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-rw-r--r--Game/Code/Classes/ULyrics.pas16
1 files changed, 8 insertions, 8 deletions
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas
index 70031ef0..2d826547 100644
--- a/Game/Code/Classes/ULyrics.pas
+++ b/Game/Code/Classes/ULyrics.pas
@@ -59,7 +59,7 @@ type
//Some helper Procedures for Lyric Drawing
procedure DrawLyrics (Beat: Real);
- procedure DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: TLyricLine; Beat: Real);
+ procedure DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: PLyricLine; Beat: Real);
procedure DrawPlayerIcon(const Player: Byte; const Enabled: Boolean; const X, Y, Size, Alpha: Real);
public
//Positions, Line specific Settings
@@ -418,8 +418,8 @@ end;
//---------------
procedure TLyricEngine.DrawLyrics (Beat: Real);
begin
- DrawLyricsLine(UpperLineX, UpperLineW, UpperlineY, 15, Upperline, Beat);
- DrawLyricsLine(LowerLineX, LowerLineW, LowerlineY, 15, Lowerline, Beat);
+ DrawLyricsLine(UpperLineX, UpperLineW, UpperlineY, 15, PUpperline, Beat);
+ DrawLyricsLine(LowerLineX, LowerLineW, LowerlineY, 15, PLowerline, Beat);
end;
//---------------
@@ -453,7 +453,7 @@ end;
//---------------
// DrawLyricsLine(private) - Helper for Draw; Draws one LyricLine
//---------------
-procedure TLyricEngine.DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: TLyricLine; Beat: Real);
+procedure TLyricEngine.DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: PLyricLine; Beat: Real);
var
I: Integer;
CurWord: Integer;
@@ -490,19 +490,19 @@ begin
DrawPlayerIcon (2, True, X + (IconSize + 1)*2, Y, IconSize, IconAlpha);}
//Check if a Word in the Sentence is active
- if ((Line.Start > Beat) AND (Line.Start + Line.Length < Beat)) then
+ if ((Line^.Start > Beat) AND (Line^.Start + Line^.Length < Beat)) then
begin
//Get Start Position:
{ Start of Line - Width of all Icons + LineWidth/2 (Center}
LyricX := X + (W - ((IconSize + 1) * 6))/2 + ((IconSize + 1) * 3);
- LyricX2 := LyricX + Line.Width;
+ LyricX2 := LyricX + Line^.Width;
//Draw complete Sentence
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, Line.Tex);
+ glBindTexture(GL_TEXTURE_2D, Line^.Tex);
glColorRGB(LineColor_en);
glBegin(GL_QUADS);
@@ -528,7 +528,7 @@ begin
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBindTexture(GL_TEXTURE_2D, Line.Tex);
+ glBindTexture(GL_TEXTURE_2D, Line^.Tex);
glColorRGB(LineColor_akt);
glBegin(GL_QUADS);