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-rw-r--r--Game/Code/Menu/UMenu.pas18
1 files changed, 2 insertions, 16 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index 3cdccb0b..9edf1e00 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -898,14 +898,7 @@ begin
// usually start a second row when there are more than 4 buttons
Int := Interaction;
- // change interaction as long as it's needed
- repeat
- Int := int - ceil(Length(Interactions) / 2);
-
- //If no Interaction is Selectable Simply Select Next
- if (Int = Interaction) then Break;
-
- Until IsSelectable(Int);
+ Int := Int - ceil(Length(Interactions) / 2);
//Set Interaction
if ((Int < 0) or (Int > Length(Interactions) - 1))
@@ -919,14 +912,7 @@ var
begin
Int := Interaction;
- // change interaction as long as it's needed
- repeat
- Int := int + ceil(Length(Interactions) / 2);
-
- //If no Interaction is Selectable Simply Select Next
- if (Int = Interaction) then Break;
-
- Until IsSelectable(Int);
+ Int := Int + ceil(Length(Interactions) / 2);
//Set Interaction
if ((Int < 0) or (Int > Length(Interactions) - 1))