2MSingBar.x, Theme.Sing.StaticP2MSingBar.y, Theme.Sing.StaticP2MSingBar.w, Theme.Sing.StaticP2MSingBar.h , Player[1].ScorePercent);
SingDrawSingbar(Theme.Sing.StaticP3SingBar.x, Theme.Sing.StaticP3SingBar.y, Theme.Sing.StaticP3SingBar.w, Theme.Sing.StaticP3SingBar.h , Player[2].ScorePercent);
end;
- if PlayersPlay = 4 then begin
- if ScreenAct = 1 then begin
+ if PlayersPlay = 4 then
+ begin
+ if ScreenAct = 1 then
+ begin
//SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
//SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[0].ScorePercent);
SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[1].ScorePercent);
end;
- if ScreenAct = 2 then begin
+ if ScreenAct = 2 then
+ begin
//SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
//SingDrawSingbar(620 + 10*ScreenX, 95, 100, 8, Player[3].ScorePercent);
SingDrawSingbar(Theme.Sing.StaticP1TwoPSingBar.x, Theme.Sing.StaticP1TwoPSingBar.y, Theme.Sing.StaticP1TwoPSingBar.w, Theme.Sing.StaticP1TwoPSingBar.h , Player[2].ScorePercent);
SingDrawSingbar(Theme.Sing.StaticP2RSingBar.x, Theme.Sing.StaticP2RSingBar.y, Theme.Sing.StaticP2RSingBar.w, Theme.Sing.StaticP2RSingBar.h , Player[3].ScorePercent);
end;
end;
- if PlayersPlay = 6 then begin
- if ScreenAct = 1 then begin
+ if PlayersPlay = 6 then
+ begin
+ if ScreenAct = 1 then
+ begin
//SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[0].ScorePercent);
//SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[1].ScorePercent);
//SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[2].ScorePercent);
@@ -801,7 +812,8 @@ begin SingDrawSingbar(Theme.Sing.StaticP2MSingBar.x, Theme.Sing.StaticP2MSingBar.y, Theme.Sing.StaticP2MSingBar.w, Theme.Sing.StaticP2MSingBar.h , Player[1].ScorePercent);
SingDrawSingbar(Theme.Sing.StaticP3SingBar.x, Theme.Sing.StaticP3SingBar.y, Theme.Sing.StaticP3SingBar.w, Theme.Sing.StaticP3SingBar.h , Player[2].ScorePercent);
end;
- if ScreenAct = 2 then begin
+ if ScreenAct = 2 then
+ begin
//SingDrawSingbar( 75 + 10*ScreenX, 95, 100, 8, Player[3].ScorePercent);
//SingDrawSingbar(370 + 10*ScreenX, 95, 100, 8, Player[4].ScorePercent);
//SingDrawSingbar(670 + 10*ScreenX, 95, 100, 8, Player[5].ScorePercent);
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas index 9fba0ba0..fb242285 100644 --- a/Game/Code/Screens/UScreenSing.pas +++ b/Game/Code/Screens/UScreenSing.pas @@ -1209,15 +1209,19 @@ begin if Sec < 10 then Text[TextTimeText].Text := Text[TextTimeText].Text + '0';
Text[TextTimeText].Text := Text[TextTimeText].Text + IntToStr(Sec);
- lastLine := Length(Czesci[0].Czesc)-1;
- lastWord := Length(Czesci[0].Czesc[lastLine].Nuta)-1;
-
- if (lastLine>=0) and (lastWord>=0) then
+ if not AktSong.isDuet then
begin
- if (Czas.AktBeat>(Czesci[0].Czesc[lastLine].Nuta[lastWord].Start+
- Czesci[0].Czesc[lastLine].Nuta[lastWord].Dlugosc)) then
- ScreenSong.SungToEnd := true;
- end;
+ lastLine := Length(Czesci[0].Czesc)-1;
+ lastWord := Length(Czesci[0].Czesc[lastLine].Nuta)-1;
+
+ if (lastLine>=0) and (lastWord>=0) then
+ begin
+ if (Czas.AktBeat>(Czesci[0].Czesc[lastLine].Nuta[lastWord].Start+
+ Czesci[0].Czesc[lastLine].Nuta[lastWord].Dlugosc)) then
+ ScreenSong.SungToEnd := true;
+ end;
+ end else
+ ScreenSong.SungToEnd := false; //do not save duet stats TODO: how to save duet stats?
