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-rw-r--r--Game/Code/Screens/UScreenSong.pas21
1 files changed, 12 insertions, 9 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index e0714c2d..738eb01e 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -1116,7 +1116,7 @@ begin
Button[B].Z := 0.95 - Abs(Pos) * 0.01;
- Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.7);
+ Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Abs(Theme.Song.Cover.H * cos(Angle))) * 0.5);
Button[B].W := Button[B].H;
@@ -1130,31 +1130,34 @@ begin
end
else
begin {Behind the Front Covers}
- Button[B].Visible := False;
+// Button[B].Visible := False;
+// if VS/2-abs(Pos)>VS*0.4 then Button[B].Visible := False;
if Pos < 0 then
Pos := (Pos - VS/2) /VS
else
Pos := (Pos + VS/2) /VS;
- Angle := 2 * pi * Pos;
+ Angle := 2 * pi * Pos*1.2;
- Button[B].Z := (0.5 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
+ Button[B].Z := (0.4 - Abs(Pos/4)) -0.00001; //z < 0.49999 is behind the cover 1 is in front of the covers
- Button[B].H := Abs(Theme.Song.Cover.H * cos(Angle));//Power(Z2, 3);
+ Button[B].H :=0.6*(Theme.Song.Cover.H-Abs(Theme.Song.Cover.H * cos(Angle/2)*0.8));//Power(Z2, 3);
Button[B].W := Button[B].H;
- Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H) * 0.7);
+ Button[B].Y := Theme.Song.Cover.Y - (Button[B].H - Theme.Song.Cover.H)*0.75;
- Diff := (Button[B].H - Theme.Song.Cover.H)/2;;
+ Button[B].DeSelectReflectionspacing := 15 * Button[B].H/Theme.Song.Cover.H;
- Button[B].X := Theme.Song.Cover.X + (Theme.Song.Cover.W + Theme.Song.Cover.H*VS*0.185)* Sin(Angle) - Diff
+ Diff := (Button[B].H - Theme.Song.Cover.H)/2;
+
+ Button[B].X := Theme.Song.Cover.X+Theme.Song.Cover.H/2-Button[b].H/2 + (Theme.Song.Cover.H)*sin(Angle/2)*1.52;
end;
//Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H)/1.5); //Cover at down border of the change field
- Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H) * 0.7);
+// Button[B].Y := (Theme.Song.Cover.Y + (Theme.Song.Cover.H - Button[B].H) * 0.7);
end;
end;