diff options
Diffstat (limited to 'Game')
-rw-r--r-- | Game/Code/Classes/UAudioDecoder_FFMpeg.pas | 10 | ||||
-rw-r--r-- | Game/Code/Classes/UAudioPlayback_Portaudio.pas | 6 |
2 files changed, 13 insertions, 3 deletions
diff --git a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas index c81e4be1..7ea9dd6a 100644 --- a/Game/Code/Classes/UAudioDecoder_FFMpeg.pas +++ b/Game/Code/Classes/UAudioDecoder_FFMpeg.pas @@ -271,6 +271,7 @@ var stream: TFFMpegDecodeStream; seekTarget: int64; eofState: boolean; + pbIOCtx: PByteIOContext; begin stream := TFFMpegDecodeStream(streamPtr); eofState := false; @@ -333,14 +334,19 @@ begin if(av_read_frame(stream.pFormatCtx, packet) < 0) then begin // check for end-of-file (eof is not an error) - if(url_feof(@stream.pFormatCtx^.pb) <> 0) then + {$IF (LIBAVFORMAT_VERSION >= 52)} + pbIOCtx := stream.pFormatCtx^.pb; + {$ELSE} + pbIOCtx := @stream.pFormatCtx^.pb; + {$IFEND} + if(url_feof(pbIOCtx) <> 0) then begin eofState := true; continue; end; // check for errors - if(url_ferror(@stream.pFormatCtx^.pb) = 0) then + if(url_ferror(pbIOCtx) = 0) then begin // no error -> wait for user input SDL_Delay(100);
diff --git a/Game/Code/Classes/UAudioPlayback_Portaudio.pas b/Game/Code/Classes/UAudioPlayback_Portaudio.pas index c1abd0eb..5f4a8cde 100644 --- a/Game/Code/Classes/UAudioPlayback_Portaudio.pas +++ b/Game/Code/Classes/UAudioPlayback_Portaudio.pas @@ -226,7 +226,7 @@ begin decodeStream.Position := 0; end; status := sPlaying; - mixerStream.AddStream(Self); + //mixerStream.AddStream(Self); end; procedure TPortaudioPlaybackStream.Pause(); @@ -444,6 +444,8 @@ var begin decodeStream := AudioDecoder.Open(Filename); MusicStream := TPortaudioPlaybackStream.Create(decodeStream); + // FIXME: remove this line + mixerStream.AddStream(MusicStream); if(MusicStream.IsLoaded()) then begin @@ -619,6 +621,8 @@ begin end; playbackStream := TPortaudioPlaybackStream.Create(decodeStream); + // FIXME: remove this line + mixerStream.AddStream(playbackStream); //Add CustomSound csIndex := High(CustomSounds) + 1; |