// for medley-mode:
CurTime := Czas.Teraz;
@@ -1664,91 +1668,94 @@ begin if not AktSong.isDuet or (I mod 2 = CP) then
begin
- A := Player[I].Score + Player[I].ScoreGolden - Player[I].ScoreLast + 2;
+ A := Player[I].Score + Player[I].ScoreGolden - Player[I].ScoreLast + 2;
- //SingBar Mod
- If (Czesci[CP].Czesc[S].TotalNotes>0) then
- begin
- Player[I].ScorePercentTarget := Player[I].ScorePercentTarget +
- floor(A / (B * Czesci[0].Czesc[S].TotalNotes / Czesci[CP].Wartosc) * 40 - 26);
- if Player[I].ScorePercentTarget < 0 then Player[I].ScorePercentTarget := 0;
- if Player[I].ScorePercentTarget > 99 then Player[I].ScorePercentTarget := 99;
- //end Singbar Mod
- end;
+ //SingBar Mod
+ If (Czesci[CP].Czesc[S].TotalNotes>0) then
+ begin
+ Player[I].ScorePercentTarget := Player[I].ScorePercentTarget +
+ floor(A / (B * Czesci[CP].Czesc[S].TotalNotes / Czesci[CP].Wartosc) * 40 - 26);
+ if Player[I].ScorePercentTarget < 0 then Player[I].ScorePercentTarget := 0;
+ if Player[I].ScorePercentTarget > 99 then Player[I].ScorePercentTarget := 99;
+ //end Singbar Mod
+ end;
- //PhrasenBonus - Line Bonus Mod
+ //PhrasenBonus - Line Bonus Mod
- //Generate Steps 0 to 8
- A := Floor(A / (B * Czesci[CP].Czesc[S].TotalNotes / Czesci[CP].Wartosc) * 8);
+ //Generate Steps 0 to 8
+ A := Floor(A / (B * Czesci[CP].Czesc[S].TotalNotes / Czesci[CP].Wartosc) * 8);
- If (Ini.LineBonus > 0) then
- begin
- //Generate Text
- if A >= 8 then
- Player[I].LineBonus_Text := Theme.Sing.LineBonusText[8]
- else
- Player[I].LineBonus_Text := Theme.Sing.LineBonusText[Floor(A)];
-
- //PhrasenBonus give Points
- Player[I].ScoreLine := Player[I].ScoreLine +
- (1000 / (Length(Czesci[CP].Czesc) - NumEmptySentences[I mod 2]) * A / 8);
- Player[I].ScoreLineI := Round(Player[I].ScoreLine / 10) * 10;
- //Update Total Score
- Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI;
-
- //Color
- Case Floor(A) of
- 0: begin
- Player[I].LineBonus_Color.R := 1;
- Player[I].LineBonus_Color.G := 0;
- Player[I].LineBonus_Color.B := 0;
- end;
- 1..3: begin
- Player[I].LineBonus_Color.R := 1;
- Player[I].LineBonus_Color.G := (A * 0.25);
- Player[I].LineBonus_Color.B := 0;
- end;
- 4: begin
- Player[I].LineBonus_Color.R := 1;
- Player[I].LineBonus_Color.G := 1;
- Player[I].LineBonus_Color.B := 0;
- end;
- 5..7: begin
- Player[I].LineBonus_Color.R := 1-((a-4)*0.25);
- Player[I].LineBonus_Color.G := 1;
- Player[I].LineBonus_Color.B := 0;
- end;
- 8: begin
- Player[I].LineBonus_Color.R := 0;
- Player[I].LineBonus_Color.G := 1;
- Player[I].LineBonus_Color.B := 0;
- end;
- End; //Case
- //Player[I].LineBonus_Color.B := 0;
- //Player[I].LineBonus_Color.R := (8-A)/8;
- //Player[I].LineBonus_Color.G := A/10;
-
- Player[I].LineBonus_PosX := Player[I].LineBonus_StartX;
- Player[I].LineBonus_PosY := Player[I].LineBonus_StartY;
- Player[I].LineBonus_Alpha := 0.92;
- Player[I].LineBonus_Visible := True;
