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-rw-r--r--Game/Code/Classes/UMain.pas156
-rw-r--r--Game/Code/Menu/UDisplay.pas4
2 files changed, 36 insertions, 124 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index a9add539..4037d457 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -51,14 +51,12 @@ type
ScoreGoldenInt: integer;
ScoreTotalInt: integer;
- // LineBonus Mod
+ // LineBonus
ScoreLast: Real;//Last Line Score
- // PerfectLineTwinkle Mod (effect)
+ // PerfectLineTwinkle (effect)
LastSentencePerfect: Boolean;
- //Meter: real;
-
HighNote: integer; // index of last note (= High(Note)?)
LengthNote: integer; // number of notes (= Length(Note)?).
Note: array of TPlayerNote;
@@ -108,10 +106,8 @@ procedure MainLoop;
procedure CheckEvents;
procedure Sing(Screen: TScreenSing);
procedure NewSentence(Screen: TScreenSing);
-procedure NewBeat(Screen: TScreenSing); // executed when on then new beat
procedure NewBeatClick(Screen: TScreenSing); // executed when on then new beat for click
procedure NewBeatDetect(Screen: TScreenSing); // executed when on then new beat for detection
-//procedure NewHalf; // executed when in the half between beats
procedure NewNote(Screen: TScreenSing); // detect note
function GetMidBeat(Time: real): real;
function GetTimeFromBeat(Beat: integer): real;
@@ -125,7 +121,7 @@ uses
math,
UCommandLine,
ULanguage,
-// SDL_ttf,
+ //SDL_ttf,
USkins,
UCovers,
UCatCovers,
@@ -161,6 +157,7 @@ begin
DisableFloatingPointExceptions();
// fix the locale for string-to-float parsing in C-libs
SetDefaultNumericLocale();
+ DecimalSeparator := '.';
//------------------------------
//StartUp - Create Classes and Load Files
@@ -195,12 +192,14 @@ begin
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Language', 1);
- // SDL_ttf
-// Log.BenchmarkStart(1);
-// Log.LogStatus('Initialize SDL_ttf', 'Initialization');
-// TTF_Init();
-// Log.BenchmarkEnd(1);
-// Log.LogBenchmark('Initializing SDL_ttf', 1);
+ {
+ // SDL_ttf (Not used yet, maybe in version 1.5)
+ Log.BenchmarkStart(1);
+ Log.LogStatus('Initialize SDL_ttf', 'Initialization');
+ TTF_Init();
+ Log.BenchmarkEnd(1);
+ Log.LogBenchmark('Initializing SDL_ttf', 1);
+ }
// Skin
Log.BenchmarkStart(1);
@@ -358,18 +357,9 @@ begin
FinalizeMedia();
-// TTF_Quit();
+ //TTF_Quit();
SDL_Quit();
- (*
- {$ifdef WIN32}
- if assigned(LCD) and (Ini.LPT = 1) then
- LCD.Clear;
- if assigned(Light) and (Ini.LPT = 2) then
- Light.TurnOff;
- {$endif}
- *)
-
if assigned(Log) then
begin
Log.LogStatus('Main Loop', 'Finished');
@@ -401,9 +391,6 @@ begin
done := not Display.Draw;
SwapBuffers;
- // light
- //Light.Refresh;
-
// delay
CountMidTime;
@@ -575,38 +562,14 @@ function GetMidBeat(Time: real): real;
var
CurBeat: real;
CurBPM: integer;
- //TopBeat: real;
- //TempBeat: real;
- //TempTime: real;
begin
- Result := 0;
+ // static BPM
if Length(CurrentSong.BPM) = 1 then
+ begin
Result := Time * CurrentSong.BPM[0].BPM / 60;
-
- // 2 BPMs
- {
- if Length(CurrentSong.BPM) > 1 then begin
- // new system
- CurBeat := 0;
- TopBeat := GetBeats(CurrentSong.BPM[0].BPM, Time);
- if TopBeat > CurrentSong.BPM[1].StartBeat then begin
- // analyze second BPM
- Time := Time - GetTimeForBeats(CurrentSong.BPM[0].BPM, CurrentSong.BPM[1].StartBeat - CurBeat);
- CurBeat := CurrentSong.BPM[1].StartBeat;
- TopBeat := GetBeats(CurrentSong.BPM[1].BPM, Time);
- Result := CurBeat + TopBeat;
-
- end
- else
- begin
- // first part
- Result := TopBeat;
- end;
- end;
- }
-
- // more BPMs
- if Length(CurrentSong.BPM) > 1 then
+ end
+ // variable BPM
+ else if Length(CurrentSong.BPM) > 1 then
begin
CurBeat := 0;
CurBPM := 0;
@@ -617,6 +580,11 @@ begin
end;
Result := CurBeat;
+ end
+ // invalid BPM
+ else
+ begin
+ Result := 0;
end;
end;
@@ -624,12 +592,13 @@ function GetTimeFromBeat(Beat: integer): real;
var
CurBPM: integer;
begin
- Result := 0;
+ // static BPM
if Length(CurrentSong.BPM) = 1 then
+ begin
Result := CurrentSong.GAP / 1000 + Beat * 60 / CurrentSong.BPM[0].BPM;
-
- // more BPMs
- if Length(CurrentSong.BPM) > 1 then
+ end
+ // variable BPM
+ else if Length(CurrentSong.BPM) > 1 then
begin
Result := CurrentSong.GAP / 1000;
CurBPM := 0;
