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-rw-r--r--Game/Code/Screens/UScreenSing.pas33
1 files changed, 30 insertions, 3 deletions
diff --git a/Game/Code/Screens/UScreenSing.pas b/Game/Code/Screens/UScreenSing.pas
index 650cfdff..e7572ab9 100644
--- a/Game/Code/Screens/UScreenSing.pas
+++ b/Game/Code/Screens/UScreenSing.pas
@@ -1145,9 +1145,36 @@ begin
Player[I].ScoreTotalI := Player[I].ScoreI + Player[I].ScoreGoldenI + Player[I].ScoreLineI;
//Color
- Player[I].LineBonus_Color.B := 0;
- Player[I].LineBonus_Color.R := (8-A)/8;
- Player[I].LineBonus_Color.G := A/10;
+ Case Floor(A) of
+ 0: begin
+ Player[I].LineBonus_Color.R := 1;
+ Player[I].LineBonus_Color.G := 0;
+ Player[I].LineBonus_Color.B := 0;
+ end;
+ 1..3: begin
+ Player[I].LineBonus_Color.R := 1;
+ Player[I].LineBonus_Color.G := (A * 0.25);
+ Player[I].LineBonus_Color.B := 0;
+ end;
+ 4: begin
+ Player[I].LineBonus_Color.R := 1;
+ Player[I].LineBonus_Color.G := 1;
+ Player[I].LineBonus_Color.B := 0;
+ end;
+ 5..7: begin
+ Player[I].LineBonus_Color.R := 1-((a-4)*0.25);
+ Player[I].LineBonus_Color.G := 1;
+ Player[I].LineBonus_Color.B := 0;
+ end;
+ 8: begin
+ Player[I].LineBonus_Color.R := 0;
+ Player[I].LineBonus_Color.G := 1;
+ Player[I].LineBonus_Color.B := 0;
+ end;
+ End; //Case
+ //Player[I].LineBonus_Color.B := 0;
+ //Player[I].LineBonus_Color.R := (8-A)/8;
+ //Player[I].LineBonus_Color.G := A/10;
Player[I].LineBonus_PosX := Player[I].LineBonus_StartX;
Player[I].LineBonus_PosY := Player[I].LineBonus_StartY;