- Player[I].LineBonus_Age := 1;
- end;
+ If (Ini.LineBonus > 0) then
+ begin
+ //Generate Text
+ if A >= 8 then
+ Player[I].LineBonus_Text := Theme.Sing.LineBonusText[8]
+ else
+ Player[I].LineBonus_Text := Theme.Sing.LineBonusText[Floor(A)];
+
+ //PhrasenBonus give Points
+ Player[I].ScoreLine := Player[I].ScoreLine +
+ (1000 / (Length(Czesci[CP].Czesc) - NumEmptySentences[I mod 2]) * A / 8);
+ Player[I].ScoreLineI := Round(Player[I].ScoreLine / 10) * 10;
+ //Update Total Score
+ Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI;
+
+ //Color
+ Case Floor(A) of
+ 0: begin
+ Player[I].LineBonus_Color.R := 1;
+ Player[I].LineBonus_Color.G := 0;
+ Player[I].LineBonus_Color.B := 0;
+ end;
+ 1..3: begin
+ Player[I].LineBonus_Color.R := 1;
+ Player[I].LineBonus_Color.G := (A * 0.25);
+ Player[I].LineBonus_Color.B := 0;
+ end;
+ 4: begin
+ Player[I].LineBonus_Color.R := 1;
+ Player[I].LineBonus_Color.G := 1;
+ Player[I].LineBonus_Color.B := 0;
+ end;
+ 5..7: begin
+ Player[I].LineBonus_Color.R := 1-((a-4)*0.25);
+ Player[I].LineBonus_Color.G := 1;
+ Player[I].LineBonus_Color.B := 0;
+ end;
+ 8: begin
+ Player[I].LineBonus_Color.R := 0;
+ Player[I].LineBonus_Color.G := 1;
+ Player[I].LineBonus_Color.B := 0;
+ end;
+ End; //Case
+ //Player[I].LineBonus_Color.B := 0;
+ //Player[I].LineBonus_Color.R := (8-A)/8;
+ //Player[I].LineBonus_Color.G := A/10;
+
+ Player[I].LineBonus_PosX := Player[I].LineBonus_StartX;
+ Player[I].LineBonus_PosY := Player[I].LineBonus_StartY;
+ Player[I].LineBonus_Alpha := 0.92;
+ Player[I].LineBonus_Visible := True;
+ Player[I].LineBonus_Age := 1;
+ end;
+
+ //PhrasenBonus - Line Bonus Mod End// }
- //PhrasenBonus - Line Bonus Mod End// }
+ //PerfectLineTwinkle Mod (effect) Pt.1
+ If (Ini.EffectSing=1) then
+ begin
+ if A >= 8 then Player[I].LastSentencePerfect := True
+ else Player[I].LastSentencePerfect := False;
+ end;
+ //PerfectLineTwinkle Mod end
- //PerfectLineTwinkle Mod (effect) Pt.1
- If (Ini.EffectSing=1) then
+ //Refresh LastScore
+ Player[I].ScoreLast := Player[I].Score + Player[I].ScoreGolden;
+ end else
begin
- if A >= 8 then Player[I].LastSentencePerfect := True
- else Player[I].LastSentencePerfect := False;
+ Player[I].LineBonus_Visible := false;
+ Player[I].LastSentencePerfect := False;
end;
- //PerfectLineTwinkle Mod end
-
- //Refresh LastScore
- Player[I].ScoreLast := Player[I].Score + Player[I].ScoreGolden;
- end else
- Player[I].LineBonus_Visible := false;
end;
//PerfectLineTwinkle Mod (effect) Pt.2
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index d7ba5619..8f3b227d 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -2693,7 +2693,7 @@ begin Music.PlayChange;
ChangeMusic;
SetScroll4;
- end else
+ end else if (Ini.ShuffleTime>0) then
WaitHandler.change_time := WaitHandler.change_time + TimeSkip;
end;
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