@@ -661,7 +630,12 @@ begin
Inc(CurBPM);
end;
}
- end; // if}
+ end
+ // invalid BPM
+ else
+ begin
+ Result := 0;
+ end;
end;
procedure Sing(Screen: TScreenSing);
@@ -736,37 +710,10 @@ begin
Screen.onSentenceChange(Lines[0].Current);
end;
-procedure NewBeat(Screen: TScreenSing);
-var
- Count: integer;
- //TempBeat: integer;
-begin
- // add a text mark
- //SingScreen.LyricMain.Selected := -1;
- for Count := 0 to Lines[0].Line[Lines[0].Current].HighNote do
- if (Lines[0].Line[Lines[0].Current].Note[Count].Start = LineState.CurrentBeat) then
- begin
- // operates on currently beated note
- //Todo: Lyrics
- //Sender.LyricMain.Selected := Count;
-
- //LCD.MoveCursor(1, ScreenSing.LyricMain.SelectedLetter);
- //LCD.ShowCursor;
-
- //LCD.MoveCursorBR(Sender.LyricMain.SelectedLetter);
- //LCD.ShowCursor;
- end;
-end;
-
procedure NewBeatClick;
var
Count: integer;
- //LPT_1: integer;
- //LPT_2: integer;
begin
- //LPT_1 := 1;
- //LPT_2 := 1;
-
// beat click
if ((Ini.BeatClick = 1) and
((LineState.CurrentBeatC + Lines[0].Resolution + Lines[0].NotesGAP) mod Lines[0].Resolution = 0)) then
@@ -774,25 +721,6 @@ begin
AudioPlayback.PlaySound(SoundLib.Click);
end;
- {
- // debug system on LPT
- if ((LineState.CurrentBeatC + Lines[0].Resolution + Lines[0].NotesGAP) mod Lines[0].Resolution = 0) then
- begin
- LPT_1 := 0;
- Light.LightOne(0, 150);
-
- Light.LightOne(1, 200); // beat light
- if ParamStr(1) = '-doublelights' then
- Light.LightOne(0, 200); // beat light
-
-
- if ((LineState.CurrentBeatC + Lines[0].Resolution + Lines[0].NotesGAP) mod (Lines[0].Resolution * 2) = 0) then
- Light.LightOne(0, 150)
- else
- Light.LightOne(1, 150)
- end;
- }
-
for Count := 0 to Lines[0].Line[Lines[0].Current].HighNote do
begin
if (Lines[0].Line[Lines[0].Current].Note[Count].Start = LineState.CurrentBeatC) then
@@ -801,12 +729,6 @@ begin
if Ini.ClickAssist = 1 then
AudioPlayback.PlaySound(SoundLib.Click);
- {
- //LPT_2 := 0;
- if ParamStr(1) <> '-doublelights' then
- Light.LightOne(0, 150); //125
- }
-
// drum machine
(*
TempBeat := LineState.CurrentBeat;// + 2;
@@ -817,10 +739,6 @@ begin
*)
end;
end;
-
- {$IFDEF UseSerialPort}
- // PortWriteB($378, LPT_1 + LPT_2 * 2); // 0 light
- {$ENDIF}
end;
procedure NewBeatDetect(Screen: TScreenSing);
@@ -848,8 +766,6 @@ var
MaxSongPoints: integer; // max. points for the song (without line bonus)
MaxLinePoints: Real; // max. points for the current line
begin
- //Log.LogStatus('Beat ' + IntToStr(LineState.CurrentBeat) + ' HalfBeat ' + IntToStr(LineState.AktHalf), 'NewBeat');
-
// TODO: add duet mode support
// use Lines[LineSetIndex] with LineSetIndex depending on the current player
@@ -1093,7 +1009,7 @@ begin
initialize_path( LogPath , Platform.GetLogPath );
initialize_path( SoundPath , Platform.GetGameSharedPath + 'Sounds' + PathDelim );
initialize_path( ThemePath , Platform.GetGameSharedPath + 'Themes' + PathDelim );
- initialize_path( SkinsPath , Platform.GetGameSharedPath + 'Themes' + PathDelim );
+ initialize_path( SkinsPath , Platform.GetGameSharedPath + 'Themes' + PathDelim );
initialize_path( LanguagesPath , Platform.GetGameSharedPath + 'Languages' + PathDelim );
initialize_path( PluginPath , Platform.GetGameSharedPath + 'Plugins' + PathDelim );
initialize_path( VisualsPath , Platform.GetGameSharedPath + 'Visuals' + PathDelim );
@@ -1109,8 +1025,6 @@ begin
initialize_path( SongPath , Platform.GetGameSharedPath + 'Songs' + PathDelim );
initialize_path( CoversPath , Platform.GetGameSharedPath + 'Covers' + PathDelim );
initialize_path( PlaylistPath , Platform.GetGameSharedPath + 'Playlists' + PathDelim );
-
- DecimalSeparator := '.';
end;
end.
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index 6e985a56..953282d7 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -258,7 +258,7 @@ begin
CurrentScreen.ShowFinish := False;
CurrentScreen := NextScreen;
NextScreen := nil;
- if not blackscreen then
+ if not BlackScreen then
begin
CurrentScreen.onShowFinish;
CurrentScreen.ShowFinish := true;
@@ -275,8 +275,6 @@ begin
if ((Ini.Debug = 1) or (Params.Debug)) and (S = 1) then
DrawDebugInformation;
end; // for
-
- // SDL_GL_SwapBuffers();
end;
procedure TDisplay.SaveScreenShot;